ultimatepp/uppsrc/Core/InVector.h
cxl 4fd7e653ed Core: XmlNode size optimized (40% less average), removed 64bit warning in InVector
git-svn-id: svn://ultimatepp.org/upp/trunk@6151 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2013-06-19 09:50:07 +00:00

659 lines
28 KiB
C++

template <class K, class T, class Less, class Data>
class SortedAMap;
template <class T> struct Slaved_InVector__;
template <class T> struct Slaved_InArray__;
struct InVectorSlave__ {
virtual void Clear() = 0;
virtual void Count(int n) = 0;
virtual void Split(int blki, int nextsize) = 0;
virtual void AddFirst() = 0;
virtual void Insert(int blki, int pos) = 0;
virtual void Join(int blki) = 0;
virtual void Remove(int blki, int pos, int n) = 0;
virtual void RemoveBlk(int blki, int n) = 0;
virtual void Index(int blki, int n) = 0;
virtual void Reindex() = 0;
};
template <class T>
class InVector : public MoveableAndDeepCopyOption< InVector<T> > {
public:
class ConstIterator;
class Iterator;
template <class K, class TT, class Less, class Data> friend class SortedAMap;
template <class TT> friend struct Slaved_InVector__;
template <class TT> friend struct Slaved_InArray__;
private:
Vector< Vector<T> > data;
Vector< Vector<int> > index;
int count;
int hcount;
int64 serial;
uint16 blk_high;
uint16 blk_low;
uint16 slave;
InVectorSlave__ *Slave() { return (InVectorSlave__ *)((byte *)this + slave); }
void SetSlave(InVectorSlave__ *s) { slave = (uint16)((byte *)s - (byte *)this); }
void SetCache(int blki, int offset) const;
void ClearCache() const;
int FindBlock0(int& pos, int& off) const;
int FindBlock(int& pos, int& off) const;
int FindBlock(int& pos) const;
void SetBlkPar();
template <class L>
int FindUpperBound(const T& val, const L& less, int& off, int& pos) const;
template <class L>
int FindLowerBound(const T& val, const L& less, int& off, int& pos) const;
void Reindex();
void Index(int q, int n);
void Count(int n) { count += n; }
void Join(int blki);
bool JoinSmall(int blki);
T *Insert0(int ii, int blki, int pos, int off, const T *val);
T *Insert0(int ii, const T *val);
void Reset();
void SetIter(ConstIterator& it, int ii) const;
void SetBegin(ConstIterator& it) const;
void SetEnd(ConstIterator& it) const;
void Chk() const { ASSERT_(!IsPicked(), "Broken pick semantics"); }
#ifdef flagIVTEST
void Check(int blki, int offset) const;
#endif
public:
T& Insert(int i) { return *Insert0(i, NULL); }
T& Insert(int i, const T& x) { return *Insert0(i, &x); }
void InsertN(int i, int count);
void Remove(int i, int count = 1);
const T& operator[](int i) const;
T& operator[](int i);
T& Add() { return Insert(GetCount()); }
T& Add(const T& x) { return Insert(GetCount(), x); }
void AddN(int n) { InsertN(GetCount(), n); }
int GetCount() const { Chk(); return count; }
bool IsEmpty() const { return GetCount() == 0; }
void Trim(int n) { Remove(n, GetCount() - n); }
void SetCount(int n);
void Clear();
T& At(int i) { if(i >= GetCount()) SetCount(i + 1); return (*this)[i]; }
void Shrink();
void Set(int i, const T& x, int count);
T& Set(int i, const T& x) { Set(i, x, 1); return (*this)(i); }
void Swap(int i1, int i2) { UPP::Swap((*this)[i1], (*this)[i2]); }
void Drop(int n = 1) { ASSERT(n <= GetCount()); Trim(GetCount() - n); }
T& Top() { ASSERT(GetCount()); return (*this)[GetCount() - 1]; }
const T& Top() const { ASSERT(GetCount()); return (*this)[GetCount() - 1]; }
T Pop() { T h = Top(); Drop(); return h; }
template <class L>
int FindUpperBound(const T& val, const L& less) const { int off, pos; FindUpperBound(val, less, off, pos); return off + pos; }
int FindUpperBound(const T& val) const { return FindUpperBound(val, StdLess<T>()); }
template <class L>
int FindLowerBound(const T& val, const L& less) const { int off, pos; FindLowerBound(val, less, off, pos); return off + pos; }
int FindLowerBound(const T& val) const { return FindLowerBound(val, StdLess<T>()); }
template <class L>
int InsertUpperBound(const T& val, const L& less);
int InsertUpperBound(const T& val) { return InsertUpperBound(val, StdLess<T>()); }
template <class L>
int Find(const T& val, const L& less) const;
int Find(const T& val) const { return Find(val, StdLess<T>()); }
typedef T ValueType;
ConstIterator Begin() const { ConstIterator it; SetBegin(it); return it; }
ConstIterator End() const { ConstIterator it; SetEnd(it); return it; }
ConstIterator GetIter(int pos) const { ConstIterator it; SetIter(it, pos); return it; }
Iterator Begin() { Iterator it; SetBegin(it); return it; }
Iterator End() { Iterator it; SetEnd(it); return it; }
Iterator GetIter(int pos) { Iterator it; SetIter(it, pos); return it; }
InVector();
bool IsPicked() const { return data.IsPicked(); }
InVector(const InVector& v, int);
void Swap(InVector& b);
friend void Swap(InVector& a, InVector& b) { a.Swap(b); }
STL_VECTOR_COMPATIBILITY(InVector<T>)
#ifdef _DEBUG
void DumpIndex();
#endif
};
template <class T>
class InVector<T>::ConstIterator {
const T *ptr;
const T *begin;
const T *end;
const InVector *v;
int offset;
int blki;
friend class InVector<T>;
friend class InVector<T>::Iterator;
void NextBlk();
void PrevBlk();
public:
force_inline int GetIndex() const { return ptr - begin + offset; }
force_inline ConstIterator& operator++() { ASSERT(ptr); if(++ptr == end) NextBlk(); return *this; }
force_inline ConstIterator& operator--() { ASSERT(ptr); if(ptr == begin) PrevBlk(); --ptr; return *this; }
force_inline ConstIterator operator++(int) { ConstIterator t = *this; ++*this; return t; }
force_inline ConstIterator operator--(int) { ConstIterator t = *this; --*this; return t; }
force_inline ConstIterator& operator+=(int d);
ConstIterator& operator-=(int d) { return operator+=(-d); }
ConstIterator operator+(int d) const { ConstIterator t = *this; t += d; return t; }
ConstIterator operator-(int d) const { return operator+(-d); }
int operator-(const ConstIterator& x) const { return GetIndex() - x.GetIndex(); }
bool operator==(const ConstIterator& b) const { return ptr == b.ptr; }
bool operator!=(const ConstIterator& b) const { return ptr != b.ptr; }
bool operator<(const ConstIterator& b) const { return blki == b.blki ? ptr < b.ptr : blki < b.blki; }
bool operator>(const ConstIterator& b) const { return blki == b.blki ? ptr > b.ptr : blki > b.blki; }
bool operator<=(const ConstIterator& b) const { return blki == b.blki ? ptr <= b.ptr : blki <= b.blki; }
bool operator>=(const ConstIterator& b) const { return blki == b.blki ? ptr >= b.ptr : blki >= b.blki; }
operator bool() const { return ptr; }
const T& operator*() const { return *ptr; }
const T *operator->() const { return ptr; }
const T& operator[](int i) const { ConstIterator h = *this; h += i; return *h; }
STL_ITERATOR_COMPATIBILITY
};
template <class T>
class InVector<T>::Iterator : public InVector<T>::ConstIterator {
typedef ConstIterator B;
public:
Iterator& operator++() { ConstIterator::operator++(); return *this; }
Iterator& operator--() { ConstIterator::operator--(); return *this; }
Iterator operator++(int) { Iterator t = *this; ++*this; return t; }
Iterator operator--(int) { Iterator t = *this; --*this; return t; }
Iterator& operator+=(int d) { ConstIterator::operator+=(d); return *this; }
Iterator& operator-=(int d) { return operator+=(-d); }
Iterator operator+(int d) const { Iterator t = *this; t += d; return t; }
Iterator operator-(int d) const { return operator+(-d); }
int operator-(const Iterator& x) const { return B::GetIndex() - x.GetIndex(); }
T& operator*() { return *(T*)B::ptr; }
T *operator->() { return (T*)B::ptr; }
T& operator[](int i) { Iterator h = *this; h += i; return *h; }
const T& operator*() const { return *B::ptr; }
const T *operator->() const { return B::ptr; }
const T& operator[](int i) const { ConstIterator h = *this; h += i; return *h; }
typename InVector<T>::Iterator& operator=(const B& src) { *(B *)this = src; return *this; }
STL_ITERATOR_COMPATIBILITY
};
template <class T>
class InArray : public MoveableAndDeepCopyOption< InVector<T> > {
template <class K, class TT, class Less, class Data> friend class SortedAMap;
template <class TT> friend struct Slaved_InArray__;
public:
class ConstIterator;
class Iterator;
private:
#ifdef _DEBUG
typedef T *PointerType;
#else
typedef void *PointerType;
#endif
typedef InVector<PointerType> IV;
typedef typename InVector<PointerType>::Iterator IVIter;
typedef typename InVector<PointerType>::Iterator IVConstIter;
IV iv;
T& Get(int i) const { return *(T *)iv[i]; }
void Delete(IVIter i, int count);
void Delete(int i, int count);
void Init(int i, int count);
void Free() { if(!IsPicked()) Delete(iv.Begin(), GetCount()); }
void SetIter(ConstIterator& it, int ii) const;
void SetBegin(ConstIterator& it) const;
void SetEnd(ConstIterator& it) const;
template <class L>
struct ALess {
const L& less;
bool operator()(const PointerType& a, const PointerType& b) const {
return less(*(T*)a, *(T*)b);
}
ALess(const L& less) : less(less) {}
};
template <class K, class V, class L> friend class SortedVectorMap;
public:
T& Insert(int i, T *newt) { iv.Insert(i, newt); return *newt; }
T& Insert(int i) { return Insert(i, new T); }
T& Insert(int i, const T& x) { return Insert(i, new T(x)); }
template<class TT> TT& InsertCreate(int i) { TT *q = new TT; Insert(i, q); return *q; }
void InsertN(int i, int count);
void Remove(int i, int count = 1);
const T& operator[](int i) const { return Get(i); }
T& operator[](int i) { return Get(i); }
T& Add() { return Insert(GetCount()); }
T& Add(const T& x) { return Insert(GetCount(), x); }
void AddN(int n) { InsertN(GetCount(), n); }
T& Add(T *newt) { Insert(GetCount(), newt); }
template<class TT> TT& Create() { TT *q = new TT; Add(q); return *q; }
int GetCount() const { return iv.GetCount(); }
bool IsEmpty() const { return GetCount() == 0; }
void Trim(int n) { Remove(n, GetCount() - n); }
void SetCount(int n);
void Clear();
T& At(int i) { if(i >= GetCount()) SetCount(i + 1); return (*this)[i]; }
void Shrink() { iv.Shrink(); }
void Set(int i, const T& x, int count);
T& Set(int i, const T& x) { Set(i, x, 1); return Get(i); }
void Swap(int i1, int i2) { UPP::Swap((*this)[i1], (*this)[i2]); }
void Drop(int n = 1) { Trim(GetCount() - n); }
T& Top() { return (*this)[GetCount() - 1]; }
const T& Top() const { return (*this)[GetCount() - 1]; }
T Pop() { T h = Top(); Drop(); return h; }
template <class L>
int FindUpperBound(const T& val, const L& less) const { return iv.FindUpperBound((T*)&val, ALess<L>(less)); }
int FindUpperBound(const T& val) const { return FindUpperBound(val, StdLess<T>()); }
template <class L>
int FindLowerBound(const T& val, const L& less) const { return iv.FindLowerBound((T*)&val, ALess<L>(less)); }
int FindLowerBound(const T& val) const { return FindLowerBound(val, StdLess<T>()); }
template <class L>
int InsertUpperBound(const T& val, const L& lss) { return iv.InsertUpperBound(new T(val), ALess<L>(lss)); }
int InsertUpperBound(const T& val) { return InsertUpperBound(val, StdLess<T>()); }
template <class L>
int Find(const T& val, const L& less) const { return iv.Find((T*)&val, ALess<L>(less)); }
int Find(const T& val) const { return Find(val, StdLess<T>()); }
typedef T ValueType;
ConstIterator Begin() const { ConstIterator it; SetBegin(it); return it; }
ConstIterator End() const { ConstIterator it; SetEnd(it); return it; }
ConstIterator GetIter(int pos) const { ConstIterator it; SetIter(it, pos); return it; }
Iterator Begin() { Iterator it; SetBegin(it); return it; }
Iterator End() { Iterator it; SetEnd(it); return it; }
Iterator GetIter(int pos) { Iterator it; SetIter(it, pos); return it; }
bool IsPicked() const { return iv.IsPicked(); }
InArray() {}
InArray(const InArray& v, int);
~InArray() { Free(); }
void Swap(InArray& b) { iv.Swap(b.iv); }
friend void Swap(InArray& a, InArray& b) { a.Swap(b); }
STL_VECTOR_COMPATIBILITY(InArray<T>)
#ifdef _DEBUG
void DumpIndex();
#endif
};
template <class T>
class InArray<T>::ConstIterator {
IVConstIter it;
friend class InArray<T>;
friend class InArray<T>::Iterator;
public:
force_inline int GetIndex() const { return it.GetIndex(); }
force_inline ConstIterator& operator++() { ++it; return *this; }
force_inline ConstIterator& operator--() { --it; return *this; }
force_inline ConstIterator operator++(int) { ConstIterator t = *this; ++*this; return t; }
force_inline ConstIterator operator--(int) { ConstIterator t = *this; --*this; return t; }
force_inline ConstIterator& operator+=(int d) { it += d; return *this; }
ConstIterator& operator-=(int d) { return operator+=(-d); }
ConstIterator operator+(int d) const { ConstIterator t = *this; t += d; return t; }
ConstIterator operator-(int d) const { return operator+(-d); }
int operator-(const ConstIterator& x) const { return GetIndex() - x.GetIndex(); }
bool operator==(const ConstIterator& b) const { return it == b.it; }
bool operator!=(const ConstIterator& b) const { return it != b.it; }
bool operator<(const ConstIterator& b) const { return it < b.it; }
bool operator>(const ConstIterator& b) const { return it > b.it; }
bool operator<=(const ConstIterator& b) const { return it <= b.it; }
bool operator>=(const ConstIterator& b) const { return it >= b.it; }
operator bool() const { return it; }
const T& operator*() const { return *(T *)*it; }
const T *operator->() const { return (T *)*it; }
const T& operator[](int i) const { ConstIterator h = *this; h += i; return *h; }
STL_ITERATOR_COMPATIBILITY
};
template <class T>
class InArray<T>::Iterator : public InArray<T>::ConstIterator {
typedef ConstIterator B;
public:
Iterator& operator++() { ConstIterator::operator++(); return *this; }
Iterator& operator--() { ConstIterator::operator--(); return *this; }
Iterator operator++(int) { Iterator t = *this; ++*this; return t; }
Iterator operator--(int) { Iterator t = *this; --*this; return t; }
Iterator& operator+=(int d) { ConstIterator::operator+=(d); return *this; }
Iterator& operator-=(int d) { return operator+=(-d); }
Iterator operator+(int d) const { Iterator t = *this; t += d; return t; }
Iterator operator-(int d) const { return operator+(-d); }
int operator-(const Iterator& x) const { return B::GetIndex() - x.GetIndex(); }
T& operator*() { return *(T *)*B::it; }
T *operator->() { return (T *)*B::it; }
T& operator[](int i) { Iterator h = *this; h += i; return *h; }
const T& operator*() const { return *(T *)*B::it; }
const T *operator->() const { return (T *)*B::it; }
const T& operator[](int i) const { Iterator h = *this; h += i; return *h; }
STL_ITERATOR_COMPATIBILITY
};
template <class T, class Less = StdLess<T> >
class SortedIndex : MoveableAndDeepCopyOption< SortedIndex<T, Less> > {
InVector<T> iv;
template <class K, class TT, class Lss, class Data> friend class SortedAMap;
public:
int Add(const T& x) { return iv.InsertUpperBound(x, Less()); }
int FindAdd(const T& key);
SortedIndex& operator<<(const T& x) { Add(x); return *this; }
int FindLowerBound(const T& x) const { return iv.FindLowerBound(x, Less()); }
int FindUpperBound(const T& x) const { return iv.FindUpperBound(x, Less()); }
int Find(const T& x) const { return iv.Find(x, Less()); }
int FindNext(int i) const;
int FindLast(const T& x) const;
int FindPrev(int i) const;
void Remove(int i) { iv.Remove(i); }
void Remove(int i, int count) { iv.Remove(i, count); }
int RemoveKey(const T& x);
const T& operator[](int i) const { return iv[i]; }
int GetCount() const { return iv.GetCount(); }
bool IsEmpty() const { return iv.IsEmpty(); }
void Clear() { iv.Clear(); }
void Trim(int n) { return iv.Trim(n); }
void Drop(int n = 1) { iv.Drop(n); }
const T& Top() const { return iv.Top(); }
void Shrink() { iv.Shrink(); }
typedef typename InVector<T>::ConstIterator ConstIterator;
typedef T ValueType;
ConstIterator Begin() const { return iv.Begin(); }
ConstIterator End() const { return iv.End(); }
ConstIterator GetIter(int pos) const { return iv.GetIter(pos); }
const InVector<T>& GetKeys() { return iv; }
SortedIndex() {}
SortedIndex(const SortedIndex& s, int) : iv(s.iv, 1) {}
void Swap(SortedIndex& a) { iv.Swap(a.iv); }
friend void Swap(SortedIndex& a, SortedIndex& b){ a.Swap(b); }
STL_SINDEX_COMPATIBILITY(SortedIndex<T _cm_ Less>)
};
template <class K, class T, class Less, class Data>
class SortedAMap : MoveableAndDeepCopyOption< SortedAMap<K, T, Less, Data> > {
protected:
SortedIndex<K, Less> key;
Data value;
void SetSlave() { key.iv.SetSlave(&value); }
T& At(int i) const { int blki = key.iv.FindBlock(i); return value.Get(blki, i); }
public:
int FindLowerBound(const K& k) const { return key.FindLowerBound(k); }
int FindUpperBound(const K& k) const { return key.FindUpperBound(k); }
int Find(const K& k) const { return key.Find(k); }
int FindNext(int i) const { return key.FindNext(i); }
int FindLast(const K& k) const { return key.FindLast(k); }
int FindPrev(int i) const { return key.FindPrev(i); }
T& Get(const K& k) { return At(Find(k)); }
const T& Get(const K& k) const { return At(Find(k)); }
const T& Get(const K& k, const T& d) const { int i = Find(k); return i >= 0 ? value[i] : d; }
T *FindPtr(const K& k) { int i = Find(k); return i >= 0 ? &value[i] : NULL; }
const T *FindPtr(const K& k) const { int i = Find(k); return i >= 0 ? &value[i] : NULL; }
const K& GetKey(int i) const { return key[i]; }
const T& operator[](int i) const { return At(i); }
T& operator[](int i) { return At(i); }
int GetCount() const { return key.GetCount(); }
bool IsEmpty() const { return key.IsEmpty(); }
void Clear() { key.Clear(); }
void Shrink() { key.Shrink(); value.Shrink(); }
void Remove(int i) { key.Remove(i); }
void Remove(int i, int count) { key.Remove(i, count); }
int RemoveKey(const K& k) { return key.RemoveKey(k); }
void Drop(int n = 1) { key.Drop(n); }
T& Top() { return value.Top(); }
const T& Top() const { return value.Top(); }
const K& TopKey() const { return key.Top(); }
K PopKey() { K h = TopKey(); Drop(); return h; }
void Trim(int n) { key.Trim(n); }
void Swap(SortedAMap& x) { Swap(value, x.value); Swap(key, x.key); }
bool IsPicked() const { return value.IsPicked() || key.IsPicked(); }
const SortedIndex<K>& GetIndex() const { return key; }
const InVector<K>& GetKeys() const { return key.GetKeys(); }
const InVector<T>& GetValues() const { return value; }
SortedAMap() { SetSlave(); }
SortedAMap(const SortedAMap& s, int) : key(s.key, 0), value(s.value, 0) { SetSlave(); }
typedef K KeyType;
typedef typename SortedIndex<K, Less>::ConstIterator KeyConstIterator;
KeyConstIterator KeyBegin() const { return key.Begin(); }
KeyConstIterator KeyEnd() const { return key.End(); }
KeyConstIterator KeyGetIter(int pos) const { return key.GetIter(pos); }
typedef T ValueType;
typedef typename Data::Type::ConstIterator ConstIterator;
typedef typename Data::Type::Iterator Iterator;
Iterator Begin() { return value.data.Begin(); }
Iterator End() { return value.data.End(); }
Iterator GetIter(int pos) { return value.data.GetIter(pos); }
ConstIterator Begin() const { return value.data.Begin(); }
ConstIterator End() const { return value.data.End(); }
ConstIterator GetIter(int pos) const { return value.data.GetIter(pos); }
};
template <class T>
struct Slaved_InVector__ : InVectorSlave__ {
typedef InVector<T> Type;
InVector<T> data;
const T *ptr;
virtual void Clear() { data.Clear(); }
virtual void Count(int n) { data.count += n; }
virtual void Insert(int blki, int pos);
virtual void Split(int blki, int nextsize);
virtual void AddFirst();
virtual void RemoveBlk(int blki, int n) { data.data.Remove(blki, n); }
virtual void Join(int blki) { data.Join(blki); }
virtual void Remove(int blki, int pos, int n) { data.data[blki].Remove(pos, n); }
virtual void Index(int blki, int n) { data.Index(blki, n); }
virtual void Reindex() { data.Reindex(); }
T& Get(int blki, int i) const { return *(T*)&data.data[blki][i]; }
};
template <class K, class T, class Less = StdLess<K> >
class SortedVectorMap : public MoveableAndDeepCopyOption<SortedVectorMap<K, T, Less> >,
public SortedAMap<K, T, Less, Slaved_InVector__<T> > {
typedef SortedAMap<K, T, Less, Slaved_InVector__<T> > B;
public:
T& Add(const K& k, const T& x) { B::value.ptr = &x; B::key.Add(k); return *(T*)B::value.ptr; }
T& Add(const K& k) { B::value.ptr = NULL; B::key.Add(k); return *(T*)B::value.ptr; }
int FindAdd(const K& k) { B::value.ptr = NULL; return B::key.FindAdd(k); }
int FindAdd(const K& k, const T& init) { B::value.ptr = &init; return B::key.FindAdd(k); }
T& GetAdd(const K& k) { return B::At(FindAdd(k)); }
T& GetAdd(const K& k, const T& x) { return B::At(FindAdd(k, x)); }
T Pop() { T h = B::Top(); B::Drop(); return h; }
SortedVectorMap(const SortedVectorMap& s, int) : B(s, 1) {}
SortedVectorMap() {}
friend void Swap(SortedVectorMap& a, SortedVectorMap& b) { a.Swap(b); }
typedef typename B::ConstIterator ConstIterator;
typedef typename B::Iterator Iterator;
STL_MAP_COMPATIBILITY(SortedVectorMap<K _cm_ T _cm_ Less>)
};
template <class T>
struct Slaved_InArray__ : InVectorSlave__ {
typedef InArray<T> Type;
InArray<T> data;
T *ptr;
bool mk;
virtual void Clear() { data.Clear(); }
virtual void Count(int n) { data.iv.count += n; }
virtual void Insert(int blki, int pos);
virtual void Split(int blki, int nextsize);
virtual void AddFirst();
virtual void RemoveBlk(int blki, int n) { data.iv.data.Remove(blki, n); }
virtual void Join(int blki) { data.iv.Join(blki); }
virtual void Remove(int blki, int pos, int n);
virtual void Index(int blki, int n) { data.iv.Index(blki, n); }
virtual void Reindex() { data.iv.Reindex(); }
T& Get(int blki, int i) const { return *(T*)data.iv.data[blki][i]; }
T *Detach(int i) { T *x = data.iv[i]; data.iv[i] = NULL; return x; }
Slaved_InArray__() { mk = false; }
};
template <class K, class T, class Less = StdLess<K> >
class SortedArrayMap : public MoveableAndDeepCopyOption<SortedArrayMap<K, T, Less> >,
public SortedAMap<K, T, Less, Slaved_InArray__<T> > {
typedef SortedAMap<K, T, Less, Slaved_InArray__<T> > B;
public:
T& Add(const K& k, const T& x) { B::value.ptr = new T(x); B::key.Add(k); return *(T*)B::value.ptr; }
T& Add(const K& k) { B::value.ptr = new T; B::key.Add(k); return *(T*)B::value.ptr; }
T& Add(const K& k, T *newt) { B::value.ptr = newt; B::key.Add(k); return *newt; }
template <class TT> TT& Create(const K& k) { TT *q = new TT; B::value.ptr = q; B::key.Add(k); return *q; }
int FindAdd(const K& k) { B::value.ptr = NULL; return B::key.FindAdd(k); }
int FindAdd(const K& k, const T& init) { B::value.ptr = (T*)&init; B::value.mk = true; int x = B::key.FindAdd(k); B::value.mk = false; return x; }
T& GetAdd(const K& k) { return B::At(FindAdd(k)); }
T& GetAdd(const K& k, const T& x) { return B::At(FindAdd(k, x)); }
T *Detach(int i) { T *x = B::value.Detach(i); B::Remove(i); return x; }
T *PopDetach() { return Detach(B::GetCount() - 1); }
SortedArrayMap(const SortedArrayMap& s, int) : B(s, 1) {}
SortedArrayMap() {}
friend void Swap(SortedArrayMap& a, SortedArrayMap& b) { a.Swap(b); }
typedef typename B::ConstIterator ConstIterator;
typedef typename B::Iterator Iterator;
STL_MAP_COMPATIBILITY(SortedArrayMap<K _cm_ T _cm_ HashFn>)
};
#define LLOG(x) // DLOG(x)
#include "InVector.hpp"
#undef LLOG