ultimatepp/bazaar/Docking/DockCont.h
mrjt 0dfde73755 Docking & TabBar: namespace declaration changed
git-svn-id: svn://ultimatepp.org/upp/trunk@1345 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2009-06-29 08:43:21 +00:00

215 lines
7.4 KiB
C++

#ifndef _Docking_DockCont_h_
#define _Docking_DockCont_h_
#include <Docking/DockMenu.h>
#include <Docking/DockableCtrl.h>
#include <Docking/DockTabBar.h>
NAMESPACE_UPP
class DockWindow;
struct ImgButton : public Pusher {
private:
const Value *look;
Image img;
public:
ImgButton() { Transparent(true); }
virtual void Paint(Draw& w);
virtual void MouseEnter(Point p, dword kflags) { Refresh(); Pusher::MouseEnter(p, kflags); }
virtual void MouseLeave() { Refresh(); Pusher::MouseLeave(); }
ImgButton& SetImage(const Image& _img) { img = _img; Refresh(); return *this; }
ImgButton& SetLook(const Value *_look) { look = _look; Refresh(); return *this; }
};
#define DOCKCONT_WND_OFFSET 4 // Should get from API?
class DockCont : public TopWindow {
public:
typedef DockCont CLASSNAME;
virtual void LeftDown(Point p, dword keyflags) { SetFocus(); }
virtual void RightDown(Point p, dword keyflags) { WindowMenu(); }
virtual void Layout();
virtual void ChildRemoved(Ctrl *child);
virtual void ChildAdded(Ctrl *child);
/* virtual void ChildGotFocus() { handle.RefreshFocus(true); TopWindow::ChildGotFocus(); }
virtual void ChildLostFocus() { handle.RefreshFocus(HasFocusDeep()); TopWindow::ChildLostFocus(); }
virtual void GotFocus() { handle.RefreshFocus(true); }
virtual void LostFocus() { handle.RefreshFocus(HasFocusDeep()); }*/
public:
#if defined(PLATFORM_WIN32)
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
#elif defined(PLATFORM_X11)
virtual void EventProc(XWindow& w, XEvent *event);
#endif
enum DockState {
STATE_NONE = -1,
STATE_FLOATING,
STATE_DOCKED,
STATE_AUTOHIDE,
STATE_TABBED
};
private:
class DockContMenu : public DockMenu {
public:
typedef DockContMenu CLASSNAME;
DockCont *cont;
DockContMenu(DockWindow *dockwindow = NULL) : DockMenu(dockwindow) { };
void ContainerMenu(Bar& bar, DockCont *c, bool withgroups = true);
private:
virtual void MenuDock(int align, DockableCtrl *dc);
virtual void MenuFloat(DockableCtrl *dc);
virtual void MenuAutoHide(int align, DockableCtrl *dc);
virtual void MenuClose(DockableCtrl *dc);
};
friend class DockContMenu;
class DockContFrame : public CtrlFrame {
virtual void FrameLayout(Rect& r) { r.Deflate(2); }
virtual void FramePaint(Draw& w, const Rect& r) {
DrawFrame(w, r, SColorShadow());
DrawFrame(w, r.Deflated(1), SColorPaper);
}
virtual void FrameAddSize(Size& sz) { sz += 4; }
};
struct Handle : public FrameCtrl<Ctrl> {
Callback WhenContext;
Callback WhenLeftDrag;
Callback WhenLeftDouble;
Handle() { dc = NULL; focus = false; }
DockableCtrl *dc;
bool focus;
virtual void FrameLayout(Rect& r);
virtual void FrameAddSize(Size& sz);
virtual void Paint(Draw& w);
virtual void LeftDrag(Point p, dword keyflags) { /*RefreshFocus(true);*/ WhenLeftDrag(); }
virtual void LeftDouble(Point p, dword keyflags) { /*RefreshFocus(true);*/ WhenLeftDouble(); }
virtual void RightDown(Point p, dword keyflags) { /*RefreshFocus(true);*/ WhenContext(); }
//void RefreshFocus(bool _focus);
int GetHandleSize(const DockableCtrl::Style& s) const;
};
int dragging;
DockState dockstate;
DockTabBar tabbar;
Handle handle;
ImgButton close, autohide, windowpos;
Size usersize;
bool waitsync:1;
bool animating:1;
DockWindow *base;
const DockableCtrl::Style *style;
// Callbacks
// Tab callbacks
void TabSelected();
void TabDragged(int ix);
void TabContext(int ix);
void TabClosed(Value v);
// Menus/Buttons
void Float();
void Dock(int align);
void AutoHide();
void AutoHideAlign(int align);
void RestoreCurrent();
void CloseAll();
DockableCtrl *Get0(int ix) const;
DockableCtrl *GetCurrent0() const { return Get0(tabbar.GetCursor()); }
void AddRemoveButton(Ctrl& c, bool state);
bool IsDockAllowed0(int align, const Value& v) const;
void SyncButtons(DockableCtrl& dc);
Ctrl *FindFirstChild() const;
void State(DockWindow& dock, DockCont::DockState state);
Ctrl *CtrlCast(const Value& v) const { return IsDockCont(v) ? (Ctrl *)ContCast(v) : (Ctrl *)DockCast(v); }
DockCont *ContCast(const Value& v) const { return ValueTo<DockCont *>(v); }
DockableCtrl *DockCast(const Value& v) const { return ValueTo<DockableCtrl *>(v); }
bool IsDockCont(const Value& v) const { return IsType<DockCont *>(v); }
Ctrl *GetCtrl(int ix) const { return CtrlCast(tabbar.GetKey(ix)); }
Value ValueCast(DockableCtrl *dc) const { return RawToValue<DockableCtrl *>(dc); }
Value ValueCast(DockCont *dc) const { return RawToValue<DockCont *>(dc); }
public:
void SetCursor(int ix) { tabbar.SetCursor(ix); TabSelected(); }
void SetCursor(Ctrl& c);
int GetCursor() const { return tabbar.GetCursor(); }
DockableCtrl& Get(int ix) const { return *Get0(ix); }
DockableCtrl& GetCurrent() const { return Get(tabbar.GetCursor()); }
void AddFrom(DockCont& cont, int except = -1);
int GetCount() const { return tabbar.GetCount(); }
void Clear();
virtual void MoveBegin();
virtual void Moving();
virtual void MoveEnd();
virtual void WindowMenu();
void Animate(Rect target, int ticks, int interval = 0);
bool IsDocked() const { return dockstate == STATE_DOCKED; }
int GetDockAlign() const;
int GetAutoHideAlign() const;
bool IsFloating() const { return dockstate == STATE_FLOATING; }
bool IsAutoHide() const { return dockstate == STATE_AUTOHIDE; }
bool IsTabbed() const { return dockstate == STATE_TABBED; }
bool IsDockedAny() const { return dockstate != STATE_FLOATING && dockstate != STATE_NONE; }
bool IsHidden() const { return dockstate == STATE_NONE; }
DockState GetDockState() const { return dockstate; }
void StateNotDocked(DockWindow *dock = NULL) { if (dock) base = dock; dockstate = STATE_NONE; }
void StateDocked(DockWindow& dock) { State(dock, STATE_DOCKED); }
void StateFloating(DockWindow& dock) { State(dock, STATE_FLOATING); }
void StateAutoHide(DockWindow& dock) { State(dock, STATE_AUTOHIDE); Hide(); }
void StateTabbed(DockWindow& dock) { State(dock, STATE_TABBED); Hide(); }
void StartMouseDrag();
void SetAllDockerPos();
DockWindow *GetDockWindow() const { return base; }
void SyncButtons() { if (GetCount()) SyncButtons(GetCurrent()); }
void SyncTabs(int align, bool text);
void Lock(bool lock);
void SyncFrames();
void SyncFrames(bool lock);
void SignalStateChange();
void Grouping(bool grouping) { tabbar.Grouping(grouping); GroupRefresh(); }
void GroupRefresh();
void GetGroups(Vector<String>& groups);
void WindowButtons(bool menu, bool hide, bool close);
void Highlight();
Image GetHighlightImage();
virtual Size GetMinSize() const;
virtual Size GetMaxSize() const;
virtual Size GetStdSize() const;
Size GetUserSize() const { return usersize; }
void SetUserSize(Size sz) { usersize = sz; }
void SyncUserSize(bool h, bool v);
WString GetTitle(bool force_count = false) const;
bool IsDockAllowed(int align, int dc_ix = -1) const;
virtual void Serialize(Stream& s);
DockCont();
};
END_UPP_NAMESPACE
#endif