ultimatepp/uppsrc/GLCtrl/X11GLCtrl.cpp
cxl b01eea2a69 GLCtrl refactoring by Koldo
git-svn-id: svn://ultimatepp.org/upp/trunk@598 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2008-11-05 07:59:31 +00:00

155 lines
4.4 KiB
C++

#include "GLCtrl.h"
NAMESPACE_UPP
#ifdef PLATFORM_X11
/////////////////////////////////////////////////////////////////////////////////////////
// Destructor
GLCtrl::GLPane::~GLPane()
{
// If glx context is still there, destroy it
// That can happen on unclean exit
if(WindowContext)
{
glXDestroyContext( (Display *)Xdisplay, WindowContext );
WindowContext = NULL;
}
} // END Destructor class GLCtrl::GLPane
/////////////////////////////////////////////////////////////////////////////////////////
// Ovverridden method to choose the correct visual
XVisualInfo *GLCtrl::GLPane::CreateVisual(void)
{
Vector<int> visual;
visual << GLX_RGBA << GLX_DEPTH_SIZE << ctrl->depthSize;
if( ctrl->stencilSize > 0 )
visual << GLX_STENCIL_SIZE << ctrl->stencilSize;
if( ctrl->doubleBuffering )
visual << GLX_DOUBLEBUFFER;
if( ctrl->multiSampleBuffering && ctrl->numberOfSamples > 1 )
{
visual << GLX_SAMPLE_BUFFERS_ARB << 1 << GLX_SAMPLES_ARB << ctrl->numberOfSamples;
}
visual << None;
// Try to find a visual
XVisualInfo *visualInfo = NULL;
visualInfo = glXChooseVisual( (Display*)Xdisplay, DefaultScreen(Xdisplay), visual );
if( visualInfo == NULL )
{
SetError(true);
SetErrorMessage("GLCtrl::GLPane : Impossible to find a suitable visual.");
}
return visualInfo;
} // END GLCtrl::GLPane::CreateVisual()
/////////////////////////////////////////////////////////////////////////////////////////
// Overridden method for attribute setting
void GLCtrl::GLPane::SetAttributes(unsigned long &ValueMask, XSetWindowAttributes &winAttributes)
{
ValueMask |=
CWBorderPixel
| CWEventMask
| CWSaveUnder
;
winAttributes.border_pixel = 0;
winAttributes.event_mask = ExposureMask;
winAttributes.save_under = XFalse;
} // END GLCtrl::GLPane::SetAttributes()
/////////////////////////////////////////////////////////////////////////////////////////
// Activates current OpenGL context
void GLCtrl::GLPane::ActivateContext()
{
if (WindowContext != NULL && glXGetCurrentContext() != WindowContext)
glXMakeCurrent( (Display*)Xdisplay, GetWindow(), WindowContext );
}
/////////////////////////////////////////////////////////////////////////////////////////
// Overridden method to create OpenGL context
void GLCtrl::GLPane::AfterInit(bool Error)
{
// Gets the activw XVisualInfo
XVisualInfo visualInfo = GetVisualInfo();
// Create an OpenGL rendering context
WindowContext = glXCreateContext
(
(Display *)Xdisplay,
&visualInfo,
NULL, // No sharing of display lists
GL_TRUE // Direct rendering if possible
);
if( WindowContext == NULL )
{
SetErrorMessage("GLCtrl::GLPane : Error creating GLX context.");
SetError(true);
}
// Activate the created glxwindow
glXMakeCurrent( (Display*)Xdisplay, GetWindow(), WindowContext );
// Call user init function
ctrl->GLInit();
// Calls resize and paint functions
ctrl->GLResize( GetSize().cx, GetSize().cy );
ctrl->GLPaint();
} // END GLCtrl::GLPane::AfterInit()
/////////////////////////////////////////////////////////////////////////////////////////
// Overridden method to destroy OpenGL context
void GLCtrl::GLPane::BeforeTerminate(void)
{
// Calls user terminate function
ctrl->GLDone();
// Resets context and destroys it
glXMakeCurrent( (Display*)Xdisplay, None, NULL );
glXDestroyContext( (Display *)Xdisplay, WindowContext );
WindowContext = NULL;
} // END GLCtrl::GLPane::BeforeTerminate()
/////////////////////////////////////////////////////////////////////////////////////////
// Overridden method to resize GL windows
void GLCtrl::GLPane::Layout()
{
// Activates the current context
ActivateContext();
if (glXGetCurrentContext() == NULL)
return;
// Calls user resize hook
ctrl->GLResize(GetSize().cx, GetSize().cy);
} // END GLCtrl::GLPane::Resize()
/////////////////////////////////////////////////////////////////////////////////////////
// Paint method - with graphic context
void GLCtrl::GLPane::Paint(Draw &draw)
{
// Activates the current context
ActivateContext();
// Calls user paint hook
ctrl->GLPaint();
// Swap buffers or flush as needed
if( ctrl->doubleBuffering )
glXSwapBuffers( (Display*)Xdisplay, GetWindow() ); // Buffer swap does implicit glFlush
else
glFlush();
} // END GLCtrl::GLPane::Paint()
#endif
END_UPP_NAMESPACE