mirror of
https://github.com/ultimatepp/ultimatepp.git
synced 2026-06-13 22:04:36 -06:00
82 lines
1.7 KiB
C++
82 lines
1.7 KiB
C++
#include "GLPainter.h"
|
|
|
|
namespace Upp {
|
|
|
|
GLCode::GLCode(const char *vertex_shader, const char *pixel_shader)
|
|
{
|
|
Create(vertex_shader, pixel_shader);
|
|
Vector<Tuple2<int, const char *>> ins;
|
|
CParser p(vertex_shader);
|
|
int ii = 0;
|
|
while(!p.IsEof() && !p.Char('{'))
|
|
if(p.Id("attribute") || p.Id("in")) {
|
|
String id;
|
|
while(!p.IsEof() && !p.Char(';'))
|
|
if(p.IsId())
|
|
id = p.ReadId();
|
|
else
|
|
p.SkipTerm();
|
|
if(id.GetCount())
|
|
glBindAttribLocation(program, ii++, id);
|
|
}
|
|
else
|
|
p.SkipTerm();
|
|
}
|
|
|
|
GLCode& GLCode::Uniform(int i, double a)
|
|
{
|
|
Use();
|
|
glUniform1f(i, (float)a);
|
|
return *this;
|
|
}
|
|
|
|
GLCode& GLCode::Uniform(int i, double a, double b)
|
|
{
|
|
Use();
|
|
glUniform2f(i, (float)a, (float)b);
|
|
return *this;
|
|
}
|
|
|
|
GLCode& GLCode::Uniform(int i, double a, double b, double c)
|
|
{
|
|
Use();
|
|
glUniform3f(i, (float)a, (float)b, (float)c);
|
|
return *this;
|
|
}
|
|
|
|
GLCode& GLCode::Uniform(int i, double a, double b, double c, double d)
|
|
{
|
|
Use();
|
|
glUniform4f(i, (float)a, (float)b, (float)c, (float)d);
|
|
return *this;
|
|
}
|
|
|
|
GLCode& GLCode::Uniform(const char *id, double a)
|
|
{
|
|
Use();
|
|
glUniform1f(GetUniform(id), (float)a);
|
|
return *this;
|
|
}
|
|
|
|
GLCode& GLCode::Uniform(const char *id, double a, double b)
|
|
{
|
|
Use();
|
|
glUniform2f(GetUniform(id), (float)a, (float)b);
|
|
return *this;
|
|
}
|
|
|
|
GLCode& GLCode::Uniform(const char *id, double a, double b, double c)
|
|
{
|
|
Use();
|
|
glUniform3f(GetUniform(id), (float)a, (float)b, (float)c);
|
|
return *this;
|
|
}
|
|
|
|
GLCode& GLCode::Uniform(const char *id, double a, double b, double c, double d)
|
|
{
|
|
Use();
|
|
glUniform4f(GetUniform(id), (float)a, (float)b, (float)c, (float)d);
|
|
return *this;
|
|
}
|
|
|
|
};
|