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https://github.com/ultimatepp/ultimatepp.git
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203 lines
4.9 KiB
C++
203 lines
4.9 KiB
C++
#include "Painter.h"
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NAMESPACE_UPP
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struct RGBAV {
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dword r, g, b, a;
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void Set(dword v) { r = g = b = a = v; }
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void Clear() { Set(0); }
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void Put(dword weight, const RGBA& src) {
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r += weight * src.r;
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g += weight * src.g;
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b += weight * src.b;
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a += weight * src.a;
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}
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void Put(const RGBA& src) {
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r += src.r;
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g += src.g;
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b += src.b;
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a += src.a;
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}
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RGBA Get(int div) const {
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RGBA c;
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c.r = byte(r / div);
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c.g = byte(g / div);
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c.b = byte(b / div);
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c.a = byte(a / div);
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return c;
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}
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};
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Image DownScale(const Image& img, int nx, int ny)
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{
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ASSERT(nx > 0 && ny > 0);
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Size ssz = img.GetSize();
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Size tsz = Size((ssz.cx + nx - 1) / nx, (ssz.cy + ny - 1) / ny);
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int div = nx * ny;
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Buffer<RGBAV> b(tsz.cx);
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ImageBuffer ib(tsz);
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RGBA *it = ~ib;
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int scx0 = ssz.cx / nx * nx;
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for(int yy = 0; yy < ssz.cy; yy += ny) {
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for(int i = 0; i < tsz.cx; i++)
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b[i].Clear();
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for(int yi = 0; yi < ny; yi++) {
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int y = yy + yi;
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if(y < ssz.cy) {
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const RGBA *s = img[yy + yi];
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const RGBA *e = s + scx0;
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const RGBA *e2 = s + ssz.cx;
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RGBAV *t = ~b;
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while(s < e) {
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for(int n = nx; n--;)
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t->Put(*s++);
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t++;
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}
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while(s < e2)
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t->Put(*s++);
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}
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}
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const RGBAV *s = ~b;
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for(int x = 0; x < tsz.cx; x++)
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*it++ = (s++)->Get(div);
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}
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return ib;
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}
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struct PainterImageSpan : SpanSource {
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LinearInterpolator interpolator;
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int ax, ay, cx, cy, maxx, maxy;
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byte style;
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byte hstyle, vstyle;
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bool fast;
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bool fixed;
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Image image;
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void Set(const Xform2D& m, const Image& img) {
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int level = 0;
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image = img;
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int nx = 1;
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int ny = 1;
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if(!fast) {
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Pointf sc = m.GetScaleXY();
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if(sc.x >= 0.01 && sc.y >= 0.01) {
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nx = (int)max(1.0, 1.0 / sc.x);
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ny = (int)max(1.0, 1.0 / sc.y);
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}
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}
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if(nx == 1 && ny == 1)
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interpolator.Set(Inverse(m));
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else {
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image = DownScale(image, nx, ny);
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interpolator.Set(Inverse(m) * Xform2D::Scale(1.0 / nx, 1.0 / ny));
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}
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cx = image.GetWidth();
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cy = image.GetHeight();
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maxx = cx - 1;
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maxy = cy - 1;
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ax = 6000000 / cx * cx * 2;
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ay = 6000000 / cy * cy * 2;
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}
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RGBA Pixel(int x, int y) { return image[y][x]; }
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RGBA GetPixel(int x, int y) {
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if(hstyle == FILL_HPAD)
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x = minmax(x, 0, maxx);
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else
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if(hstyle == FILL_HREFLECT)
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x = (x + ax) / cx & 1 ? (ax - x - 1) % cx : (x + ax) % cx;
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else
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if(hstyle == FILL_HREPEAT)
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x = (x + ax) % cx;
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if(vstyle == FILL_VPAD)
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y = minmax(y, 0, maxy);
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else
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if(vstyle == FILL_VREFLECT)
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y = (y + ay) / cy & 1 ? (ay - y - 1) % cy : (y + ay) % cy;
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else
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if(vstyle == FILL_VREPEAT)
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y = (y + ay) % cy;
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return fixed || (x >= 0 && x < cx && y >= 0 && y < cy) ? image[y][x] : RGBAZero();
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}
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virtual void Get(RGBA *span, int x, int y, unsigned len)
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{
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interpolator.Begin(x, y, len);
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fixed = hstyle && vstyle;
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while(len--) {
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Point h = interpolator.Get();
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// h -= 128;
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Point l = h >> 8;
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if(hstyle == FILL_HREPEAT)
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l.x = (l.x + ax) % cx;
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if(vstyle == FILL_VREPEAT)
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l.y = (l.y + ay) % cy;
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if(fast) {
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if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy)
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*span = Pixel(l.x, l.y);
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else
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if(style == 0 && (l.x < -1 || l.x > cx || l.y < -1 || l.y > cy))
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*span = RGBAZero();
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else
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*span = GetPixel(l.x, l.y);
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}
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else {
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RGBAV v;
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v.Set(0);
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// v.Set(256 * 256 / 2);
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h.x &= 255;
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h.y &= 255;
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Point u = -h + 256;
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if(l.x > 0 && l.x < maxx && l.y > 0 && l.y < maxy) {
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v.Put(u.x * u.y, Pixel(l.x, l.y));
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v.Put(h.x * u.y, Pixel(l.x + 1, l.y));
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v.Put(u.x * h.y, Pixel(l.x, l.y + 1));
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v.Put(h.x * h.y, Pixel(l.x + 1, l.y + 1));
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}
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else
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if(style == 0 && (l.x < -1 || l.x > cx || l.y < -1 || l.y > cy))
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v.Set(0);
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else {
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v.Put(u.x * u.y, GetPixel(l.x, l.y));
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v.Put(h.x * u.y, GetPixel(l.x + 1, l.y));
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v.Put(u.x * h.y, GetPixel(l.x, l.y + 1));
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v.Put(h.x * h.y, GetPixel(l.x + 1, l.y + 1));
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}
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span->r = byte(v.r >> 16);
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span->g = byte(v.g >> 16);
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span->b = byte(v.b >> 16);
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span->a = byte(v.a >> 16);
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}
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++span;
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}
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}
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};
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void BufferPainter::RenderImage(double width, const Image& image, const Xform2D& transsrc, dword flags)
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{
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if(image.GetWidth() == 0 || image.GetHeight() == 0)
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return;
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PainterImageSpan ss;
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ss.style = byte(flags & 15);
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ss.hstyle = byte(flags & 3);
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ss.vstyle = byte(flags & 12);
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ss.fast = flags & FILL_FAST;
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Xform2D m = transsrc * pathattr.mtx;
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ss.Set(m, image);
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RenderPath(width, &ss, RGBAZero());
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}
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void BufferPainter::FillOp(const Image& image, const Xform2D& transsrc, dword flags)
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{
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Close();
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RenderImage(-1, image, transsrc, flags);
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}
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void BufferPainter::StrokeOp(double width, const Image& image, const Xform2D& transsrc, dword flags)
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{
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RenderImage(width, image, transsrc, flags);
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}
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END_UPP_NAMESPACE
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