ultimatepp/uppsrc/Painter/Painter.cpp
cxl 30b677638f SvgArc support
git-svn-id: svn://ultimatepp.org/upp/trunk@863 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2009-02-14 20:21:26 +00:00

478 lines
12 KiB
C++

#include "Painter.h"
NAMESPACE_UPP
Painter& Painter::Move(const Pointf& p)
{
Move(p, false);
return *this;
}
Painter& Painter::Line(const Pointf& p)
{
Line(p, false);
return *this;
}
Painter& Painter::Quadratic(const Pointf& p1, const Pointf& p)
{
QuadraticOp(p1, p, false);
return *this;
}
Painter& Painter::Quadratic(const Pointf& p)
{
QuadraticOp(p, false);
return *this;
}
Painter& Painter::Cubic(const Pointf& p1, const Pointf& p2, const Pointf& p)
{
CubicOp(p1, p2, p, false);
return *this;
}
Painter& Painter::Cubic(const Pointf& p2, const Pointf& p)
{
CubicOp(p2, p, false);
return *this;
}
Painter& Painter::RelMove(const Pointf& p)
{
MoveOp(p, true);
return *this;
}
Painter& Painter::RelLine(const Pointf& p)
{
LineOp(p, true);
return *this;
}
Painter& Painter::RelQuadratic(const Pointf& p1, const Pointf& p)
{
QuadraticOp(p1, p, true);
return *this;
}
Painter& Painter::RelQuadratic(const Pointf& p)
{
QuadraticOp(p, true);
return *this;
}
Painter& Painter::RelCubic(const Pointf& p1, const Pointf& p2, const Pointf& p)
{
CubicOp(p1, p2, p, true);
return *this;
}
Painter& Painter::RelCubic(const Pointf& p2, const Pointf& p)
{
CubicOp(p2, p, true);
return *this;
}
Painter& Painter::Move(double x, double y, bool rel)
{
MoveOp(Pointf(x, y), rel);
return *this;
}
Painter& Painter::Line(double x, double y, bool rel)
{
LineOp(Pointf(x, y), rel);
return *this;
}
Painter& Painter::Quadratic(double x1, double y1, double x, double y, bool rel)
{
QuadraticOp(Pointf(x1, y1), Pointf(x, y), rel);
return *this;
}
Painter& Painter::Quadratic(double x, double y, bool rel)
{
QuadraticOp(Pointf(x, y), rel);
return *this;
}
Painter& Painter::Cubic(double x1, double y1, double x2, double y2, double x, double y, bool rel)
{
CubicOp(Pointf(x1, y1), Pointf(x2, y2), Pointf(x, y), rel);
return *this;
}
Painter& Painter::Cubic(double x2, double y2, double x, double y, bool rel)
{
CubicOp(Pointf(x2, y2), Pointf(x, y), rel);
return *this;
}
Painter& Painter::Move(double x, double y)
{
Move(x, y, false);
return *this;
}
Painter& Painter::Line(double x, double y)
{
Line(x, y, false);
return *this;
}
Painter& Painter::Quadratic(double x1, double y1, double x, double y)
{
Quadratic(x1, y1, x, y, false);
return *this;
}
Painter& Painter::Quadratic(double x, double y)
{
Quadratic(x, y, false);
return *this;
}
Painter& Painter::Cubic(double x1, double y1, double x2, double y2, double x, double y)
{
Cubic(x1, y1, x2, y2, x, y, false);
return *this;
}
Painter& Painter::Cubic(double x2, double y2, double x, double y)
{
Cubic(x2, y2, x, y, false);
return *this;
}
Painter& Painter::RelMove(double x, double y)
{
Move(x, y, true);
return *this;
}
Painter& Painter::RelLine(double x, double y)
{
Line(x, y, true);
return *this;
}
Painter& Painter::RelQuadratic(double x1, double y1, double x, double y)
{
Quadratic(x1, y1, x, y, true);
return *this;
}
Painter& Painter::RelQuadratic(double x, double y)
{
Quadratic(x, y, true);
return *this;
}
Painter& Painter::RelCubic(double x1, double y1, double x2, double y2, double x, double y)
{
Cubic(x1, y1, x2, y2, x, y, true);
return *this;
}
Painter& Painter::RelCubic(double x2, double y2, double x, double y)
{
Cubic(x2, y2, x, y, true);
return *this;
}
Painter& Painter::Arc(const Pointf& c, double rx, double ry, double angle, double sweep, bool rel)
{
return Arc(c, Pointf(rx, ry), angle, sweep, rel);
}
Painter& Painter::Arc(const Pointf& c, double r, double angle, double sweep, bool rel)
{
return Arc(c, Pointf(r, r), angle, sweep, rel);
}
Painter& Painter::Arc(double x, double y, double rx, double ry, double angle, double sweep, bool rel)
{
return Arc(Pointf(x, y), rx, ry, angle, sweep, rel);
}
Painter& Painter::Arc(double x, double y, double r, double angle, double sweep, bool rel)
{
return Arc(Pointf(x, y), r, angle, sweep, rel);
}
Painter& Painter::Arc(const Pointf& c, const Pointf& r, double angle, double sweep)
{
return Arc(c, r, angle, sweep, false);
}
Painter& Painter::Arc(const Pointf& c, double rx, double ry, double angle, double sweep)
{
return Arc(c, rx, ry, angle, sweep, false);
}
Painter& Painter::Arc(const Pointf& c, double r, double angle, double sweep)
{
return Arc(c, r, angle, sweep, false);
}
Painter& Painter::Arc(double x, double y, double rx, double ry, double angle, double sweep)
{
return Arc(x, y, rx, ry, angle, sweep, false);
}
Painter& Painter::Arc(double x, double y, double r, double angle, double sweep)
{
return Arc(x, y, r, angle, sweep, false);
}
Painter& Painter::RelArc(const Pointf& c, const Pointf& r, double angle, double sweep)
{
return Arc(c, r, angle, sweep, true);
}
Painter& Painter::RelArc(const Pointf& c, double rx, double ry, double angle, double sweep)
{
return Arc(c, rx, ry, angle, sweep, true);
}
Painter& Painter::RelArc(const Pointf& c, double r, double angle, double sweep)
{
return Arc(c, r, angle, sweep, true);
}
Painter& Painter::RelArc(double x, double y, double rx, double ry, double angle, double sweep)
{
return Arc(x, y, rx, ry, angle, sweep, true);
}
Painter& Painter::RelArc(double x, double y, double r, double angle, double sweep)
{
return Arc(x, y, r, angle, sweep, true);
}
Painter& Painter::SvgArc(double rx, double ry, double xangle, bool large, bool sweep, const Pointf& p, bool rel)
{
return SvgArc(Pointf(rx, ry), xangle, large, sweep, p, rel);
}
Painter& Painter::SvgArc(double rx, double ry, double xangle, bool large, bool sweep, double x, double y, bool rel)
{
return SvgArc(Pointf(rx, ry), xangle, large, sweep, Pointf(x, y), rel);
}
Painter& Painter::SvgArc(const Pointf& r, double xangle, bool large, bool sweep, const Pointf& p)
{
return SvgArc(r, xangle, large, sweep, p, false);
}
Painter& Painter::SvgArc(double rx, double ry, double xangle, bool large, bool sweep, const Pointf& p)
{
return SvgArc(rx, ry, xangle, large, sweep, p, false);
}
Painter& Painter::SvgArc(double rx, double ry, double xangle, bool large, bool sweep, double x, double y)
{
return SvgArc(rx, ry, xangle, large, sweep, x, y, false);
}
Painter& Painter::RelSvgArc(const Pointf& r, double xangle, bool large, bool sweep, const Pointf& p)
{
return SvgArc(r, xangle, large, sweep, p, true);
}
Painter& Painter::RelSvgArc(double rx, double ry, double xangle, bool large, bool sweep, const Pointf& p)
{
return SvgArc(rx, ry, xangle, large, sweep, p, true);
}
Painter& Painter::RelSvgArc(double rx, double ry, double xangle, bool large, bool sweep, double x, double y)
{
return SvgArc(rx, ry, xangle, large, sweep, x, y, true);
}
Xform2D GetLineSzXform(const Pointf& p1, const Pointf& p2, const Sizef& sz)
{
Xform2D m = Xform2D::Scale(Distance(p1, p2) / sz.cx);
m = m * Xform2D::Rotation(Bearing(p2 - p1));
m = m * Xform2D::Translation(p1.x, p1.y);
return m;
}
Painter& Painter::Fill(const Image& image, Pointf p1, Pointf p2, dword flags)
{
return Fill(image, GetLineSzXform(p1, p2, image.GetSize()), flags);
}
Painter& Painter::Fill(const Image& image, double x1, double y1,
double x2, double y2, dword flags)
{
return Fill(image, Pointf(x1, y1), Pointf(x2, y2), flags);
}
Painter& Painter::Fill(double x1, double y1, const RGBA& color1, double x2, double y2, const RGBA& color2, int style)
{
return Fill(Pointf(x1, y1), color1, Pointf(x2, y2), color2, style);
}
Painter& Painter::Fill(double fx, double fy, const RGBA& color1, double cx, double cy, double r, const RGBA& color2, int style)
{
return Fill(Pointf(fx, fy), color1, Pointf(cx, cy), r, color2, style);
}
Painter& Painter::Fill(const Pointf& c, const RGBA& color1, double r, const RGBA& color2, int style)
{
return Fill(c, color1, c, r, color2, style);
}
Painter& Painter::Fill(double x, double y, const RGBA& color1, double r, const RGBA& color2, int style)
{
return Fill(Pointf(x, y), color1, r, color2, style);
}
Painter& Painter::Translate(double x, double y)
{
Transform(Xform2D::Translation(x, y));
return *this;
}
Painter& Painter::Stroke(double width, const Image& image, const Pointf& p1, const Pointf& p2, dword flags)
{
return Stroke(width, image, GetLineSzXform(p1, p2, image.GetSize()), flags);
}
Painter& Painter::Stroke(double width, const Image& image, double x1, double y1, double x2, double y2, dword flags)
{
return Stroke(width, image, Pointf(x1, y1), Pointf(x2, y2), flags);
}
Painter& Painter::Stroke(double width, double x1, double y1, const RGBA& color1, double x2, double y2, const RGBA& color2, int style)
{
return Stroke(width, Pointf(x1, y1), color1, Pointf(x2, y2), color2, style);
}
Painter& Painter::Stroke(double width, double fx, double fy, const RGBA& color1, double cx, double cy, double r, const RGBA& color2, int style)
{
return Stroke(width, Pointf(fx, fy), color1, Pointf(cx, cy), r, color2, style);
}
Painter& Painter::Stroke(double width, const Pointf& c, const RGBA& color1, double r, const RGBA& color2, int style)
{
return Stroke(width, c, color1, c, r, color2, style);
}
Painter& Painter::Stroke(double width, double x, double y, const RGBA& color1, double r, const RGBA& color2, int style)
{
return Stroke(width, Pointf(x, y), color1, r, color2, style);
}
Painter& Painter::Rotate(double a)
{
Transform(Xform2D::Rotation(a));
return *this;
}
Painter& Painter::Scale(double scalex, double scaley)
{
Transform(Xform2D::Scale(scalex, scaley));
return *this;
}
Painter& Painter::Scale(double scale)
{
Scale(scale, scale);
return *this;
}
Painter& Painter::Dash(const char *dash, double start)
{
Vector<double> d;
CParser p(dash);
try {
while(!p.IsEof())
if(p.Char(':'))
start = p.ReadDouble();
else
d.Add(p.ReadDouble());
}
catch(CParser::Error) {}
Dash(d, start);
return *this;
}
Painter& Painter::Character(double x, double y, int ch, Font fnt)
{
return Character(Pointf(x, y), ch, fnt);
}
void Painter::TextOp(const Pointf& p, const wchar *text, Font fnt, int n, double *dx)
{
FontInfo fi = fnt.Info();
double x = p.x;
while(n) {
int ch = *text++;
Character(x, p.y, ch, fnt);
Div();
if(dx)
x += *dx++;
else
x += fi[ch];
n--;
}
}
Painter& Painter::Text(double x, double y, const wchar *text, Font fnt, int n, double *dx)
{
return Text(Pointf(x, y), text, fnt, n < 0 ? wstrlen(text) : n, dx);
}
Painter& Painter::Text(const Pointf& p, const WString& s, Font fnt, double *dx)
{
return Text(p, ~s, fnt, s.GetLength(), dx);
}
Painter& Painter::Text(double x, double y, const WString& s, Font fnt, double *dx)
{
return Text(Pointf(x, y), s, fnt, dx);
}
Painter& Painter::Text(const Pointf& p, const String& s, Font fnt, double *dx)
{
return Text(p, s.ToWString(), fnt, dx);
}
Painter& Painter::Text(double x, double y, const String& s, Font fnt, double *dx)
{
return Text(Pointf(x, y), s, fnt, dx);
}
Painter& Painter::Text(const Pointf& p, const char *text, Font fnt, int n, double *dx)
{
if(n < 0)
n = strlen(text);
return Text(p, ToUnicode(text, n, CHARSET_DEFAULT), fnt, n, dx);
}
Painter& Painter::Text(double x, double y, const char *text, Font fnt, int n, double *dx)
{
return Text(Pointf(x, y), text, fnt, n, dx);
}
Painter& Painter::Rectangle(double x, double y, double cx, double cy)
{
return Move(x, y).RelLine(cx, 0).RelLine(0, cy).RelLine(-cx, 0).Close();
}
Painter& Painter::Ellipse(double x, double y, double rx, double ry)
{
return Move(x + rx, y).Arc(x, y, rx, ry, 0, 2 * M_PI).Close();
}
Painter& Painter::Circle(double x, double y, double r)
{
return Ellipse(x, y, r, r);
}
END_UPP_NAMESPACE