ultimatepp/uppsrc/Painter/Path.cpp
cxl f8b5beda53 Painter: Fixed perfomance bug
git-svn-id: svn://ultimatepp.org/upp/trunk@10887 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2017-02-28 19:24:33 +00:00

145 lines
3.3 KiB
C++

#include "Painter.h"
#define LLOG(x) // DLOG(x)
namespace Upp {
void BufferPainter::ClearPath()
{
path.type.Clear();
path.data.Clear();
current = move = Null;
ccontrol = qcontrol = Pointf(0, 0);
ischar = false;
path_min = Pointf(DBL_MAX, DBL_MAX);
path_max = -path_min;
}
Pointf BufferPainter::PathPoint(const Pointf& p, bool rel)
{
Pointf r;
r.x = IsNull(p.x) ? current.x : rel ? p.x + current.x : p.x;
r.y = IsNull(p.y) ? current.y : rel ? p.y + current.y : p.y;
if(IsNull(current)) {
ClearPath();
pathattr = attr;
}
if(dopreclip) {
path_min = min(r, path_min);
path_max = max(r, path_max);
}
return r;
}
Pointf BufferPainter::EndPoint(const Pointf& p, bool rel)
{
return current = PathPoint(p, rel);
}
void *BufferPainter::PathAddRaw(int type, int size)
{
int q = path.data.GetCount();
path.type.Add(type);
path.data.SetCountR(q + size);
return &path.data[q];
}
void BufferPainter::MoveOp(const Pointf& p, bool rel)
{
LLOG("@ MoveOp " << p << ", " << rel);
move = ccontrol = qcontrol = EndPoint(p, rel);
PathAdd<LinearData>(MOVE).p = move;
}
void BufferPainter::DoMove0()
{
if(IsNull(move))
MoveOp(Pointf(0, 0), false);
}
void BufferPainter::LineOp(const Pointf& p, bool rel)
{
LLOG("@ LineOp " << p << ", " << rel);
DoMove0();
PathAdd<LinearData>(LINE).p = ccontrol = qcontrol = EndPoint(p, rel);
}
void BufferPainter::QuadraticOp(const Pointf& p1, const Pointf& p, bool rel)
{
LLOG("@ QuadraticOp " << p1 << ", " << p << ", " << rel);
DoMove0();
QuadraticData& m = PathAdd<QuadraticData>(QUADRATIC);
qcontrol = m.p1 = PathPoint(p1, rel);
m.p = EndPoint(p, rel);
}
void BufferPainter::QuadraticOp(const Pointf& p, bool rel)
{
QuadraticOp(2.0 * current - qcontrol, p, rel);
}
void BufferPainter::CubicOp(const Pointf& p1, const Pointf& p2, const Pointf& p, bool rel)
{
LLOG("@ CubicOp " << p1 << ", " << p1 << ", " << p << ", " << rel);
DoMove0();
CubicData& m = PathAdd<CubicData>(CUBIC);
m.p1 = PathPoint(p1, rel);
ccontrol = m.p2 = PathPoint(p2, rel);
m.p = EndPoint(p, rel);
}
void BufferPainter::CubicOp(const Pointf& p2, const Pointf& p, bool rel)
{
CubicOp(2.0 * current - ccontrol, p2, p, rel);
}
void BufferPainter::ArcOp(const Pointf& c, const Pointf& r, double angle, double sweep, bool rel)
{
LLOG("@ ArcOp " << c << ", " << r << ", " << angle << ", " << sweep << ", " << rel);
DoMove0();
DoArc(PathPoint(c, rel), r, angle, sweep, 0);
}
void BufferPainter::SvgArcOp(const Pointf& r, double xangle, bool large, bool sweep,
const Pointf& p, bool rel)
{
LLOG("@ SvgArcOp " << r << ", " << xangle << ", " << large << ", " << sweep << ", " << p << ", " << rel);
DoMove0();
Pointf c = current;
DoSvgArc(r, xangle, large, sweep, EndPoint(p, rel), c);
}
void BufferPainter::CloseOp()
{
LLOG("@ CloseOp");
if(!IsNull(move) && !IsNull(current) && current != move) {
Line(move);
move = Null;
}
}
void BufferPainter::DivOp()
{
LLOG("@ DivOp");
CloseOp();
path.type.Add(DIV);
}
void BufferPainter::CharacterOp(const Pointf& p, int ch, Font fnt)
{
LLOG("@ CharacterOp " << p << ", " << ch << ", " << fnt);
#if 0
DoMove0();
PaintCharacter(*this, p, ch, fnt);
#else
move = current = EndPoint(p, false);
CharData& m = PathAdd<CharData>(CHAR);
m.p = EndPoint(p, false);
m.ch = ch;
m.fnt = fnt;
ischar = true;
EvenOdd();
#endif
}
}