ultimatepp/uppdev/Stroke/main.cpp
cxl 68c2a1caaa Stroker finished!
git-svn-id: svn://ultimatepp.org/upp/trunk@839 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2009-02-06 18:31:20 +00:00

193 lines
3.7 KiB
C++

#include <CtrlLib/CtrlLib.h>
#include <Painter/Painter.h>
using namespace Upp;
struct App : TopWindow {
Pointf p1;
Pointf p2;
Pointf p3;
bool round;
virtual void LeftDown(Point p, dword keyflags);
virtual void MouseMove(Point p, dword keyflags);
virtual void Paint(Draw& w);
virtual Image CursorImage(Point p, dword keyflags) { return Image::Cross(); }
App() { BackPaint(); p2 = Pointf(1195, 300); p3 = Pointf(500.0, 300.0); p1 = Pointf(300.0, 300.0); round = true; }
};
Pointf Ortogonal(Pointf p)
{
return Pointf(-p.y, p.x);
}
double SquareLength(Pointf p)
{
return p.x * p.x + p.y * p.y;
}
double Length(Pointf p)
{
return sqrt(SquareLength(p));
}
double Bearing(Pointf p)
{
if(p.y == 0)
return (p.x >= 0 ? 0 : M_PI);
if(p.x == 0)
return (p.y >= 0 ? M_PI_2 : 3 * M_PI_2);
double b = atan2(p.y, p.x);
if(b < 0)
b += 2 * M_PI;
return b;
}
double Distance(Pointf p1, Pointf p2)
{
return Length(p1 - p2);
}
double SquareDistance(Pointf p1, Pointf p2)
{
return SquareLength(p1 - p2);
}
Pointf PolarPointf(double a) { return Pointf(cos(a), sin(a)); }
Pointf Polar(Pointf p, double r, double a) { return p + r * PolarPointf(a) ; }
void App::LeftDown(Point p, dword keyflags)
{
p3 = p;
Refresh();
}
void App::MouseMove(Point p, dword keyflags)
{
p2 = p;
Refresh();
}
void Round(Painter& sw, Pointf p, Pointf v1, Pointf v2, double r)
{
double tolerance = 0.3;
double a1 = Bearing(v1);
double a2 = Bearing(v2);
double df = acos(1 - tolerance / r);
if(a1 < a2)
a1 += 2 * M_PI;
while(a1 > a2) {
sw.Line(Polar(p, r, a1));
a1 -= df;
}
}
void App::Paint(Draw& w)
{
ImageBuffer ib(GetSize());
BufferPainter sw(ib);
sw.Clear(White());
int join = 0;
// sw.Move(p1.x, p1.y).Line(p2.x, p2.y).Line(p3.x, p3.y);
// sw.Stroke(40, Gray());
// sw.Stroke(2, LtRed());
sw.Circle(p2.x, p2.y, 3).Fill(White()).Stroke(1, Black());
double w2 = 20;
double qmiterlimit = 16 * w2 * w2;
Pointf v1 = p2 - p1;
Pointf o1 = Ortogonal(v1) * w2 / Length(v1);
Pointf t1 = p1 + o1;
Pointf b1 = p1 - o1;
Pointf v2 = p3 - p2;
Pointf o2 = Ortogonal(v2) * w2 / Length(v2);
Pointf t2 = p2 + o2;
Pointf b2 = p2 - o2;
Color c;
double d = join == 1 ? 0 : v1.y * v2.x - v2.y * v1.x;
if(d > 1e-30) {
Pointf ts = t1 + v1 * (v2.y * (t1.x - t2.x) - v2.x * (t1.y - t2.y)) / d;
sw.Move(t1);
if(join || SquareDistance(ts, p2) > qmiterlimit) {
sw.Line(t1 + v1);
if(join == 2)
Round(sw, p2, o1, o2, w2);
sw.Line(t2);
}
else
sw.Line(ts);
sw.Line(t2 + v2);
sw.Move(b2 + v2);
sw.Line(b2);
sw.Line(p2);
sw.Line(b1 + v1);
sw.Line(b1);
c = LtBlue();
}
else
if(d < -1e-30) {
Pointf ts = b2 + v2 * (v1.y * (t2.x - t1.x) - v1.x * (t2.y - t1.y)) / d;
sw.Move(b2 + v2);
if(join || SquareDistance(ts, p2) > qmiterlimit) {
sw.Line(b2);
if(join == 2)
Round(sw, p2, -o2, -o1, w2);
sw.Line(b1 + v1);
}
else
sw.Line(ts);
sw.Line(b1);
sw.Move(t1);
sw.Line(t1 + v1);
sw.Line(p2);
sw.Line(t2);
sw.Line(t2 + v2);
c = LtGreen();
}
else {
sw.Move(t1);
sw.Line(t1 + v1);
if(round)
Round(sw, p2, o1, o2, w2);
sw.Line(t2);
sw.Line(t2 + v2);
sw.Move(b2 + v2);
sw.Line(b2);
sw.Line(b1 + v1);
sw.Line(b1);
c = LtRed();
}
sw.Move(b1);
sw.Line(t1);
sw.Move(p3 - o2);
sw.Line(p3 + o2);
#if 0
sw.EvenOdd(true);
sw.Fill(c);
#else
sw.Stroke(1, c);
#endif
w.DrawImage(0, 0, ib);
String s;
s << p1 << " - " << p2 << " - " << p3 << ", D=" << d;
w.DrawText(0, 0, s);
}
GUI_APP_MAIN
{
App().Run();
}