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https://github.com/ultimatepp/ultimatepp.git
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145 lines
3.3 KiB
C++
145 lines
3.3 KiB
C++
#include "Painter.h"
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#define LLOG(x) // DLOG(x)
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namespace Upp {
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void BufferPainter::ClearPath()
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{
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path.type.Clear();
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path.data.Clear();
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current = move = Null;
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ccontrol = qcontrol = Pointf(0, 0);
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ischar = false;
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path_min = Pointf(DBL_MAX, DBL_MAX);
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path_max = -path_min;
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}
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Pointf BufferPainter::PathPoint(const Pointf& p, bool rel)
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{
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Pointf r;
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r.x = IsNull(p.x) ? current.x : rel ? p.x + current.x : p.x;
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r.y = IsNull(p.y) ? current.y : rel ? p.y + current.y : p.y;
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if(IsNull(current)) {
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ClearPath();
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pathattr = attr;
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}
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if(dopreclip) {
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path_min = min(r, path_min);
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path_max = max(r, path_max);
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}
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return r;
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}
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Pointf BufferPainter::EndPoint(const Pointf& p, bool rel)
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{
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return current = PathPoint(p, rel);
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}
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void *BufferPainter::PathAddRaw(int type, int size)
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{
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int q = path.data.GetCount();
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path.type.Add(type);
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path.data.SetCountR(q + size);
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return &path.data[q];
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}
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void BufferPainter::MoveOp(const Pointf& p, bool rel)
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{
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LLOG("@ MoveOp " << p << ", " << rel);
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move = ccontrol = qcontrol = EndPoint(p, rel);
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PathAdd<LinearData>(MOVE).p = move;
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}
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void BufferPainter::DoMove0()
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{
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if(IsNull(move))
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MoveOp(Pointf(0, 0), false);
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}
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void BufferPainter::LineOp(const Pointf& p, bool rel)
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{
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LLOG("@ LineOp " << p << ", " << rel);
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DoMove0();
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PathAdd<LinearData>(LINE).p = ccontrol = qcontrol = EndPoint(p, rel);
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}
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void BufferPainter::QuadraticOp(const Pointf& p1, const Pointf& p, bool rel)
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{
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LLOG("@ QuadraticOp " << p1 << ", " << p << ", " << rel);
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DoMove0();
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QuadraticData& m = PathAdd<QuadraticData>(QUADRATIC);
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qcontrol = m.p1 = PathPoint(p1, rel);
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m.p = EndPoint(p, rel);
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}
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void BufferPainter::QuadraticOp(const Pointf& p, bool rel)
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{
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QuadraticOp(2.0 * current - qcontrol, p, rel);
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}
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void BufferPainter::CubicOp(const Pointf& p1, const Pointf& p2, const Pointf& p, bool rel)
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{
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LLOG("@ CubicOp " << p1 << ", " << p1 << ", " << p << ", " << rel);
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DoMove0();
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CubicData& m = PathAdd<CubicData>(CUBIC);
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m.p1 = PathPoint(p1, rel);
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ccontrol = m.p2 = PathPoint(p2, rel);
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m.p = EndPoint(p, rel);
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}
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void BufferPainter::CubicOp(const Pointf& p2, const Pointf& p, bool rel)
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{
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CubicOp(2.0 * current - ccontrol, p2, p, rel);
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}
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void BufferPainter::ArcOp(const Pointf& c, const Pointf& r, double angle, double sweep, bool rel)
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{
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LLOG("@ ArcOp " << c << ", " << r << ", " << angle << ", " << sweep << ", " << rel);
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DoMove0();
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DoArc(PathPoint(c, rel), r, angle, sweep, 0);
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}
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void BufferPainter::SvgArcOp(const Pointf& r, double xangle, bool large, bool sweep,
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const Pointf& p, bool rel)
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{
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LLOG("@ SvgArcOp " << r << ", " << xangle << ", " << large << ", " << sweep << ", " << p << ", " << rel);
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DoMove0();
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Pointf c = current;
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DoSvgArc(r, xangle, large, sweep, EndPoint(p, rel), c);
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}
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void BufferPainter::CloseOp()
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{
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LLOG("@ CloseOp");
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if(!IsNull(move) && !IsNull(current) && current != move) {
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Line(move);
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move = Null;
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}
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}
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void BufferPainter::DivOp()
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{
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LLOG("@ DivOp");
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CloseOp();
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path.type.Add(DIV);
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}
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void BufferPainter::CharacterOp(const Pointf& p, int ch, Font fnt)
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{
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LLOG("@ CharacterOp " << p << ", " << ch << ", " << fnt);
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#if 0
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DoMove0();
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PaintCharacter(*this, p, ch, fnt);
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#else
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move = current = EndPoint(p, false);
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CharData& m = PathAdd<CharData>(CHAR);
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m.p = EndPoint(p, false);
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m.ch = ch;
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m.fnt = fnt;
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ischar = true;
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EvenOdd();
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#endif
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}
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}
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