ultimatepp/uppsrc/Painter/Painter.hpp
cxl bc032c21d3 Painter: Working on subpixel rendering
git-svn-id: svn://ultimatepp.org/upp/trunk@885 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2009-02-22 09:31:25 +00:00

227 lines
4 KiB
C++

inline
void Painter::Clear(const RGBA& color)
{
ClearOp(color);
}
inline
Painter& Painter::Move(const Pointf& p, bool rel)
{
MoveOp(p, rel);
return *this;
}
inline
Painter& Painter::Line(const Pointf& p, bool rel)
{
LineOp(p, rel);
return *this;
}
inline
Painter& Painter::Quadratic(const Pointf& p1, const Pointf& p, bool rel)
{
QuadraticOp(p1, p, rel);
return *this;
}
inline
Painter& Painter::Quadratic(const Pointf& p, bool rel)
{
QuadraticOp(p, rel);
return *this;
}
inline
Painter& Painter::Cubic(const Pointf& p1, const Pointf& p2, const Pointf& p, bool rel)
{
CubicOp(p1, p2, p, rel);
return *this;
}
inline
Painter& Painter::Cubic(const Pointf& p2, const Pointf& p, bool rel)
{
CubicOp(p2, p, rel);
return *this;
}
inline
Painter& Painter::Arc(const Pointf& c, const Pointf& r, double angle, double sweep, bool rel)
{
ArcOp(c, r, angle, sweep, rel);
return *this;
}
inline
Painter& Painter::SvgArc(const Pointf& r, double xangle, bool large, bool sweep, const Pointf& p, bool rel)
{
SvgArcOp(r, xangle, large, sweep, p, rel);
return *this;
}
inline
Painter& Painter::Close()
{
CloseOp();
return *this;
}
inline
Painter& Painter::Div()
{
DivOp();
return *this;
}
inline
Painter& Painter::Fill(const RGBA& color)
{
FillOp(color);
return *this;
}
inline
Painter& Painter::Fill(const Image& image, const Xform2D& transsrc, dword flags)
{
FillOp(image, transsrc, flags);
return *this;
}
inline
Painter& Painter::Fill(const Pointf& p1, const RGBA& color1, const Pointf& p2, const RGBA& color2, int style)
{
FillOp(p1, color1, p2, color2, style);
return *this;
}
inline
Painter& Painter::Fill(const Pointf& f, const RGBA& color1, const Pointf& c, double r, const RGBA& color2, int style)
{
FillOp(f, color1, c, r, color2, style);
return *this;
}
inline
Painter& Painter::Stroke(double width, const RGBA& color)
{
StrokeOp(width, color);
return *this;
}
inline
Painter& Painter::Stroke(double width, const Image& image, const Xform2D& transsrc, dword flags)
{
StrokeOp(width, image, transsrc, flags);
return *this;
}
inline
Painter& Painter::Stroke(double width, const Pointf& p1, const RGBA& color1, const Pointf& p2, const RGBA& color2, int style)
{
StrokeOp(width, p1, color1, p2, color2, style);
return *this;
}
inline
Painter& Painter::Stroke(double width, const Pointf& f, const RGBA& color1, const Pointf& c, double r, const RGBA& color2, int style)
{
StrokeOp(width, f, color1, c, r, color2, style);
return *this;
}
inline
Painter& Painter::Clip()
{
ClipOp();
return *this;
}
inline Painter& Painter::ColorStop(double pos, const RGBA& color)
{
ColorStopOp(pos, color);
return *this;
}
inline Painter& Painter::ClearStops()
{
ClearStopsOp();
return *this;
}
inline Painter& Painter::Opacity(double o)
{
OpacityOp(o);
return *this;
}
inline Painter& Painter::LineCap(int linecap)
{
LineCapOp(linecap);
return *this;
}
inline Painter& Painter::LineJoin(int linejoin)
{
LineJoinOp(linejoin);
return *this;
}
inline Painter& Painter::MiterLimit(double l)
{
MiterLimitOp(l);
return *this;
}
inline Painter& Painter::EvenOdd(bool evenodd)
{
EvenOddOp(evenodd);
return *this;
}
inline Painter& Painter::Dash(const Vector<double>& dash, double start)
{
if(dash.GetCount() & 1) {
Vector<double> dash1;
dash1.Append(dash);
dash1.Append(dash);
DashOp(dash1, start);
}
else
DashOp(dash, start);
return *this;
}
inline Painter& Painter::Transform(const Xform2D& m)
{
TransformOp(m);
return *this;
}
inline void Painter::Begin()
{
BeginOp();
}
inline void Painter::End()
{
EndOp();
}
inline void Painter::BeginMask()
{
BeginMaskOp();
}
inline Painter& Painter::Character(const Pointf& p, int ch, Font fnt)
{
CharacterOp(p, ch, fnt);
return *this;
}
inline
Painter& Painter::Text(const Pointf& p, const wchar *text, Font fnt, int n, double *dx)
{
TextOp(p, text, fnt, n, dx);
return *this;
}