ultimatepp/bazaar/CtrlFinder/CtrlFinder.cpp
kohait 231d80ca13 bazaar: CtrlPos gcc fixes
git-svn-id: svn://ultimatepp.org/upp/trunk@5435 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2012-10-18 21:55:38 +00:00

350 lines
7.7 KiB
C++

#include "CtrlFinder.h"
//this one filters
//check if the found ctrl is to be kept and returned as found
//according to the selection flags f
//set q = NULL will continue the search.
//keeping q will return it as found, but probably continue a DEEP search in it if flag set
void CtrlFinder::StdCtrlFilter(Ctrl*& q, int& f)
{
if((f & VIEW) && q->InView())
{
if( ((f & VISIBLE) && q->IsShown())
|| ((f & INVISIBLE) && !q->IsShown())
|| ((f & ENABLED) && q->IsEnabled())
|| ((f & DISABLED) && !q->IsEnabled())
) return;
}
if((f & FRAME) && q->InFrame())
if( ((f & VISIBLE) && q->IsShown())
|| ((f & INVISIBLE) && !q->IsShown())
|| ((f & ENABLED) && q->IsEnabled())
|| ((f & DISABLED) && !q->IsEnabled())
) return;
q = NULL;
}
Ctrl* CtrlFinder::ChildAtPoint(Ctrl& par, Point& pt, int& f, const CtrlFilterType& filt)
{
GuiLock __;
Ctrl *q;
Point p(pt);
Rect view = par.GetView();
if(f & VIEW)
if(view.Contains(p)) {
Point vp = p - view.TopLeft();
for(q = par.GetLastChild(); q; q = q->GetPrev()) {
if((f & VIEW) && q->InView())
{
Rect r = q->GetRect();
if(r.Contains(vp)) {
pt = vp - r.TopLeft();
Ctrl* w(q);
filt(w, f);
if(w) return w;
}
}
}
}
if(f & FRAME)
for(q = par.GetLastChild(); q; q = q->GetPrev()) {
if((f & FRAME) && q->InFrame())
{
Rect r = q->GetRect();
if(r.Contains(p)) {
pt = p - r.TopLeft();
Ctrl* w(q);
filt(w, f);
if(w) return w;
}
}
}
return NULL;
}
//find a ctrl at point (in pctrl coords). The search can go deep, if specified.
//a filter can prohibit to look deep in a returned found ctrl, resetting a DEEP flag
//or prohibit a deep look in a fellow to be found child resetting DEEP flag and returning NULL
Ctrl* CtrlFinder::GetCtrl(Ctrl& c, Point& p, int& f, const CtrlFilterType& filt)
{
Ctrl* q = ChildAtPoint(c, p, f, filt);
if(q && (f & DEEP))
{
Point pt(p);
Ctrl* qc = GetCtrl(*q, pt, f, filt);
if(qc) { p = pt; return qc; }
}
return q;
}
Ctrl* CtrlFinder::ChildInRect(Ctrl& par, Rect& rect, int& f, const CtrlFilterType& filt)
{
GuiLock __;
Ctrl *q;
Rect rc(rect);
Rect view = par.GetView();
if(f & VIEW)
if(view.Contains(rc)) {
Rect vrc = rc - view.TopLeft();
for(q = par.GetLastChild(); q; q = q->GetPrev()) {
if((f & VIEW) && q->InView())
{
Rect r = q->GetRect();
if(r.Contains(vrc)) {
rect = vrc - r.TopLeft();
Ctrl* w(q);
filt(w, f);
if(w) return w;
}
}
}
}
if(f & FRAME)
for(q = par.GetLastChild(); q; q = q->GetPrev()) {
if((f & FRAME) && q->InFrame())
{
Rect r = q->GetRect();
if(r.Contains(rc)) {
rect = rc - r.TopLeft();
Ctrl* w(q);
filt(w, f);
if(w) return w;
}
}
}
return NULL;
}
//see rect as a big Point, the found Ctrl needs to Contain it.
Ctrl* CtrlFinder::GetCtrl(Ctrl& c, Rect& rect, int& f, const CtrlFilterType& filt)
{
Ctrl* q = ChildInRect(c, rect, f, filt);
if(q && (f & DEEP))
{
Rect rc(rect);
Ctrl* qc = GetCtrl(*q, rc, f, filt);
if(qc) { rect = rc; return qc; }
}
return q;
}
Vector<Ctrl*> CtrlFinder::ChildrenInRect(Ctrl& par, Rect& rect, int& f, const CtrlFilterType& filt)
{
GuiLock __;
Vector<Ctrl*> vc;
Ctrl *q;
Rect rc(rect);
Rect view = par.GetView();
if(f & VIEW)
if(view.Contains(rc)) {
Rect vrc = rc - view.TopLeft();
for(q = par.GetLastChild(); q; q = q->GetPrev()) {
if((f & VIEW) && q->InView())
{
Rect r = q->GetRect();
if(vrc.Contains(r)) {
Ctrl* w(q);
filt(w, f);
if(w) vc.Add(w);
}
}
}
}
if(f & FRAME)
for(q = par.GetLastChild(); q; q = q->GetPrev()) {
if((f & FRAME) && q->InFrame())
{
Rect r = q->GetRect();
if(rc.Contains(r)) {
Ctrl* w(q);
filt(w, f);
if(w) vc.Add(w);
}
}
}
return vc;
}
Vector<Ctrl*> CtrlFinder::GetCtrls(Ctrl& c, Rect& rect, int& f, const CtrlFilterType& filt)
{
Vector<Ctrl*> vq = ChildrenInRect(c, rect, f, filt);
if(vq.IsEmpty() && (f & DEEP)) //difference between child and children, we stop if we found some in rect
{
//find a child, that has rect fully within, so we can try in there
//if no recursable child is found, we can return the empty vector
Rect rc(rect);
Ctrl* q = ChildInRect(c, rc, f, filt);
if(q)
{
vq = GetCtrls(*q, rc, f, filt);
if(!vq.IsEmpty()) { rect = rc; }
}
}
return vq;
}
bool CtrlFinder::IsParentR(const Ctrl* p, const Ctrl* c)
{
while(c && p) {
if(c == p) return true;
c = c->GetParent();
}
return false;
}
//Offset calculation:
// A Rect is always related to it housing/encapsulating/parent context.
//adds the view offset of a ctrl's parent context, if the ctrl happens to sit in its parent's view
//effectively, it's the frame to view coord. offset of the parent context of c
void CtrlFinder::AddParentViewOffset(const Ctrl& c, Point& p)
{
if(c.InView())
p += c.GetParent()->GetView().TopLeft();
}
//adds the offset of a source context to a (far) parent context q, all frame coordinates
void CtrlFinder::AddContextOffset(const Ctrl& c, const Ctrl& q, Point& p)
{
if(&c == &q) return;
p += c.GetRect().TopLeft();
AddParentViewOffset(c, p);
AddContextOffset(*c.GetParent(), q, p); //recurse
}
Point CtrlFinder::GetContextOffset(const Ctrl& c, const Ctrl& q)
{
Point p; p.Clear();
AddContextOffset(c, q, p);
return p;
}
Point CtrlFinder::GetOffset(const Ctrl& ctxuser, const Ctrl& finalctx)
{
ASSERT(&ctxuser != &finalctx); //a user of a context cant be the context itself
Point p; p.Clear();
AddParentViewOffset(ctxuser, p);
AddContextOffset(*ctxuser.GetParent(), finalctx, p);
return p;
}
Rect CtrlFinder::SurroundingRect(const Vector<Ctrl*>& ctrls)
{
Rect r; r.Clear();
for(int i = 0; i < ctrls.GetCount(); i++)
{
Rect rc = ctrls[i]->GetRect();
if(r.IsEmpty()) r = rc;
else r.Union(rc);
}
return r;
}
void CtrlFinder::Updated()
{
if(!pctrl) return;
SetPos(pctrl->GetPos());
}
void CtrlFinder::UpdatedSource()
{
Remove();
ClearCtrl();
if(!pctrl) return;
ASSERT(pctrl->GetParent());
//finder adds itself on top of any child in the search ctrl's parent
pctrl->GetParent()->AddChild(this, pctrl);
}
void CtrlFinder::SetCtrl(Ctrl* c)
{
if(pctrl && c) { ASSERT(IsParentR(pctrl, c)); }
if(c)
{
ctrls.SetCount(1);
ctrls.Top() = c;
}
else ctrls.Clear();
Update();
}
void CtrlFinder::LeftDown(Point p, dword keyflags)
{
if(!pctrl) return;
Point pt(p);
int f(flags);
Rect r; r.Clear();
//try to find multiple first
if(multi)
{
RectTracker tr(*this);
r = tr.Track(Rect(p,p), ALIGN_NULL, ALIGN_NULL);
}
if(!r.IsEmpty())
{
ctrls = GetCtrls(*pctrl, r, f, filter);
if(ctrls.IsEmpty())
ctrls << pctrl;
WhenLeftSelectMulti(&ctrls, r, keyflags);
}
else
{
ctrls.SetCount(1);
ctrls.Top() = GetCtrl(*pctrl, pt, f, filter);
if(!ctrls.Top())
ctrls.Top() = pctrl;
WhenLeftSelect(*ctrls.Top(), p, keyflags);
}
Action();
}
void CtrlFinder::RightDown(Point p, dword keyflags)
{
if(!pctrl) return;
Point pt(p);
int f(flags);
Rect r; r.Clear();
//try to find multiple first
if(multi)
{
RectTracker tr(*this);
r = tr.Track(Rect(p,p), ALIGN_NULL, ALIGN_NULL);
}
if(!r.IsEmpty())
{
ctrls = GetCtrls(*pctrl, r, f, filter);
if(ctrls.IsEmpty())
ctrls << pctrl;
WhenRightSelectMulti(&ctrls, r, keyflags);
}
else
{
ctrls.SetCount(1);
ctrls.Top() = GetCtrl(*pctrl, pt, f, filter);
if(!ctrls.Top())
ctrls.Top() = pctrl;
WhenRightSelect(*ctrls.Top(), p, keyflags);
}
Action();
if(WhenBar)
MenuBar::Execute(WhenBar);
}