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62 lines
1.7 KiB
C
62 lines
1.7 KiB
C
/*
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* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BOX2D_H
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#define BOX2D_H
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/**
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\mainpage Box2D API Documentation
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\section intro_sec Getting Started
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For documentation please see http://box2d.org/documentation.html
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For discussion please visit http://box2d.org/forum
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*/
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// These include files constitute the main Box2D API
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#include "b2Settings.h"
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#include "b2CircleShape.h"
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#include "b2PolygonShape.h"
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#include "b2BroadPhase.h"
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#include "b2Distance.h"
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#include "b2DynamicTree.h"
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#include "b2TimeOfImpact.h"
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#include "b2Body.h"
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#include "b2Fixture.h"
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#include "b2WorldCallbacks.h"
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#include "b2TimeStep.h"
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#include "b2World.h"
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#include "b2Contact.h"
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#include "b2DistanceJoint.h"
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#include "b2FrictionJoint.h"
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#include "b2GearJoint.h"
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#include "b2LineJoint.h"
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#include "b2MouseJoint.h"
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#include "b2PrismaticJoint.h"
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#include "b2PulleyJoint.h"
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#include "b2RevoluteJoint.h"
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#include "b2WeldJoint.h"
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#endif
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