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190 lines
4.3 KiB
C++
190 lines
4.3 KiB
C++
#ifndef _ForlanoVega_VegaMain_h
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#define _ForlanoVega_Vega_Main_h
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#include <CtrlLib/CtrlLib.h>
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//this is the only file you include manually...
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#include <ForlanoVega/OptionImage.h>
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//#include <ForlanoVega/TwoCtrl.h>
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#define IMAGECLASS VegaImg
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#define IMAGEFILE <ForlanoVega/Vega.iml>
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#include <Draw/iml_header.h>
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//aris I've got rid off that kind of status...
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//put all used class declarations above *.lay
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#define LAYOUTFILE <ForlanoVega/Vega.lay>
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#include <CtrlCore/lay.h>
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class VegaTabs : public WithVegaTabsLayout<TopWindow> {
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public:
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typedef VegaTabs CLASSNAME;
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VegaTabs();
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~VegaTabs(){;}
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};
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class VegaConsoleFrame : public WithVegaConsoleFrameLayout<TopWindow> {
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public:
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typedef VegaConsoleFrame CLASSNAME;
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VegaConsoleFrame();
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};
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//these 4 below are auto generated from the designer...
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class VegaTab1 : public WithVegaTab1Layout<TopWindow> {
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public:
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void SortRecord(int column);
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void AddPlayer();
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// void ShowNumberRecord(); you don't need it here...
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int GetAvail();
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void ModifyPlayer();
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void MaskDefaultValue();
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void FillFieldsFromRow();
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void PromptCell();
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typedef VegaTab1 CLASSNAME;
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VegaTab1();
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~VegaTab1(){;}
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};
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class VegaTab2 : public WithVegaTab2Layout<TopWindow> {
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public:
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typedef VegaTab2 CLASSNAME;
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VegaTab2();
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~VegaTab2(){;}
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};
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class VegaTab3 : public WithVegaTab3Layout<TopWindow> {
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public:
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typedef VegaTab3 CLASSNAME;
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VegaTab3();
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~VegaTab3(){;}
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};
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class VegaTab4 : public WithVegaTab4Layout<TopWindow> {
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public:
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typedef VegaTab4 CLASSNAME;
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VegaTab4();
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~VegaTab4(){;}
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};
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class VegaMain : public WithVegaMainLayout<TopWindow> {
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//these are protected to access then from app instance...
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protected:
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TabCtrl tabs;
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VegaTab1 tab1; //may change the name for better one...
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VegaTab2 tab2; //may change the name for better one...
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VegaTab3 tab3; //may change the name for better one...
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VegaTab4 tab4; //may change the name for better one...
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VegaConsoleFrame consoleFrame;
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// ArrayCtrl console;
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public:
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//all these declarations are copied with Ctrl_A and alt_C in "one go"...
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void VegaMainMenu(Bar& menu);
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void File(Bar& bar);
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void Export(Bar& bar);
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void ConnectDatabase(Bar& bar);
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void FideReport(Bar& bar);
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void NationalReport(Bar& bar);
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// void PlayerList(Bar& bar);
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void Help(Bar& bar);
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void NewTournament();
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void OpenTournament();
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void SaveTournament();
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void SortCrossTable();
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void RankDateGroup();
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void RankRatedGroup();
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void RoundRobinCalendar();
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void MPScoreSystem();
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void BackupVegFile();
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void SelectLanguage();
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void DBConversion(Bar& bar);
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void DangerousStuff(Bar& bar);
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void HelpContent();
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void HelpRegistered();
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void HelpAbout();
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void Extras(Bar& bar);
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void ShowNumber(int n);
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void SetBars();
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void SetTabs();
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void Init();
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//later this must be moved and optimized... Vector?...
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// void UpdateFocusAndInfo(const String& _who, const String& _what);
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void UpdateInfo(const String& _who, const String& _action, const String& _what);
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String InfoCurrentPlayerAndStatus();
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// void AddPlayerAndUpdateInfo(const String& _who, const String& _what);
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void arrCtrlsAction();
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void btnAddAction();
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void Exit();
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// void UpdateInfo1(String s) { info1 = s;}
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// void UpdateInfo2(String s) { info2 = s;}
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public:
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typedef VegaMain CLASSNAME;
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VegaMain();
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};
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#endif
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void VegaMainMenu(Bar& menu);
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void File(Bar& bar);
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void Export(Bar& bar);
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void ConnectDatabase(Bar& bar);
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void FideReport(Bar& bar);
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void NationalReport(Bar& bar);
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// void PlayerList(Bar& bar);
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void Help(Bar& bar);
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void NewTournament();
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void OpenTournament();
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void SaveTournament();
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void SortCrossTable();
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void RankDateGroup();
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void RankRatedGroup();
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void RoundRobinCalendar();
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void MPScoreSystem();
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void BackupVegFile();
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void SelectLanguage();
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void DBConversion(Bar& bar);
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void DangerousStuff(Bar& bar);
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void HelpContent();
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void HelpRegistered();
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void HelpAbout();
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void Extras(Bar& bar);
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void ShowNumber(int n);
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void SetBars();
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void Exit();
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void SetTabs();
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void UpdateInfo(const String& _who, const String& _action, const String& _what);
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String InfoCurrentPlayerAndStatus();
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void AddPlayerAndUpdateInfo(const String& _who, const String& _what);
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void arrCtrlsAction();
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void btnAddAction();
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void Init();
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