ultimatepp/tutorial/CoreTutorial/Thread.cpp
cxl 515af8ed37 .tutorial
git-svn-id: svn://ultimatepp.org/upp/trunk@10557 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2016-12-19 14:32:40 +00:00

52 lines
1.8 KiB
C++

#include "Tutorial.h"
void ThreadTutorial()
{
/// .`Thread`
/// Since C++11, there is now a reasonable support for threads in standard library.
/// There are however reasons to use U++ threads instead. One of them is that U++ high
/// performance memory allocator needs a cleanup call at the the thread exit, which is
/// naturally implemented into `Upp::Thread`. Second 'hard' reason is that Microsoft
/// compiler is using Win32 API function for condition variable that are not available for
/// Windows XP, while U++ has alternative implementation for Windows XP, thus making
/// executable compatible with it.
/// Then of course we believe U++ multithreading / parallel programming support is easier
/// to use and leads to higher performance...
/// `Thread` class can start the thread and allows launching thread to `Wait` for its
/// completion:
Thread t;
t.Run([] {
for(int i = 0; i < 10; i++) {
LOG("In the thread " << i);
Sleep(100);
}
LOG("Thread is ending...");
});
for(int i = 0; i < 5; i++) {
LOG("In the main thread " << i);
Sleep(100);
}
LOG("About to wait for thread to finish");
t.Wait();
LOG("Wait for thread done");
/// `Thread` destructor calls `Detach` method with 'disconnects' `Thread` from the thread.
/// Thread continues running.
/// `Thread::Start` static method launches a thread without possibility to wait for its
/// completion; if you need to wait, you have to use some other method:
bool x = false;
Thread::Start([&x] { LOG("In the Started thread"); x = true; });
LOG("About to wait for thread to finish");
while(!x) { Sleep(1); } // Do not do this in real code!
LOG("Wait for thread done");
/// (method used here is horrible, but should demonstrate the point).
}