ultimatepp/uppdev/GridCtrlMC/GridCtrl.h
cxl 351994a6cc Adding uppdev....
git-svn-id: svn://ultimatepp.org/upp/trunk@328 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2008-08-15 08:36:24 +00:00

951 lines
28 KiB
C++

#ifndef _GridCtrl_GridCtrl_h_
#define _GridCtrl_GridCtrl_h_
NAMESPACE_UPP
#include "GridBase.h"
#include "GridUtils.h"
#define IMAGECLASS GridImg
#define IMAGEFILE <GridCtrl/GridCtrl.iml>
#include <Draw/iml_header.h>
#define BIT(x) (1 << x)
#define FOREACH_ROW(x) for(x.First(); !x.IsEnd(); x.Next())
#ifdef flagDEBUG
#define LG Log
#else
#define LG
#endif
#define LGR Log
extern LineEdit *dlog;
extern DropList *dlev;
void Log(const char *fmt, ...);
void Log(int level, const char *fmt, ...);
class FindEditString : public EditString
{
public:
Callback WhenEnter;
virtual bool Key(dword key, int count)
{
if(key == K_ENTER && WhenEnter)
{
WhenEnter();
return true;
}
return EditString::Key(key, count);
}
};
class GridPopUpHeader : public Ctrl
{
private:
bool open;
public:
GridDisplay * display;
Value val;
int sortmode;
int sortcol;
int sortcnt;
bool chameleon;
GridPopUpHeader() : open(false) {}
virtual void Paint(Draw &w);
void PopUp(Ctrl *owner, int x, int y, int width, int height);
void Close();
};
class GridPopUp : public Ctrl
{
public:
bool open;
String text;
GridPopUp()
{
open = false;
}
virtual void Paint(Draw &w);
void PopUp(Ctrl *owner, int x, int y, int width, int height);
void Close();
};
class CtrlsHolder : public Ctrl
{
private:
Ctrl &parent;
Point offset;
public:
CtrlsHolder(Ctrl &p) : parent(p)
{
Transparent();
}
virtual void LeftUp(Point p, dword flags) { parent.LeftUp(p + offset, flags); }
virtual void LeftDown(Point p, dword flags) { parent.LeftDown(p + offset, flags); }
virtual void LeftDouble(Point p, dword flags) { parent.LeftDouble(p + offset, flags); }
virtual void RightUp(Point p, dword flags) { parent.RightUp(p + offset, flags); }
virtual void RightDown(Point p, dword flags) { parent.RightDown(p + offset, flags); }
virtual void RightDouble(Point p, dword flags) { parent.RightDouble(p + offset, flags); }
virtual void MouseMove(Point p, dword flags) { parent.MouseMove(p + offset, flags); }
virtual void MouseLeave() { parent.MouseLeave(); }
virtual Image CursorImage(Point p, dword flags) { return parent.CursorImage(p + offset, flags); }
virtual void Paint(Draw &w)
{
//DrawFrame(w, GetSize(), Red);
}
virtual void MouseWheel(Point p, int zdelta, dword keyflags)
{
parent.MouseWheel(p + offset, zdelta, keyflags);
}
void SetOffset(Point p)
{
offset = p;
}
};
class GridClipboard : Moveable<GridClipboard>
{
public:
struct ClipboardData : Moveable<ClipboardData>
{
int col, row;
Value v;
virtual void Serialize(Stream &s)
{
s % col % row;
s % v;
}
};
Vector<ClipboardData> data;
Point minpos, maxpos;
bool shiftmode;
virtual void Serialize(Stream &s)
{
s % shiftmode;
s % minpos % maxpos;
s % data;
}
};
class GridCtrl : public Ctrl
{
private:
enum
{
GO_PREV,
GO_NEXT,
GO_LEFT,
GO_RIGHT,
GO_BEGIN,
GO_END,
GO_PAGEUP,
GO_PAGEDN
};
enum
{
UC_SHOW = BIT(0),
UC_HIDE = BIT(1),
UC_FOCUS = BIT(2),
UC_GOFIRST = BIT(3),
UC_SCROLL = BIT(4),
UC_NEXT = BIT(5),
UC_CTRLS = BIT(6),
UC_CURSOR = BIT(7),
UC_CHECK_VIS = BIT(8),
UC_MOUSE = BIT(9),
UC_CTRLS_OFF = BIT(10)
};
enum GridState
{
GS_UP = 0,
GS_MOVE = 1,
GS_DOWN = 2,
GS_BORDER = 3,
GS_POPUP = 4
};
static int GD_COL_WIDTH;
static int GD_ROW_HEIGHT;
static int GD_HDR_HEIGHT;
static int GD_IND_WIDTH;
typedef GridCtrl CLASSNAME;
Items items;
HItems hitems;
VItems vitems;
VectorMap<Id, int> aliases;
Edits edits;
CtrlsHolder holder;
ScrollBar sbx;
ScrollBar sby;
ToolBar bar;
GridPopUp popup;
FrameLeft<ImageCtrl> findimg;
FrameRight<Button> findopts;
FindEditString findstring;
Label info;
DropList findplace;
Button findbtn;
Button findopt;
Button close;
GridDisplay *display;
GridDisplay *orgdisp;
/* Properties */
bool select_row:1;
bool multi_select:1;
bool indicator:1;
bool resizing_cols:1;
bool resizing_rows:1;
bool moving_cols:1;
bool moving_rows:1;
bool resizing_fixed_cols:1;
bool resizing_fixed_rows:1;
bool dragging:1;
bool horz_grid:1;
bool vert_grid:1;
bool sorting:1;
bool sorting_multicol:1;
bool live_cursor:1;
bool ctrlRowMode:1;
bool ctrlColMode:1;
int coloringMode;
int resize_paint_mode;
int resize_col_mode;
int resize_row_mode;
int edit_mode;
bool one_click_edit:1;
bool inserting:1;
bool appending:1;
bool duplicating:1;
bool removing:1;
bool accepting:1;
bool canceling:1;
bool moving:1;
bool navigating:1;
bool searching:1;
bool closing:1;
bool editing:1;
bool hiding:1;
bool clipboard:1;
bool extra_paste:1;
bool fixed_paste:1;
bool reject_null_row:1;
bool tab_changes_row:1;
bool tab_adds_row:1;
bool enter_like_tab:1;
bool keep_last_row:1;
bool full_col_resizing:1;
bool full_row_resizing:1;
bool chameleon:1;
bool search_hide:1;
bool search_highlight:1;
bool search_immediate:1;
bool search_case:1;
int find_offset;
/* States */
bool newrow_inserted:1;
bool newrow_appended:1;
bool row_removed:1;
bool row_modified:1;
bool sel_begin:1;
bool sel_end:1;
bool moving_header:1;
bool moving_body:1;
bool moving_allowed:1;
bool roworder:1;
bool scrollLeftRight:1;
bool call_whenchangerow:1;
bool call_whenremoverow:1;
bool doscroll:1;
bool ready:1;
bool ctrls:1;
bool genr_ctrls:1;
bool edit_ctrls:1;
bool shiftmode:1;
bool recalc_cols;
bool recalc_rows;
bool cancel_operation:1;
bool disable_childgotfocus:1;
bool mouse_move:1;
bool is_clipboard:1;
bool selecting:1;
bool resizing;
bool fixed_click;
bool fixed_top_click;
bool fixed_left_click;
bool fixed_size_changed;
bool top_click;
bool just_clicked;
bool synced;
bool valid_cursor;
/* Values */
int curSplitCol, curSplitRow;
int firstRow, lastRow;
int firstCol, lastCol;
int firstVisCol, lastVisCol;
int firstVisRow, lastVisRow;
int moveCol, oldMoveCol;
int moveRow, oldMoveRow;
int scrollxdir, scrollydir;
int total_cols, total_rows;
int fixed_cols, fixed_rows;
int total_width, total_height;
int fixed_width, fixed_height;
int selected_rows;
int selected_items;
int rowidx;
int bains;
int focuscol;
int coluid;
int rowuid;
int minRowSelected;
int maxRowSelected;
int sc_fr;
int sc_lr;
int join_group;
int sync_flag;
int paint_flag;
/* Points */
Point oldpos;
Point curpos;
Point oldcur;
Point curid;
Point oldid;
Point livecur;
Point ctrlpos;
Point ctrlid;
Point shiftpos;
Point leftpnt;
Size osz;
/* Others */
Ctrl * focused_ctrl;
int focused_ctrl_id;
Value focused_ctrl_val;
public:
bool curResizeCol;
bool curResizeRow;
bool resizeCol;
bool resizeRow;
int splitCol, splitRow;
int firstColPos, firstRowPos;
int hcol, hrow;
int dx, dy;
/* Others */
GridPopUpHeader pophdr;
int sortCol;
Vector<int> sortOrder;
public:
/* Colors */
Color fg_focus, bg_focus;
Color fg_select, bg_select;
Color fg_live, bg_live;
Color fg_found, bg_found;
Color fg_even, bg_even;
Color fg_odd, bg_odd;
Color fg_grid;
public:
GridCtrl();
~GridCtrl();
/* Properties */
GridCtrl& HorzGrid(bool b = true) { horz_grid = b; return *this; }
GridCtrl& VertGrid(bool b = true) { vert_grid = b; return *this; }
GridCtrl& MultiSelect(bool b = true) { multi_select = b; return *this; }
GridCtrl& ResizingCols(bool b = true) { resizing_cols = b; return *this; }
GridCtrl& ResizingRows(bool b = true) { resizing_rows = b; return *this; }
GridCtrl& MovingCols(bool b = true) { moving_cols = b; return *this; }
GridCtrl& MovingRows(bool b = true) { moving_rows = b; return *this; }
GridCtrl& Dragging(bool b = true) { dragging = b; return *this; }
GridCtrl& ResizePaintMode(int m = 0) { resize_paint_mode = m; return *this; }
GridCtrl& LiveCursor(bool b = true) { live_cursor = b; return *this; }
GridCtrl& Sorting(bool b = true) { sorting = b; return *this; }
GridCtrl& MultiSorting(bool b = true) { sorting_multicol = b; return *this; }
GridCtrl& EditMode(int m) { edit_mode = m; return *this; }
GridCtrl& EditRow() { edit_mode = 0; return *this; }
GridCtrl& EditCell() { edit_mode = 1; return *this; }
GridCtrl& OneClickEdit(bool b = true) { one_click_edit = b; return *this; }
GridCtrl& Absolute() { return ResizeColMode(0); }
GridCtrl& Proportional() { return ResizeColMode(1); }
GridCtrl& SelectRow(bool b = true) { select_row = b; return *this; }
GridCtrl& AutoHideHorzSb(bool b = true) { sbx.AutoHide(b); return *this; }
GridCtrl& AutoHideVertSb(bool b = true) { sby.AutoHide(b); return *this; }
GridCtrl& AutoHideSb(bool b = true) { sbx.AutoHide(b);
sby.AutoHide(b); return *this; }
GridCtrl& ResizeColMode(int m = 0);
GridCtrl& ResizeRowMode(int m = 0);
GridCtrl& Indicator(bool b = true, int size = GD_IND_WIDTH);
GridCtrl& GridColor(Color fg = SColorShadow);
GridCtrl& FocusColor(Color fg = SColorHighlightText, Color bg = SColorHighlight);
GridCtrl& LiveColor(Color fg = SColorText, Color bg = SColorHighlight);
GridCtrl& OddColor(Color fg = SColorText, Color bg = SColorInfo);
GridCtrl& EvenColor(Color fg = SColorText, Color bg = Blend(SColorHighlight, SColorPaper, 220));
GridCtrl& ColoringMode(int m);
GridCtrl& ColorRows(bool b = true) { return ColoringMode(2 * b).EvenColor(); }
GridCtrl& ColorCols(bool b = true) { return ColoringMode(1 * b).EvenColor(); }
GridCtrl& SetDefaultRowHeight(int h) { GD_ROW_HEIGHT = h; sby.SetLine(h); return *this; }
GridCtrl& SetColWidth(int n, int width, bool recalc = true);
GridCtrl& SetRowHeight(int n, int height, bool recalc = true);
GridCtrl& SetColsMin(int size);
GridCtrl& SetColsMax(int size);
GridCtrl& Inserting(bool b = true) { inserting = b; return *this; }
GridCtrl& Appending(bool b = true) { appending = b; return *this; }
GridCtrl& Duplicating(bool b = true) { duplicating = b; return *this; }
GridCtrl& Moving(bool b = true) { moving = b; return *this; }
GridCtrl& Removing(bool b = true) { removing = b; return *this; }
GridCtrl& Accepting(bool b = true) { accepting = b; return *this; }
GridCtrl& Canceling(bool b = true) { canceling = b; return *this; }
GridCtrl& Navigating(bool b = true) { navigating = b; return *this; }
GridCtrl& Searching(bool b = true) { searching = b; return *this; }
GridCtrl& Closing(bool b = true) { closing = b; return *this; }
GridCtrl& Editing(bool b = true) { editing = b; return *this; }
GridCtrl& Hiding(bool b = true) { hiding = b; return *this; }
GridCtrl& Clipboard(bool b = true) { clipboard = b; return *this; }
GridCtrl& ExtraPaste(bool b = true) { extra_paste = b; return *this; }
GridCtrl& FixedPaste(bool b = true) { fixed_paste = b; return *this; }
GridCtrl& RejectNullRow(bool b = true) { reject_null_row = b; return *this; }
GridCtrl& KeepLastRow(bool b = true) { keep_last_row = b; return *this; }
GridCtrl& TabChangesRow(bool b = true) { tab_changes_row = b; return *this; }
GridCtrl& TabAddsRow(bool b = true) { tab_adds_row = b; return *this; }
GridCtrl& EnterLikeTab(bool b = true) { enter_like_tab = b; return *this; }
GridCtrl& FullColResizing(bool b = true) { full_col_resizing = b; return *this; }
GridCtrl& FullRowResizing(bool b = true) { full_row_resizing = b; return *this; }
GridCtrl& Chameleon(bool b = true) { chameleon = b; return *this; }
GridCtrl& SearchOffset(int offset) { find_offset = offset; return *this; }
GridCtrl& SetToolBar(bool b = true, int align = BarCtrl::BAR_BOTTOM, int frame = 1);
ToolBar& GetToolBar() { return bar; }
GridCtrl& BeforeAfterInserting() { bains = 1; return *this; }
GridCtrl& AfterBeforeInserting() { bains = 2; return *this; }
GridCtrl& HideColumn(int n = -1, bool refresh = true);
GridCtrl& ShowColumn(int n, bool refresh = true);
GridCtrl& HideRow(int n = -1, bool refresh = true);
GridCtrl& ShowRow(int n, bool refresh = true);
void MenuHideColumn(int n);
void HideRows(bool repaint = false);
void ShowRows(bool repaint = false);
/* Virutals */
virtual void Paint(Draw &w);
virtual void MouseMove(Point p, dword keyflags);
virtual void LeftDown(Point p, dword keyflags);
virtual void LeftUp(Point p, dword keyflags);
virtual void LeftDouble(Point p, dword keyflags);
virtual void LeftRepeat(Point p, dword keyflags);
virtual void RightDown(Point p, dword keyflags);
virtual void Layout();
virtual void MouseLeave();
virtual bool Key(dword key, int);
virtual void GotFocus();
virtual void LostFocus();
virtual void ChildGotFocus();
virtual void ChildLostFocus();
virtual void MouseWheel(Point p, int zdelta, dword keyflags);
virtual Image CursorImage(Point p, dword);
virtual void State(int reason);
virtual void ChildMouseEvent(Ctrl *child, int event, Point p, int zdelta, dword keyflags);
void RestoreFocus();
/* Methods */
ItemRect& InsertColumn(int pos, const char *name, int size = GD_COL_WIDTH, bool idx = false);
ItemRect& AddColumn(Id id, const char *name, int size = GD_COL_WIDTH, bool idx = false);
ItemRect& AddColumn(const char *name, int size = GD_COL_WIDTH, bool idx = false);
void RemoveColumn(int n, int cnt = 1);
ItemRect& AddHiddenColumn() { return AddColumn(0, 0); }
ItemRect& AddHiddenColumn(const char *name) { return AddColumn(name, 0); }
ItemRect& AddHiddenColumn(String &name) { return AddColumn(name, 0); }
ItemRect& AddIndex() { return AddColumn(0, 0, true); }
ItemRect& AddIndex(Id id) { return AddColumn(id, ~id, 0, true); }
ItemRect& AddIndex(const char *name) { return AddColumn(name, 0, true); }
ItemRect& AddIndex(String &name) { return AddColumn(name, 0, true); }
GridCtrl& AddRow(int n = 1, int size = GD_ROW_HEIGHT);
GridCtrl& Add() { return AddRow(); }
//$-GridCtrl& Add(const Value& [, const Value& ]...);
#define E__Add(I) GridCtrl& Add(__List##I(E__Value));
__Expand(E__Add)
#undef E__Add
//$+
int GetColumnCount() { return total_cols - fixed_cols; }
int GetFixedColumnCount() { return fixed_cols; }
ItemRect& GetColumn(int n) { return hitems[n + fixed_cols]; }
ItemRect& GetColumn() { return hitems[curpos.x]; }
ItemRect& GetRow(int n) { return vitems[n + fixed_rows]; }
ItemRect& GetRow() { return vitems[rowidx]; }
int GetWidth(int n = -1);
int GetHeight(int n = -1);
int GetFixedWidth();
int GetFixedHeight();
Item& GetCell(int n, int m) { return items[n][m]; }
void Set(int r, int c, const Value &val);
void Set(int c, const Value &val);
void Set(Id id, const Value &val);
void Set(int r, const Vector<Value> &v, int data_offset = 0, int column_offset = 0);
void Set(const Vector<Value> &v, int data_offset = 0, int column_offset = 0);
void SetCtrlValue(int r, int c, const Value &val);
void SetCtrlValue(int c, const Value &val);
void SetLast(int c, const Value &val);
void SetFixed(int r, int c, const Value &val);
Value GetFixed(int r, int c);
Value GetFixed(int c);
Value Get(int r, int c);
Value Get(int c);
Value Get(Id id);
Value Get(int r, Id id);
Value Get();
Value Get(const char * alias);
Value Get(int r, const char * alias);
Value GetNew(int c);
Value GetFirst(int c);
Value GetLast(int c);
Value& operator() (int r, int c);
Value& operator() (int c);
Value& operator() (Id id);
Value& operator() (const char * alias);
Value& operator() (int r, const char * alias);
Vector<Value> ReadRow(int n) const;
GridCtrl& Add(const Vector<Value> &v, int offset = 0);
void SetFixedRows(int n = 1);
void SetFixedCols(int n = 1);
static int GetStdRowHeight() { return GD_ROW_HEIGHT; }
void RefreshRow(int n = -1, bool relative = true, bool fixed = false);
void RefreshCol(int n = -1, bool relative = true, bool fixed = false);
void RefreshRows(int from, int to, bool relative = true, bool fixed = false);
void RefreshItem(int r, int c, bool relative = true);
void RefreshNewRow();
void RefreshFrom(int from);
void RefreshTop();
void RefreshLeft();
void Repaint(bool recalc_cols = false, bool recalc_rows = false);
int GetMouseRow(Point &p, bool relative = true, bool fixed = false, bool full = true);
int GetMouseCol(Point &p, bool relative = true, bool fixed = false, bool full = true);
int GetIdCol(int id, bool checkall = false);
int GetIdRow(int id, bool checkall = false);
int GetVisIdCol(int id);
int GetVisIdRow(int id);
void UpdateCursor();
int Find(const Value &v, int col = 0);
int Find(const Value &v, Id id);
GridDisplay& GetDisplay() { return *display; }
GridCtrl& SetDisplay(GridDisplay &gd) { display = &gd; return *this; }
bool IsEdit() { return ctrls; }
bool IsEditable();
bool StartEdit(int focusmode = 1);
bool SwitchEdit();
void EndEdit(bool accept = true, bool doall = false);
void CancelEdit() { EndEdit(false); }
int Append(int cnt = 1, bool refresh = true);
void Insert(int i, int cnt = 1);
void Remove(int i, int cnt = 1);
void RemoveFirst(int cnt = 1);
void RemoveLast(int cnt = 1);
void Duplicate(int i, int cnt = 1);
void CancelRemove() { cancel_operation = true; }
void Clear(bool columns = false);
void Reset();
void First();
void Next();
bool IsEnd();
int SetCursor(int n);
int SetCursorId(int n);
int GetCursor(bool rel = false);
int GetCursor(int uid);
Point GetCursorPos();
void CenterCursor();
bool IsCursor() { return GetCursor() >= 0; }
bool IsCursorBegin() { return GetCursor() == 0; }
bool IsCursorEnd() { return curpos.y == total_rows - 1; }
int GetNewRowPos();
int GetRemovedRowPos();
int GetCursorId() { return GetCursor(true); }
int GetColId();
int GetRowId();
int GetColId(int n);
int GetRowId(int n);
int GetColUId();
int GetRowUId();
int GetNextRow(int n);
int GetPrevRow(int n);
bool GoBegin(bool scroll = true);
bool GoEnd(bool scroll = true, bool goleft = false);
bool GoNext(bool scroll = true);
bool GoPrev(bool scroll = true);
bool GoLeft(bool scroll = true, bool ctrlmode = false);
bool GoRight(bool scroll = true, bool ctrlmode = false);
bool GoPageUp(bool scroll = true);
bool GoPageDn(bool scroll = true);
bool GoFirstVisible(bool scroll = true);
void GoTo(int n, bool setcursor = true, bool scroll = true);
void SwapCols(int n, int m);
bool SwapRows(int n, int m, bool repaint = true);
void SwapUp(int cnt = 1);
void SwapDown(int cnt = 1);
bool CanMoveCol(int n, int m);
void MoveCol(int n, int m);
bool MoveRow(int n, int m, bool repaint = true);
void MoveRows(int n, bool onerow = false);
int GetCount();
int GetFixedCount();
int GetTotalCount();
void SetRowCount(int n, int size = GD_ROW_HEIGHT);
void SetColCount(int n, int size = 100);
void Select(int n, int cnt = 1);
void ClearSelection();
bool IsSelection() { return selected_rows > 0; }
bool IsSelectionBegin() { return sel_begin; }
bool IsSelectionEnd() { return sel_end; }
int GetSelectedCount() { return selected_rows; }
int GetSelectedItemsCount() { return selected_items; }
bool IsSelected(int n, bool relative = true);
bool IsSelected(int n, int m, bool relative = true);
void DoInsertBefore0(bool edit);
void DoInsertBefore();
void DoInsertBeforeNoEdit();
void DoInsertAfter();
void DoRemove();
void DoAppend0(bool edit);
void DoAppend();
void DoAppendNoEdit();
void DoDuplicate();
void DoEdit();
void DoEndEdit();
void DoSelectAll();
void DoSwapUp();
void DoSwapDown();
void DoShiftSelect();
void DoCtrlSelect();
void DoGoBegin();
void DoGoEnd();
void DoGoNext();
void DoGoPrev();
void DoGoLeft();
void DoGoRight();
void DoGoPageUp();
void DoGoPageDn();
void DoFind();
void StdMenuBar(Bar &bar);
void StdToolBar(Bar &bar);
void FindOptsBar(Bar &bar);
void FindBar(Bar &bar, int cx, int cy);
void InfoBar(Bar &bar, int cx, int cy);
void NavigatingBar(Bar &bar);
void RemovingMenu(Bar &bar);
void MovingMenu(Bar &bar);
void SelectMenu(Bar &bar);
void ColumnsMenu(Bar &bar);
void ColumnList(Bar &bar);
void ClipboardMenu(Bar &bar);
void PasteAsMenu(Bar &bar);
void RebuildToolBar() { bar.Set(WhenToolBar); }
void SetToolBarInfo(String inf);
void ClearFound(bool showrows = true);
bool IsEmpty() { return total_rows <= fixed_rows; }
bool IsNewRowOrder() { return roworder; }
void SetNewRowOrder() { roworder = true; }
bool IsNewRow() { return newrow_inserted || newrow_appended; }
bool IsNewRowInserted() { return newrow_inserted; }
bool IsNewRowAppended() { return newrow_appended; }
bool IsRemovedRow() { return row_removed; }
void CommitNewRow() { newrow_inserted = newrow_appended = false; }
void Serialize(Stream &s);
Ctrl * GetCtrl(int r, int c);
Ctrl * GetCtrl(int c);
static int GetStdHeight() { return Draw::GetStdFontCy() + 4; }
void Debug(int n = 0);
void UpdateScrollbars() { UpdateSb(); }
void JoinCells(int left, int top, int right, int bottom, bool relative = true);
void JoinFixedCells(int left, int top, int right, int bottom);
void JoinCols();
void JoinRows();
private:
bool Go0(int jump, bool scroll = true, bool goleft = false, bool ctrlmode = false);
bool SetCursor0(Point p, bool mouse = false, bool highlight = false, int dirx = -2, int diry = -2, bool ctrlmode = false);
bool SetCursor0(int x, int y, bool mouse = false, bool highlight = false, int dirx = -2, int diry = -2, bool ctrlmode = false);
bool IsValidCursor(Point &p, int fc, int lc, int fr, int lr);
bool IsValidCursorVis(Point &p);
bool IsValidCursorAll(Point &p);
bool IsValidCursor(Point &p);
bool IsRowEditable();
void SetItemCursor(Point p, bool b, bool highlight);
void Insert0(int row, int cnt = 1, bool recalc = true, bool refresh = true, int size = GD_ROW_HEIGHT);
bool Remove0(int row, int cnt = 1, bool recalc = true, bool refresh = true, bool whens = true);
void Duplicate0(int row, int cnt = 1);
int Append0(int cnt = 1, int size = GD_ROW_HEIGHT, bool refresh = true);
void GoCursorLeftRight();
void UpdateSb(bool horz = true, bool vert = true);
void UpdateHolder(bool force = false);
bool UpdateCols(bool force = false);
bool UpdateRows(bool force = false);
bool UpdateSizes();
void UpdateHighlighting(int mode, Point p = Null);
void UpdateVisColRow(bool col);
bool HasCtrls();
bool ShowNextCtrl();
bool ShowPrevCtrl();
void SyncCtrls();
void UpdateCtrls(int opt = UC_CHECK_VIS | UC_SHOW | UC_CURSOR | UC_FOCUS);
void SetCtrlsData(int row);
bool GetCtrlsData(int row, bool samerow = false, bool doall = false, int ri = -1);
bool CancelCtrlsData(int row);
void UpdateDefaults(int ri);
int GetFocusedCtrlIndex();
Point GetCtrlPos(Ctrl * ctrl);
void Split(int state = 0, bool sync = false);
void Scroll();
bool IsTopHeader() { return fixed_rows > 0; }
bool IsLeftHeader() { return fixed_cols > 1 || indicator; }
bool IsMouseBody(Point &p);
Value GetConvertedColumn(int col, Value &v);
void DrawLine(bool iniLine, bool delLine);
Rect GetItemRect(int r, int c, bool hgrid = false, bool vgrid = false, bool ctrlmode = false);
bool Match(const WString &f, const WString &s, int &fs, int &fe);
int ShowMatchedRows(const WString &f);
void SelectCount(int i, int cnt = 1, bool sel = true);
void SelectRange(int from, int to, bool sel = true);
void SelectRange(Point from, Point to, bool sel = true);
void ShiftSelect(int from, int to);
void ShiftSelect(Point from, Point to);
void SelectInverse(int from, int to);
int GetMinRowSelected();
int GetMaxRowSelected();
void CloseGrid();
String RowFormat(const char *s);
void ShowFindOpts();
void SetFindOpts(int n);
Item& GetItem(const Point &p) { return GetItem(p.y, p.x); }
inline Item& GetItem(int n, int m);
void Set0(int r, int c, const Value &val, bool paste = false);
Value Get0(int r, int c);
int GetSplitCol(const Point &p, int splitSize = 5, bool full = false);
int GetSplitRow(const Point &p, int splitSize = 5, bool full = false);
int GetFirst0(Vector<ItemRect> &its, int total, int sb, int diff, int is, int dir);
int GetFirstVisCol(int diff, int is = 0, int dir = 1);
int GetFirstVisRow(int diff, int is = 0, int dir = 1);
bool SetDiffItemSize(bool horizontal, RectItems &its, int n, int diff, bool newsize = true);
void Recalc(bool horizontal, RectItems &its, int n, double size, double diff);
bool Recalc(bool horizontal, RectItems &its, int mode = -1);
bool RecalcCols(int mode = -1);
bool RecalcRows(int mode = -1);
void CalcIntPos(RectItems &its, int n, int maxsize, int cnt, int resize_mode, bool renumber = false);
Rect& AlignRect(Rect &r, int i);
void MouseAccel(const Point &p, bool horz, bool vert, dword keyflags);
void GSort(int scol = -1);
void GSort(int col, int order, int from, int count = -1);
void Multisort();
int InMultisort(int col);
bool ClearMultisort();
bool ClearSorted();
bool IsSorted();
void DrawHorzDragLine(Draw &w, int pos, int size, Color c);
void DrawVertDragLine(Draw &w, int pos, int size, int dx, Color c);
void Nothing();
void Init();
Ctrl * GetCtrl(int x, int y, bool check_visibility, bool relative = false);
Ctrl * GetCtrl(const Point &p, bool check_visibility, bool relative = false);
bool IsCtrl(Point &p);
GridClipboard GetClipboard();
void SetClipboard();
bool IsClipboardAvailable();
void Paste(int mode = 0);
void DoCopy();
void DoPaste();
void DoPasteInsertedRows();
void DoPasteAppendedRows();
Point GetBarOffset();
Item& GetItemYCY(int &r, int c, int &y, int &cy, bool setrow = true, bool relative = true);
Item& GetItemXCX(int r, int &c, int &x, int &cx, bool setcol = true, bool relative = true);
Item& GetItemSize(int r, int c, int &x, int &y, int &cx, int &cy, bool &skip, bool relx = true, bool rely = true);
public:
Callback1<Bar&> WhenMenuBar;
Callback1<Bar&> WhenToolBar;
Callback WhenLeftDouble;
Callback WhenLeftClick;
Callback WhenEnter;
Callback WhenEmpty;
Callback WhenInsertRow;
Callback WhenUpdateRow;
Callback WhenRemoveRow;
Callback WhenUpdateCell;
Callback WhenAcceptRow;
Callback WhenNewRow;
Callback WhenChangeRow;
Callback WhenModification;
Callback WhenCtrlsAction;
Callback StdInsert;
Callback StdAppend;
Callback StdRemove;
};
END_UPP_NAMESPACE
#endif