mirror of
https://github.com/ultimatepp/ultimatepp.git
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78 lines
No EOL
2.5 KiB
C
78 lines
No EOL
2.5 KiB
C
//$ namespace Upp {
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//$ class Ctrl {
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private:
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bool activex:1;
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bool isdhctrl:1;
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#if WINCARET
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static void WndDestroyCaret();
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void WndCreateCaret(const Rect& cr);
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#else
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static int WndCaretTime;
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static bool WndCaretVisible;
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static void AnimateCaret();
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#endif
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static bool GetMsg(MSG& msg);
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static bool DumpMessage(Ctrl *w, UINT message, WPARAM wParam, LPARAM lParam);
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static LRESULT CALLBACK UtilityProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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static void RenderFormat(int format);
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static void RenderAllFormats();
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static void DestroyClipboard();
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public:
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static Win32Event ExitLoopEvent;
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static bool endsession;
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static void EndSession();
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static HINSTANCE hInstance;
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protected:
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static HCURSOR hCursor;
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static VectorMap< HWND, Ptr<Ctrl> >& Windows();
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static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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static Win32Event OverwatchEndSession;
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static HWND OverwatchHWND;
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static HANDLE OverwatchThread;
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static LRESULT CALLBACK OverwatchWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
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static DWORD WINAPI Win32OverwatchThread(LPVOID);
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static Rect GetScreenClient(HWND hwnd);
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struct CreateBox;
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void Create0(CreateBox *cr);
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void Create(HWND parent, DWORD style, DWORD exstyle, bool savebits, int show, bool dropshadow);
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Image DoMouse(int e, Point p, int zd = 0);
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static void sProcessMSG(MSG& msg);
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static Vector<Event<> > hotkey;
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friend void sSetCursor(Ctrl *ctrl, const Image& m);
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public:
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virtual void NcCreate(HWND hwnd);
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virtual void NcDestroy();
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virtual void PreDestroy();
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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virtual bool PreprocessMessage(MSG& msg);
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HWND GetHWND() const { return parent ? NULL : top ? top->hwnd : NULL; }
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HWND GetOwnerHWND() const;
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static Ctrl *CtrlFromHWND(HWND hwnd);
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Ctrl& ActiveX(bool ax = true) { activex = ax; return *this; }
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Ctrl& NoActiveX() { return ActiveX(false); }
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bool IsActiveX() const { return activex; }
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void PopUpHWND(HWND hwnd, bool savebits = true, bool activate = true, bool dropshadow = false,
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bool topmost = false);
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static void InitWin32(HINSTANCE hinst);
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static void ExitWin32();
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static void GuiFlush() { ::GdiFlush(); }
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//$ };
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//$ };
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