ultimatepp/uppsrc/Painter/Gradient.cpp
cxl c01865a3ef Added Painter - high quality, AGG based, software renderer, also NEVER_(msg)
git-svn-id: svn://ultimatepp.org/upp/trunk@745 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2009-01-14 10:46:18 +00:00

69 lines
1.7 KiB
C++

#include "Painter.h"
NAMESPACE_UPP
void BufferPainter::ColorStop0(Attr& a, double pos, const RGBA& color)
{
pos = minmax(pos, 0.0, 1.0);
int i = FindLowerBound(a.stop, pos);
a.stop.Insert(i, pos);
a.stop_color.Insert(i, color);
}
void BufferPainter::ColorStopOp(double pos, const RGBA& color)
{
ColorStop0(pathattr, pos, color);
if(!inpath)
ColorStop0(attr, pos, color);
}
void BufferPainter::ClearStopsOp()
{
pathattr.stop.Clear();
pathattr.stop_color.Clear();
if(!inpath) {
attr.stop.Clear();
attr.stop_color.Clear();
}
}
void BufferPainter::MakeGradient(RGBA *t, RGBA color1, RGBA color2, int cx)
{
int l = 0;
RGBA cl = color1;
for(int i = 0; i <= pathattr.stop.GetCount(); i++) {
int h;
RGBA ch;
if(i < pathattr.stop.GetCount()) {
h = (int)(pathattr.stop[i] * (cx - 1));
ch = pathattr.stop_color[i];
}
else {
h = cx - 1;
ch = color2;
}
int w = h - l;
for(int j = 0; j < w; j++) {
t->r = ((w - j) * cl.r + j * ch.r) / w;
t->g = ((w - j) * cl.g + j * ch.g) / w;
t->b = ((w - j) * cl.b + j * ch.b) / w;
t->a = ((w - j) * cl.a + j * ch.a) / w;
t++;
}
cl = ch;
l = h;
}
*t = cl;
}
void BufferPainter::FillOp(double x1, double y1, const RGBA& color1,
double x2, double y2, const RGBA& color2, int style)
{
ImageBuffer ib(2048, 1); // adapt size according to bound rect
MakeGradient(ib, color1, color2, 2048);
Fill(ib, x1, y1, x2, y2, FILL_VPAD | FILL_FAST |
(style == GRADIENT_PAD ? FILL_HPAD : style == GRADIENT_REPEAT
? FILL_HREPEAT : FILL_HREFLECT));
}
END_UPP_NAMESPACE