mirror of
https://github.com/ultimatepp/ultimatepp.git
synced 2026-05-15 14:16:07 -06:00
551 lines
10 KiB
C++
551 lines
10 KiB
C++
#include "CtrlCore.h"
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NAMESPACE_UPP
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#define LLOG(x) // LOG(x)
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Rect TopWindow::windowFrameMargin;
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String TopWindow::GetDesc() const
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{
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return title.ToString();
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}
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Size TopWindow::GetMinSize() const
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{
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return minsize;
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}
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Size TopWindow::GetStdSize() const
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{
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return GetMinSize();
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}
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void TopWindow::ActiveFocus0(Ctrl& ctrl)
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{
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if(IsChild()) return;
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activefocus = &ctrl;
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if(IsForeground()) ctrl.SetWantFocus();
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}
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void TopWindow::Activate()
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{
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LLOG("Activate " << Name() << " activefocus = " << UPP::Name(activefocus));
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UsrLogT(3, "ACTIVATE " + Desc(this));
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if(activefocus && (HasFocus() || !GetFocusChildDeep()) && IsEnabled())
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activefocus->SetWantFocus();
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LLOG("Activate End");
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}
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void TopWindow::ChildGotFocus()
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{
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activefocus = GetFocusCtrl();
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}
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void TopWindow::Deactivate()
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{
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LLOG("DeActivate current focus " << UPP::Name(GetFocusCtrl()));
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if(HasFocusDeep())
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activefocus = GetFocusCtrl();
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UsrLogT(3, "DEACTIVATE " + Desc(this));
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LLOG("DeActivate " << Name() << " activefocus = " << UPP::Name(activefocus));
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}
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void TopWindow::PlaceFocus()
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{
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if(activefocus)
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activefocus->SetFocus();
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else
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IterateFocusForward(this, this, true, true);
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}
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bool TopWindow::IsShowEnabled() const
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{
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return true;
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}
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void TopWindow::SyncCaption()
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{
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ICall(THISBACK(SyncCaption0));
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}
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void TopWindow::SyncTitle()
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{
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ICall(THISBACK(SyncTitle0));
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}
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void TopWindow::Close()
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{
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if(InLoop()) {
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if(!InCurrentLoop()) return;
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if(FindAction(IDCANCEL))
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RejectBreak(IDCANCEL);
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else
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if(FindAction(IDYES))
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AcceptBreak(IDYES);
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else
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AcceptBreak(IDOK);
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return;
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}
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backup.Clear();
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if(IsOpen()) IgnoreMouseUp();
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Ctrl::Close();
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}
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void TopWindow::Backup()
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{
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StringStream s;
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Ctrl::Serialize(s);
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backup = s;
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}
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void TopWindow::Restore()
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{
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StringStream s(backup);
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Ctrl::Serialize(s);
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}
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bool TopWindow::Accept()
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{
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Ctrl *q;
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for(q = GetFirstChild(); q; q = q->GetNext())
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if(!q->Accept())
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return false;
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return true;
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}
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void TopWindow::Reject()
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{
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for(Ctrl *q = GetFirstChild(); q; q = q->GetNext())
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q->Reject();
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if(!backup.IsEmpty())
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Restore();
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}
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void TopWindow::Break(int ID)
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{
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EndLoop(ID);
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}
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bool TopWindow::AcceptBreak(int ID)
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{
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if(Accept()) {
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Break(ID);
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return true;
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}
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return false;
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}
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void TopWindow::RejectBreak(int ID)
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{
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Reject();
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Break(ID);
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}
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void TopWindow::SetupRect()
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{
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Rect r = GetRect();
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if(r.IsEmpty())
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SetRect(GetDefaultWindowRect());
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else
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if(r.left == 0 && r.top == 0 && center == 1) {
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Rect area = Ctrl::GetWorkArea();
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SetRect(area.CenterRect(min(area.Size(), r.Size())));
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}
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}
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void TopWindow::FixIcons()
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{
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TopWindow *q = GetMainWindow();
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if(q) {
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if(IsNull(icon)) {
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icon = q->GetIcon();
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SyncCaption();
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}
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if(IsNull(largeicon)) {
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largeicon = q->GetIcon();
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SyncCaption();
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}
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}
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}
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TopWindow::Abreak *TopWindow::FindAction(int ID)
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{
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for(int i = 0; i < action.GetCount(); i++)
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if(action[i].ID == ID) return &action[i];
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return NULL;
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}
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TopWindow::Abreak *TopWindow::FindAddAction(int ID)
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{
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Abreak *x = FindAction(ID);
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if(x) return x;
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Abreak& a = action.Add();
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a.ID = ID;
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a.dlg = this;
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return &a;
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}
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Callback TopWindow::Breaker(int ID)
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{
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return callback(FindAddAction(ID), &Abreak::Break);
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}
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Callback TopWindow::Acceptor(int ID)
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{
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return callback(FindAddAction(ID), &Abreak::Accept);
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}
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Callback TopWindow::Rejector(int ID)
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{
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return callback(FindAddAction(ID), &Abreak::Reject);
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}
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TopWindow& TopWindow::Breaker(Ctrl& m, int ID)
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{
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m.WhenAction = Breaker(ID);
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return *this;
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}
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TopWindow& TopWindow::Acceptor(Ctrl& m, int ID)
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{
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m.WhenAction = Acceptor(ID);
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return *this;
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}
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TopWindow& TopWindow::Rejector(Ctrl& m, int ID)
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{
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m.WhenAction = Rejector(ID);
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return *this;
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}
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void TopWindow::Paint(Draw& w)
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{
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background.Paint(w, Rect(GetSize()), SColorText, SColorShadow);
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}
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TopWindow& TopWindow::Background(const PaintRect& prect)
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{
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background = prect;
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Refresh();
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return *this;
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}
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bool TopWindow::Key(dword key, int count)
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{
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if(Ctrl::Key(key, count))
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return true;
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if(IsChild()) return false;
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if(key == K_DOWN || key == K_RIGHT || key == K_TAB) {
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Ctrl *ctrl = GetFocusChildDeep();
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if(ctrl && IterateFocusForward(ctrl, this))
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return true;
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ctrl = GetFirstChild();
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if(ctrl) {
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if(ctrl->SetWantFocus()) return true;
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return IterateFocusForward(ctrl, this);
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}
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}
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if(key == K_UP || key == K_LEFT || key == K_SHIFT_TAB) {
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Ctrl *ctrl = GetFocusChildDeep();
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if(ctrl && IterateFocusBackward(ctrl, this))
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return true;
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ctrl = GetLastChild();
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if(ctrl) {
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if(ctrl->SetWantFocus()) return true;
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return IterateFocusBackward(ctrl, this);
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}
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}
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return false;
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}
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void TopWindow::WorkAreaTrim()
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{
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Rect a = GetWorkArea();
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Rect h = GetRect();
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h.left = max(h.left, a.left);
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h.right = min(h.right, a.right);
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h.top = max(h.top, a.top);
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h.bottom = min(h.bottom, a.bottom);
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if(h != GetRect() && !IsChild())
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SetRect(h);
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}
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void GatherWindowTree(Ctrl *w, const Vector<Ctrl *>& ws, Vector<Ctrl *>& es)
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{
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if(!w->InLoop())
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es.Add(w);
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for(int i = 0; i < ws.GetCount(); i++)
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if(ws[i]->GetOwner() == w)
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GatherWindowTree(ws[i], ws, es);
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}
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int TopWindow::Run(bool appmodal)
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{
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GuiLock __;
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LLOG("TopWindow::Run() <- " << typeid(*this).name());
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LLOG("Focus = " << UPP::Name(GetFocusCtrl()));
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if(!IsOpen())
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Open();
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if(!IsVisible()) Show();
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bool pinloop = inloop;
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int pexitcode = exitcode;
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exitcode = Null;
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Vector<Ctrl *> es;
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if(appmodal)
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es = GetTopCtrls();
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else {
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Vector<Ctrl *> ws = GetTopCtrls();
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for(int i = 0; i < ws.GetCount(); i++)
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if(ws[i]->InLoop())
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es.Add(ws[i]);
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Ctrl *mw = GetMainWindow();
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if(mw) GatherWindowTree(mw, ws, es);
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}
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Vector< Ptr<Ctrl> > disabled = DisableCtrls(es, this);
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#ifdef _DEBUG
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for(int d = 0; d < disabled.GetCount(); d++)
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LLOG("DisableCtrls[" << d << "] = " << UPP::Name(disabled[d]));
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LLOG("Running EventLoop in " << UPP::Name(this));
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#endif
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EventLoop(this);
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#ifdef _DEBUG
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LLOG("Finished EventLoop in " << UPP::Name(this));
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for(int e = 0; e < disabled.GetCount(); e++)
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LLOG("EnableCtrls[" << e << "] = " << UPP::Name(disabled[e]));
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#endif
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EnableCtrls(disabled);
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int q = exitcode;
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inloop = pinloop;
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exitcode = pexitcode;
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LLOG("TopWindow::Run() = " << q << " -> " << typeid(*this).name());
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#ifdef PLATFORM_WIN32
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LLOG("Focus = " << UPP::Name(GetFocusCtrl()) << ", raw " << (void *)::GetFocus());
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#endif
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return q;
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}
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int TopWindow::Execute()
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{
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int m = Run();
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Close();
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return m;
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}
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TopWindow& TopWindow::Title(const WString& _title)
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{
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if(title != _title) {
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title = _title;
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SyncTitle();
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}
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return *this;
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}
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TopWindow& TopWindow::Title(const char *s)
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{
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return Title(WString(s));
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}
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TopWindow& TopWindow::Sizeable(bool b)
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{
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sizeable = b;
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SyncCaption();
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SyncSizeHints();
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return *this;
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}
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TopWindow& TopWindow::MinimizeBox(bool b)
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{
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minimizebox = b;
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SyncCaption();
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SyncSizeHints();
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return *this;
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}
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TopWindow& TopWindow::MaximizeBox(bool b)
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{
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maximizebox = b;
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SyncCaption();
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SyncSizeHints();
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return *this;
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}
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TopWindow& TopWindow::Icon(const Image& m)
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{
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if(!icon.IsSame(m)) {
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icon = m;
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SyncCaption();
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}
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return *this;
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}
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TopWindow& TopWindow::LargeIcon(const Image& m)
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{
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if(!largeicon.IsSame(m)) {
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largeicon = m;
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SyncCaption();
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}
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return *this;
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}
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TopWindow& TopWindow::Icon(const Image& smallicon, const Image& _largeicon)
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{
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if(!icon.IsSame(smallicon) || !largeicon.IsSame(_largeicon)) {
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icon = smallicon;
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largeicon = _largeicon;
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SyncCaption();
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}
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SyncCaption();
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return *this;
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}
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TopWindow& TopWindow::ToolWindow(bool b)
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{
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tool = b;
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SyncCaption();
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return *this;
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}
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void TopWindow::SerializePlacement(Stream& s, bool reminimize)
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{
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GuiLock __;
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#ifndef PLATFORM_WINCE
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int version = 0;
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s / version;
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Rect rect = GetRect();
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s % overlapped % rect;
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bool mn = state == MINIMIZED;
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bool mx = state == MAXIMIZED;
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s.Pack(mn, mx);
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LLOG("TopWindow::SerializePlacement / " << (s.IsStoring() ? "write" : "read"));
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LLOG("minimized = " << mn << ", maximized = " << mx);
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LLOG("rect = " << rect << ", overlapped = " << overlapped);
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if(s.IsLoading()) {
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if(mn) rect = overlapped;
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Rect limit = GetWorkArea();
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#ifdef PLATFORM_WIN32
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Rect outer = rect;
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::AdjustWindowRect(outer, WS_OVERLAPPEDWINDOW, FALSE);
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limit.left += rect.left - outer.left;
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limit.top += rect.top - outer.top;
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limit.right += rect.right - outer.right;
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limit.bottom += rect.bottom - outer.bottom;
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#endif
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#ifdef PLATFORM_X11
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Rect fm = windowFrameMargin;
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if((fm.left|fm.right|fm.top|fm.bottom) == 0)
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fm = Rect(8, 32, 8, 8);
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limit.left += fm.left;
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limit.right -= fm.right;
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limit.top += fm.top;
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limit.bottom -= fm.bottom;
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#endif
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Size sz = min(rect.Size(), limit.Size());
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rect = RectC(
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minmax(rect.left, limit.left, limit.right - sz.cx),
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minmax(rect.top, limit.top, limit.bottom - sz.cy),
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sz.cx, sz.cy);
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state = OVERLAPPED;
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if(mn && reminimize)
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state = MINIMIZED;
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if(mx)
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state = MAXIMIZED;
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#ifdef PLATFORM_WIN32
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if(state == OVERLAPPED)
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#endif
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SetRect(rect);
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if(IsOpen()) {
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#ifdef PLATFORM_WIN32
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HWND hwnd = GetHWND();
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switch(state) {
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case MINIMIZED:
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if(!IsIconic(hwnd))
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::ShowWindow(hwnd, SW_MINIMIZE);
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break;
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case MAXIMIZED:
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if(!IsZoomed(hwnd))
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::ShowWindow(hwnd, SW_MAXIMIZE);
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break;
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default:
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if(IsIconic(hwnd) || IsZoomed(hwnd))
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::ShowWindow(hwnd, SW_RESTORE);
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break;
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}
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#endif
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}
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}
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#endif
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}
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struct DialogBackground : public Display {
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void Paint(Draw& w, const Rect& r, const Value& q, Color ink, Color paper, dword style) const
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{
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w.DrawRect(r, SColorFace());
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}
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};
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TopWindow::TopWindow()
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{
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GuiLock __;
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TransparentBackPaint();
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background = PaintRect(Single<DialogBackground>(), Null);
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center = 1;
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minsize = Size(80, 20);
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#ifdef PLATFORM_WIN32
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style = 0;
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exstyle = 0;
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ico = lico = NULL;
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#endif
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#ifdef PLATFORM_X11
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size_hints = XAllocSizeHints();
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wm_hints = XAllocWMHints();
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class_hint = XAllocClassHint();
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topmost = false;
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#endif
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maximizebox = minimizebox = sizeable = tool = noclosebox = false;
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state = OVERLAPPED;
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WhenClose = THISBACK(Close);
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overlapped.Clear();
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dokeys = true;
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fullscreen = frameless = false;
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}
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TopWindow::~TopWindow()
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{
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GuiLock __;
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if(InLoop())
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EndLoop(IDOK);
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if(!IsChild())
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Close();
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#ifdef PLATFORM_WIN32
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DeleteIco();
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#endif
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#ifdef PLATFORM_X11
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XFree(size_hints);
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XFree(wm_hints);
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XFree(class_hint);
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#endif
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}
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void Maxisize(TopWindow& win, int screencxmax)
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{
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if(win.GetWorkArea().Width() <= screencxmax)
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win.Maximize();
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}
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CH_INT(SwapOKCancel, 0);
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void ArrangeOKCancel(Ctrl& ok, Ctrl& cancel)
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{
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if(SwapOKCancel() &&
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ok.GetPos().x.GetB() == cancel.GetPos().x.GetB() &&
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ok.GetPos().y.GetB() == cancel.GetPos().y.GetB()) {
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Ctrl::LogPos h = ok.GetPos();
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ok.SetPos(cancel.GetPos());
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cancel.SetPos(h);
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}
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}
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END_UPP_NAMESPACE
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