ultimatepp/uppdev/ScanLine/ScanLine.h
cxl 761b710a34 Painter 2.0 - implemented bezier curve approximators
git-svn-id: svn://ultimatepp.org/upp/trunk@832 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2009-02-02 12:46:47 +00:00

137 lines
2.7 KiB
C++

#ifndef _ScanLine_ScanLine_h_
#define _ScanLine_ScanLine_h_
#include <CtrlLib/CtrlLib.h>
#define RASTERIZER2
using namespace Upp;
#define PAINTER_TIMING(x) // RTIMING(x)
inline RGBA Mul8(const RGBA& s, int mul)
{
RGBA t;
t.r = (mul * s.r) >> 8;
t.g = (mul * s.g) >> 8;
t.b = (mul * s.b) >> 8;
t.a = (mul * s.a) >> 8;
return t;
}
inline void AlphaBlend(RGBA& t, const RGBA& c)
{
int alpha = 256 - (c.a + (c.a >> 7));
t.r = c.r + (alpha * t.r >> 8);
t.g = c.g + (alpha * t.g >> 8);
t.b = c.b + (alpha * t.b >> 8);
t.a = c.a + (alpha * t.a >> 8);
}
inline void AlphaBlendCover8(RGBA& t, const RGBA& c, int cover)
{
int a = c.a * cover >> 8;
int alpha = 256 - (a + (a >> 7));
t.r = (c.r * cover >> 8) + (alpha * t.r >> 8);
t.g = (c.g * cover >> 8) + (alpha * t.g >> 8);
t.b = (c.b * cover >> 8) + (alpha * t.b >> 8);
t.a = a + (alpha * t.a >> 8);
}
struct ScanLine {
int xmin, xmax;
Buffer<byte> data;
int datalen;
bool IsFull();
bool IsEmpty();
String ToString() const;
};
#ifdef RASTERIZER2
#include "Rasterizer2.h"
#elif defined(RASTERIZER3)
#include "Rasterizer3.h"
#else
#include "Rasterizer.h"
#endif
void Render(ImageBuffer& ib, Rasterizer& r, const RGBA& color, bool evenodd);
struct VertexTarget {
virtual void Move(Pointf p) = 0;
virtual void Line(Pointf p) = 0;
virtual void End() = 0;
};
struct VertexProcessor : VertexTarget {
VertexTarget *target;
};
class Stroker : VertexProcessor {
public:
virtual void Move(double x, double y);
virtual void Line(double x, double y);
virtual void End();
};
class Dasher : VertexProcessor {
public:
virtual void Move(double x, double y);
virtual void Line(double x, double y);
virtual void End();
};
class Transformer : VertexProcessor {
public:
virtual void Move(double x, double y);
virtual void Line(double x, double y);
virtual void End();
};
double SquareDist(Pointf p1, Pointf p2);
void ApproximateQuadratic(VertexTarget& t, Pointf p1, Pointf p2, Pointf p3, double tolerance);
void ApproximateCubic(VertexTarget& t, Pointf x0, Pointf x1, Pointf x2, Pointf x, double tolerance);
#define Painter NewPainter
class Painter {
enum {
MOVE, LINE, QUADRATIC, CUBIC
};
struct Segment {
byte kind;
Pointf p;
};
struct QuadraticSegment : Segment{
Pointf p1;
};
struct CubicSegment : QuadraticSegment {
Pointf p2;
};
Vector<byte> path;
template <class T>
T& PathAdd() {
int q = path.GetCount();
path.SetCount(q + sizeof(T));
return *(T *)&path[q];
}
public:
void Move(Pointf p);
void Line(Pointf p);
void Quadratic(Pointf p1, Pointf p);
void Cubic(Pointf p1, Pointf p2, Pointf p);
};
#endif