mirror of
https://github.com/ultimatepp/ultimatepp.git
synced 2026-05-22 22:02:34 -06:00
1597 lines
31 KiB
C++
1597 lines
31 KiB
C++
#include "TabBar.h"
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#define IMAGECLASS TabBarImg
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#define IMAGEFILE <TabBar/TabBar.iml>
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#include <Draw/iml_source.h>
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// AlignedFrame
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void AlignedFrame::FrameLayout(Rect &r)
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{
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switch(layout)
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{
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case LEFT:
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LayoutFrameLeft(r, this, framesize);
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break;
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case TOP:
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LayoutFrameTop(r, this, framesize);
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break;
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case RIGHT:
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LayoutFrameRight(r, this, framesize);
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break;
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case BOTTOM:
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LayoutFrameBottom(r, this, framesize);
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break;
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}
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r.top += border;
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r.left += border;
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r.right -= border;
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r.bottom -= border;
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}
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void AlignedFrame::FrameAddSize(Size& sz)
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{
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sz += border * 2;
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IsVert() ? sz.cx += framesize : sz.cy += framesize;
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}
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void AlignedFrame::FramePaint(Draw& w, const Rect& r)
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{
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if(border > 0)
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{
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Rect n = r;
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switch(layout)
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{
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case LEFT:
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n.left += framesize;
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break;
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case TOP:
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n.top += framesize;
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break;
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case RIGHT:
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n.right -= framesize;
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break;
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case BOTTOM:
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n.bottom -= framesize;
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break;
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}
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ViewFrame().FramePaint(w, n);
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}
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else
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FrameCtrl<Ctrl>::FramePaint(w, r);
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}
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AlignedFrame& AlignedFrame::SetFrameSize(int sz, bool refresh)
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{
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framesize = sz;
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if (refresh) RefreshParentLayout();
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return *this;
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}
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void AlignedFrame::Fix(Size& sz)
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{
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if(IsVert())
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Swap(sz.cx, sz.cy);
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}
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void AlignedFrame::Fix(Point& p)
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{
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if(IsVert())
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Swap(p.x, p.y);
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}
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Size AlignedFrame::Fixed(const Size& sz)
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{
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return IsVert() ? Size(sz.cy, sz.cx) : Size(sz.cx, sz.cy);
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}
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Point AlignedFrame::Fixed(const Point& p)
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{
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return IsVert() ? Point(p.y, p.x) : Point(p.x, p.y);
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}
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// TabScrollBar
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TabScrollBar::TabScrollBar()
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{
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Clear();
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}
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void TabScrollBar::Clear()
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{
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total = 0;
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pos = 0;
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ps = 0;
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start_pos = 0;
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new_pos = 0;
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old_pos = 0;
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sz.Clear();
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ready = false;
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}
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void TabScrollBar::UpdatePos(bool update)
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{
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sz = GetSize();
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Fix(sz);
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if(total <= 0 || sz.cx <= 0)
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cs = ics = 0;
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else
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{
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cs = sz.cx / ((double) total + 0.5);
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ics = total / ((double) sz.cx);
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}
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size = sz.cx * cs;
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if(update)
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pos = new_pos - start_pos;
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if(pos < 0)
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pos = 0;
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else if(pos + size > sz.cx)
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pos = sz.cx - size;
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ps = total > sz.cx ? pos * ics : 0;
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}
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void TabScrollBar::Paint(Draw &w)
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{
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if(!ready)
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{
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UpdatePos();
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ready = true;
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}
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Size rsz = GetSize();
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#ifdef TABBAR_DEBUG
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w.DrawRect(rsz, Red);
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#else
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w.DrawRect(rsz, White);
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#endif
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Point p;
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if(total > sz.cx) {
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p = Point(ffloor(pos), 1);
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rsz = Size(fceil(size), 2);
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}
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else {
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p = Point(0, 1);
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rsz = Size(sz.cx, 2);
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}
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Fix(p);
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Fix(rsz);
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w.DrawRect(p.x, p.y, rsz.cx, rsz.cy, Blue);
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}
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void TabScrollBar::Layout()
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{
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UpdatePos(false);
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}
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void TabScrollBar::LeftDown(Point p, dword keyflags)
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{
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SetCapture();
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Fix(p);
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old_pos = new_pos = p.x;
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if(p.x < pos || p.x > pos + size)
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start_pos = size / 2;
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else
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start_pos = tabs(p.x - pos);
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UpdatePos();
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UpdateActionRefresh();
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}
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void TabScrollBar::LeftUp(Point p, dword keyflags)
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{
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ReleaseCapture();
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Fix(p);
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old_pos = p.x;
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}
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void TabScrollBar::MouseMove(Point p, dword keyflags)
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{
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if(!HasCapture())
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return;
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Fix(p);
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new_pos = p.x;
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UpdatePos();
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UpdateActionRefresh();
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}
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void TabScrollBar::MouseWheel(Point p, int zdelta, dword keyflags)
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{
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AddPos(-zdelta / 4, true);
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UpdateActionRefresh();
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}
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int TabScrollBar::GetPos() const
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{
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return ffloor(ps);
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}
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void TabScrollBar::SetPos(int p, bool dontscale)
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{
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pos = total > 0 ? dontscale ? p : iscale(p, sz.cx, total) : 0;
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UpdatePos(false);
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Refresh();
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}
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void TabScrollBar::AddPos(int p, bool dontscale)
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{
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pos += total > 0 ? dontscale ? p : iscale(p, sz.cx, total) : 0;
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UpdatePos(false);
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Refresh();
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}
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int TabScrollBar::GetTotal() const
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{
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return total;
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}
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void TabScrollBar::SetTotal(int t)
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{
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bool upd = total < t;
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total = t;
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UpdatePos(upd);
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Refresh();
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}
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void TabScrollBar::AddTotal(int t)
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{
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total += t;
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UpdatePos();
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Refresh();
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}
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void TabScrollBar::GoEnd()
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{
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pos = total;
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UpdatePos(false);
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Refresh();
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}
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void TabScrollBar::GoBegin()
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{
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pos = 0;
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UpdatePos(false);
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Refresh();
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}
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void TabScrollBar::Set(const TabScrollBar& t)
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{
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total = t.total;
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pos = t.pos;
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ps = t.ps;
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Refresh();
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}
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bool TabScrollBar::IsScrollable() const
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{
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// Note: sz already 'fixed'
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return total > sz.cx && sz.cx > 0;
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}
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// TabBar
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TabBar::Style TabBar::leftstyle;
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TabBar::Style TabBar::rightstyle;
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TabBar::Style TabBar::bottomstyle;
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TabBar::TabBar()
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{
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Clear();
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display = NULL;
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crosses = true;
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grouping = true;
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isctrl = false;
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isdrag = false;
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inactivedisabled = false;
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autoscrollhide = true;
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stacking = true;
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groupsort = true;
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neverempty = 1;
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style[0] = style[1] = style[2] = style[3] = NULL;
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SetAlign(TOP);
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SetFrameSize(GetHeight(false));
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BackPaint();
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}
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void TabBar::CloseAll()
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{
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for(int i = tabs.GetCount() - 1; i >= 0; i--)
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if(i != active)
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tabs.Remove(i);
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SyncScrollBar();
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MakeGroups();
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Repos();
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SetCursor(0);
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WhenCloseAll();
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}
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int TabBar::GetNextId()
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{
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return ++id;
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}
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void TabBar::ContextMenu(Bar& bar)
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{
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if (highlight >= 0) {
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bar.Add(tabs.GetCount() > 1, "Close", THISBACK1(Close, highlight));
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bar.Separator();
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}
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int cnt = groups.GetCount();
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for(int i = 0; i < cnt; i++)
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{
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String name = Format("%s (%d)", groups[i].name, groups[i].count);
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Bar::Item &it = i > 0 ? bar.Add(name, THISBACK1(GroupMenu, i))
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: bar.Add(name, THISBACK1(DoGrouping, i));
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if(i == group)
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it.Image(TabBarImg::CHK);
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if(i == 0 && cnt > 1)
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bar.Separator();
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}
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bar.Separator();
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bar.Add("Close others", THISBACK(CloseAll));
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}
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void TabBar::GroupMenu(Bar &bar, int n)
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{
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bar.Add("Set active", THISBACK1(DoGrouping, n));
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bar.Add("Close", THISBACK1(DoCloseGroup, n));
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}
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bool TabBar::Tab::HasMouse(const Point& p) const
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{
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return visible && p.x >= real_pos.x && p.x < real_pos.x + real_size.cx &&
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p.y >= real_pos.y && p.y < real_pos.y + real_size.cy;
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}
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bool TabBar::Tab::HasMouseCross(const Point& p) const
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{
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if(!visible)
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return false;
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return p.x >= cross_pos.x && p.x < cross_pos.x + cross_size.cx &&
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p.y >= cross_pos.y && p.y < cross_pos.y + cross_size.cy;
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}
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int TabBar::FindGroup(const String& g) const
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{
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for(int i = 0; i < groups.GetCount(); i++)
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if(groups[i].name == g)
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return i;
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return -1;
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}
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void TabBar::DoStacking()
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{
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Value v = GetData();
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for (int i = 0; i < tabs.GetCount(); i++) {
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Tab &base = tabs[i];
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for (int j = i+1; j < tabs.GetCount(); j++) {
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Tab &t = tabs[j];
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if ((!grouping || base.group == t.group) && stackfunc(base.data, t.data)) {
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base.stack.AddTail(t.data);
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tabs.Remove(j);
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j--;
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}
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}
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}
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highlight = -1;
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MakeGroups();
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Repos();
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int c = active;
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SetData(v);
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if (active < 0 || c != active)
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Refresh();
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}
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void TabBar::DoUnstacking()
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{
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for (int i = 0; i < tabs.GetCount(); i++) {
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for (int j = tabs[i].stack.GetCount()-1; j >= 0; j--) {
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Tab &t = tabs.Insert(i+1);
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t.id = GetNextId();
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t.data = tabs[i].stack[j];
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t.group = tabs[i].group;
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}
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tabs[i].stack.Clear();
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}
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highlight = -1;
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MakeGroups();
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Repos();
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if (HasCursor())
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SetCursor(-1);
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else
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Refresh();
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}
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void TabBar::StackRemove(BiVector<Value> &stack, int ix)
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{
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int cnt = stack.GetCount() >> 1;
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if (ix <= cnt) {
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int i = ix-1;
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while (i >= 0) {
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Swap(stack[i], stack[ix]);
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ix = i;
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i--;
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}
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stack.DropHead();
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}
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else {
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int i = ix+1;
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while (i < stack.GetCount()) {
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Swap(stack[i], stack[ix]);
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ix = i;
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i++;
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}
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stack.DropTail();
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}
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}
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void TabBar::MakeGroups()
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{
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groups[0].count = tabs.GetCount();
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groups[0].first = 0;
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groups[0].last = tabs.GetCount() - 1;
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if (groupsort)
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Sort(tabs, TabGroupSort());
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for(int i = 1; i < groups.GetCount(); i++)
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{
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groups[i].count = 0;
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groups[i].first = 10000000;
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groups[i].last = 0;
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}
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for(int i = 0; i < tabs.GetCount(); i++)
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{
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Tab &tab = tabs[i];
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int n = FindGroup(tab.group);
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ASSERT(n >= 0);
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if (n > 0) {
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if(groups[n].active < 0)
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groups[n].active = tab.id;
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groups[n].count++;
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groups[n].last = i;
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if(i < groups[n].first)
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groups[n].first = i;
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if(i > groups[n].last)
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groups[n].last = i;
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}
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}
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int removed = 0;
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for(int i = 1; i < groups.GetCount(); i++)
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if(groups[i].count == 0)
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{
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groups.Remove(i - removed);
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removed++;
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}
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if(group > groups.GetCount() - 1 && group > 0)
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group--;
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}
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void TabBar::DoGrouping(int n)
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{
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group = n;
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Repos();
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SyncScrollBar();
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SetCursor(-1);
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}
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void TabBar::DoCloseGroup(int n)
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{
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int cnt = groups.GetCount();
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if(cnt <= 0)
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return;
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if (cnt == n)
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--group;
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String group = groups[n].name;
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for(int i = tabs.GetCount() - 1; i >= 0; i--)
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{
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if(group == tabs[i].group && tabs.GetCount() > 1) {
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Value v = tabs[i].data;
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tabs.Remove(i);
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WhenClose(v);
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}
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}
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if(cnt > 1)
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groups.Remove(n);
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MakeGroups();
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Repos();
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SetCursor(-1);
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}
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void TabBar::NewGroup(const String &name, const Value &data)
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{
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Group &g = groups.Add();
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g.name = name;
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g.data = data;
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g.count = 0;
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g.first = 10000000;
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g.last = 0;
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g.active = -1;
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}
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Value TabBar::AlignValue(int align, const Value &v, const Size &isz)
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{
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if (align == TOP) return v;
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if (IsTypeRaw<Image>(v)) {
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switch(align) {
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case AlignedFrame::LEFT: return RotateAntiClockwise((Image)v);
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case AlignedFrame::RIGHT: return RotateClockwise((Image)v);
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case AlignedFrame::BOTTOM: return MirrorVert((Image)v);
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}
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}
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else if (!IsTypeRaw<Color>(v)) {
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ImageDraw w(isz.cx, isz.cy);
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w.DrawRect(isz, SColorFace());
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ChPaint(w, isz, v);
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ImageBuffer img;
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Image temp = (Image)w;
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switch(align) {
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case AlignedFrame::LEFT:
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temp = RotateAntiClockwise(temp);
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img = temp; // GCC
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img.SetHotSpot(Point(10, 10));
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img.Set2ndSpot(Point(isz.cy / 2, isz.cx / 2));
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break;
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case AlignedFrame::RIGHT:
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temp = RotateClockwise(temp);
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img = temp;
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img.SetHotSpot(Point(isz.cy - 10, isz.cx - 10));
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img.Set2ndSpot(Point(isz.cy / 2, isz.cx / 2));
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break;
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case AlignedFrame::BOTTOM:
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temp = MirrorVert(temp);
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img = temp;
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img.SetHotSpot(Point(10, 10));
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img.Set2ndSpot(Point(isz.cx / 2, isz.cy / 2));
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break;
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}
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return (Image)img;
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}
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return v;
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}
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WString TabBar::ParseLabel(const WString& s)
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{
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return s;
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}
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void TabBar::PaintTabData(Draw& w, const Rect& r, const Tab& tab, const Font &font, Color ink, dword style)
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{
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WString txt;
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Font f = font;
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Color i = ink;
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const Value &q = tab.data;
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if(IsType<AttrText>(q)) {
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const AttrText& t = ValueTo<AttrText>(q);
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txt = t.text;
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if(!IsNull(t.font))
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f = t.font;
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i = IsNull(t.ink) ? ink : t.ink;
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}
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else
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txt = IsString(q) ? q : StdConvert().Format(q);
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Point p = GetTextPosition(r, GetTextSize(txt, font).cy, TB_MARGIN);
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w.DrawText(p.x, p.y, GetTextAngle(), ParseLabel(txt), f, i);
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}
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Point TabBar::GetTextPosition(const Rect& r, int cy, int space) const
|
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{
|
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Point p;
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int align = GetAlign();
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if(align == LEFT)
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{
|
|
p.y = r.bottom - space;
|
|
p.x = r.left + (r.GetWidth() - cy) / 2;
|
|
}
|
|
else if(align == RIGHT)
|
|
{
|
|
p.y = r.top + space;
|
|
p.x = r.right - (r.GetWidth() - cy) / 2;
|
|
}
|
|
else
|
|
{
|
|
p.x = r.left + space;
|
|
p.y = r.top + (r.GetHeight() - cy) / 2;
|
|
}
|
|
return p;
|
|
}
|
|
|
|
Point TabBar::GetImagePosition(const Rect& r, int cx, int cy, int space, int side) const
|
|
{
|
|
Point p;
|
|
int align = GetAlign();
|
|
|
|
if (align == LEFT)
|
|
{
|
|
p.x = r.left + (r.GetWidth() - cy) / 2 + 1;
|
|
p.y = side == LEFT ? r.bottom - space - cx : r.top + space;
|
|
}
|
|
else if (align == RIGHT)
|
|
{
|
|
p.x = r.right - (r.GetWidth() + cy) / 2 - 1;
|
|
p.y = side == LEFT ? r.top + space : r.bottom - space - cx;
|
|
}
|
|
else if (align == TOP)
|
|
{
|
|
p.x = side == LEFT ? r.left + space : r.right - cx - space;
|
|
p.y = r.top + (r.GetHeight() - cy) / 2 + 1;
|
|
}
|
|
else if (align == BOTTOM)
|
|
{
|
|
p.x = side == LEFT ? r.left + space : r.right - cx - space;
|
|
p.y = r.bottom - (r.GetHeight() + cy) / 2 - 1;
|
|
}
|
|
return p;
|
|
}
|
|
|
|
void TabBar::PaintTab(Draw &w, const Style &s, const Size &sz, int n, bool enable, bool dragsample)
|
|
{
|
|
TabBar::Tab &t = tabs[n];
|
|
int cnt = dragsample ? 1 : tabs.GetCount();
|
|
int sep = TB_SBSEPARATOR * sc.IsVisible();
|
|
|
|
Size tsz;
|
|
Point p;
|
|
|
|
int align = GetAlign();
|
|
bool ac = n == active;
|
|
bool hl = n == highlight;
|
|
|
|
int ndx = !enable ? CTRL_DISABLED :
|
|
ac ? CTRL_PRESSED :
|
|
hl ? CTRL_HOT : CTRL_NORMAL;
|
|
|
|
int c = align == LEFT ? cnt - n : n;
|
|
const Value& sv = (cnt == 1 ? s.both : c == 0 ? s.first : c == cnt - 1 ? s.last : s.normal)[ndx];
|
|
|
|
int lx = n > 0 ? s.extendleft : 0;
|
|
int x = t.pos.x - sc.GetPos() + s.margin - lx;
|
|
|
|
p = Point(x - s.sel.left, 0);
|
|
tsz = Size(t.size.cx + lx + s.sel.right + s.sel.left, t.size.cy + s.sel.bottom);
|
|
|
|
if (align == BOTTOM || align == RIGHT)
|
|
p.y -= s.sel.bottom - sep;
|
|
|
|
Rect ra(Fixed(p), Fixed(tsz));
|
|
|
|
p = Point(x, s.sel.top);
|
|
tsz = Size(t.size.cx + lx, t.size.cy - s.sel.top);
|
|
|
|
int dy = -s.sel.top * ac;
|
|
|
|
if (align == BOTTOM || align == RIGHT)
|
|
{
|
|
p.y -= s.sel.top - sep;
|
|
dy = -dy;
|
|
}
|
|
|
|
Rect rn(Fixed(p), Fixed(tsz));
|
|
|
|
t.real_pos = (ac ? ra : rn).TopLeft();
|
|
t.real_size = (ac ? ra : rn).GetSize();
|
|
|
|
ChPaint(w, Rect(t.real_pos, t.real_size), sv);
|
|
|
|
rn = Rect(Fixed(Point(p.x, p.y + dy)), Fixed(tsz));
|
|
|
|
#ifdef TABBAR_DEBUG
|
|
DrawFrame(w, rn, Green);
|
|
#endif
|
|
|
|
if(crosses && (cnt > neverempty || t.stack.GetCount())) {
|
|
|
|
Size isz = TabBarImg::CR0().GetSize();
|
|
Point p = GetImagePosition(rn, isz.cx, isz.cy, TB_MARGIN, RIGHT);
|
|
|
|
t.cross_pos = p;
|
|
t.cross_size = isz;
|
|
w.DrawImage(p.x, p.y, (ac || hl) ? (cross == n ? TabBarImg::CR2 : ac ? TabBarImg::CR1 : TabBarImg::CR0) : TabBarImg::CR0);
|
|
}
|
|
|
|
if (display)
|
|
display->Paint(w, rn, t.data, s.text_color[ndx], SColorDisabled(), ndx);
|
|
else
|
|
PaintTabData(w, rn, t, s.font, s.text_color[ndx], ndx);
|
|
}
|
|
|
|
void TabBar::Paint(Draw &w)
|
|
{
|
|
int align = GetAlign();
|
|
const Style &st = *style[align];
|
|
Size sz = GetSize();
|
|
|
|
#ifdef TABBAR_DEBUG
|
|
w.DrawRect(sz, Yellow);
|
|
#else
|
|
w.DrawRect(sz, SColorFace());
|
|
#endif
|
|
|
|
if(sc.IsShown())
|
|
{
|
|
IsVert() ?
|
|
w.DrawRect(align == LEFT ? sz.cx - 1 : 0, 0, 1, sz.cy, Color(128, 128, 128)):
|
|
w.DrawRect(0, align == TOP ? sz.cy - 1 : 0, sz.cx, 1, Color(128, 128, 128));
|
|
}
|
|
|
|
if (!tabs.GetCount()) return;
|
|
|
|
int limt = sc.GetPos() + (IsVert() ? sz.cy : sz.cx);
|
|
|
|
int first = 0;
|
|
int last = tabs.GetCount()-1;
|
|
// Find first visible tab
|
|
for(int i = 0; i < tabs.GetCount(); i++) {
|
|
Tab &tab = tabs[i];
|
|
if (tab.pos.x + tab.size.cx > sc.GetPos()) {
|
|
first = i;
|
|
break;
|
|
}
|
|
}
|
|
// Find last visible tab
|
|
for(int i = first + 1; i < tabs.GetCount(); i++) {
|
|
if (tabs[i].visible && tabs[i].pos.x > limt) {
|
|
last = i;
|
|
break;
|
|
}
|
|
}
|
|
// Draw active group
|
|
for (int i = first; i <= last; i++) {
|
|
if(tabs[i].visible && i != active)
|
|
PaintTab(w, st, sz, i, IsEnabled());
|
|
}
|
|
// Clear real_size for non-visible tabs to prevent mouse handling bugs
|
|
for (int i = 0; i < first; i++)
|
|
tabs[i].real_size = Size(0, 0);
|
|
for (int i = last+1; i < tabs.GetCount(); i++)
|
|
tabs[i].real_size = Size(0, 0);
|
|
// Draw inactive groups
|
|
if (inactivedisabled)
|
|
for (int i = first; i <= last; i++) {
|
|
if(!tabs[i].visible && i != active)
|
|
PaintTab(w, st, sz, i, !IsEnabled());
|
|
}
|
|
|
|
// Draw selected tab
|
|
if(active >= first && active <= last)
|
|
PaintTab(w, st, sz, active, true);
|
|
// Draw drag highlights
|
|
if(target >= 0)
|
|
{
|
|
// Draw target marker
|
|
int drag = isctrl ? highlight : active;
|
|
if(target != drag && target != drag + 1)
|
|
{
|
|
last = GetLast();
|
|
first = GetFirst();
|
|
int x = (target == last + 1 ? tabs[last].Right() : tabs[target].pos.x)
|
|
- sc.GetPos() - (target <= first ? 1 : 2)
|
|
+ st.margin - (target > 0 ? st.extendleft : 0);
|
|
int y = st.sel.top;
|
|
int cy = sz.cy - y;
|
|
if (IsHorz()) {
|
|
w.DrawRect(x + 1, y, 2, cy, SRed());
|
|
w.DrawRect(x, y, 4, 1, SRed());
|
|
w.DrawRect(x, y + cy - 1, 4, 1, SRed());
|
|
}
|
|
else{
|
|
w.DrawRect(y, x + 1, cy, 2, SRed());
|
|
w.DrawRect(y, x, 1, 4, SRed());
|
|
w.DrawRect(y + cy - 1, x, 1, 4, SRed());
|
|
}
|
|
}
|
|
// Draw transparent drag image
|
|
Point mouse = GetMousePos() - GetScreenRect().TopLeft();
|
|
Size isz = dragtab.GetSize();
|
|
if (IsHorz())
|
|
w.DrawImage(mouse.x - isz.cx/2, 0, isz.cx, isz.cy, dragtab);
|
|
else
|
|
w.DrawImage(0, mouse.y - isz.cy/2, isz.cx, isz.cy, dragtab);
|
|
}
|
|
}
|
|
|
|
Image TabBar::GetDragSample()
|
|
{
|
|
return GetDragSample(highlight);
|
|
}
|
|
|
|
Image TabBar::GetDragSample(int n)
|
|
{
|
|
if (n < 0) return Image();
|
|
Tab &tab = tabs[n];
|
|
const Style& st = *style[GetAlign()];
|
|
|
|
Size tsz(tab.real_size);
|
|
ImageDraw iw(tsz);
|
|
iw.DrawRect(tsz, SColorFace()); //this need to be fixed - if inactive tab is dragged gray edges are visible
|
|
|
|
Point temp = tab.pos;
|
|
tab.pos.x = sc.GetPos();
|
|
tab.pos.y = 0;
|
|
PaintTab(iw, st, GetSize(), n, true, true);
|
|
tab.pos.x = temp.x;
|
|
tab.pos.y = temp.y;
|
|
|
|
Image img = iw;
|
|
ImageBuffer ib(img);
|
|
Unmultiply(ib);
|
|
RGBA *s = ~ib;
|
|
RGBA *e = s + ib.GetLength();
|
|
while(s < e) {
|
|
s->a = 180;
|
|
s++;
|
|
}
|
|
Premultiply(ib);
|
|
return ib;
|
|
}
|
|
|
|
void TabBar::Scroll()
|
|
{
|
|
Refresh();
|
|
}
|
|
|
|
int TabBar::GetWidth(int n)
|
|
{
|
|
Tab &t = tabs[n];
|
|
Size tsz = GetStdSize(t);
|
|
return TB_MARGIN * 2 + tsz.cx + (TB_SPACE + TabBarImg::CR0().GetSize().cx) * crosses;
|
|
}
|
|
|
|
Size TabBar::GetStdSize(const Value &q)
|
|
{
|
|
if (display)
|
|
return display->GetStdSize(q);
|
|
else if (q.GetType() == STRING_V || q.GetType() == WSTRING_V)
|
|
return GetTextSize(ParseLabel(WString(q)), StdFont());
|
|
else
|
|
return GetTextSize("A Tab", StdFont());
|
|
}
|
|
|
|
Size TabBar::GetStdSize(const Tab &t)
|
|
{
|
|
return GetStdSize(t.data);
|
|
}
|
|
|
|
TabBar& TabBar::Add(const Value &data, String group, bool make_active)
|
|
{
|
|
return Insert(tabs.GetCount(), data, group, make_active);
|
|
}
|
|
|
|
TabBar& TabBar::Insert(int ix, const Value &data, String group, bool make_active)
|
|
{
|
|
ASSERT(ix >= 0);
|
|
int g = 0;
|
|
if (!group.IsEmpty()) {
|
|
g = FindGroup(group);
|
|
if (g < 0) {
|
|
NewGroup(group);
|
|
g = groups.GetCount() - 1;
|
|
}
|
|
}
|
|
group = groups[g].name;
|
|
bool stacked = false;
|
|
if (stacking) {
|
|
for (int i = 0; i < tabs.GetCount(); i++) {
|
|
Tab &t = tabs[i];
|
|
if (t.group == group && stackfunc(t.data, data)) {
|
|
if (make_active) {
|
|
t.stack.AddHead(t.data);
|
|
t.data = data;
|
|
}
|
|
else
|
|
t.stack.AddTail(data);
|
|
stacked = true;
|
|
}
|
|
}
|
|
}
|
|
if (!stacked) {
|
|
Tab &t = tabs.Insert(ix);
|
|
t.data = data;
|
|
t.id = GetNextId();
|
|
t.group = group;
|
|
|
|
MakeGroups();
|
|
}
|
|
Repos();
|
|
active = -1;
|
|
if (make_active)
|
|
SetCursor(minmax(ix, 0, tabs.GetCount() - 1));
|
|
return *this;
|
|
}
|
|
int TabBar::GetWidth() const
|
|
{
|
|
if (!tabs.GetCount()) return 0;
|
|
return tabs[GetLast()].Right() + style[GetAlign()]->margin * 2;
|
|
}
|
|
|
|
int TabBar::GetHeight(bool scrollbar) const
|
|
{
|
|
return TabBar::GetStyleHeight(*style[GetAlign()]) + TB_SBSEPARATOR * int(scrollbar);
|
|
}
|
|
|
|
int TabBar::GetStyleHeight(const Style &s)
|
|
{
|
|
return s.tabheight + s.sel.top;
|
|
}
|
|
|
|
void TabBar::Repos()
|
|
{
|
|
if(!tabs.GetCount())
|
|
return;
|
|
|
|
String g = GetGroupName();
|
|
|
|
int j;
|
|
bool first = true;
|
|
j = 0;
|
|
for(int i = 0; i < tabs.GetCount(); i++)
|
|
j = TabPos(g, first, i, j, false);
|
|
if (inactivedisabled)
|
|
for(int i = 0; i < tabs.GetCount(); i++)
|
|
if (!tabs[i].visible)
|
|
j = TabPos(g, first, i, j, true);
|
|
SyncScrollBar();
|
|
}
|
|
|
|
int TabBar::TabPos(const String &g, bool &first, int i, int j, bool inactive)
|
|
{
|
|
bool v = IsNull(g) ? true : g == tabs[i].group;
|
|
if(v)
|
|
{
|
|
tabs[i].pos.x = first ? 0 : tabs[j].Right();
|
|
/* Separators
|
|
if (showseps && !first && tabs[i].group != tabs[j].group) {
|
|
seperators.Add(tabs[i].pos.x);
|
|
tabs[i].pos.x += TB_SEPARATOR;
|
|
} */
|
|
j = i;
|
|
first = false;
|
|
}
|
|
else {
|
|
tabs[i].pos.x = 0;
|
|
if (inactive) {
|
|
tabs[i].pos.x = tabs[j].Right();
|
|
return (j = i);
|
|
}
|
|
}
|
|
|
|
tabs[i].visible = v;
|
|
tabs[i].pos.y = 0;
|
|
tabs[i].size.cx = GetWidth(i);
|
|
tabs[i].size.cy = GetStyleHeight(*style[1]);
|
|
|
|
return j;
|
|
}
|
|
|
|
void TabBar::SyncScrollBar(bool synctotal)
|
|
{
|
|
if (synctotal)
|
|
sc.SetTotal(GetWidth());
|
|
if (autoscrollhide) {
|
|
bool v = sc.IsScrollable();
|
|
if (sc.IsShown() != v) {
|
|
SetFrameSize((v ? sc.GetFrameSize() : 0) + GetHeight(v), false);
|
|
sc.Show(v);
|
|
PostCallback(THISBACK(RefreshParentLayout));
|
|
}
|
|
}
|
|
else {
|
|
SetFrameSize(sc.GetFrameSize() + GetHeight(true), false);
|
|
sc.Show();
|
|
}
|
|
}
|
|
|
|
int TabBar::FindId(int id) const
|
|
{
|
|
for(int i = 0; i < tabs.GetCount(); i++)
|
|
if(tabs[i].id == id)
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
int TabBar::GetNext(int n) const
|
|
{
|
|
for(int i = n + 1; i < tabs.GetCount(); i++)
|
|
if(tabs[i].visible)
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
int TabBar::GetPrev(int n) const
|
|
{
|
|
for(int i = n - 1; i >= 0; i--)
|
|
if(tabs[i].visible)
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
void TabBar::Clear()
|
|
{
|
|
highlight = -1;
|
|
active = -1;
|
|
target = -1;
|
|
id = -1;
|
|
tabs.Clear();
|
|
groups.Clear();
|
|
NewGroup("All");
|
|
group = 0;
|
|
Refresh();
|
|
}
|
|
|
|
TabBar& TabBar::Crosses(bool b)
|
|
{
|
|
crosses = b;
|
|
Repos();
|
|
return *this;
|
|
}
|
|
|
|
TabBar& TabBar::Grouping(bool b)
|
|
{
|
|
grouping = b;
|
|
return *this;
|
|
}
|
|
|
|
TabBar& TabBar::GroupSort(bool b)
|
|
{
|
|
groupsort = b;
|
|
if (b)
|
|
MakeGroups();
|
|
return *this;
|
|
}
|
|
/* Separators
|
|
TabBar& TabBar::Seperators(bool b)
|
|
{
|
|
showseps = b;
|
|
Repos();
|
|
return *this;
|
|
}
|
|
*/
|
|
TabBar& TabBar::AutoScrollHide(bool b)
|
|
{
|
|
autoscrollhide = b;
|
|
sc.Hide();
|
|
SetFrameSize(GetHeight(false), false);
|
|
SyncScrollBar(GetWidth());
|
|
return *this;
|
|
}
|
|
|
|
TabBar& TabBar::InactiveDisabled(bool b)
|
|
{
|
|
inactivedisabled = b;
|
|
if (b) Repos();
|
|
return *this;
|
|
}
|
|
|
|
void TabBar::FrameSet()
|
|
{
|
|
int al = GetAlign();
|
|
Ctrl::ClearFrames();
|
|
sc.Clear();
|
|
sc.SetFrameSize(TB_SBHEIGHT).SetAlign((al >= 2) ? al - 2 : al + 2);
|
|
sc <<= THISBACK(Scroll);
|
|
sc.Hide();
|
|
if (!sc.IsChild())
|
|
AddFrame(sc);
|
|
|
|
style[0] = &StyleLeft();
|
|
style[1] = &StyleDefault();
|
|
style[2] = &StyleRight();
|
|
style[3] = &StyleBottom();
|
|
|
|
SyncScrollBar(GetWidth());
|
|
}
|
|
|
|
void TabBar::ResetStyles()
|
|
{
|
|
StyleLeft();
|
|
StyleRight();
|
|
StyleBottom();
|
|
}
|
|
|
|
void TabBar::FrameLayout(Rect& r)
|
|
{
|
|
AlignedFrame::FrameLayout(r);
|
|
}
|
|
|
|
void TabBar::Layout()
|
|
{
|
|
if (autoscrollhide && tabs.GetCount())
|
|
SyncScrollBar(false);
|
|
}
|
|
|
|
int TabBar::Find(const Value &v) const
|
|
{
|
|
for (int i = 0; i < tabs.GetCount(); i++)
|
|
if (tabs[i].data == v)
|
|
return i;
|
|
return -1;
|
|
}
|
|
|
|
int TabBar::FindInStack(const Value &v, int &stackix) const
|
|
{
|
|
stackix = -1;
|
|
for (int i = 0; i < tabs.GetCount(); i++) {
|
|
if (tabs[i].data == v)
|
|
return i;
|
|
for (int j = 0; j < tabs[i].stack.GetCount(); j++)
|
|
if (tabs[i].stack[j] == v) {
|
|
stackix = j;
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
void TabBar::CycleTabStack(int n)
|
|
{
|
|
if (tabs[n].stack.GetCount()) {
|
|
Tab &t = tabs[n];
|
|
Value v = t.data;
|
|
t.data = t.stack.Head();
|
|
t.stack.DropHead();
|
|
t.stack.AddTail(v);
|
|
}
|
|
}
|
|
|
|
void TabBar::SetData(const Value &data)
|
|
{
|
|
int stackix = -1;
|
|
int n = FindInStack(data, stackix);
|
|
if (n >= 0) {
|
|
if (stackix >= 0) {
|
|
Tab &t = tabs[n];
|
|
Value v = t.stack[stackix];
|
|
StackRemove(t.stack, stackix);
|
|
t.stack.AddTail(t.data);
|
|
t.data = v;
|
|
}
|
|
SetCursor(n);
|
|
}
|
|
}
|
|
|
|
void TabBar::Set(int n, const Value &data, const String &group)
|
|
{
|
|
ASSERT(n >= 0 && n < tabs.GetCount());
|
|
tabs[n].data = data;
|
|
if (!IsNull(data))
|
|
SetTabGroup(n, group);
|
|
else
|
|
Repos();
|
|
}
|
|
|
|
void TabBar::LeftDown(Point p, dword keyflags)
|
|
{
|
|
if(keyflags & K_SHIFT)
|
|
{
|
|
highlight = -1;
|
|
Refresh();
|
|
SetCapture();
|
|
Fix(p);
|
|
oldp = p;
|
|
return;
|
|
}
|
|
|
|
isctrl = keyflags & K_CTRL;
|
|
if(isctrl)
|
|
return;
|
|
|
|
if(cross != -1) {
|
|
Value v = tabs[cross].data;
|
|
Close(cross);
|
|
WhenClose(v);
|
|
}
|
|
else if(highlight >= 0) {
|
|
if (highlight == active) {
|
|
CycleTabStack(active);
|
|
Repos();
|
|
UpdateActionRefresh();
|
|
}
|
|
else
|
|
SetCursor(highlight);
|
|
}
|
|
}
|
|
|
|
void TabBar::LeftUp(Point p, dword keyflags)
|
|
{
|
|
ReleaseCapture();
|
|
}
|
|
|
|
void TabBar::LeftDouble(Point p, dword keysflags)
|
|
{
|
|
WhenLeftDouble();
|
|
}
|
|
|
|
void TabBar::RightDown(Point p, dword keyflags)
|
|
{
|
|
MenuBar::Execute(THISBACK(ContextMenu), GetMousePos());
|
|
}
|
|
|
|
void TabBar::MiddleDown(Point p, dword keyflags)
|
|
{
|
|
Close(highlight);
|
|
}
|
|
|
|
void TabBar::MiddleUp(Point p, dword keyflags)
|
|
{
|
|
}
|
|
|
|
int TabBar::GetTargetTab(Point p)
|
|
{
|
|
p.x += sc.GetPos();
|
|
|
|
int f = GetFirst();
|
|
int l = GetLast();
|
|
|
|
if(tabs[f].visible && p.x < tabs[f].pos.x + tabs[f].size.cx / 2)
|
|
return f;
|
|
|
|
for(int i = l; i >= f; i--)
|
|
if(tabs[i].visible && p.x >= tabs[i].pos.x + tabs[i].size.cx / 2)
|
|
return i == l ? i + 1 : GetNext(i);
|
|
// if(tabs[i].visible && p.x >= tabs[i].x && p.x <= tabs[i].x + tabs[i].cx)
|
|
// return i;
|
|
return -1;
|
|
}
|
|
|
|
void TabBar::MouseWheel(Point p, int zdelta, dword keyflags)
|
|
{
|
|
sc.AddPos(-zdelta / 4, true);
|
|
Scroll();
|
|
MouseMove(p, 0);
|
|
}
|
|
|
|
bool TabBar::ProcessMouse(int i, const Point& p)
|
|
{
|
|
if(i >= 0 && tabs[i].HasMouse(p))
|
|
{
|
|
bool iscross = crosses ? tabs[i].HasMouseCross(p) : false;
|
|
if(highlight != i || (iscross && cross != i || !iscross && cross == i))
|
|
{
|
|
cross = iscross ? i : -1;
|
|
highlight = i;
|
|
WhenHighlight();
|
|
Refresh();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void TabBar::MouseMove(Point p, dword keyflags)
|
|
{
|
|
if(HasCapture())
|
|
{
|
|
Fix(p);
|
|
sc.AddPos(p.x - oldp.x, true);
|
|
oldp = p;
|
|
Refresh();
|
|
return;
|
|
}
|
|
|
|
if(ProcessMouse(active, p))
|
|
return;
|
|
|
|
for(int i = 0; i < tabs.GetCount(); i++)
|
|
{
|
|
if(i == active)
|
|
continue;
|
|
|
|
if(ProcessMouse(i, p))
|
|
return;
|
|
}
|
|
|
|
if(highlight >= 0 || cross >= 0)
|
|
{
|
|
highlight = cross = -1;
|
|
WhenHighlight();
|
|
Refresh();
|
|
}
|
|
}
|
|
|
|
void TabBar::MouseLeave()
|
|
{
|
|
if(isdrag)
|
|
return;
|
|
highlight = cross = -1;
|
|
WhenHighlight();
|
|
Refresh();
|
|
}
|
|
|
|
void TabBar::DragAndDrop(Point p, PasteClip& d)
|
|
{
|
|
Fix(p);
|
|
int c = GetTargetTab(p);
|
|
int tab = isctrl ? highlight : active;
|
|
|
|
if (&GetInternal<TabBar>(d) != this) return;
|
|
|
|
bool sametab = c == tab || c == tab + 1;
|
|
bool internal = AcceptInternal<TabBar>(d, "tabs");
|
|
|
|
if(!sametab && d.IsAccepted())
|
|
{
|
|
if(internal)
|
|
{
|
|
int id = tabs[active].id;
|
|
Tab t = tabs[tab];
|
|
Tab &n = tabs.Insert(c);
|
|
n = t;
|
|
tabs.Remove(tab + int(c < tab));
|
|
active = FindId(id);
|
|
isdrag = false;
|
|
MakeGroups();
|
|
Repos();
|
|
return;
|
|
}
|
|
else if(d.IsPaste())
|
|
{
|
|
CancelMode();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//d.Reject();
|
|
//unfortunately after Reject DragLeave stops working until d is accepted
|
|
}
|
|
target = c;
|
|
Refresh();
|
|
}
|
|
|
|
void TabBar::CancelMode()
|
|
{
|
|
isdrag = false;
|
|
target = -1;
|
|
Refresh();
|
|
}
|
|
|
|
void TabBar::LeftDrag(Point p, dword keyflags)
|
|
{
|
|
if(keyflags & K_SHIFT)
|
|
return;
|
|
if(highlight < 0)
|
|
return;
|
|
|
|
isdrag = true;
|
|
dragtab = GetDragSample();
|
|
DoDragAndDrop(InternalClip(*this, "tabs"));
|
|
}
|
|
|
|
void TabBar::DragEnter()
|
|
{
|
|
}
|
|
|
|
void TabBar::DragLeave()
|
|
{
|
|
target = -1;
|
|
Refresh();
|
|
}
|
|
|
|
void TabBar::DragRepeat(Point p)
|
|
{
|
|
if(target >= 0)
|
|
{
|
|
Point dx = GetDragScroll(this, p, 16);
|
|
Fix(dx);
|
|
if(dx.x != 0)
|
|
sc.AddPos(dx.x);
|
|
}
|
|
}
|
|
|
|
void TabBar::SetCursor(int n)
|
|
{
|
|
if(tabs.GetCount() == 0)
|
|
return;
|
|
|
|
if(n < 0)
|
|
{
|
|
n = max(0, FindId(GetGroupActive()));
|
|
active = -1;
|
|
}
|
|
|
|
bool is_all = IsGroupAll();
|
|
bool same_group = tabs[n].group == GetGroupName();
|
|
|
|
if((same_group || is_all) && active == n)
|
|
return;
|
|
|
|
active = n;
|
|
|
|
if(!is_all && !same_group)
|
|
{
|
|
SetGroup(tabs[n].group);
|
|
Repos();
|
|
}
|
|
|
|
SetGroupActive(tabs[n].id);
|
|
|
|
int cx = tabs[n].pos.x - sc.GetPos();
|
|
if(cx < 0)
|
|
sc.AddPos(cx - 10);
|
|
else
|
|
{
|
|
Size sz = Ctrl::GetSize();
|
|
Fix(sz);
|
|
cx = tabs[n].pos.x + tabs[n].size.cx - sz.cx - sc.GetPos();
|
|
if(cx > 0)
|
|
sc.AddPos(cx + 10);
|
|
}
|
|
|
|
Refresh();
|
|
|
|
if(Ctrl::HasMouse())
|
|
{
|
|
Sync();
|
|
MouseMove(GetMouseViewPos(), 0);
|
|
}
|
|
|
|
UpdateAction();
|
|
}
|
|
|
|
void TabBar::SetTabGroup(int n, const String &group)
|
|
{
|
|
ASSERT(n >= 0 && n < tabs.GetCount());
|
|
int g = FindGroup(group);
|
|
if (g <= 0)
|
|
NewGroup(group);
|
|
else if (groups[g].active == tabs[n].id)
|
|
SetGroupActive(tabs[n].id);
|
|
tabs[n].group = group;
|
|
MakeGroups();
|
|
Repos();
|
|
}
|
|
|
|
TabBar & TabBar::StackingFunc(Gate2<Value, Value> func)
|
|
{
|
|
if (stacking)
|
|
DoUnstacking();
|
|
|
|
stackfunc = func;
|
|
DoStacking();
|
|
stacking = true;
|
|
return *this;
|
|
}
|
|
|
|
TabBar & TabBar::NoStacking()
|
|
{
|
|
if (stacking) {
|
|
stacking = false;
|
|
DoUnstacking();
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
void TabBar::Close(int n)
|
|
{
|
|
if (stacking && tabs[n].stack.GetCount()) {
|
|
CycleTabStack(n);
|
|
tabs[n].stack.DropTail();
|
|
Repos();
|
|
SetCursor(-1);
|
|
return;
|
|
}
|
|
|
|
if(tabs.GetCount() <= neverempty)
|
|
return;
|
|
|
|
if(n == active)
|
|
{
|
|
int c = FindId(tabs[n].id);
|
|
int nc = GetNext(c);
|
|
if(nc < 0)
|
|
nc = max(0, GetPrev(c));
|
|
SetGroupActive(tabs[nc].id);
|
|
}
|
|
sc.AddTotal(-tabs[n].size.cx);
|
|
tabs.Remove(n);
|
|
MakeGroups();
|
|
Repos();
|
|
SetCursor(-1);
|
|
}
|
|
|
|
void TabBar::CloseData(const Value &data)
|
|
{
|
|
int stackix = -1;
|
|
int tabix = FindInStack(data, stackix);
|
|
if (tabix < 0) return;
|
|
|
|
Tab &t = tabs[tabix];
|
|
if (!stacking || t.stack.GetCount() == 0) return Close(tabix);
|
|
|
|
if (stackix)
|
|
StackRemove(t.stack, stackix);
|
|
else {
|
|
CycleTabStack(tabix);
|
|
t.stack.DropTail();
|
|
}
|
|
Repos();
|
|
}
|
|
|
|
const TabBar::Style& TabBar::AlignStyle(int align, Style &s)
|
|
{
|
|
Size sz(30, GetStyleHeight(s));
|
|
for (int i = 0; i < 4; i++) s.first[i] = AlignValue(align, s.first[i], sz);
|
|
for (int i = 0; i < 4; i++) s.last[i] = AlignValue(align, s.last[i], sz);
|
|
for (int i = 0; i < 4; i++) s.normal[i] = AlignValue(align, s.normal[i], sz);
|
|
for (int i = 0; i < 4; i++) s.both[i] = AlignValue(align, s.both[i], sz);
|
|
return s;
|
|
}
|
|
|
|
CH_STYLE(TabBar, Style, StyleDefault)
|
|
{
|
|
Assign(TabCtrl::StyleDefault());
|
|
TabBar::ResetStyles();
|
|
}
|
|
|
|
const TabBar::Style& TabBar::StyleLeft()
|
|
{
|
|
leftstyle = StyleDefault();
|
|
return AlignStyle(AlignedFrame::LEFT, leftstyle);
|
|
}
|
|
|
|
const TabBar::Style& TabBar::StyleRight()
|
|
{
|
|
rightstyle = StyleDefault();
|
|
return AlignStyle(AlignedFrame::RIGHT, rightstyle);
|
|
}
|
|
|
|
const TabBar::Style& TabBar::StyleBottom()
|
|
{
|
|
bottomstyle = StyleDefault();
|
|
return AlignStyle(AlignedFrame::BOTTOM, bottomstyle);
|
|
}
|
|
|
|
void TabBar::Serialize(Stream& s)
|
|
{
|
|
// Note: doens't work with stacking
|
|
int version = 0x00;
|
|
int cnt;
|
|
if (s.IsLoading()) Clear();
|
|
|
|
s / version / group / highlight / active;
|
|
|
|
if (s.IsLoading()) {
|
|
cnt = groups.GetCount();
|
|
s / cnt;
|
|
for (int i = 1; i < groups.GetCount(); i++) {
|
|
Group &g = groups[i];
|
|
s % g.data / g.active;
|
|
}
|
|
cnt = tabs.GetCount();
|
|
s / cnt;
|
|
for (int i = 0; i < tabs.GetCount(); i++) {
|
|
Tab &t = tabs[i];
|
|
int g = FindGroup(t.group);
|
|
s % t.data / t.id / g;
|
|
}
|
|
}
|
|
else {
|
|
s / cnt;
|
|
groups.SetCount(cnt);
|
|
for (int i = 1; i < cnt; i++) {
|
|
Group &g = groups[i];
|
|
s % g.data / g.active;
|
|
}
|
|
s / cnt;
|
|
tabs.SetCount(cnt);
|
|
for (int i = 0; i < tabs.GetCount(); i++) {
|
|
int g;
|
|
Tab &t = tabs[i];
|
|
s % t.data / t.id / g;
|
|
t.group = groups[g].name;
|
|
}
|
|
MakeGroups();
|
|
Repos();
|
|
}
|
|
}
|