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37 lines
1.7 KiB
C++
37 lines
1.7 KiB
C++
#ifndef _AggCtrl_PixFmts_h_
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#define _AggCtrl_PixFmts_h_
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// Using a particular pixel format doesn't obligatory mean the necessity
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// of software conversion. For example, win32 API can natively display
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// gray8, 15-bit RGB, 24-bit BGR, and 32-bit BGRA formats.
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// This list can be (and will be!) extended in future.
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namespace agg{
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enum pix_format_e{
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pix_format_undefined = 0, // By default. No conversions are applied
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pix_format_bw, // 1 bit per color B/W
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pix_format_gray8, // Simple 256 level grayscale
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pix_format_gray16, // Simple 65535 level grayscale
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pix_format_rgb555, // 15 bit rgb. Depends on the byte ordering!
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pix_format_rgb565, // 16 bit rgb. Depends on the byte ordering!
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pix_format_rgbAAA, // 30 bit rgb. Depends on the byte ordering!
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pix_format_rgbBBA, // 32 bit rgb. Depends on the byte ordering!
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pix_format_bgrAAA, // 30 bit bgr. Depends on the byte ordering!
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pix_format_bgrABB, // 32 bit bgr. Depends on the byte ordering!
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pix_format_rgb24, // R-G-B, one byte per color component
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pix_format_bgr24, // B-G-R, native win32 BMP format.
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pix_format_rgba32, // R-G-B-A, one byte per color component
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pix_format_argb32, // A-R-G-B, native MAC format
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pix_format_abgr32, // A-B-G-R, one byte per color component
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pix_format_bgra32, // B-G-R-A, native win32 BMP format
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pix_format_rgb48, // R-G-B, 16 bits per color component
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pix_format_bgr48, // B-G-R, native win32 BMP format.
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pix_format_rgba64, // R-G-B-A, 16 bits byte per color component
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pix_format_argb64, // A-R-G-B, native MAC format
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pix_format_abgr64, // A-B-G-R, one byte per color component
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pix_format_bgra64, // B-G-R-A, native win32 BMP format
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end_of_pix_formats
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};
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};
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#endif
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