ultimatepp/uppdev/ForlanoVega/VegaMain.h
cxl 351994a6cc Adding uppdev....
git-svn-id: svn://ultimatepp.org/upp/trunk@328 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2008-08-15 08:36:24 +00:00

190 lines
4.3 KiB
C++

#ifndef _ForlanoVega_VegaMain_h
#define _ForlanoVega_Vega_Main_h
#include <CtrlLib/CtrlLib.h>
//this is the only file you include manually...
#include <ForlanoVega/OptionImage.h>
//#include <ForlanoVega/TwoCtrl.h>
#define IMAGECLASS VegaImg
#define IMAGEFILE <ForlanoVega/Vega.iml>
#include <Draw/iml_header.h>
//aris I've got rid off that kind of status...
//put all used class declarations above *.lay
#define LAYOUTFILE <ForlanoVega/Vega.lay>
#include <CtrlCore/lay.h>
class VegaTabs : public WithVegaTabsLayout<TopWindow> {
public:
typedef VegaTabs CLASSNAME;
VegaTabs();
~VegaTabs(){;}
};
class VegaConsoleFrame : public WithVegaConsoleFrameLayout<TopWindow> {
public:
typedef VegaConsoleFrame CLASSNAME;
VegaConsoleFrame();
};
//these 4 below are auto generated from the designer...
class VegaTab1 : public WithVegaTab1Layout<TopWindow> {
public:
void SortRecord(int column);
void AddPlayer();
// void ShowNumberRecord(); you don't need it here...
int GetAvail();
void ModifyPlayer();
void MaskDefaultValue();
void FillFieldsFromRow();
void PromptCell();
typedef VegaTab1 CLASSNAME;
VegaTab1();
~VegaTab1(){;}
};
class VegaTab2 : public WithVegaTab2Layout<TopWindow> {
public:
typedef VegaTab2 CLASSNAME;
VegaTab2();
~VegaTab2(){;}
};
class VegaTab3 : public WithVegaTab3Layout<TopWindow> {
public:
typedef VegaTab3 CLASSNAME;
VegaTab3();
~VegaTab3(){;}
};
class VegaTab4 : public WithVegaTab4Layout<TopWindow> {
public:
typedef VegaTab4 CLASSNAME;
VegaTab4();
~VegaTab4(){;}
};
class VegaMain : public WithVegaMainLayout<TopWindow> {
//these are protected to access then from app instance...
protected:
TabCtrl tabs;
VegaTab1 tab1; //may change the name for better one...
VegaTab2 tab2; //may change the name for better one...
VegaTab3 tab3; //may change the name for better one...
VegaTab4 tab4; //may change the name for better one...
VegaConsoleFrame consoleFrame;
// ArrayCtrl console;
public:
//all these declarations are copied with Ctrl_A and alt_C in "one go"...
void VegaMainMenu(Bar& menu);
void File(Bar& bar);
void Export(Bar& bar);
void ConnectDatabase(Bar& bar);
void FideReport(Bar& bar);
void NationalReport(Bar& bar);
// void PlayerList(Bar& bar);
void Help(Bar& bar);
void NewTournament();
void OpenTournament();
void SaveTournament();
void SortCrossTable();
void RankDateGroup();
void RankRatedGroup();
void RoundRobinCalendar();
void MPScoreSystem();
void BackupVegFile();
void SelectLanguage();
void DBConversion(Bar& bar);
void DangerousStuff(Bar& bar);
void HelpContent();
void HelpRegistered();
void HelpAbout();
void Extras(Bar& bar);
void ShowNumber(int n);
void SetBars();
void SetTabs();
void Init();
//later this must be moved and optimized... Vector?...
// void UpdateFocusAndInfo(const String& _who, const String& _what);
void UpdateInfo(const String& _who, const String& _action, const String& _what);
String InfoCurrentPlayerAndStatus();
// void AddPlayerAndUpdateInfo(const String& _who, const String& _what);
void arrCtrlsAction();
void btnAddAction();
void Exit();
// void UpdateInfo1(String s) { info1 = s;}
// void UpdateInfo2(String s) { info2 = s;}
public:
typedef VegaMain CLASSNAME;
VegaMain();
};
#endif
void VegaMainMenu(Bar& menu);
void File(Bar& bar);
void Export(Bar& bar);
void ConnectDatabase(Bar& bar);
void FideReport(Bar& bar);
void NationalReport(Bar& bar);
// void PlayerList(Bar& bar);
void Help(Bar& bar);
void NewTournament();
void OpenTournament();
void SaveTournament();
void SortCrossTable();
void RankDateGroup();
void RankRatedGroup();
void RoundRobinCalendar();
void MPScoreSystem();
void BackupVegFile();
void SelectLanguage();
void DBConversion(Bar& bar);
void DangerousStuff(Bar& bar);
void HelpContent();
void HelpRegistered();
void HelpAbout();
void Extras(Bar& bar);
void ShowNumber(int n);
void SetBars();
void Exit();
void SetTabs();
void UpdateInfo(const String& _who, const String& _action, const String& _what);
String InfoCurrentPlayerAndStatus();
void AddPlayerAndUpdateInfo(const String& _who, const String& _what);
void arrCtrlsAction();
void btnAddAction();
void Init();