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191 lines
6.4 KiB
C++
191 lines
6.4 KiB
C++
#ifndef _Docking_DockCont_h_
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#define _Docking_DockCont_h_
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#include <Docking/DockMenu.h>
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#include <Docking/DockableCtrl.h>
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#include <Docking/DockTabBar.h>
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class DockWindow;
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struct ImgButton : public Pusher
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{
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private:
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const Value *look;
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Image img;
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public:
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ImgButton() { Transparent(true); }
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virtual void Paint(Draw &w);
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virtual void MouseEnter(Point p, dword kflags) { Refresh(); Pusher::MouseEnter(p, kflags); }
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virtual void MouseLeave() { Refresh(); Pusher::MouseLeave(); }
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ImgButton& SetImage(const Image &_img) { img = _img; Refresh(); return *this; }
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ImgButton& SetLook(const Value *_look) { look = _look; Refresh(); return *this; }
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};
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#define DOCKCONT_WND_OFFSET 4 // Should get from API?
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class DockCont : public TopWindow
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{
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public:
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typedef DockCont CLASSNAME;
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virtual void LeftDown(Point p, dword keyflags) { SetFocus(); }
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virtual void RightDown(Point p, dword keyflags) { WindowMenu(); }
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virtual void Layout();
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virtual void ChildRemoved(Ctrl *child);
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virtual void ChildAdded(Ctrl *child);
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virtual void ChildGotFocus() { handle.RefreshFocus(true); TopWindow::ChildGotFocus(); }
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virtual void ChildLostFocus() { handle.RefreshFocus(HasFocusDeep()); TopWindow::ChildLostFocus(); }
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virtual void GotFocus() { handle.RefreshFocus(true); }
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virtual void LostFocus() { handle.RefreshFocus(HasFocusDeep()); }
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#if defined(PLATFORM_WIN32)
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public:
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virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
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#elif defined(PLATFORM_X11)
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virtual void EventProc(XWindow& w, XEvent *event);
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#endif
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private:
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enum DockState {
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STATE_NONE = -1,
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STATE_FLOATING,
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STATE_DOCKED,
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STATE_AUTOHIDE,
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STATE_TABBED
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};
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class DockContMenu : public DockMenu {
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public:
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typedef DockContMenu CLASSNAME;
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DockCont *cont;
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DockContMenu(DockWindow *dockwindow = NULL) : DockMenu(dockwindow) { };
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void ContainerMenu(Bar &bar, DockCont *c, bool withgroups = true);
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private:
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virtual void MenuDock(int align, DockableCtrl *dc);
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virtual void MenuFloat(DockableCtrl *dc);
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virtual void MenuAutoHide(int align, DockableCtrl *dc);
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virtual void MenuClose(DockableCtrl *dc);
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};
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friend class DockContMenu;
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struct Handle : public FrameCtrl<Ctrl>
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{
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Callback WhenContext;
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Callback WhenLeftDrag;
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Handle() { dc = NULL; focus = false; }
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DockableCtrl *dc;
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bool focus;
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virtual void FrameLayout(Rect& r);
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virtual void FrameAddSize(Size& sz);
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virtual void Paint(Draw &w);
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virtual void LeftDrag(Point p, dword keyflags) { RefreshFocus(true); WhenLeftDrag(); }
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virtual void RightDown(Point p, dword keyflags) { RefreshFocus(true); WhenContext(); }
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void RefreshFocus(bool _focus);
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int GetHandleSize(const DockableCtrl::Style &s) const;
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};
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int dragging;
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DockState dockstate;
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DockTabBar tabbar;
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Handle handle;
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ImgButton close, autohide, windowpos;
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Size usersize;
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bool waitsync:1;
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bool ignoreminsize:1;
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DockWindow *base;
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const DockableCtrl::Style *style;
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// Callbacks
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// Tab callbacks
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void TabSelected();
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void TabDragged(int ix);
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void TabContext(int ix);
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void TabClosed(Value v);
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// Menus/Buttons
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void Float();
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void Dock(int align);
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void AutoHide() { AutoHideAlign(GetDockAlign()); }
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void AutoHideAlign(int align);
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void CloseAll();
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DockableCtrl *Get0(int ix) const;
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DockableCtrl *GetCurrent0() const { return Get0(tabbar.GetCursor()); }
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void AddRemoveButton(Ctrl &c, bool state);
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bool IsDockAllowed0(int align, const Value &v) const;
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void SyncButtons(DockableCtrl &dc);
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Ctrl * CtrlCast(const Value &v) const { return IsDockCont(v) ? (Ctrl *)ContCast(v) : (Ctrl *)DockCast(v); }
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DockCont * ContCast(const Value &v) const { return ValueTo<DockCont *>(v); }
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DockableCtrl * DockCast(const Value &v) const { return ValueTo<DockableCtrl *>(v); }
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bool IsDockCont(const Value &v) const { return IsType<DockCont *>(v); }
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Ctrl * GetCtrl(int ix) const { return CtrlCast(tabbar.Get(ix)); }
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Value ValueCast(DockableCtrl *dc) const { return RawToValue<DockableCtrl *>(dc); }
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Value ValueCast(DockCont *dc) const { return RawToValue<DockCont *>(dc); }
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public:
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void SetCursor(int ix) { tabbar.SetCursor(ix); TabSelected(); }
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int GetCursor() const { return tabbar.GetCursor(); }
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DockableCtrl & Get(int ix) const { return *Get0(ix); }
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DockableCtrl & GetCurrent() const { return Get(tabbar.GetCursor()); }
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void AddFrom(DockCont &cont, int except = -1);
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int GetCount() const { return tabbar.GetCount(); }
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void Clear();
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virtual void MoveBegin();
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virtual void Moving();
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virtual void MoveEnd();
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virtual void WindowMenu();
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void IgnoreMinSize(bool nomin) { ignoreminsize = nomin; }
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bool IsDocked() const { return dockstate == STATE_DOCKED; }
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int GetDockAlign() const;
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bool IsFloating() const { return dockstate == STATE_FLOATING; }
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bool IsAutoHide() const { return dockstate == STATE_AUTOHIDE; }
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bool IsTabbed() const { return dockstate == STATE_TABBED; }
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bool IsDockedAny() const { return dockstate != STATE_FLOATING && dockstate != STATE_NONE; }
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bool IsHidden() const { return dockstate == STATE_NONE; }
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void StateNotDocked(DockWindow *dock = NULL) { if (dock) base = dock; dockstate = STATE_NONE; }
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void StateDocked(DockWindow &dock);
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void StateFloating(DockWindow &dock);
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void StateAutoHide(DockWindow &dock) { StateDocked(dock); Hide(); dockstate = STATE_AUTOHIDE; }
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void StateTabbed(DockWindow &dock) { StateFloating(dock); Hide(); dockstate = STATE_TABBED; }
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void StartMouseDrag(const Point &p);
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DockWindow * GetDockWindow() const { return base; }
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void SyncButtons() { if (GetCount()) SyncButtons(GetCurrent()); }
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void Grouping(bool grouping) { tabbar.Grouping(grouping); GroupRefresh(); }
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void GroupRefresh();
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void GetGroups(Vector<String> &groups);
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void WindowButtons(bool menu, bool hide, bool close);
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void Highlight();
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Image GetHighlightImage();
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virtual Size GetMinSize() const;
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virtual Size GetMaxSize() const;
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virtual Size GetStdSize() const;
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Size GetUserSize() const { return usersize; }
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void SetUserSize(Size sz) { usersize = sz; }
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void SyncUserSize(bool h, bool v);
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WString GetTitle(bool force_count = false) const;
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bool IsDockAllowed(int align, int dc_ix = -1) const;
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virtual void Serialize(Stream& s);
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DockCont();
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};
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#endif
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