mirror of
https://github.com/ultimatepp/ultimatepp.git
synced 2026-05-16 06:05:58 -06:00
191 lines
5.9 KiB
C++
191 lines
5.9 KiB
C++
#include "SDLFbLocal.h"
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NAMESPACE_UPP
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#define LLOG(x) //LOG(x)
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SDL_Surface *CreateScreen(int w, int h, int bpp, int flags)
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{
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SDL_Surface * screen = SDL_SetVideoMode(w, h, bpp, flags);
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if(!screen)
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{
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Cout() << Format("Couldn't set display mode: %s\n", SDL_GetError());
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return NULL;
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}
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Cout() << Format("Screen is in %s mode\n", (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");
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return screen;
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}
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//GetModState ??
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bool GetShift() { uint8* ka = SDL_GetKeyState(NULL); return ka[SDLK_LSHIFT] || ka[SDLK_RSHIFT]; }
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bool GetCtrl() { uint8* ka = SDL_GetKeyState(NULL); return ka[SDLK_LCTRL] || ka[SDLK_RCTRL]; }
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bool GetAlt() { uint8* ka = SDL_GetKeyState(NULL); return ka[SDLK_LALT] || ka[SDLK_RALT]; }
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bool GetCapsLock() { uint8* ka = SDL_GetKeyState(NULL); return ka[SDLK_CAPSLOCK]; }
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bool GetMouseLeft() { return (SDL_GetMouseState(NULL,NULL) & SDL_BUTTON(SDL_BUTTON_LEFT)); }
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bool GetMouseRight() { return (SDL_GetMouseState(NULL,NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT)); }
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bool GetMouseMiddle() { return (SDL_GetMouseState(NULL,NULL) & SDL_BUTTON(SDL_BUTTON_MIDDLE)); }
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dword fbKEYtoK(dword chr) {
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if(chr == SDLK_TAB)
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chr = K_TAB;
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else
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if(chr == SDLK_SPACE)
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chr = K_SPACE;
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else
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if(chr == SDLK_RETURN)
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chr = K_RETURN;
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else
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chr = chr + K_DELTA;
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if(chr == K_ALT_KEY || chr == K_CTRL_KEY || chr == K_SHIFT_KEY)
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return chr;
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if(GetCtrl()) chr |= K_CTRL;
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if(GetAlt()) chr |= K_ALT;
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if(GetShift()) chr |= K_SHIFT;
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return chr;
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}
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dword lastbdowntime[8] = {0};
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dword isdblclick[8] = {0};
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void HandleSDLEvent(SDL_Event* event)
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{
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switch(event->type) {
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case SDL_ACTIVEEVENT: //SDL_ActiveEvent
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break;
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case SDL_KEYDOWN:
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case SDL_KEYUP: //SDL_KeyboardEvent
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{
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bool b = false;
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dword keycode = 0;
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if(event->type == SDL_KEYDOWN) {
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keycode = fbKEYtoK((dword)event->key.keysym.sym);
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if(keycode != K_SPACE) //dont send space on keydown
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b = Ctrl::DoKeyFB(keycode, 1);
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//send respective keyup things as char events as well
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keycode = (dword)event->key.keysym.unicode;
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if((keycode != 127 && keycode >= 32 && keycode < 255))
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b = Ctrl::DoKeyFB(keycode, 1);
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}
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else
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if(event->type == SDL_KEYUP)
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{
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keycode = fbKEYtoK((dword)event->key.keysym.sym) | K_KEYUP;
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b = Ctrl::DoKeyFB(keycode, 1);
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}
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}
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break;
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case SDL_MOUSEMOTION: //SDL_MouseMotionEvent
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Ctrl::DoMouseFB(Ctrl::MOUSEMOVE, Point(event->motion.x, event->motion.y));
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break;
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case SDL_MOUSEBUTTONDOWN: //SDL_MouseButtonEvent, FIXME DoubleClick
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{
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Point p(event->button.x, event->button.y);
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int bi = event->button.button;
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dword ct = SDL_GetTicks();
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if(isdblclick[bi] && (abs(int(ct) - int(lastbdowntime[bi])) < 400))
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{
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switch(bi)
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{
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case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTDOUBLE, p); break;
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case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTDOUBLE, p); break;
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case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEDOUBLE, p); break;
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//case SDL_BUTTON_WHEELUP: Ctrl::DoMouseFB(Ctrl::MOUSEWHEELDOUBLE, p, +120); break;
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//case SDL_BUTTON_WHEELDOWN: Ctrl::DoMouseFB(Ctrl::MOUSEWHEELDOUBLE, p, -120); break;
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}
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isdblclick[bi] = 0; //reset, to go ahead sending repeats
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//but sdl doesnt send repeated mouse down
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//FIXME fake repeated mousedown
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}
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else if(!isdblclick[bi]) //events might not be right
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{
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switch(bi)
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{
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case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTREPEAT, p); break;
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case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTREPEAT, p); break;
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case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEREPEAT, p); break;
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//case SDL_BUTTON_WHEELUP: Ctrl::DoMouseFB(Ctrl::MOUSEWHEELDOUBLE, p, +120); break;
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//case SDL_BUTTON_WHEELDOWN: Ctrl::DoMouseFB(Ctrl::MOUSEWHEELDOUBLE, p, -120); break;
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}
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}
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else
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{
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lastbdowntime[bi] = ct;
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isdblclick[bi] = 0; //prepare for repeat
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switch(bi)
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{
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case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTDOWN, p); break;
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case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTDOWN, p); break;
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case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEDOWN, p); break;
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case SDL_BUTTON_WHEELUP: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, +120); break;
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case SDL_BUTTON_WHEELDOWN: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, -120); break;
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}
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}
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}
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break;
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case SDL_MOUSEBUTTONUP:
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{
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int bi = event->button.button;
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isdblclick[bi] = 1; //indicate maybe a dblclick
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Point p(event->button.x, event->button.y);
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switch(bi)
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{
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case SDL_BUTTON_LEFT: Ctrl::DoMouseFB(Ctrl::LEFTUP, p); break;
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case SDL_BUTTON_RIGHT: Ctrl::DoMouseFB(Ctrl::RIGHTUP, p); break;
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case SDL_BUTTON_MIDDLE: Ctrl::DoMouseFB(Ctrl::MIDDLEUP, p); break;
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case SDL_BUTTON_WHEELUP: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, +120); break;
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case SDL_BUTTON_WHEELDOWN: Ctrl::DoMouseFB(Ctrl::MOUSEWHEEL, p, -120); break;
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}
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}
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break;
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case SDL_JOYAXISMOTION: //SDL_JoyAxisEvent
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break;
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case SDL_JOYBALLMOTION: //SDL_JoyBallEvent
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break;
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case SDL_JOYHATMOTION: //SDL_JoyHatEvent
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break;
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP: //SDL_JoyButtonEvent
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break;
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case SDL_VIDEORESIZE: //SDL_ResizeEvent
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{
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width = event->resize.w;
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height = event->resize.h;
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SDL_FreeSurface(screen);
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screen = CreateScreen(width, height, bpp, videoflags);
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ASSERT(screen);
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Ctrl::SetFramebufferSize(Size(width, height));
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}
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break;
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case SDL_VIDEOEXPOSE: //SDL_ExposeEvent
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break;
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case SDL_QUIT: //SDL_QuitEvent
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Ctrl::EndSession();
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break;
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case SDL_USEREVENT: //SDL_UserEvent
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HandleUserEvent(event);
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break;
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case SDL_SYSWMEVENT: //SDL_SysWMEvent
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break;
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default:
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break;
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} // End switch
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}
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void HandleUserEvent(SDL_Event* event)
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{
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/*
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switch (event->user.code) {
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case RUN_GAME_LOOP:
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GameLoop();
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break;
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default:
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break;
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}
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*/
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}
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END_UPP_NAMESPACE
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