ultimatepp/uppsrc/Painter/RenderChar.cpp
cxl 8ebdcbb0d5 uppsrc: NAMESPACE_UPP / END_UPP_NAMESPACE removed
git-svn-id: svn://ultimatepp.org/upp/trunk@10186 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2016-08-26 17:15:30 +00:00

130 lines
2.7 KiB
C++

#include "Painter.h"
namespace Upp {
struct GlyphPainter : NilPainter, LinearPathConsumer {
Vector<float> glyph;
double tolerance;
Pointf pos, move;
virtual void LineOp(const Pointf& p, bool);
virtual void MoveOp(const Pointf& p, bool);
virtual void QuadraticOp(const Pointf& p1, const Pointf& p, bool);
virtual void CubicOp(const Pointf& p1, const Pointf& p2, const Pointf& p, bool);
virtual void CloseOp();
virtual void Line(const Pointf& p);
virtual void Move(const Pointf& p);
};
void GlyphPainter::Move(const Pointf& p)
{
glyph.Add((float)1e31);
Line(p);
move = pos;
}
void GlyphPainter::Line(const Pointf& p)
{
glyph.Add((float)p.x);
glyph.Add((float)p.y);
pos = p;
}
void GlyphPainter::MoveOp(const Pointf& p, bool)
{
Move(p);
}
void GlyphPainter::LineOp(const Pointf& p, bool)
{
Line(p);
}
void GlyphPainter::QuadraticOp(const Pointf& p1, const Pointf& p, bool)
{
ApproximateQuadratic(*this, pos, p1, p, tolerance);
pos = p;
}
void GlyphPainter::CubicOp(const Pointf& p1, const Pointf& p2, const Pointf& p, bool)
{
ApproximateCubic(*this, pos, p1, p2, p, tolerance);
pos = p;
}
void GlyphPainter::CloseOp()
{
if(move != pos && !IsNull(move))
Line(move);
}
struct GlyphKey {
Font fnt;
int chr;
double tolerance;
bool operator==(const GlyphKey& b) const {
return fnt == b.fnt && chr == b.chr && tolerance == b.tolerance;
}
unsigned GetHashValue() const {
return CombineHash(fnt, chr, tolerance);
}
};
struct sMakeGlyph : LRUCache<Value, GlyphKey>::Maker {
GlyphKey gk;
GlyphKey Key() const { return gk; }
int Make(Value& v) const {
GlyphPainter gp;
gp.move = gp.pos = Null;
gp.tolerance = gk.tolerance;
PaintCharacter(gp, Pointf(0, 0), gk.chr, gk.fnt);
int sz = gp.glyph.GetCount() * 4;
v = RawPickToValue(pick(gp.glyph));
return sz;
}
};
void BufferPainter::ApproximateChar(LinearPathConsumer& t, const CharData& ch, double tolerance)
{
PAINTER_TIMING("ApproximateChar");
Value v;
INTERLOCKED {
PAINTER_TIMING("ApproximateChar::Fetch");
static LRUCache<Value, GlyphKey> cache;
cache.Shrink(500000);
sMakeGlyph h;
h.gk.fnt = ch.fnt;
h.gk.chr = ch.ch;
h.gk.tolerance = tolerance;
v = cache.Get(h);
}
#if 0
GlyphPainter chp;
chp.move = chp.pos = Null;
chp.tolerance = tolerance;
PaintCharacter(chp, ch.p, ch.ch, ch.fnt);
Vector<float>& g = chp.glyph;
#else
const Vector<float>& g = ValueTo< Vector<float> >(v);
#endif
int i = 0;
while(i < g.GetCount()) {
Pointf p;
p.x = g[i++];
if(p.x > 1e30) {
p.x = g[i++];
p.y = g[i++];
t.Move(p + ch.p);
}
else {
PAINTER_TIMING("ApproximateChar::Line");
p.y = g[i++];
t.Line(p + ch.p);
}
}
}
}