ultimatepp/uppdev/CoreTopics/Vcont.hpp

720 lines
15 KiB
C++

void VectorReAlloc_(void *vector_, int newalloc, int sizeofT);
void VectorReAllocF_(void *vector_, int newalloc, int sizeofT);
void VectorGrow_(void *vector_, int sizeofT);
void VectorGrowF_(void *vector_, int sizeofT);
template <class T>
T * Vector<T>::RawAlloc(int& n)
{
size_t sz0 = n * sizeof(T);
size_t sz = sz0;
void *q = MemoryAllocSz(sz);
n += (int)((sz - sz0) / sizeof(T));
return (T *)q;
}
template <class T>
void Vector<T>::ReAlloc(int newalloc)
{
VectorReAlloc_(this, newalloc, sizeof(T));
}
template <class T>
void Vector<T>::ReAllocF(int newalloc)
{
VectorReAllocF_(this, newalloc, sizeof(T));
}
template <class T>
void Vector<T>::Grow()
{
VectorGrow_(this, sizeof(T));
}
template <class T>
void Vector<T>::GrowF()
{
VectorGrowF_(this, sizeof(T));
}
template <class T>
void Vector<T>::Pick(pick_ Vector<T>& v)
{
vector = v.vector;
items = v.items;
alloc = v.alloc;
SetPicked(v);
}
template <class T>
int Vector<T>::GetIndex(const T& item) const
{
Chk();
if(vector == NULL) return -1;
int n = &item - vector;
return n >= 0 && n < items ? n : -1;
}
template <class T>
void Vector<T>::Reserve(int n)
{
if(n > alloc)
ReAllocF(n);
}
template <class T>
void Vector<T>::Free() {
if(vector && items >= 0)
DestroyArray((T *)vector, (T *)vector + items);
RawFree(vector);
}
template <class T>
void Vector<T>::Clear() {
if(vector && items >= 0)
SetCount(0);
else {
alloc = items = 0;
vector = NULL;
}
}
template <class T>
void Vector<T>::__DeepCopy(const Vector& src) {
src.Chk();
items = alloc = src.items;
if(src.vector) {
vector = RawAlloc(alloc);
DeepCopyConstructArray(vector, src.vector, src.vector + items);
}
else
vector = NULL;
}
template <class T>
void Vector<T>::GrowAdd(const T& x) {
T *prev = vector;
Grow();
DeepCopyConstruct(Rdd(), x);
RawFree(prev);
}
template <class T>
void Vector<T>::GrowAddPick(pick_ T& x) {
T *prev = vector;
Grow();
::new(Rdd()) T(x);
RawFree(prev);
}
template <class T> inline
void Vector<T>::AddN(int n)
{
Chk();
ASSERT(n >= 0);
if(items + n <= alloc) {
ConstructArray(vector + items, vector + items + n);
items += n;
}
else
SetCountR(items + n);
}
template <class T>
void Vector<T>::Trim(int n)
{
ASSERT(n >= 0 && n <= items);
DestroyArray(vector + n, vector + items);
items = n;
}
template <class T>
void Vector<T>::SetCount(int n) {
Chk();
ASSERT(n >= 0);
if(n == items) return;
if(n < items)
Trim(n);
else {
if(n > alloc) ReAllocF(n);
ConstructArray(vector + items, vector + n);
items = n;
}
}
template <class T>
void Vector<T>::SetCount(int n, const T& init) {
Chk();
ASSERT(n >= 0);
if(n == items) return;
if(n < items)
DestroyArray(vector + n, vector + items);
else {
if(n > alloc) {
T *prev = vector;
ReAlloc(n);
DeepCopyConstructFill(vector + items, vector + n, init);
RawFree(prev);
}
else
DeepCopyConstructFill(vector + items, vector + n, init);
}
items = n;
}
template <class T>
void Vector<T>::SetCountR(int n) {
Chk();
if(n + items > alloc)
ReAllocF(alloc + ntl_max(alloc, n - items));
SetCount(n);
}
template <class T>
void Vector<T>::SetCountR(int n, const T& init) {
Chk();
ASSERT(n >= 0);
if(n == items) return;
if(n < items)
DestroyArray(vector + n, vector + items);
else
if(n > alloc) {
T *prev = vector;
ReAlloc(alloc + ntl_max(alloc, n - items));
DeepCopyConstructFill(vector + items, vector + n, init);
RawFree(prev);
}
else
DeepCopyConstructFill(vector + items, vector + n, init);
items = n;
}
template <class T>
void Vector<T>::Remove(int q, int count) {
Chk();
ASSERT(q >= 0 && q <= items - count && count >= 0);
if(count == 0) return;
DestroyArray(vector + q, vector + q + count);
memmove(vector + q, vector + q + count, (items - q - count) * sizeof(T));
items -= count;
}
template <int size>
class Data_S_ {
byte filler[size];
};
template <class T>
void Vector<T>::Remove(const int *sorted_list, int n)
{
Chk();
if(!n) return;
int pos = *sorted_list;
int npos = pos;
for(;;) {
ASSERT(pos < items);
if(pos == *sorted_list) {
(vector + pos)->T::~T();
pos++;
sorted_list++;
if(--n == 0) break;
ASSERT(*sorted_list >= pos);
}
else
*((Data_S_<sizeof(T)>*)vector + npos++)
= *((Data_S_<sizeof(T)>*)vector + pos++);
}
while(pos < items)
*((Data_S_<sizeof(T)>*)vector + npos++) = *((Data_S_<sizeof(T)>*)vector + pos++);
items = npos;
}
template <class T>
void Vector<T>::Remove(const Vector<int>& v)
{
Remove(v, v.GetCount());
}
template <class T>
void Vector<T>::RawInsert(int q, int count)
{
ASSERT(count >= 0);
ASSERT(q >= 0 && q <= items);
if(!count) return;
if(items + count > alloc) {
T *newvector = RawAlloc(alloc = alloc + ntl_max(alloc, count));
if(vector) {
memcpy(newvector, vector, q * sizeof(T));
memcpy(newvector + q + count, vector + q, (items - q) * sizeof(T));
RawFree(vector);
}
vector = newvector;
}
else
memmove(vector + q + count, vector + q, (items - q) * sizeof(T));
items += count;
}
template <class T>
void Vector<T>::InsertN(int q, int count) {
ASSERT(count >= 0);
ASSERT(q >= 0 && q <= items);
RawInsert(q, count);
ConstructArray(vector + q, vector + q + count);
}
template <class T>
void Vector<T>::Insert(int q, const T& x, int count) {
if(!count) return;
ASSERT(&x < vector || &x > vector + items);
RawInsert(q, count);
DeepCopyConstructFill(vector + q, vector + q + count, x);
}
template <class T>
void Vector<T>::Insert(int q, const Vector& x, int offset, int count) {
ASSERT(offset >= 0 && count >= 0 && offset + count <= x.GetCount());
ASSERT(!vector || x.vector != vector);
RawInsert(q, count);
DeepCopyConstructArray(vector + q, x.vector + offset, x.vector + offset + count);
}
template <class T>
void Vector<T>::Insert(int q, const Vector& x) {
if(!x.GetCount()) return;
Insert(q, x, 0, x.GetCount());
}
template <class T>
void Vector<T>::InsertPick(int i, pick_ Vector<T>& v) {
Chk();
v.Chk();
ASSERT(!vector || v.vector != vector);
if(v.items) {
RawInsert(i, v.items);
memcpy(vector + i, v.vector, sizeof(T) * v.items);
}
RawFree(v.vector);
SetPicked(v);
}
template <class T>
void Vector<T>::Set(int i, const T& x, int count) {
Chk();
ASSERT(i >= 0 && count >= 0);
if(count == 0) return;
if(&x >= vector && &x < vector + items) {
T copy = x;
At(i + count - 1);
Fill(vector + i, vector + i + count, copy);
}
else {
At(i + count - 1);
Fill(vector + i, vector + i + count, x);
}
}
// ------------------
template <class T>
void Array<T>::Free() {
if(IsPicked()) return;
for(int i = 0; i < vector.GetCount(); i++)
delete (T *) vector[i];
}
template <class T>
void Array<T>::__DeepCopy(const Array<T>& v) {
int n = v.GetCount();
vector.SetCount(n);
for(int i = 0; i < n; i++)
vector[i] = DeepCopyNew(v[i]);
}
template <class T>
void Array<T>::Trim(int n)
{
ASSERT(n >= 0 && n <= GetCount());
Del(vector.Begin() + n, vector.End());
vector.Trim(n);
}
template <class T>
void Array<T>::SetCount(int n) {
ASSERT(n >= 0);
int lc = vector.GetCount();
Del(vector.Begin() + n, vector.End());
vector.SetCount(n);
Init(vector.Begin() + lc, vector.Begin() + n);
}
template <class T>
void Array<T>::SetCount(int n, const T& init) {
ASSERT(n >= 0);
int lc = vector.GetCount();
Del(vector.Begin() + n, vector.End());
vector.SetCount(n);
Init(vector.Begin() + lc, vector.Begin() + n, init);
}
template <class T>
void Array<T>::SetCountR(int n) {
ASSERT(n >= 0);
int lc = vector.GetCount();
Del(vector.Begin() + n, vector.End());
vector.SetCountR(n);
Init(vector.Begin() + lc, vector.Begin() + n);
}
template <class T>
void Array<T>::SetCountR(int n, const T& init) {
ASSERT(n >= 0);
int lc = vector.GetCount();
Del(vector.Begin() + n, vector.End());
vector.SetCountR(n);
Init(vector.Begin() + lc, vector.Begin() + n, init);
}
template <class T>
int Array<T>::GetIndex(const T& item) const {
for(void * const *ptr = vector.Begin(); ptr < vector.End(); ptr++)
if(*ptr == (void *)&item) return (int)(ptr - vector.Begin());
return -1;
}
template <class T>
void Array<T>::Move(int i1, int i2) {
void *q = vector[i1];
vector.Remove(i1);
vector.Insert(i2 - (i2 > i1)) = q;
}
template <class T>
void Array<T>::Remove(int i, int count) {
ASSERT(i + count <= GetCount() && count >= 0 && i >= 0);
Del(vector.Begin() + i, vector.Begin() + i + count);
vector.Remove(i, count);
}
template <class T>
void Array<T>::Remove(const int *sorted_list, int n)
{
const int *q = sorted_list;
const int *e = sorted_list + n;
while(q < e) {
ASSERT(*q >= 0 && *q < GetCount());
delete (T *)vector[*q++];
}
vector.Remove(sorted_list, n);
}
template <class T>
void Array<T>::Remove(const Vector<int>& sorted_list)
{
Remove(sorted_list, sorted_list.GetCount());
}
template <class T>
void Array<T>::Set(int i, const T& x, int count) {
ASSERT(i >= 0 && count >= 0);
if(i + count >= GetCount())
SetCountR(i + count);
for(void **ptr = vector.Begin() + i; ptr < vector.Begin() + i + count; ptr++) {
delete (T *) *ptr;
*ptr = new T(x);
}
}
template <class T>
void Array<T>::InsertN(int i, int count) {
ASSERT(i >= 0 && count >= 0);
vector.InsertN(i, count);
Init(vector.Begin() + i, vector.Begin() + i + count);
}
template <class T>
void Array<T>::Insert(int i, const T& x, int count) {
vector.InsertN(i, count);
Init(vector.Begin() + i, vector.Begin() + i + count, x);
}
template <class T>
void Array<T>::Insert(int i, T *newt) {
vector.InsertN(i, 1);
vector[i] = newt;
}
template <class T>
void Array<T>::Insert(int i, const Array& x) {
Insert(i, x, 0, x.GetCount());
}
template <class T>
void Array<T>::Insert(int i, const Array& x, int offset, int count) {
vector.InsertN(i, count);
for(int q = 0; q < count; q++)
vector[q + i] = DeepCopyNew(x[q + offset]);
}
// ------------------
template <class T, int NBLK>
Segtor<T, NBLK>::Segtor(const Segtor& s, int) {
items = s.items;
block.SetCount((items + NBLK - 1) / NBLK);
int q = items / NBLK;
int r = items % NBLK;
int i;
for(i = 0; i < q; i++) {
T *a = (T *) s.block[i].item;
DeepCopyConstructArray((T *) block[i].item, a, a + NBLK);
}
if(r) {
T *a = (T *) s.block[q].item;
DeepCopyConstructArray((T *) block[i].item, a, a + r);
}
}
template <class T, int NBLK>
void Segtor<T, NBLK>::Free() {
int q = items / NBLK;
int r = items % NBLK;
int i;
for(i = 0; i < q; i++) {
T *a = (T *) block[i].item;
DestroyArray(a, a + NBLK);
}
if(r) {
T *a = (T *) block[i].item;
DestroyArray(a, a + r);
}
}
template <class T, int NBLK>
Segtor<T, NBLK>::~Segtor() {
if(IsPicked()) return;
Free();
}
template <class T, int NBLK>
void Segtor<T, NBLK>::DoRange(unsigned beg, unsigned end, void (*fn)(T*, const T*)) {
ASSERT(beg <= end);
int bblk = beg / NBLK, bidx = beg % NBLK;
int eblk = end / NBLK, eidx = end % NBLK;
if(eblk == block.GetCount()) {
ASSERT(eidx == 0);
eblk--;
eidx = NBLK;
}
ASSERT(eblk < block.GetCount());
T *tp = (T *)block[bblk].item;
if(bblk != eblk) {
(*fn)(tp + bidx, tp + NBLK);
while(++bblk < eblk) {
tp = (T *)block[bblk].item;
(*fn)(tp, tp + NBLK);
}
tp = (T *)block[bblk].item;
(*fn)(tp, tp + eidx);
}
else
(*fn)(tp + bidx, tp + eidx);
}
template <class T, int NBLK>
void Segtor<T, NBLK>::Fill(unsigned beg, unsigned end, const T& x) {
ASSERT(beg <= end);
int bblk = beg / NBLK, bidx = beg % NBLK;
int eblk = end / NBLK, eidx = end % NBLK;
if(eblk == block.GetCount()) {
ASSERT(eidx == 0);
eblk--;
eidx = NBLK;
}
ASSERT(eblk < block.GetCount());
T *tp = (T *)block[bblk].item;
if(bblk != eblk) {
DeepCopyConstructFill(tp + bidx, tp + NBLK, x);
while(++bblk < eblk) {
tp = (T *)block[bblk].item;
DeepCopyConstructFill(tp, tp + NBLK, x);
}
tp = (T *)block[bblk].item;
DeepCopyConstructFill(tp, tp + eidx, x);
}
else
DeepCopyConstructFill(tp + bidx, tp + eidx, x);
}
template <class T, int NBLK>
void Segtor<T, NBLK>::SetCount(int n) {
Del(n);
block.SetCount((n + NBLK - 1) / NBLK);
Init(n);
}
template <class T, int NBLK>
void Segtor<T, NBLK>::SetCount(int n, const T& init) {
Del(n);
block.SetCount((n + NBLK - 1) / NBLK);
Init(n, init);
}
template <class T, int NBLK>
void Segtor<T, NBLK>::Clear() {
if(!IsPicked())
Free();
items = 0;
block.Clear();
}
template <class T, int NBLK>
void Segtor<T, NBLK>::Set(int i, const T& x, int count) {
ASSERT(i >= 0 && count >= 0);
DoIndex(i + count - 1);
Iterator q(*this, i);
while(count--)
*q++ = x;
}
template <class T, int NBLK>
int Segtor<T, NBLK>::GetIndex(const T& item) const {
for(int i = 0; i < block.GetCount(); i++) {
T *q = (T *) block[i].item;
if(&item >= q && &item < q + NBLK)
return &item - q + NBLK * i;
}
return -1;
}
// ------------------
template <class T>
void BiVector<T>::ReAlloc(int newalloc) {
ASSERT(items <= newalloc && items >= 0);
T *newvector = newalloc ? (T *) new byte[newalloc * sizeof(T)] : NULL;
if(items) {
int end = start + items;
if(end <= alloc)
memcpy(newvector, vector + start, (end - start) * sizeof(T));
else {
memcpy(newvector, vector + start, (alloc - start) * sizeof(T));
memcpy(newvector + alloc - start, vector, (end - alloc) * sizeof(T));
}
delete[] (byte *)vector;
}
vector = newvector;
alloc = newalloc;
start = 0;
}
template <class T>
void BiVector<T>::DeepCopy0(const BiVector& src) {
alloc = items = src.items;
vector = alloc ? (T *) new byte[alloc * sizeof(T)] : NULL;
if(items) {
int end = src.start + src.items;
if(end <= src.alloc)
DeepCopyConstructArray(vector, src.vector + src.start, src.vector + end);
else {
DeepCopyConstructArray(vector, src.vector + src.start, src.vector + src.alloc);
DeepCopyConstructArray(vector + src.alloc - src.start, src.vector,
src.vector + end - src.alloc);
}
}
start = 0;
}
template <class T>
void BiVector<T>::Clear() {
Free();
start = items = alloc = 0;
vector = NULL;
}
template <class T>
void BiVector<T>::Add0() {
ASSERT(items >= 0);
if(items >= alloc)
ReAlloc(ntl_max(2 * items, 4));
items++;
}
template <class T>
void BiVector<T>::Shrink() {
ASSERT(items >= 0);
if(items < alloc)
ReAlloc(items);
}
template <class T>
void BiVector<T>::Reserve(int n) {
ASSERT(items >= 0);
n += items;
if(n > alloc)
ReAlloc(n);
}
template <class T>
void BiVector<T>::Free() {
if(vector && items >= 0) {
int end = start + items;
if(end <= alloc)
DestroyArray(vector + start, vector + end);
else {
DestroyArray(vector + start, vector + alloc);
DestroyArray(vector, vector + end - alloc);
}
delete[] (byte *)vector;
}
}
#ifdef UPP
template <class T>
void BiVector<T>::Serialize(Stream& s) {
int n = items;
s / n;
if(s.IsLoading()) {
Clear();
while(n--)
s % AddTail();
}
else
for(int i = 0; i < items; i++)
s % operator[](i);
}
#endif
// ------------------
template <class T>
void BiArray<T>::Free() {
if(!bv.IsPicked())
for(int i = 0; i < GetCount(); i++)
delete (T *) bv[i];
}
template <class T>
void BiArray<T>::DeepCopy0(const BiArray<T>& v) {
int n = v.GetCount();
bv.Clear();
bv.Reserve(v.GetCount());
for(int i = 0; i < n; i++)
bv.AddTail() = DeepCopyNew(v[i]);
}
#ifdef UPP
template <class T>
void BiArray<T>::Serialize(Stream& s) {
int n = bv.GetCount();
s / n;
if(s.IsLoading()) {
Clear();
while(n--)
s % AddTail();
}
else
for(int i = 0; i < bv.GetCount(); i++)
s % operator[](i);
}
#endif