ultimatepp/uppsrc/Docking/DockMenu.cpp
cxl 395b0f2b2b Docking: Moved from bazaar
git-svn-id: svn://ultimatepp.org/upp/trunk@3809 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2011-09-02 08:19:55 +00:00

157 lines
4.4 KiB
C++

#include "Docking.h"
NAMESPACE_UPP
#define DOCKBACK(x) callback(dock, &DockWindow::x)
#define DOCKBACK1(x, arg) callback1(dock, &DockWindow::x, arg)
#define DOCKBACK2(m, a, b) callback2(dock, &DockWindow::m, a, b)
#define DOCKBACK3(m, a, b, c) callback3(dock, &DockWindow::m, a, b, c)
#define DOCKBACK4(m, a, b, c, d) callback4(dock, &DockWindow::m, a, b, c, d)
#define GROUPMACRO(a, g, m) (m == 0) ? DOCKBACK3(DockGroup, a, g, -1) : ((m == 1) ? DOCKBACK2(AutoHideGroup, a, g) : DOCKBACK3(TabDockGroup, a, g, -1))
#define DOCK_LEFT (int)DockWindow::DOCK_LEFT
#define DOCK_TOP (int)DockWindow::DOCK_TOP
#define DOCK_RIGHT (int)DockWindow::DOCK_RIGHT
#define DOCK_BOTTOM (int)DockWindow::DOCK_BOTTOM
void DockMenu::LayoutListMenu(Bar& bar)
{
int cnt = dock->LayoutCount();
for (int i = 0; i < cnt; i++)
bar.Add(dock->GetLayoutName(i), THISBACK1(MenuLoadLayout, i));
}
void DockMenu::GroupListMenu(Bar& bar)
{
const Vector<DockableCtrl *>& dcs = dock->GetDockableCtrls();
Array<String> groups;
for (int i = 0; i < dcs.GetCount(); i++) {
String s = dcs[i]->GetGroup();
if (!s.IsEmpty()) {
bool found = false;
for (int j = 0; j < groups.GetCount(); j++)
if (groups[j] == s) {
found = true;
break;
}
if (!found)
groups.Add(s);
}
}
Sort(groups);
for (int i = 0; i < groups.GetCount(); i++)
bar.Add(groups[i], THISBACK1(GroupWindowsMenu, groups[i]));
if (dcs.GetCount())
bar.Add(t_("All"), THISBACK1(GroupWindowsMenu, String(Null)));
}
void DockMenu::WindowListMenu(Bar& bar, String group)
{
const Vector<DockableCtrl *>& dcs = dock->GetDockableCtrls();
if (group == t_("All")) group = Null;
for (int i = 0; i < dcs.GetCount(); i++) {
if (IsNull(group) || group == dcs[i]->GetGroup())
bar.Add(AsString(dcs[i]->GetTitle()), dcs[i]->GetIcon(), THISBACK1(WindowMenu, dcs[i]));
}
}
void DockMenu::GroupMenu(Bar& bar, String group)
{
if (group.IsEmpty()) group = t_("All");
String text = group;
text.Insert(0, ' ');
bar.Add(true, t_("Dock") + text, THISBACK1(GroupDockMenu, group));
bar.Add(true, t_("Float") + text, DOCKBACK1(FloatGroup, group));
if (dock->IsAutoHide()) bar.Add(true, t_("Auto-Hide") + text, THISBACK1(GroupHideMenu, group));
bar.Separator();
bar.Add(true, t_("Tabify and Dock") + text, THISBACK1(GroupTabDockMenu, group));
bar.Add(true, t_("Tabify and Float") + text, DOCKBACK1(TabFloatGroup, group));
if(dock->HasCloseButtons())
{
bar.Separator();
bar.Add(true, t_("Close") + text, CtrlImg::Remove(), DOCKBACK1(CloseGroup, group));
}
}
void DockMenu::GroupWindowsMenu(Bar& bar, String group)
{
GroupMenu(bar, group);
bar.Separator();
WindowListMenu(bar, group);
}
void DockMenu::WindowMenu(Bar& bar, DockableCtrl *dc)
{
WindowMenuNoClose(bar, dc);
if(dock->HasCloseButtons())
{
bar.Separator();
bar.Add(true, t_("Close"), CtrlImg::Remove(), THISBACK1(MenuClose, dc));
}
}
void DockMenu::WindowMenuNoClose(Bar& bar, DockableCtrl *dc)
{
bar.Add(true, t_("Dock"), THISBACK1(WindowDockMenu, dc)).Check(dc->IsDocked() || dc->IsTabbed());
bar.Add(true, t_("Float"), THISBACK1(MenuFloat, dc)).Check(dc->IsFloating());
if (dock->IsAutoHide())
bar.Add(true, t_("Auto-Hide"), THISBACK1(WindowHideMenu, dc)).Check(dc->IsAutoHide());
}
void DockMenu::GroupAlignMenu(Bar& bar, String group, int mode)
{
for (int i = 0; i < 4; i++)
bar.Add(AlignText(i), GROUPMACRO(i, group, mode));
}
void DockMenu::WindowAlignMenu(Bar& bar, DockableCtrl *dc, bool dodock)
{
for (int i = 0; i < 4; i++)
bar.Add(!dodock || dock->IsDockAllowed(i, *dc), AlignText(i),
dodock ? THISBACK2(MenuDock, i, dc) : THISBACK2(MenuAutoHide, i, dc));
}
void DockMenu::MenuDock(int align, DockableCtrl *dc)
{
dock->Dock(align, *dc);
}
void DockMenu::MenuFloat(DockableCtrl *dc)
{
dock->Float(*dc);
}
void DockMenu::MenuAutoHide(int align, DockableCtrl *dc)
{
dock->AutoHide(align, *dc);
}
void DockMenu::MenuClose(DockableCtrl *dc)
{
dock->Close(*dc);
}
void DockMenu::MenuLoadLayout(int ix)
{
dock->LoadLayout(ix);
}
const char * DockMenu::AlignText(int align)
{
switch (align) {
case DOCK_LEFT:
return t_("Left");
case DOCK_TOP:
return t_("Top");
case DOCK_RIGHT:
return t_("Right");
case DOCK_BOTTOM:
return t_("Bottom");
}
return 0;
}
END_UPP_NAMESPACE