ultimatepp/rainbow/WinGl/Wnd.cpp
unodgs 138f270b3c Rainbow: WinGL..
git-svn-id: svn://ultimatepp.org/upp/trunk@3635 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2011-07-10 21:11:03 +00:00

495 lines
8.7 KiB
C++

#include "TopFrame.h"
#ifdef GUI_FB
NAMESPACE_UPP
#define LLOG(x)
Ptr<Ctrl> Ctrl::desktop;
Vector<Ctrl *> Ctrl::topctrl;
Rect Ctrl::screenRect;
Point Ctrl::fbCursorPos = Null;
Image Ctrl::fbCursorImage;
Point Ctrl::fbCursorBakPos = Null;
Image Ctrl::fbCursorBak;
Rect Ctrl::fbCaretRect;
Image Ctrl::fbCaretBak;
int Ctrl::fbCaretTm;
void Ctrl::SetDesktop(Ctrl& q)
{
desktop = &q;
desktop->SetRect(screenRect);
desktop->SetOpen(true);
desktop->NewTop();
}
void Ctrl::SetWindowSize(Size sz)
{
screenRect = sz;
DUMP(screenRect);
if(desktop)
{
LOG("SetWindowSize");
desktop->SetRect(screenRect);
}
}
void Ctrl::InitGl()
{
Ctrl::InitTimer();
}
int Ctrl::FindTopCtrl() const
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(this == topctrl[i])
return i;
return -1;
}
bool Ctrl::IsAlphaSupported()
{
return false;
}
bool Ctrl::IsCompositedGui()
{
return false;
}
Vector<Ctrl *> Ctrl::GetTopCtrls()
{
Vector<Ctrl *> ctrl;
if(desktop)
ctrl.Add(desktop);
for(int i = 0; i < topctrl.GetCount(); i++)
if(!dynamic_cast<TopWindowFrame *>(topctrl[i]))
ctrl.Add(topctrl[i]);
return ctrl;
}
Ctrl *Ctrl::GetOwner()
{
GuiLock __;
int q = FindTopCtrl();
if(q > 0 && topctrl[q]->top) {
Ctrl *x = topctrl[q]->top->owner_window;
return dynamic_cast<TopWindowFrame *>(x) ? x->GetOwner() : x;
}
return NULL;
}
Ctrl *Ctrl::GetActiveCtrl()
{
GuiLock __;
return desktop;
}
// Vector<Callback> Ctrl::hotkey;
int Ctrl::RegisterSystemHotKey(dword key, Callback cb)
{
/* ASSERT(key >= K_DELTA);
int q = hotkey.GetCount();
for(int i = 0; i < hotkey.GetCount(); i++)
if(!hotkey[i]) {
q = i;
break;
}
hotkey.At(q) = cb;
dword mod = 0;
if(key & K_ALT)
mod |= MOD_ALT;
if(key & K_SHIFT)
mod |= MOD_SHIFT;
if(key & K_CTRL)
mod |= MOD_CONTROL;
return RegisterHotKey(NULL, q, mod, key & 0xffff) ? q : -1;*/
return -1;
}
void Ctrl::UnregisterSystemHotKey(int id)
{
/* if(id >= 0 && id < hotkey.GetCount()) {
UnregisterHotKey(NULL, id);
hotkey[id].Clear();
}*/
}
bool Ctrl::IsWaitingEvent()
{
return GlIsWaitingEvent();
}
void Ctrl::SyncTopWindows()
{
for(int i = 0; i < topctrl.GetCount(); i++) {
TopWindow *w = dynamic_cast<TopWindow *>(topctrl[i]);
if(w)
w->SyncRect();
}
}
bool Ctrl::ProcessEvent(bool *quit)
{
ASSERT(IsMainThread());
if(DoCall()) {
SyncTopWindows();
return false;
}
if(GlEndSession()) {
if(quit) *quit = true;
return false;
}
if(!GetMouseLeft() && !GetMouseRight() && !GetMouseMiddle())
ReleaseCtrlCapture();
if(GlProcessEvent(quit)) {
SyncTopWindows();
DefferedFocusSync();
SyncCaret();
return true;
}
return false;
}
void Ctrl::DrawScreen()
{
if(desktop && !painting) {
painting = true;
//RemoveCursor();
//RemoveCaret();
//ActivateGlContext();
//SyncLayout(1);
//InitInfoPanel();
Rect rect;
Size csz = desktop->GetSize();
DUMP(csz);
Rect clip(csz);
SystemDraw draw(hDC, csz);
//draw.alpha = alpha;
//draw.angle = angle;
draw.FlatView();
draw.Clear();
//ApplyTransform(TS_BEFORE_PAINT);
desktop->CtrlPaint(draw, clip);//, &infoPanel);
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Rect r = topctrl[i]->GetRect();
draw.Clipoff(r);
topctrl[i]->CtrlPaint(draw, clip);
draw.End();
}
//AnimateCaret();
//ApplyTransform(TS_AFTER_PAINT);
SwapBuffers(hDC);
painting = false;
LOGF("Fps %.2f\n", GetFps());
}
}
void Ctrl::WndUpdate0r(const Rect& r)
{
GuiLock __;
}
bool Ctrl::ProcessEvents(bool *quit)
{
if(!ProcessEvent(quit))
return false;
while(ProcessEvent(quit) && (!LoopCtrl || LoopCtrl->InLoop()) && !GlEndSession()); // LoopCtrl-MF 071008
TimerProc(GetTickCount());
SweepMkImageCache();
if(hRC)
{
DrawScreen();
CursorSync();
}
return true;
}
void Ctrl::EventLoop0(Ctrl *ctrl)
{
GuiLock __;
ASSERT(IsMainThread());
ASSERT(LoopLevel == 0 || ctrl);
LoopLevel++;
LLOG("Entering event loop at level " << LoopLevel << BeginIndent);
Ptr<Ctrl> ploop;
if(ctrl) {
ploop = LoopCtrl;
LoopCtrl = ctrl;
ctrl->inloop = true;
}
bool quit = false;
ProcessEvents(&quit);
while(!GlEndSession() && !quit && ctrl ? ctrl->IsOpen() && ctrl->InLoop() : GetTopCtrls().GetCount())
{
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / GuiSleep");
SyncCaret();
GuiSleep(20);
if(GlEndSession()) break;
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / ProcessEvents");
ProcessEvents(&quit);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / after ProcessEvents");
}
if(ctrl)
LoopCtrl = ploop;
LoopLevel--;
LLOG(EndIndent << "Leaving event loop ");
}
void Ctrl::GuiSleep0(int ms)
{
GuiLock __;
ASSERT(IsMainThread());
LLOG("GuiSleep");
if(GlEndSession())
return;
LLOG("GuiSleep 2");
int level = LeaveGMutexAll();
GlSleep(ms);
EnterGMutex(level);
}
Rect Ctrl::GetWndScreenRect() const
{
GuiLock __;
return GetRect();
}
void Ctrl::WndShow0(bool b)
{
GuiLock __;
}
void Ctrl::WndUpdate0()
{
GuiLock __;
}
bool Ctrl::IsWndOpen() const {
GuiLock __;
return FindTopCtrl() >= 0 || this == desktop;
}
void Ctrl::SetAlpha(byte alpha)
{
GuiLock __;
}
Rect Ctrl::GetWorkArea() const
{
GuiLock __;
return screenRect;
}
void Ctrl::GetWorkArea(Array<Rect>& rc)
{
GuiLock __;
Array<Rect> r;
r.Add(screenRect.GetSize());
}
Rect Ctrl::GetVirtualWorkArea()
{
return screenRect;
}
Rect Ctrl::GetWorkArea(Point pt)
{
return screenRect;
}
Rect Ctrl::GetVirtualScreenArea()
{
return screenRect;
}
Rect Ctrl::GetPrimaryWorkArea()
{
return screenRect;
}
Rect Ctrl::GetPrimaryScreenArea()
{
return screenRect;
}
int Ctrl::GetKbdDelay()
{
GuiLock __;
return 500;
}
int Ctrl::GetKbdSpeed()
{
GuiLock __;
return 1000 / 32;
}
void Ctrl::WndDestroy0()
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i]->top && topctrl[i]->top->owner_window == this)
topctrl[i]->WndDestroy0();
int q = FindTopCtrl();
if(q >= 0) {
topctrl.Remove(q);
}
if(top) {
delete top;
top = NULL;
}
isopen = false;
TopWindow *win = dynamic_cast<TopWindow *>(this);
if(win)
win->DestroyFrame();
}
void Ctrl::PutForeground()
{
int q = FindTopCtrl();
if(q >= 0) {
topctrl.Remove(q);
topctrl.Add(this);
}
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i]->top && topctrl[i]->top->owner_window == this)
topctrl[i]->PutForeground();
}
void Ctrl::SetWndForeground0()
{
GuiLock __;
ASSERT(IsOpen());
if(top && top->owner_window && !IsWndForeground())
top->owner_window->PutForeground();
PutForeground();
}
bool Ctrl::IsWndForeground() const
{
GuiLock __;
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i]->top && topctrl[i]->top->owner_window == this && topctrl[i]->IsWndForeground())
return true;
return topctrl.GetCount() ? topctrl.Top() == this : this == desktop;
}
void Ctrl::WndEnable0(bool *b)
{
GuiLock __;
*b = true;
}
void Ctrl::SetWndFocus0(bool *b)
{
GuiLock __;
*b = true;
}
bool Ctrl::HasWndFocus() const
{
GuiLock __;
return focusCtrl && focusCtrl->GetTopCtrl() == this;
}
bool Ctrl::SetWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::ReleaseWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::HasWndCapture() const
{
GuiLock __;
return captureCtrl && captureCtrl->GetTopCtrl() == this;
}
void Ctrl::WndInvalidateRect0(const Rect& r)
{
GuiLock __;
::InvalidateRect(glHwnd, NULL, false);
}
void Ctrl::WndSetPos0(const Rect& rect)
{
GuiLock __;
TopWindow *w = dynamic_cast<TopWindow *>(this);
if(w)
w->SyncFrameRect(rect);
SetWndRect(rect);
}
void Ctrl::WndScrollView0(const Rect& r, int dx, int dy)
{
GuiLock __;
Refresh(r);
}
void Ctrl::PopUp(Ctrl *owner, bool savebits, bool activate, bool dropshadow, bool topmost)
{
ASSERT(!IsChild() && !IsOpen() && FindTopCtrl() < 0);
NewTop();
if(owner) {
Ctrl *owner_window = owner->GetTopCtrl(); _DBG_ // should perhaps be topwindow;
ASSERT(owner_window->IsOpen());
if(owner_window != desktop) {
owner_window->SetForeground();
top->owner_window = owner_window;
}
}
topctrl.Add(this);
popup = isopen = true;
RefreshLayoutDeep();
if(activate) SetFocusWnd();
}
Rect Ctrl::GetDefaultWindowRect() {
GuiLock __;
int ii = 0;
Size sz = screenRect.GetSize();
Rect rect = sz;
rect.Deflate(sz / 8);
rect.Offset(Point(sz) / 16 * (ii % 8));
return rect;
}
Vector<WString> SplitCmdLine__(const char *cmd)
{
Vector<WString> out;
while(*cmd)
if((byte)*cmd <= ' ')
cmd++;
else if(*cmd == '\"') {
WString quoted;
while(*++cmd && (*cmd != '\"' || *++cmd == '\"'))
quoted.Cat(FromSystemCharset(String(cmd, 1)).ToWString());
out.Add(quoted);
}
else {
const char *begin = cmd;
while((byte)*cmd > ' ')
cmd++;
out.Add(String(begin, cmd).ToWString());
}
return out;
}
END_UPP_NAMESPACE
#endif