mirror of
https://github.com/ultimatepp/ultimatepp.git
synced 2026-05-16 06:05:58 -06:00
423 lines
11 KiB
C++
423 lines
11 KiB
C++
template <class T>
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T& Single() {
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static T *p;
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ONCELOCK {
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static T o;
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p = &o;
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}
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return *p;
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}
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template <class T>
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class One : MoveableAndDeepCopyOption< One<T> > {
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mutable T *ptr;
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void Free() { if(ptr && ptr != (T*)1) delete ptr; }
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void Chk() const { ASSERT(ptr != (T*)1); }
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void ChkP() const { Chk(); ASSERT(ptr); }
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void Pick(pick_ One<T>& data) { T *p = data.ptr; data.ptr = (T*)1; ptr = p; }
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public:
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void Attach(T *data) { Free(); ptr = data; }
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T *Detach() pick_ { ChkP(); T *t = ptr; ptr = NULL; return t; }
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T *operator-() pick_ { return Detach(); }
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void Clear() { Free(); ptr = NULL; }
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void operator=(T *data) { Attach(data); }
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void operator=(pick_ One<T>& d) { Free(); Pick(d); }
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const T *operator->() const { ChkP(); return ptr; }
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T *operator->() { ChkP(); return ptr; }
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const T *operator~() const { Chk(); return ptr; }
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T *operator~() { Chk(); return ptr; }
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const T& operator*() const { ChkP(); return *ptr; }
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T& operator*() { ChkP(); return *ptr; }
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template <class TT>
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TT& Create() { TT *q = new TT; Attach(q); return *q; }
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T& Create() { T *q = new T; Attach(q); return *q; }
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bool IsPicked() const { return ptr == (T*)1; }
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bool IsEmpty() const { Chk(); return !ptr; }
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operator bool() const { return ptr; }
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One() { ptr = NULL; }
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One(T *newt) { ptr = newt; }
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One(pick_ One<T>& p) { Pick(p); }
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One(const One<T>& p, int) { ptr = p.IsEmpty() ? NULL : DeepCopyNew(*p); }
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~One() { Free(); }
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};
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class Any : Moveable<Any> {
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struct BaseData {
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int typeno;
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virtual ~BaseData() {}
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};
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template <class T>
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struct Data : BaseData {
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T data;
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Data() { typeno = StaticTypeNo<T>(); }
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};
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BaseData *ptr;
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void Chk() const { ASSERT(ptr != (void *)1); }
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void Pick(pick_ Any& s) { ptr = s.ptr; const_cast<Any&>(s).ptr = (BaseData *)1; }
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public:
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template <class T> T& Create() { Clear(); Data<T> *x = new Data<T>; ptr = x; return x->data; }
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template <class T> bool Is() const { return ptr && ptr->typeno == StaticTypeNo<T>(); }
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template <class T> T& Get() { ASSERT(Is<T>()); Chk(); return ((Data<T>*)ptr)->data; }
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template <class T> const T& Get() const { ASSERT(Is<T>()); Chk(); return ((Data<T>*)ptr)->data; }
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void Clear() { if(ptr) delete ptr; ptr = NULL; }
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bool IsEmpty() const { return ptr == NULL; }
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bool IsPicked() const { return ptr == (void *)1; }
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void operator=(pick_ Any& s) { Clear(); Pick(s); }
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Any(pick_ Any& s) { Pick(s); }
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Any() { ptr = NULL; }
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~Any() { Clear(); }
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};
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template <class T>
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class Buffer : Moveable< Buffer<T> > {
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mutable T *ptr;
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public:
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operator T*() { return ptr; }
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operator const T*() const { return ptr; }
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T *operator~() { return ptr; }
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const T *operator~() const { return ptr; }
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void Alloc(int size) { Clear(); ptr = new T[size]; }
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void Alloc(int size, const T& in) { Clear(); ptr = new T[size];
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Fill(ptr, ptr + size, in); }
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void Clear() { if(ptr) delete[] ptr; ptr = NULL; }
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Buffer() { ptr = NULL; }
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Buffer(int size) { ptr = new T[size]; }
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Buffer(int size, const T& init) { ptr = new T[size]; Fill(ptr, ptr + size, init); }
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~Buffer() { if(ptr) delete[] ptr; }
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void operator=(pick_ Buffer& v) { if(ptr) delete[] ptr; ptr = v.ptr; v.ptr = NULL; }
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Buffer(pick_ Buffer& v) { ptr = v.ptr; v.ptr = NULL; }
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};
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class Bits : Moveable<Bits> {
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mutable int alloc;
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dword *bp;
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public:
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void Clear();
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void Set(int i, bool b = true);
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void Set(int i, bool b, int count);
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bool Get(int i) const { ASSERT(i >= 0 && alloc >= 0); int q = i >> 5;
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return q < alloc ? bp[q] & (1 << (i & 31)) : false; }
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bool operator[](int i) const { return Get(i); }
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Bits() { bp = NULL; alloc = 0; }
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~Bits() { Clear(); }
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Bits(pick_ Bits& b) { alloc = b.alloc; bp = b.bp; b.alloc = -1; }
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void operator=(pick_ Bits& b) { Clear(); alloc = b.alloc; bp = b.bp; b.alloc = -1; }
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};
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//# System dependent
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template <class T>
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class Mitor : Moveable< Mitor<T> > {
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union {
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mutable unsigned count;
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mutable Vector<T> *vector;
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};
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byte elem0[sizeof(T)];
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T& Get(int i) const;
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void Pick(pick_ Mitor& m);
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void Copy(const Mitor& m);
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void Chk() const { ASSERT(count != 2); }
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public:
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T& operator[](int i) { return Get(i); }
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const T& operator[](int i) const { return Get(i); }
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int GetCount() const;
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T& Add();
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void Add(const T& x);
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void Clear();
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void Shrink();
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Mitor(pick_ Mitor& m) { Pick(m); }
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void operator=(pick_ Mitor& m) { Clear(); Pick(m); }
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Mitor(Mitor& m, int) { Copy(m); }
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void operator<<=(const Mitor& m) { Clear(); Copy(m); }
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Mitor() { count = 0; }
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~Mitor() { Clear(); }
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};
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template <class T>
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T& Mitor<T>::Get(int i) const
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{
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ASSERT(i >= 0 && i < GetCount());
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return i == 0 ? *(T*)elem0 : (*const_cast<Vector<T>*>(vector))[i - 1];
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}
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template <class T>
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void Mitor<T>::Pick(pick_ Mitor& m)
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{
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m.Chk();
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vector = m.vector;
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memcpy(&elem0, &m.elem0, sizeof(T));
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m.count = 2;
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}
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template <class T>
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void Mitor<T>::Copy(const Mitor& m)
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{
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m.Chk();
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if(m.count > 0)
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DeepCopyConstruct((T*)elem0, m.elem0);
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if(m.count > 1)
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vector = new Vector<T>(m.vector, 1);
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}
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template <class T>
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int Mitor<T>::GetCount() const
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{
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Chk();
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return count > 1 ? vector->GetCount() + 1 : count;
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}
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template <class T>
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T& Mitor<T>::Add()
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{
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Chk();
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if(count == 0) {
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count = 1;
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return *new(elem0) T;
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}
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if(count == 1)
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vector = new Vector<T>;
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return vector->Add();
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}
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template <class T>
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void Mitor<T>::Add(const T& x)
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{
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Chk();
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if(count == 0) {
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count = 1;
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new((T*) elem0) T(x);
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}
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else {
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if(count == 1)
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vector = new Vector<T>;
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vector->Add(x);
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}
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}
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template <class T>
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void Mitor<T>::Clear()
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{
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if(count > 2)
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delete vector;
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if(count && count != 2)
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((T*)elem0)->T::~T();
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count = 0;
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}
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template <class T>
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void Mitor<T>::Shrink()
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{
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if(count > 2)
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vector->Shrink();
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}
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//#
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template <class T, int N = 1>
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class Link {
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protected:
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T *prev[N];
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T *next[N];
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void LPN(int i) { prev[i]->next[i] = next[i]->prev[i] = (T *)this; }
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public:
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T *GetPtr() { return (T *) this; }
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const T *GetPtr() const { return (const T *) this; }
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T *GetNext(int i = 0) { return next[i]; }
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T *GetPrev(int i = 0) { return prev[i]; }
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const T *GetNext(int i = 0) const { return next[i]; }
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const T *GetPrev(int i = 0) const { return prev[i]; }
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void LinkSelf(int i = 0) { next[i] = prev[i] = (T *)this; }
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void LinkSelfAll() { for(int i = 0; i < N; i++) LinkSelf(i); }
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void Unlink(int i = 0) { next[i]->prev[i] = prev[i]; prev[i]->next[i] = next[i];
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LinkSelf(i); }
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void UnlinkAll() { for(int i = 0; i < N; i++) Unlink(i); }
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void LinkBefore(Link *n, int i = 0) { next[i] = (T *)n; prev[i] = next[i]->prev[i]; LPN(i); }
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void LinkAfter(Link *p, int i = 0) { prev[i] = (T *)p; next[i] = prev[i]->next[i]; LPN(i); }
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T *InsertNext(int i = 0) { T *x = new T; x->LinkAfter(this, i); return x; }
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T *InsertPrev(int i = 0) { T *x = new T; x->LinkBefore(this, i); return x; }
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void DeleteList(int i = 0) { while(next[i] != GetPtr()) delete next[i]; }
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bool InList(int i = 0) const { return next[i] != GetPtr(); }
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bool IsEmpty(int i = 0) const { return !InList(i); }
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Link() { LinkSelfAll(); }
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~Link() { UnlinkAll(); }
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private:
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Link(const Link&);
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void operator=(const Link&);
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public:
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#ifdef _DEBUG
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void Dump() {
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for(T *t = GetNext(); t != this; t = t->GetNext())
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LOG(t);
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LOG("-------------------------------------");
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}
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#endif
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};
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template <class T, int N = 1>
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class LinkOwner : public Link<T, N> {
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public:
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~LinkOwner() { Link<T, N>::DeleteList(); }
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};
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template <class T>
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struct LRUCache {
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struct Maker {
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virtual String Key() const = 0;
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virtual int Make(T& object) const = 0;
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virtual ~Maker() {}
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};
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private:
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struct Item : Moveable<Item> {
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int16 prev, next;
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int size;
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One<T> data;
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bool flag;
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};
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Index<String> key;
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Vector<Item> data;
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int head;
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int size;
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int count;
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int foundsize;
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int newsize;
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bool flag;
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void Unlink(int i);
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void LinkHead(int i);
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public:
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int GetSize() const { return size; }
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void Shrink(int maxsize);
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const T& Get(const Maker& m);
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void ClearCounters();
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int GetFoundSize() const { return foundsize; }
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int GetNewSize() const { return newsize; }
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LRUCache() { head = -1; size = 0; count = 0; ClearCounters(); }
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};
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template <class T>
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void LRUCache<T>::LinkHead(int i)
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{
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Item& m = data[i];
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if(head >= 0) {
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int tail = data[head].prev;
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m.next = head;
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m.prev = tail;
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data[head].prev = i;
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data[tail].next = i;
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}
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else
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m.prev = m.next = i;
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head = i;
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count++;
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}
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template <class T>
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void LRUCache<T>::Unlink(int i)
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{
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Item& m = data[i];
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if(m.prev == i)
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head = -1;
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else {
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if(head == i)
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head = m.next;
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data[(int)m.next].prev = m.prev;
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data[(int)m.prev].next = m.next;
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}
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count--;
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}
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template <class T>
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void LRUCache<T>::Shrink(int maxsize)
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{
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if(maxsize < 0)
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return;
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while((count > 30000 || size > maxsize) && head >= 0) {
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int tail = data[head].prev;
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size -= data[tail].size;
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data[tail].data.Clear();
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Unlink(tail);
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key.Unlink(tail);
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}
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}
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template <class T>
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void LRUCache<T>::ClearCounters()
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{
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flag = !flag;
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newsize = foundsize = 0;
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}
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template <class T>
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const T& LRUCache<T>::Get(const Maker& m)
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{
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String k = m.Key();
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k.Cat((const char *)&typeid(m), sizeof(void *));
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int q = key.Find(k);
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if(q < 0) {
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q = key.Put(k);
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Item& t = data.At(q);
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t.size = m.Make(t.data.Create());
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size += t.size;
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newsize += t.size;
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t.flag = flag;
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}
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else {
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Item& t = data[q];
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Unlink(q);
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if(t.flag != flag) {
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t.flag = flag;
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foundsize += t.size;
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}
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}
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LinkHead(q);
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return *data[q].data;
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}
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