mirror of
https://github.com/ultimatepp/ultimatepp.git
synced 2026-05-16 06:05:58 -06:00
1500 lines
43 KiB
C++
1500 lines
43 KiB
C++
#ifndef CPP_PART__
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
struct CallbackAction {
|
|
Atomic count;
|
|
|
|
virtual void Execute() = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
CallbackAction() { count = 1; }
|
|
virtual ~CallbackAction() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD>
|
|
struct CallbackMethodActionPte : public CallbackAction {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
void Execute() { if(object) (object->*method)(); }
|
|
bool IsValid() const { return object; }
|
|
|
|
CallbackMethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD>
|
|
struct CallbackMethodAction : public CallbackAction {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
void Execute() { (object->*method)(); }
|
|
|
|
CallbackMethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
struct CallbackFnAction : public CallbackAction {
|
|
void (*fn)();
|
|
|
|
void Execute() { (*fn)(); }
|
|
|
|
CallbackFnAction(void (*fn)()) : fn(fn) {}
|
|
};
|
|
|
|
class Callback : Moveable< Callback > {
|
|
CallbackAction *action;
|
|
|
|
void Retain() const { if(action ) AtomicInc(action->count); }
|
|
void Release() { if(action && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Callback&);
|
|
bool operator!=(const Callback&);
|
|
|
|
public:
|
|
typedef Callback CLASSNAME;
|
|
|
|
Callback& operator=(const Callback& c);
|
|
Callback(const Callback& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return action && action->IsValid(); }
|
|
void Execute() const;
|
|
void operator()() const { Execute(); }
|
|
|
|
explicit Callback(CallbackAction *newaction) { action = newaction; }
|
|
Callback() { action = NULL; }
|
|
Callback(_CNULL) { action = NULL; }
|
|
~Callback();
|
|
|
|
static Callback Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD>
|
|
Callback pteback(OBJECT *object, void (METHOD::*method)()) {
|
|
return Callback(new CallbackMethodActionPte<OBJECT, void (METHOD::*)()>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD>
|
|
Callback callback(OBJECT *object, void (METHOD::*method)()) {
|
|
return Callback(new CallbackMethodAction<OBJECT, void (METHOD::*)()>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD>
|
|
Callback callback(const OBJECT *object, void (METHOD::*method)() const) {
|
|
return Callback(new CallbackMethodAction<const OBJECT, void (METHOD::*)() const>(object, method));
|
|
}
|
|
|
|
inline Callback callback(void (*fn)()) {
|
|
return Callback(new CallbackFnAction (fn));
|
|
}
|
|
|
|
struct CallbackForkAction : public CallbackAction {
|
|
Callback cb1, cb2;
|
|
|
|
void Execute() { cb1(); cb2(); }
|
|
|
|
CallbackForkAction(Callback cb1, Callback cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
inline Callback Proxy(Callback& cb)
|
|
{
|
|
return callback(&cb, &Callback::Execute);
|
|
}
|
|
|
|
Callback callback(Callback cb1, Callback cb2);
|
|
Callback& operator<<(Callback& a, Callback b);
|
|
|
|
#endif
|
|
#ifdef CPP_PART__
|
|
|
|
Callback callback(Callback cb1, Callback cb2)
|
|
{
|
|
return Callback(new CallbackForkAction (cb1, cb2));
|
|
}
|
|
|
|
Callback& operator<<(Callback& a, Callback b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
Callback& Callback::operator=(const Callback& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
Callback::Callback(const Callback& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
Callback::~Callback()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
#endif
|
|
#ifndef CPP_PART__
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
template <class P1>
|
|
struct Callback1Action {
|
|
Atomic count;
|
|
|
|
virtual void Execute(P1 p1) = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
Callback1Action() { count = 1; }
|
|
virtual ~Callback1Action() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
struct Callback1MethodActionPte : public Callback1Action<P1> {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
void Execute(P1 p1) { if(object) (object->*method)(p1); }
|
|
bool IsValid() const { return object; }
|
|
|
|
Callback1MethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
struct Callback1MethodAction : public Callback1Action<P1> {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
void Execute(P1 p1) { (object->*method)(p1); }
|
|
|
|
Callback1MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class P1>
|
|
struct Callback1FnAction : public Callback1Action<P1> {
|
|
void (*fn)(P1 p1);
|
|
|
|
void Execute(P1 p1) { (*fn)(p1); }
|
|
|
|
Callback1FnAction(void (*fn)(P1 p1)) : fn(fn) {}
|
|
};
|
|
|
|
template <class P1>
|
|
class Callback1 : Moveable< Callback1<P1> > {
|
|
Callback1Action<P1> *action;
|
|
|
|
void Retain() const { if(action ) AtomicInc(action->count); }
|
|
void Release() { if(action && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Callback1&);
|
|
bool operator!=(const Callback1&);
|
|
|
|
public:
|
|
typedef Callback1 CLASSNAME;
|
|
|
|
Callback1& operator=(const Callback1& c);
|
|
Callback1(const Callback1& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return action && action->IsValid(); }
|
|
void Execute(P1 p1) const { if(action) action->Execute(p1); }
|
|
void operator()(P1 p1) const { Execute(p1); }
|
|
|
|
explicit Callback1(Callback1Action <P1> *newaction) { action = newaction; }
|
|
Callback1() { action = NULL; }
|
|
Callback1(_CNULL) { action = NULL; }
|
|
~Callback1();
|
|
|
|
static Callback1 Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
Callback1<P1> pteback(OBJECT *object, void (METHOD::*method)(P1 p1)) {
|
|
return Callback1<P1>(new Callback1MethodActionPte<OBJECT, void (METHOD::*)(P1 p1), P1>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
Callback1<P1> callback(OBJECT *object, void (METHOD::*method)(P1 p1)) {
|
|
return Callback1<P1>(new Callback1MethodAction<OBJECT, void (METHOD::*)(P1 p1), P1>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
Callback1<P1> callback(const OBJECT *object, void (METHOD::*method)(P1 p1) const) {
|
|
return Callback1<P1>(new Callback1MethodAction<const OBJECT, void (METHOD::*)(P1 p1) const, P1>(object, method));
|
|
}
|
|
|
|
template <class P1>
|
|
inline Callback1<P1> callback(void (*fn)(P1 p1)) {
|
|
return Callback1<P1>(new Callback1FnAction <P1>(fn));
|
|
}
|
|
|
|
template <class P1>
|
|
struct Callback1ForkAction : public Callback1Action<P1> {
|
|
Callback1<P1> cb1, cb2;
|
|
|
|
void Execute(P1 p1) { cb1(p1); cb2(p1); }
|
|
|
|
Callback1ForkAction(Callback1<P1> cb1, Callback1<P1> cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
template <class P1>
|
|
inline Callback1<P1> Proxy(Callback1<P1>& cb)
|
|
{
|
|
return callback(&cb, &Callback1<P1>::Execute);
|
|
}
|
|
|
|
template <class P1>
|
|
Callback1<P1> callback(Callback1<P1> cb1, Callback1<P1> cb2)
|
|
{
|
|
return Callback1<P1>(new Callback1ForkAction <P1>(cb1, cb2));
|
|
}
|
|
|
|
template <class P1>
|
|
Callback1<P1>& operator<<(Callback1<P1>& a, Callback1<P1> b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
template <class P1>
|
|
Callback1<P1>& Callback1<P1>::operator=(const Callback1& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
template <class P1>
|
|
Callback1<P1>::Callback1(const Callback1& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
template <class P1>
|
|
Callback1<P1>::~Callback1()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
template <class P1, class P2>
|
|
struct Callback2Action {
|
|
Atomic count;
|
|
|
|
virtual void Execute(P1 p1, P2 p2) = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
Callback2Action() { count = 1; }
|
|
virtual ~Callback2Action() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
struct Callback2MethodActionPte : public Callback2Action<P1, P2> {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
void Execute(P1 p1, P2 p2) { if(object) (object->*method)(p1, p2); }
|
|
bool IsValid() const { return object; }
|
|
|
|
Callback2MethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
struct Callback2MethodAction : public Callback2Action<P1, P2> {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
void Execute(P1 p1, P2 p2) { (object->*method)(p1, p2); }
|
|
|
|
Callback2MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class P1, class P2>
|
|
struct Callback2FnAction : public Callback2Action<P1, P2> {
|
|
void (*fn)(P1 p1, P2 p2);
|
|
|
|
void Execute(P1 p1, P2 p2) { (*fn)(p1, p2); }
|
|
|
|
Callback2FnAction(void (*fn)(P1 p1, P2 p2)) : fn(fn) {}
|
|
};
|
|
|
|
template <class P1, class P2>
|
|
class Callback2 : Moveable< Callback2<P1, P2> > {
|
|
Callback2Action<P1, P2> *action;
|
|
|
|
void Retain() const { if(action ) AtomicInc(action->count); }
|
|
void Release() { if(action && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Callback2&);
|
|
bool operator!=(const Callback2&);
|
|
|
|
public:
|
|
typedef Callback2 CLASSNAME;
|
|
|
|
Callback2& operator=(const Callback2& c);
|
|
Callback2(const Callback2& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return action && action->IsValid(); }
|
|
void Execute(P1 p1, P2 p2) const { if(action) action->Execute(p1, p2); }
|
|
void operator()(P1 p1, P2 p2) const { Execute(p1, p2); }
|
|
|
|
explicit Callback2(Callback2Action <P1, P2> *newaction) { action = newaction; }
|
|
Callback2() { action = NULL; }
|
|
Callback2(_CNULL) { action = NULL; }
|
|
~Callback2();
|
|
|
|
static Callback2 Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
Callback2<P1, P2> pteback(OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2)) {
|
|
return Callback2<P1, P2>(new Callback2MethodActionPte<OBJECT, void (METHOD::*)(P1 p1, P2 p2), P1, P2>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
Callback2<P1, P2> callback(OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2)) {
|
|
return Callback2<P1, P2>(new Callback2MethodAction<OBJECT, void (METHOD::*)(P1 p1, P2 p2), P1, P2>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
Callback2<P1, P2> callback(const OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2) const) {
|
|
return Callback2<P1, P2>(new Callback2MethodAction<const OBJECT, void (METHOD::*)(P1 p1, P2 p2) const, P1, P2>(object, method));
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
inline Callback2<P1, P2> callback(void (*fn)(P1 p1, P2 p2)) {
|
|
return Callback2<P1, P2>(new Callback2FnAction <P1, P2>(fn));
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
struct Callback2ForkAction : public Callback2Action<P1, P2> {
|
|
Callback2<P1, P2> cb1, cb2;
|
|
|
|
void Execute(P1 p1, P2 p2) { cb1(p1, p2); cb2(p1, p2); }
|
|
|
|
Callback2ForkAction(Callback2<P1, P2> cb1, Callback2<P1, P2> cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
template <class P1, class P2>
|
|
inline Callback2<P1, P2> Proxy(Callback2<P1, P2>& cb)
|
|
{
|
|
return callback(&cb, &Callback2<P1, P2>::Execute);
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Callback2<P1, P2> callback(Callback2<P1, P2> cb1, Callback2<P1, P2> cb2)
|
|
{
|
|
return Callback2<P1, P2>(new Callback2ForkAction <P1, P2>(cb1, cb2));
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Callback2<P1, P2>& operator<<(Callback2<P1, P2>& a, Callback2<P1, P2> b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Callback2<P1, P2>& Callback2<P1, P2>::operator=(const Callback2& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Callback2<P1, P2>::Callback2(const Callback2& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Callback2<P1, P2>::~Callback2()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
template <class P1, class P2, class P3>
|
|
struct Callback3Action {
|
|
Atomic count;
|
|
|
|
virtual void Execute(P1 p1, P2 p2, P3 p3) = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
Callback3Action() { count = 1; }
|
|
virtual ~Callback3Action() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
struct Callback3MethodActionPte : public Callback3Action<P1, P2, P3> {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
void Execute(P1 p1, P2 p2, P3 p3) { if(object) (object->*method)(p1, p2, p3); }
|
|
bool IsValid() const { return object; }
|
|
|
|
Callback3MethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
struct Callback3MethodAction : public Callback3Action<P1, P2, P3> {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
void Execute(P1 p1, P2 p2, P3 p3) { (object->*method)(p1, p2, p3); }
|
|
|
|
Callback3MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3>
|
|
struct Callback3FnAction : public Callback3Action<P1, P2, P3> {
|
|
void (*fn)(P1 p1, P2 p2, P3 p3);
|
|
|
|
void Execute(P1 p1, P2 p2, P3 p3) { (*fn)(p1, p2, p3); }
|
|
|
|
Callback3FnAction(void (*fn)(P1 p1, P2 p2, P3 p3)) : fn(fn) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3>
|
|
class Callback3 : Moveable< Callback3<P1, P2, P3> > {
|
|
Callback3Action<P1, P2, P3> *action;
|
|
|
|
void Retain() const { if(action ) AtomicInc(action->count); }
|
|
void Release() { if(action && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Callback3&);
|
|
bool operator!=(const Callback3&);
|
|
|
|
public:
|
|
typedef Callback3 CLASSNAME;
|
|
|
|
Callback3& operator=(const Callback3& c);
|
|
Callback3(const Callback3& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return action && action->IsValid(); }
|
|
void Execute(P1 p1, P2 p2, P3 p3) const { if(action) action->Execute(p1, p2, p3); }
|
|
void operator()(P1 p1, P2 p2, P3 p3) const { Execute(p1, p2, p3); }
|
|
|
|
explicit Callback3(Callback3Action <P1, P2, P3> *newaction) { action = newaction; }
|
|
Callback3() { action = NULL; }
|
|
Callback3(_CNULL) { action = NULL; }
|
|
~Callback3();
|
|
|
|
static Callback3 Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
Callback3<P1, P2, P3> pteback(OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2, P3 p3)) {
|
|
return Callback3<P1, P2, P3>(new Callback3MethodActionPte<OBJECT, void (METHOD::*)(P1 p1, P2 p2, P3 p3), P1, P2, P3>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
Callback3<P1, P2, P3> callback(OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2, P3 p3)) {
|
|
return Callback3<P1, P2, P3>(new Callback3MethodAction<OBJECT, void (METHOD::*)(P1 p1, P2 p2, P3 p3), P1, P2, P3>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
Callback3<P1, P2, P3> callback(const OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2, P3 p3) const) {
|
|
return Callback3<P1, P2, P3>(new Callback3MethodAction<const OBJECT, void (METHOD::*)(P1 p1, P2 p2, P3 p3) const, P1, P2, P3>(object, method));
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
inline Callback3<P1, P2, P3> callback(void (*fn)(P1 p1, P2 p2, P3 p3)) {
|
|
return Callback3<P1, P2, P3>(new Callback3FnAction <P1, P2, P3>(fn));
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
struct Callback3ForkAction : public Callback3Action<P1, P2, P3> {
|
|
Callback3<P1, P2, P3> cb1, cb2;
|
|
|
|
void Execute(P1 p1, P2 p2, P3 p3) { cb1(p1, p2, p3); cb2(p1, p2, p3); }
|
|
|
|
Callback3ForkAction(Callback3<P1, P2, P3> cb1, Callback3<P1, P2, P3> cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3>
|
|
inline Callback3<P1, P2, P3> Proxy(Callback3<P1, P2, P3>& cb)
|
|
{
|
|
return callback(&cb, &Callback3<P1, P2, P3>::Execute);
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Callback3<P1, P2, P3> callback(Callback3<P1, P2, P3> cb1, Callback3<P1, P2, P3> cb2)
|
|
{
|
|
return Callback3<P1, P2, P3>(new Callback3ForkAction <P1, P2, P3>(cb1, cb2));
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Callback3<P1, P2, P3>& operator<<(Callback3<P1, P2, P3>& a, Callback3<P1, P2, P3> b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Callback3<P1, P2, P3>& Callback3<P1, P2, P3>::operator=(const Callback3& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Callback3<P1, P2, P3>::Callback3(const Callback3& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Callback3<P1, P2, P3>::~Callback3()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
struct Callback4Action {
|
|
Atomic count;
|
|
|
|
virtual void Execute(P1 p1, P2 p2, P3 p3, P4 p4) = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
Callback4Action() { count = 1; }
|
|
virtual ~Callback4Action() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
struct Callback4MethodActionPte : public Callback4Action<P1, P2, P3, P4> {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
void Execute(P1 p1, P2 p2, P3 p3, P4 p4) { if(object) (object->*method)(p1, p2, p3, p4); }
|
|
bool IsValid() const { return object; }
|
|
|
|
Callback4MethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
struct Callback4MethodAction : public Callback4Action<P1, P2, P3, P4> {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
void Execute(P1 p1, P2 p2, P3 p3, P4 p4) { (object->*method)(p1, p2, p3, p4); }
|
|
|
|
Callback4MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
struct Callback4FnAction : public Callback4Action<P1, P2, P3, P4> {
|
|
void (*fn)(P1 p1, P2 p2, P3 p3, P4 p4);
|
|
|
|
void Execute(P1 p1, P2 p2, P3 p3, P4 p4) { (*fn)(p1, p2, p3, p4); }
|
|
|
|
Callback4FnAction(void (*fn)(P1 p1, P2 p2, P3 p3, P4 p4)) : fn(fn) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
class Callback4 : Moveable< Callback4<P1, P2, P3, P4> > {
|
|
Callback4Action<P1, P2, P3, P4> *action;
|
|
|
|
void Retain() const { if(action ) AtomicInc(action->count); }
|
|
void Release() { if(action && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Callback4&);
|
|
bool operator!=(const Callback4&);
|
|
|
|
public:
|
|
typedef Callback4 CLASSNAME;
|
|
|
|
Callback4& operator=(const Callback4& c);
|
|
Callback4(const Callback4& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return action && action->IsValid(); }
|
|
void Execute(P1 p1, P2 p2, P3 p3, P4 p4) const { if(action) action->Execute(p1, p2, p3, p4); }
|
|
void operator()(P1 p1, P2 p2, P3 p3, P4 p4) const { Execute(p1, p2, p3, p4); }
|
|
|
|
explicit Callback4(Callback4Action <P1, P2, P3, P4> *newaction) { action = newaction; }
|
|
Callback4() { action = NULL; }
|
|
Callback4(_CNULL) { action = NULL; }
|
|
~Callback4();
|
|
|
|
static Callback4 Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
Callback4<P1, P2, P3, P4> pteback(OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2, P3 p3, P4 p4)) {
|
|
return Callback4<P1, P2, P3, P4>(new Callback4MethodActionPte<OBJECT, void (METHOD::*)(P1 p1, P2 p2, P3 p3, P4 p4), P1, P2, P3, P4>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
Callback4<P1, P2, P3, P4> callback(OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2, P3 p3, P4 p4)) {
|
|
return Callback4<P1, P2, P3, P4>(new Callback4MethodAction<OBJECT, void (METHOD::*)(P1 p1, P2 p2, P3 p3, P4 p4), P1, P2, P3, P4>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
Callback4<P1, P2, P3, P4> callback(const OBJECT *object, void (METHOD::*method)(P1 p1, P2 p2, P3 p3, P4 p4) const) {
|
|
return Callback4<P1, P2, P3, P4>(new Callback4MethodAction<const OBJECT, void (METHOD::*)(P1 p1, P2 p2, P3 p3, P4 p4) const, P1, P2, P3, P4>(object, method));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
inline Callback4<P1, P2, P3, P4> callback(void (*fn)(P1 p1, P2 p2, P3 p3, P4 p4)) {
|
|
return Callback4<P1, P2, P3, P4>(new Callback4FnAction <P1, P2, P3, P4>(fn));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
struct Callback4ForkAction : public Callback4Action<P1, P2, P3, P4> {
|
|
Callback4<P1, P2, P3, P4> cb1, cb2;
|
|
|
|
void Execute(P1 p1, P2 p2, P3 p3, P4 p4) { cb1(p1, p2, p3, p4); cb2(p1, p2, p3, p4); }
|
|
|
|
Callback4ForkAction(Callback4<P1, P2, P3, P4> cb1, Callback4<P1, P2, P3, P4> cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
inline Callback4<P1, P2, P3, P4> Proxy(Callback4<P1, P2, P3, P4>& cb)
|
|
{
|
|
return callback(&cb, &Callback4<P1, P2, P3, P4>::Execute);
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Callback4<P1, P2, P3, P4> callback(Callback4<P1, P2, P3, P4> cb1, Callback4<P1, P2, P3, P4> cb2)
|
|
{
|
|
return Callback4<P1, P2, P3, P4>(new Callback4ForkAction <P1, P2, P3, P4>(cb1, cb2));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Callback4<P1, P2, P3, P4>& operator<<(Callback4<P1, P2, P3, P4>& a, Callback4<P1, P2, P3, P4> b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Callback4<P1, P2, P3, P4>& Callback4<P1, P2, P3, P4>::operator=(const Callback4& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Callback4<P1, P2, P3, P4>::Callback4(const Callback4& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Callback4<P1, P2, P3, P4>::~Callback4()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
struct GateAction {
|
|
Atomic count;
|
|
|
|
virtual bool Execute() = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
GateAction() { count = 1; }
|
|
virtual ~GateAction() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD>
|
|
struct GateMethodActionPte : public GateAction {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
bool Execute() { return object ? (object->*method)() : false; }
|
|
bool IsValid() const { return object; }
|
|
|
|
GateMethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD>
|
|
struct GateMethodAction : public GateAction {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
bool Execute() { return (object->*method)(); }
|
|
|
|
GateMethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
struct GateFnAction : public GateAction {
|
|
bool (*fn)();
|
|
|
|
bool Execute() { return (*fn)(); }
|
|
|
|
GateFnAction(bool (*fn)()) : fn(fn) {}
|
|
};
|
|
|
|
class Gate : Moveable< Gate > {
|
|
GateAction *action;
|
|
|
|
void Retain() const { if(action && (void *)action != (void *)1) AtomicInc(action->count); }
|
|
void Release() { if(action && (void *)action != (void *)1 && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Gate&);
|
|
bool operator!=(const Gate&);
|
|
|
|
public:
|
|
typedef Gate CLASSNAME;
|
|
|
|
Gate& operator=(const Gate& c);
|
|
Gate(const Gate& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return (void *)action != (void *)1 && action && action->IsValid(); }
|
|
bool Execute() const;
|
|
bool operator()() const { return Execute(); }
|
|
void ClearTrue() { Clear(); action = (GateAction *)(uintptr_t)1; }
|
|
void ClearFalse() { Clear(); }
|
|
|
|
Gate(bool b) { action = (GateAction *)(uintptr_t)b; }
|
|
|
|
explicit Gate(GateAction *newaction) { action = newaction; }
|
|
Gate() { action = NULL; }
|
|
Gate(_CNULL) { action = NULL; }
|
|
~Gate();
|
|
|
|
static Gate Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD>
|
|
Gate pteback(OBJECT *object, bool (METHOD::*method)()) {
|
|
return Gate(new GateMethodActionPte<OBJECT, bool (METHOD::*)()>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD>
|
|
Gate callback(OBJECT *object, bool (METHOD::*method)()) {
|
|
return Gate(new GateMethodAction<OBJECT, bool (METHOD::*)()>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD>
|
|
Gate callback(const OBJECT *object, bool (METHOD::*method)() const) {
|
|
return Gate(new GateMethodAction<const OBJECT, bool (METHOD::*)() const>(object, method));
|
|
}
|
|
|
|
inline Gate callback(bool (*fn)()) {
|
|
return Gate(new GateFnAction (fn));
|
|
}
|
|
|
|
struct GateForkAction : public GateAction {
|
|
Gate cb1, cb2;
|
|
|
|
bool Execute() { cb1(); return cb2(); }
|
|
|
|
GateForkAction(Gate cb1, Gate cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
inline Gate Proxy(Gate& cb)
|
|
{
|
|
return callback(&cb, &Gate::Execute);
|
|
}
|
|
|
|
Gate callback(Gate cb1, Gate cb2);
|
|
Gate& operator<<(Gate& a, Gate b);
|
|
|
|
#endif
|
|
#ifdef CPP_PART__
|
|
|
|
Gate callback(Gate cb1, Gate cb2)
|
|
{
|
|
return Gate(new GateForkAction (cb1, cb2));
|
|
}
|
|
|
|
Gate& operator<<(Gate& a, Gate b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
Gate& Gate::operator=(const Gate& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
Gate::Gate(const Gate& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
Gate::~Gate()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
#endif
|
|
#ifndef CPP_PART__
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
template <class P1>
|
|
struct Gate1Action {
|
|
Atomic count;
|
|
|
|
virtual bool Execute(P1 p1) = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
Gate1Action() { count = 1; }
|
|
virtual ~Gate1Action() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
struct Gate1MethodActionPte : public Gate1Action<P1> {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
bool Execute(P1 p1) { return object ? (object->*method)(p1) : false; }
|
|
bool IsValid() const { return object; }
|
|
|
|
Gate1MethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
struct Gate1MethodAction : public Gate1Action<P1> {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
bool Execute(P1 p1) { return (object->*method)(p1); }
|
|
|
|
Gate1MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class P1>
|
|
struct Gate1FnAction : public Gate1Action<P1> {
|
|
bool (*fn)(P1 p1);
|
|
|
|
bool Execute(P1 p1) { return (*fn)(p1); }
|
|
|
|
Gate1FnAction(bool (*fn)(P1 p1)) : fn(fn) {}
|
|
};
|
|
|
|
template <class P1>
|
|
class Gate1 : Moveable< Gate1<P1> > {
|
|
Gate1Action<P1> *action;
|
|
|
|
void Retain() const { if(action && (void *)action != (void *)1) AtomicInc(action->count); }
|
|
void Release() { if(action && (void *)action != (void *)1 && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Gate1&);
|
|
bool operator!=(const Gate1&);
|
|
|
|
public:
|
|
typedef Gate1 CLASSNAME;
|
|
|
|
Gate1& operator=(const Gate1& c);
|
|
Gate1(const Gate1& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return (void *)action != (void *)1 && action && action->IsValid(); }
|
|
bool Execute(P1 p1) const;
|
|
bool operator()(P1 p1) const { return Execute(p1); }
|
|
void ClearTrue() { Clear(); action = (Gate1Action<P1> *)1; }
|
|
void ClearFalse() { Clear(); }
|
|
|
|
Gate1(bool b) { action = (Gate1Action<P1> *)(uintptr_t)b; }
|
|
|
|
explicit Gate1(Gate1Action <P1> *newaction) { action = newaction; }
|
|
Gate1() { action = NULL; }
|
|
Gate1(_CNULL) { action = NULL; }
|
|
~Gate1();
|
|
|
|
static Gate1 Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
Gate1<P1> pteback(OBJECT *object, bool (METHOD::*method)(P1 p1)) {
|
|
return Gate1<P1>(new Gate1MethodActionPte<OBJECT, bool (METHOD::*)(P1 p1), P1>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
Gate1<P1> callback(OBJECT *object, bool (METHOD::*method)(P1 p1)) {
|
|
return Gate1<P1>(new Gate1MethodAction<OBJECT, bool (METHOD::*)(P1 p1), P1>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1>
|
|
Gate1<P1> callback(const OBJECT *object, bool (METHOD::*method)(P1 p1) const) {
|
|
return Gate1<P1>(new Gate1MethodAction<const OBJECT, bool (METHOD::*)(P1 p1) const, P1>(object, method));
|
|
}
|
|
|
|
template <class P1>
|
|
inline Gate1<P1> callback(bool (*fn)(P1 p1)) {
|
|
return Gate1<P1>(new Gate1FnAction <P1>(fn));
|
|
}
|
|
|
|
template <class P1>
|
|
struct Gate1ForkAction : public Gate1Action<P1> {
|
|
Gate1<P1> cb1, cb2;
|
|
|
|
bool Execute(P1 p1) { cb1(p1); return cb2(p1); }
|
|
|
|
Gate1ForkAction(Gate1<P1> cb1, Gate1<P1> cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
template <class P1>
|
|
inline Gate1<P1> Proxy(Gate1<P1>& cb)
|
|
{
|
|
return callback(&cb, &Gate1<P1>::Execute);
|
|
}
|
|
|
|
template <class P1>
|
|
Gate1<P1> callback(Gate1<P1> cb1, Gate1<P1> cb2)
|
|
{
|
|
return Gate1<P1>(new Gate1ForkAction <P1>(cb1, cb2));
|
|
}
|
|
|
|
template <class P1>
|
|
Gate1<P1>& operator<<(Gate1<P1>& a, Gate1<P1> b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
template <class P1>
|
|
Gate1<P1>& Gate1<P1>::operator=(const Gate1& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
template <class P1>
|
|
Gate1<P1>::Gate1(const Gate1& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
template <class P1>
|
|
Gate1<P1>::~Gate1()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
template <class P1, class P2>
|
|
struct Gate2Action {
|
|
Atomic count;
|
|
|
|
virtual bool Execute(P1 p1, P2 p2) = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
Gate2Action() { count = 1; }
|
|
virtual ~Gate2Action() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
struct Gate2MethodActionPte : public Gate2Action<P1, P2> {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
bool Execute(P1 p1, P2 p2) { return object ? (object->*method)(p1, p2) : false; }
|
|
bool IsValid() const { return object; }
|
|
|
|
Gate2MethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
struct Gate2MethodAction : public Gate2Action<P1, P2> {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
bool Execute(P1 p1, P2 p2) { return (object->*method)(p1, p2); }
|
|
|
|
Gate2MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class P1, class P2>
|
|
struct Gate2FnAction : public Gate2Action<P1, P2> {
|
|
bool (*fn)(P1 p1, P2 p2);
|
|
|
|
bool Execute(P1 p1, P2 p2) { return (*fn)(p1, p2); }
|
|
|
|
Gate2FnAction(bool (*fn)(P1 p1, P2 p2)) : fn(fn) {}
|
|
};
|
|
|
|
template <class P1, class P2>
|
|
class Gate2 : Moveable< Gate2<P1, P2> > {
|
|
Gate2Action<P1, P2> *action;
|
|
|
|
void Retain() const { if(action && (void *)action != (void *)1) AtomicInc(action->count); }
|
|
void Release() { if(action && (void *)action != (void *)1 && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Gate2&);
|
|
bool operator!=(const Gate2&);
|
|
|
|
public:
|
|
typedef Gate2 CLASSNAME;
|
|
|
|
Gate2& operator=(const Gate2& c);
|
|
Gate2(const Gate2& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return (void *)action != (void *)1 && action && action->IsValid(); }
|
|
bool Execute(P1 p1, P2 p2) const;
|
|
bool operator()(P1 p1, P2 p2) const { return Execute(p1, p2); }
|
|
void ClearTrue() { Clear(); action = (Gate2Action<P1, P2> *)1; }
|
|
void ClearFalse() { Clear(); }
|
|
|
|
Gate2(bool b) { action = (Gate2Action<P1, P2> *)(uintptr_t)b; }
|
|
|
|
explicit Gate2(Gate2Action <P1, P2> *newaction) { action = newaction; }
|
|
Gate2() { action = NULL; }
|
|
Gate2(_CNULL) { action = NULL; }
|
|
~Gate2();
|
|
|
|
static Gate2 Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
Gate2<P1, P2> pteback(OBJECT *object, bool (METHOD::*method)(P1 p1, P2 p2)) {
|
|
return Gate2<P1, P2>(new Gate2MethodActionPte<OBJECT, bool (METHOD::*)(P1 p1, P2 p2), P1, P2>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
Gate2<P1, P2> callback(OBJECT *object, bool (METHOD::*method)(P1 p1, P2 p2)) {
|
|
return Gate2<P1, P2>(new Gate2MethodAction<OBJECT, bool (METHOD::*)(P1 p1, P2 p2), P1, P2>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2>
|
|
Gate2<P1, P2> callback(const OBJECT *object, bool (METHOD::*method)(P1 p1, P2 p2) const) {
|
|
return Gate2<P1, P2>(new Gate2MethodAction<const OBJECT, bool (METHOD::*)(P1 p1, P2 p2) const, P1, P2>(object, method));
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
inline Gate2<P1, P2> callback(bool (*fn)(P1 p1, P2 p2)) {
|
|
return Gate2<P1, P2>(new Gate2FnAction <P1, P2>(fn));
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
struct Gate2ForkAction : public Gate2Action<P1, P2> {
|
|
Gate2<P1, P2> cb1, cb2;
|
|
|
|
bool Execute(P1 p1, P2 p2) { cb1(p1, p2); return cb2(p1, p2); }
|
|
|
|
Gate2ForkAction(Gate2<P1, P2> cb1, Gate2<P1, P2> cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
template <class P1, class P2>
|
|
inline Gate2<P1, P2> Proxy(Gate2<P1, P2>& cb)
|
|
{
|
|
return callback(&cb, &Gate2<P1, P2>::Execute);
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Gate2<P1, P2> callback(Gate2<P1, P2> cb1, Gate2<P1, P2> cb2)
|
|
{
|
|
return Gate2<P1, P2>(new Gate2ForkAction <P1, P2>(cb1, cb2));
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Gate2<P1, P2>& operator<<(Gate2<P1, P2>& a, Gate2<P1, P2> b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Gate2<P1, P2>& Gate2<P1, P2>::operator=(const Gate2& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Gate2<P1, P2>::Gate2(const Gate2& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
template <class P1, class P2>
|
|
Gate2<P1, P2>::~Gate2()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
template <class P1, class P2, class P3>
|
|
struct Gate3Action {
|
|
Atomic count;
|
|
|
|
virtual bool Execute(P1 p1, P2 p2, P3 p3) = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
Gate3Action() { count = 1; }
|
|
virtual ~Gate3Action() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
struct Gate3MethodActionPte : public Gate3Action<P1, P2, P3> {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
bool Execute(P1 p1, P2 p2, P3 p3) { return object ? (object->*method)(p1, p2, p3) : false; }
|
|
bool IsValid() const { return object; }
|
|
|
|
Gate3MethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
struct Gate3MethodAction : public Gate3Action<P1, P2, P3> {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
bool Execute(P1 p1, P2 p2, P3 p3) { return (object->*method)(p1, p2, p3); }
|
|
|
|
Gate3MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3>
|
|
struct Gate3FnAction : public Gate3Action<P1, P2, P3> {
|
|
bool (*fn)(P1 p1, P2 p2, P3 p3);
|
|
|
|
bool Execute(P1 p1, P2 p2, P3 p3) { return (*fn)(p1, p2, p3); }
|
|
|
|
Gate3FnAction(bool (*fn)(P1 p1, P2 p2, P3 p3)) : fn(fn) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3>
|
|
class Gate3 : Moveable< Gate3<P1, P2, P3> > {
|
|
Gate3Action<P1, P2, P3> *action;
|
|
|
|
void Retain() const { if(action && (void *)action != (void *)1) AtomicInc(action->count); }
|
|
void Release() { if(action && (void *)action != (void *)1 && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Gate3&);
|
|
bool operator!=(const Gate3&);
|
|
|
|
public:
|
|
typedef Gate3 CLASSNAME;
|
|
|
|
Gate3& operator=(const Gate3& c);
|
|
Gate3(const Gate3& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return (void *)action != (void *)1 && action && action->IsValid(); }
|
|
bool Execute(P1 p1, P2 p2, P3 p3) const;
|
|
bool operator()(P1 p1, P2 p2, P3 p3) const { return Execute(p1, p2, p3); }
|
|
void ClearTrue() { Clear(); action = (Gate3Action<P1, P2, P3> *)1; }
|
|
void ClearFalse() { Clear(); }
|
|
|
|
Gate3(bool b) { action = (Gate3Action<P1, P2, P3> *)(uintptr_t)b; }
|
|
|
|
explicit Gate3(Gate3Action <P1, P2, P3> *newaction) { action = newaction; }
|
|
Gate3() { action = NULL; }
|
|
Gate3(_CNULL) { action = NULL; }
|
|
~Gate3();
|
|
|
|
static Gate3 Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
Gate3<P1, P2, P3> pteback(OBJECT *object, bool (METHOD::*method)(P1 p1, P2 p2, P3 p3)) {
|
|
return Gate3<P1, P2, P3>(new Gate3MethodActionPte<OBJECT, bool (METHOD::*)(P1 p1, P2 p2, P3 p3), P1, P2, P3>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
Gate3<P1, P2, P3> callback(OBJECT *object, bool (METHOD::*method)(P1 p1, P2 p2, P3 p3)) {
|
|
return Gate3<P1, P2, P3>(new Gate3MethodAction<OBJECT, bool (METHOD::*)(P1 p1, P2 p2, P3 p3), P1, P2, P3>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3>
|
|
Gate3<P1, P2, P3> callback(const OBJECT *object, bool (METHOD::*method)(P1 p1, P2 p2, P3 p3) const) {
|
|
return Gate3<P1, P2, P3>(new Gate3MethodAction<const OBJECT, bool (METHOD::*)(P1 p1, P2 p2, P3 p3) const, P1, P2, P3>(object, method));
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
inline Gate3<P1, P2, P3> callback(bool (*fn)(P1 p1, P2 p2, P3 p3)) {
|
|
return Gate3<P1, P2, P3>(new Gate3FnAction <P1, P2, P3>(fn));
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
struct Gate3ForkAction : public Gate3Action<P1, P2, P3> {
|
|
Gate3<P1, P2, P3> cb1, cb2;
|
|
|
|
bool Execute(P1 p1, P2 p2, P3 p3) { cb1(p1, p2, p3); return cb2(p1, p2, p3); }
|
|
|
|
Gate3ForkAction(Gate3<P1, P2, P3> cb1, Gate3<P1, P2, P3> cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3>
|
|
inline Gate3<P1, P2, P3> Proxy(Gate3<P1, P2, P3>& cb)
|
|
{
|
|
return callback(&cb, &Gate3<P1, P2, P3>::Execute);
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Gate3<P1, P2, P3> callback(Gate3<P1, P2, P3> cb1, Gate3<P1, P2, P3> cb2)
|
|
{
|
|
return Gate3<P1, P2, P3>(new Gate3ForkAction <P1, P2, P3>(cb1, cb2));
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Gate3<P1, P2, P3>& operator<<(Gate3<P1, P2, P3>& a, Gate3<P1, P2, P3> b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Gate3<P1, P2, P3>& Gate3<P1, P2, P3>::operator=(const Gate3& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Gate3<P1, P2, P3>::Gate3(const Gate3& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
template <class P1, class P2, class P3>
|
|
Gate3<P1, P2, P3>::~Gate3()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
// -----------------------------------------------------------
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
struct Gate4Action {
|
|
Atomic count;
|
|
|
|
virtual bool Execute(P1 p1, P2 p2, P3 p3, P4 p4) = 0;
|
|
virtual bool IsValid() const { return true; }
|
|
|
|
Gate4Action() { count = 1; }
|
|
virtual ~Gate4Action() {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
struct Gate4MethodActionPte : public Gate4Action<P1, P2, P3, P4> {
|
|
Ptr<OBJECT> object;
|
|
METHOD method;
|
|
|
|
bool Execute(P1 p1, P2 p2, P3 p3, P4 p4) { return object ? (object->*method)(p1, p2, p3, p4) : false; }
|
|
bool IsValid() const { return object; }
|
|
|
|
Gate4MethodActionPte(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
struct Gate4MethodAction : public Gate4Action<P1, P2, P3, P4> {
|
|
OBJECT *object;
|
|
METHOD method;
|
|
|
|
bool Execute(P1 p1, P2 p2, P3 p3, P4 p4) { return (object->*method)(p1, p2, p3, p4); }
|
|
|
|
Gate4MethodAction(OBJECT *object, METHOD method) : object(object), method(method) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
struct Gate4FnAction : public Gate4Action<P1, P2, P3, P4> {
|
|
bool (*fn)(P1 p1, P2 p2, P3 p3, P4 p4);
|
|
|
|
bool Execute(P1 p1, P2 p2, P3 p3, P4 p4) { return (*fn)(p1, p2, p3, p4); }
|
|
|
|
Gate4FnAction(bool (*fn)(P1 p1, P2 p2, P3 p3, P4 p4)) : fn(fn) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
class Gate4 : Moveable< Gate4<P1, P2, P3, P4> > {
|
|
Gate4Action<P1, P2, P3, P4> *action;
|
|
|
|
void Retain() const { if(action && (void *)action != (void *)1) AtomicInc(action->count); }
|
|
void Release() { if(action && (void *)action != (void *)1 && AtomicDec(action->count) == 0) delete action; }
|
|
|
|
bool operator==(const Gate4&);
|
|
bool operator!=(const Gate4&);
|
|
|
|
public:
|
|
typedef Gate4 CLASSNAME;
|
|
|
|
Gate4& operator=(const Gate4& c);
|
|
Gate4(const Gate4& c);
|
|
void Clear() { Release(); action = NULL; }
|
|
|
|
|
|
operator bool() const { return (void *)action != (void *)1 && action && action->IsValid(); }
|
|
bool Execute(P1 p1, P2 p2, P3 p3, P4 p4) const;
|
|
bool operator()(P1 p1, P2 p2, P3 p3, P4 p4) const { return Execute(p1, p2, p3, p4); }
|
|
void ClearTrue() { Clear(); action = (Gate4Action<P1, P2, P3, P4> *)1; }
|
|
void ClearFalse() { Clear(); }
|
|
|
|
Gate4(bool b) { action = (Gate4Action<P1, P2, P3, P4> *)(uintptr_t)b; }
|
|
|
|
explicit Gate4(Gate4Action <P1, P2, P3, P4> *newaction) { action = newaction; }
|
|
Gate4() { action = NULL; }
|
|
Gate4(_CNULL) { action = NULL; }
|
|
~Gate4();
|
|
|
|
static Gate4 Empty() { return CNULL; }
|
|
|
|
};
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
Gate4<P1, P2, P3, P4> pteback(OBJECT *object, bool (METHOD::*method)(P1 p1, P2 p2, P3 p3, P4 p4)) {
|
|
return Gate4<P1, P2, P3, P4>(new Gate4MethodActionPte<OBJECT, bool (METHOD::*)(P1 p1, P2 p2, P3 p3, P4 p4), P1, P2, P3, P4>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
Gate4<P1, P2, P3, P4> callback(OBJECT *object, bool (METHOD::*method)(P1 p1, P2 p2, P3 p3, P4 p4)) {
|
|
return Gate4<P1, P2, P3, P4>(new Gate4MethodAction<OBJECT, bool (METHOD::*)(P1 p1, P2 p2, P3 p3, P4 p4), P1, P2, P3, P4>(object, method));
|
|
}
|
|
|
|
template <class OBJECT, class METHOD, class P1, class P2, class P3, class P4>
|
|
Gate4<P1, P2, P3, P4> callback(const OBJECT *object, bool (METHOD::*method)(P1 p1, P2 p2, P3 p3, P4 p4) const) {
|
|
return Gate4<P1, P2, P3, P4>(new Gate4MethodAction<const OBJECT, bool (METHOD::*)(P1 p1, P2 p2, P3 p3, P4 p4) const, P1, P2, P3, P4>(object, method));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
inline Gate4<P1, P2, P3, P4> callback(bool (*fn)(P1 p1, P2 p2, P3 p3, P4 p4)) {
|
|
return Gate4<P1, P2, P3, P4>(new Gate4FnAction <P1, P2, P3, P4>(fn));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
struct Gate4ForkAction : public Gate4Action<P1, P2, P3, P4> {
|
|
Gate4<P1, P2, P3, P4> cb1, cb2;
|
|
|
|
bool Execute(P1 p1, P2 p2, P3 p3, P4 p4) { cb1(p1, p2, p3, p4); return cb2(p1, p2, p3, p4); }
|
|
|
|
Gate4ForkAction(Gate4<P1, P2, P3, P4> cb1, Gate4<P1, P2, P3, P4> cb2)
|
|
: cb1(cb1), cb2(cb2) {}
|
|
};
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
inline Gate4<P1, P2, P3, P4> Proxy(Gate4<P1, P2, P3, P4>& cb)
|
|
{
|
|
return callback(&cb, &Gate4<P1, P2, P3, P4>::Execute);
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Gate4<P1, P2, P3, P4> callback(Gate4<P1, P2, P3, P4> cb1, Gate4<P1, P2, P3, P4> cb2)
|
|
{
|
|
return Gate4<P1, P2, P3, P4>(new Gate4ForkAction <P1, P2, P3, P4>(cb1, cb2));
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Gate4<P1, P2, P3, P4>& operator<<(Gate4<P1, P2, P3, P4>& a, Gate4<P1, P2, P3, P4> b)
|
|
{
|
|
if(a)
|
|
a = callback(a, b);
|
|
else
|
|
a = b;
|
|
return a;
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Gate4<P1, P2, P3, P4>& Gate4<P1, P2, P3, P4>::operator=(const Gate4& c)
|
|
{
|
|
c.Retain();
|
|
Release();
|
|
action = c.action;
|
|
return *this;
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Gate4<P1, P2, P3, P4>::Gate4(const Gate4& c)
|
|
{
|
|
action = c.action;
|
|
Retain();
|
|
}
|
|
|
|
template <class P1, class P2, class P3, class P4>
|
|
Gate4<P1, P2, P3, P4>::~Gate4()
|
|
{
|
|
Release();
|
|
}
|
|
|
|
|
|
#endif
|