ultimatepp/tutorial/CoreTutorial/Serialize.cpp
cxl d97a538f49 .tutorial
git-svn-id: svn://ultimatepp.org/upp/trunk@11529 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2017-12-07 19:37:08 +00:00

106 lines
3.1 KiB
C++

#include "Tutorial.h"
void Serialize()
{
/// .Binary serialization
/// Serialization is a mechanism that converts structured data to/from binary stream. In
/// U++, loading and storing of data is performed by single code, in most cases represented
/// by method `Serialize`. Serialization is performed directly with basic `Stream`. To this
/// end, `Stream` features a single boolean representing the direction of serialization
/// process. The direction can be checked using `IsLoading` and `IsStoring` methods and
/// changed with `SetStoring` and `SetLoading` methods. Direction is usually set properly
/// by derived classes (e.g. FileOut sets it to storing, FileIn to loading).
///
/// Shortcut to calling `Serialize` method is `operator%`, which is templated overload that
/// calls `Serialize` for given variable (primitive types have direct overload in `Stream` class):
StringStream ss;
int x = 123;
Color h = White();
ss % x % h;
StringStream ss2(ss.GetResult());
int x2;
Color h2;
ss2 % x2 % h2;
DUMP(x2);
DUMP(h2);
/// When serialization fails to load the data (e.g. because of wrong structure or not
/// enough data in the stream), `Stream::LoadError` is invoked, which can trigger the
/// exception if the stream is `LoadThrowing`:
ss2.Seek(0);
ss2.LoadThrowing();
try {
ss2 % x2 % h2 % x2;
}
catch(LoadingError) {
LOG("Deserialization has failed");
}
/// Examples so far serve mostly like basic demonstration of serialization. In practice,
/// the implementation is usually represented by `Serialize` method of class that is to be
/// compatible with this concept. To that end, it is a good idea to provide means for
/// future expansion of such class:
struct MyFoo {
int number;
Color color;
void Serialize(Stream& s) {
int version = 0;
s / version; // allow backward compatibility in the future
s.Magic(31415); // put magic number into the stream to check for invalid data
s % number % color;
}
};
MyFoo foo;
foo.number = 321;
foo.color = Blue();
/// `StoreAsFile`, `StoreAsString`, `LoadFromFile` and `LoadFromString` are convenience
/// functions that simplify storing / loading objects to / from the most common forms of
/// storage:
String data = StoreAsString(foo);
MyFoo foo2;
LoadFromString(foo2, data);
DUMP(foo2.number);
DUMP(foo2.color);
/// Now if `MyFoo` was to be extended to `MyFoo2` and we wanted to maintain the ability to
/// load it from binary data stored by original `MyFoo`, we can branch on previously stored
/// `version`:
struct MyFoo2 {
int number;
Color color;
String text;
void Serialize(Stream& s) {
int version = 1;
s / version;
s % number % color;
if(version >= 1)
s % text;
}
};
MyFoo2 foo3;
LoadFromString(foo3, data);
DUMP(foo3.number);
DUMP(foo3.color);
/// Note: `operator/` is Stream method with several overloads optimized for small value -
/// in this case `int` is stored as single byte if possible (and as 5 bytes if not).
///
}