ultimatepp/bazaar/UltimatePlayer/ProgressButton.cpp
unodgs 0463a45fdf Added UltimatePlayer
git-svn-id: svn://ultimatepp.org/upp/trunk@1167 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2009-05-12 20:02:10 +00:00

87 lines
1.5 KiB
C++

#include <CtrlLib/CtrlLib.h>
using namespace Upp;
#include "ProgressButton.h"
ProgressButton::ProgressButton()
{
pos = 0;
shaded = true;
immediate = false;
src = Color(255, 255, 0);
dst = Color(255, 0, 0);
}
void ProgressButton::Paint(Draw &w)
{
Size sz = GetSize();
w.DrawRect(0, 0, sz.cx, 1, Black);
w.DrawRect(0, sz.cy - 1, sz.cx, 1, Black);
w.DrawRect(0, 0, 1, sz.cy, Black);
w.DrawRect(sz.cx - 1, 0, 1, sz.cy, Black);
int t = (int) ((pos * sz.cx) / 100.0f);
if(t < 1) t = 1;
if(t > sz.cx - 1) t = sz.cx - 1;
if(shaded)
{
for(int i = 1; i < t; i++)
w.DrawRect(i, 1, 1, sz.cy - 2, Blend(src, dst, 256 * i / (sz.cx - 1)));
}
else
{
w.DrawRect(Rect(1, 1, t, sz.cy - 1), dst);
}
if(t < sz.cx - 1)
w.DrawRect(Rect(t, 1, sz.cx - 1, sz.cy - 1), Color(245, 245, 255));
String s = Format("%s : %.2f %%", text, pos);
Size tsz = GetTextSize(s, StdFont());
w.DrawText((sz.cx - tsz.cx) / 2, (sz.cy - tsz.cy) / 2, s);
}
void ProgressButton::LeftDown(Point p, dword keyflags)
{
pos = (p.x * 100) / (float) GetSize().cx;
Refresh();
SetCapture();
if(immediate)
WhenAction();
}
void ProgressButton::LeftUp(Point p, dword keyflags)
{
ReleaseCapture();
if(!immediate)
WhenAction();
}
void ProgressButton::MouseMove(Point p, dword keyflags)
{
if(HasCapture())
{
pos = (p.x * 100) / (float) GetSize().cx;
if(pos > 100) pos = 100;
if(pos < 0) pos = 0;
Refresh();
if(immediate)
WhenAction();
}
}
void ProgressButton::SetPos(float p)
{
pos = p;
Refresh();
}
float ProgressButton::GetPos()
{
return pos;
}