ultimatepp/bazaar/TabBar/TabBar.h
micio 95b1937aac Bazaar/TabBar : Added TabBarCtrl widget - Some patches to TabBar
TabBar : Added callbacks WhenCloseSome and CancelCloseSome
needed for TabBarCtrl

git-svn-id: svn://ultimatepp.org/upp/trunk@1901 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2010-01-17 10:44:40 +00:00

392 lines
12 KiB
C++

#ifndef _TabBar_TabBar_h_
#define _TabBar_TabBar_h_
#include <CtrlLib/CtrlLib.h>
#define IMAGECLASS TabBarImg
#define IMAGEFILE <TabBar/TabBar.iml>
#include <Draw/iml_header.h>
NAMESPACE_UPP
//#define TABBAR_DEBUG
struct AlignedFrame : FrameCtrl<Ctrl>
{
int layout;
int framesize;
int border;
public:
enum
{
LEFT = 0,
TOP = 1,
RIGHT = 2,
BOTTOM = 3
};
AlignedFrame() : border(0), framesize(0), layout(TOP) {}
virtual void FrameLayout(Rect &r);
virtual void FrameAddSize(Size& sz);
virtual void FramePaint(Draw& w, const Rect& r);
bool IsVert() const { return (layout & 1) == 0; }
bool IsHorz() const { return layout & 1; }
bool IsTL() const { return layout < 2; }
bool IsBR() const { return layout >= 2; }
AlignedFrame& SetAlign(int align) { layout = align; FrameSet(); RefreshParentLayout(); return *this; }
AlignedFrame& SetLeft() { return SetAlign(LEFT); }
AlignedFrame& SetTop() { return SetAlign(TOP); }
AlignedFrame& SetRight() { return SetAlign(RIGHT); }
AlignedFrame& SetBottom() { return SetAlign(BOTTOM); }
AlignedFrame& SetFrameSize(int sz, bool refresh = true);
int GetAlign() const { return layout; }
int GetFrameSize() const { return framesize; }
int GetBorder() const { return border; }
protected:
void Fix(Size& sz);
void Fix(Point& p);
Size Fixed(const Size& sz);
Point Fixed(const Point& p);
bool HasBorder() { return border >= 0; }
AlignedFrame& SetBorder(int _border) { border = _border; return *this; }
virtual void FrameSet() { }
};
class TabScrollBar : public AlignedFrame
{
private:
int total;
double pos, ps;
int new_pos;
int old_pos;
double start_pos;
double size;
double cs, ics;
virtual void UpdatePos(bool update = true);
void RefreshScroll();
bool ready;
Size sz;
public:
TabScrollBar();
virtual void Paint(Draw &w);
virtual void LeftDown(Point p, dword keyflags);
virtual void LeftUp(Point p, dword keyflags);
virtual void MouseMove(Point p, dword keyflags);
virtual void MouseWheel(Point p, int zdelta, dword keyflags);
virtual void Layout();
int GetPos() const;
void SetPos(int p, bool dontscale = false);
void AddPos(int p, bool dontscale = false);
int GetTotal() const;
void AddTotal(int t);
void SetTotal(int t);
void GoEnd();
void GoBegin();
void Clear();
void Set(const TabScrollBar& t);
bool IsScrollable() const;
Callback WhenScroll;
};
class TabBar : public AlignedFrame
{
public:
struct Style : public TabCtrl::Style { };
protected:
enum {
TB_MARGIN = 6,
TB_SPACE = 10,
TB_SBHEIGHT = 4,
TB_SBSEPARATOR = 1,
TB_ICON = 16,
TB_SPACEICON = 5
};
struct Tab : Moveable<Tab> {
int id;
Image img;
Value key;
Value value;
String group;
String stackid;
unsigned sort_order;
int stack;
bool visible;
Point pos;
Size size;
int stdcx;
Point cross_pos;
Size cross_size;
Point tab_pos;
Size tab_size;
Tab() : visible(true), id(-1), stack(-1), sort_order(0)
{}
bool HasMouse(const Point& p) const;
bool HasMouseCross(const Point& p) const;
bool HasIcon() const { return !img.IsEmpty(); }
int Right() const { return pos.x + size.cx; }
};
struct Group : Moveable<Group> {
Group() {}
String name;
int active;
int count;
int first;
int last;
};
struct TabGroupSort {
bool operator()(const Tab &a, const Tab &b) const { return a.group < b.group; }
};
struct TabStackSort {
bool operator()(const Tab &a, const Tab &b) const { return a.sort_order < b.sort_order || (a.stackid == b.stackid && a.sort_order < b.sort_order); }
};
protected:
TabScrollBar sc;
Vector<Group> groups;
Vector<Tab> tabs;
Vector<int> separators;
int active;
private:
int id;
int highlight;
int target;
int cross;
bool crosses:1;
bool isctrl:1;
bool isdrag:1;
bool grouping:1;
bool autoscrollhide:1;
bool nosel:1;
bool nohl:1;
bool inactivedisabled:1;
bool stacking:1;
bool groupsort:1;
bool groupseps:1;
bool allownullcursor:1;
bool icons:1;
int mintabcount;
Point mouse, oldp;
int group;
const Display *display;
Image dragtab;
int stackcount;
static Style leftstyle, rightstyle, bottomstyle;
const Style *style[4];
void PaintTab(Draw &w, const Style &s, const Size &sz, int i, bool enable, bool dragsample = false);
int TabPos(const String &g, bool &first, int i, int j, bool inactive);
void SyncScrollBar(bool synctotal = true);
void Scroll();
int FindId(int id) const;
int GetNext(int n) const;
int GetPrev(int n) const;
int GetWidth(int n);
int GetExtraWidth();
int GetWidth() const;
int GetHeight(bool scrollbar = true) const;
void DoStacking();
void DoUnstacking();
void InsertIntoStack(Tab &t, int ix);
int FindStackHead(int stackix) const;
int FindStackTail(int stackix) const;
bool IsStackHead(int n) const;
bool IsStackTail(int n) const;
int SetStackHead(Tab &t);
void CycleTabStack(int head, int n);
int CycleTabStack(int n);
static int GetStyleHeight(const Style& s);
int GetNextId();
int GetScrollPos() { return sc.GetPos(); }
static Value AlignValue(int align, const Value &v, const Size &isz);
protected:
virtual void Paint(Draw &w);
virtual void LeftDown(Point p, dword keysflags);
virtual void LeftUp(Point p, dword keysflags);
virtual void LeftDouble(Point p, dword keysflags);
virtual void RightDown(Point p, dword keyflags);
virtual void MiddleDown(Point p, dword keyflags);
virtual void MiddleUp(Point p, dword keyflags);
virtual void MouseMove(Point p, dword keysflags);
virtual void MouseLeave();
virtual void DragAndDrop(Point p, PasteClip& d);
virtual void LeftDrag(Point p, dword keyflags);
virtual void DragEnter();
virtual void DragLeave();
virtual void DragRepeat(Point p);
virtual void CancelMode();
virtual void MouseWheel(Point p, int zdelta, dword keyflags);
virtual void FrameSet();
virtual void FrameLayout(Rect& r);
virtual void Layout();
// Mouse handling/tab positioning
bool ProcessMouse(int i, const Point& p);
bool ProcessStackMouse(int i, const Point& p);
void SetHighlight(int n);
int GetTargetTab(Point p);
void Repos();
// Grouping
void MakeGroups();
int FindGroup(const String& g) const;
void CloseAll(int exception);
void DoGrouping(int n);
void DoCloseGroup(int n);
void NewGroup(const String &name);
// Insertion without repos/refresh - for batch actions
int InsertKey0(int ix, const Value &key, const Value &value, Image icon = Null, String group = Null);
// Sub-class Paint override
virtual void PaintTab(Draw& w, const Rect &r, const Tab& tab, const Font &font,
Color ink, dword style);
virtual void PaintStackedTab(Draw& w, const Rect &r, const Tab& tab, const Font &font,
Color ink, dword style);
virtual void PaintSeparator(Draw &w, const Rect r);
virtual Size GetStdSize(const Tab &t);
virtual Size GetStackedSize(const Tab &t);
Size GetStdSize(const Value &v);
// Paint helpers
int GetTextAngle() { return AlignedFrame::IsVert() ? (GetAlign() == LEFT ? 900 : 2700) : 0; }
Point GetTextPosition(const Rect& r, int cy, int space) const;
Point GetImagePosition(const Rect& r, int cx, int cy, int space, int side) const;
bool PaintIcons() { return icons; }
const Style &GetStyle() { return *style[GetAlign()]; }
// Sub-class menu overrides
virtual void ContextMenu(Bar& bar);
virtual void GroupMenu(Bar &bar, int n);
// Sorting/Stacking overriddes
virtual String GetStackId(const Tab &a) { NEVER(); return false; }
virtual unsigned GetStackSortOrder(const Tab &a) { return 0; }
public:
typedef TabBar CLASSNAME;
Callback WhenHighlight; // Executed on tab mouse-over
Callback WhenLeftDouble; // Executed on left-button double-click (clicked tab will be the active tab)
Gate1<Value> CancelClose; // Return true to cancel action. Parameter: Key of closed tab
Callback1<Value> WhenClose; // Executed before tab closing. Parameter: Key of closed tab
Gate CancelCloseAll; // Return true to cancel action;
Callback WhenCloseAll; // Executed before 'Close All' action
Gate1<Vector<Value> > CancelCloseSome; // Return true to cancel action (executed with list of closing tabs)
Callback1<Vector<Value> > WhenCloseSome; // Executed before any 'Close' action (with list of closing tabs)
TabBar();
TabBar& Add(const Value &value, Image icon = Null, String group = Null, bool make_active = false);
TabBar& Insert(int ix, const Value &value, Image icon = Null, String group = Null, bool make_active = false);
TabBar& AddKey(const Value &key, const Value &value, Image icon = Null, String group = Null, bool make_active = false);
TabBar& InsertKey(int ix, const Value &key, const Value &value, Image icon = Null, String group = Null, bool make_active = false);
void Close(int n);
void CloseData(const Value &key);
void Clear();
TabBar& Crosses(bool b = true);
TabBar& Grouping(bool b = true);
TabBar& GroupSort(bool b = true);
TabBar& GroupSeparators(bool b = true);
TabBar& Stacking(bool b = true);
TabBar& AutoScrollHide(bool b = true);
TabBar& InactiveDisabled(bool b = true);
TabBar& AllowNullCursor(bool b = true);
TabBar& Icons(bool v = true);
bool IsGrouping() const { return grouping; }
bool IsGroupSort() const { return grouping; }
bool HasGroupSeparators() const { return grouping; }
bool IsStacking() const { return stacking; }
bool IsShowInactive() const { return inactivedisabled; }
TabBar& NeverEmpty() { MinTabCount(1); }
TabBar& MinTabCount(int cnt) { mintabcount = max(cnt, 0); Refresh(); return *this; }
TabBar& SetDisplay(const Display &d) { display = &d; Refresh(); }
TabBar& SetBorder(int border) { AlignedFrame::SetBorder(border); return *this; }
int FindKey(const Value &v) const;
int FindValue(const Value &v) const;
Value GetKey(int n) const { ASSERT(n >= 0 && n < tabs.GetCount()); return tabs[n].key;}
Value GetValue(int n) const { ASSERT(n >= 0 && n < tabs.GetCount()); return tabs[n].value;}
Value Get(const Value &key) const { return GetValue(FindKey(key)); }
void Set(int n, const Value &newkey, const Value &newvalue, Image icon = Null);
void Set(const Value &key, const Value &newvalue, Image icon = Null);
void Set(int n, const Value &newvalue, Image icon = Null);
void SetIcon(int n, Image icon);
void SetTabGroup(int n, const String &group);
virtual Value GetData() const { return (HasCursor() && active < GetCount()) ? GetKey(active) : Value(); }
virtual void SetData(const Value &key);
String GetGroupName() const { return (group == 0) ? Null : groups[group].name; }
String GetGroupName(int i) const { return groups[i].name; }
int SetGroup(const String &s) { DoGrouping(max(0, FindGroup(s))); return group; }
int SetGroup(int c) { DoGrouping(c); return group; }
int GetGroup() const { return group; }
int GetGroupCount() const { return groups.GetCount(); }
void SetGroupActive(int id) { groups[group].active = id; }
int GetGroupActive() const { return groups[group].active; }
int GetFirst() const { return groups[group].first; }
int GetLast() const { return groups[group].last; }
bool IsGroupAll() const { return group == 0; }
int GetCursor() const { return active; }
bool HasCursor() const { return active >= 0; }
int GetHighlight() const { return highlight; }
bool HasHighlight() const { return highlight >= 0; }
int GetCount() const { return tabs.GetCount(); }
void SetCursor(int n);
void KillCursor() { SetCursor(-1); Refresh(); }
Image GetDragSample();
Image GetDragSample(int n);
Vector<Value> GetKeys() const;
Vector<Image> GetIcons() const;
int GetScrollPos() const { return sc.GetPos(); }
TabBar& CopySettings(const TabBar &src);
TabBar& SetStyle(int align, const Style& s) { ASSERT(align >= 0 && align < 4); style[align] = &s; Refresh(); return *this; }
static const Style& StyleDefault();
static const Style& StyleLeft();
static const Style& StyleRight();
static const Style& StyleBottom();
static const Style& AlignStyle(int align, Style &s);
static void ResetStyles();
};
#include "FileTabs.h"
END_UPP_NAMESPACE
#endif