U++ is a C++ cross-platform rapid application development framework focused on programmer's productivity. It includes a set of libraries (GUI, SQL, Network etc.), and integrated development environment (TheIDE).
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Mirek Fidler 34ff691308 sizeof(wchar) is changed to 4 (32 bits) to support non BMP unicode characters
This might bring some incompatibilities in the code that expects wchar to be 16 bit, which
  escpecially involves dealing with Win32 (and to lesser extend MacOS) APIs, so if your application
  is doing that, please check all instances of WCHAR (UniChar on MacOS) or even wchar
  especially type casts.

  To support host APIs, char16 is introduced (but there is no 16-bit String varian).

  Use ToSystemCharsetW, FromSystemCharsetW to convert texts to Win32 API.

- Support of drawing non-BMP characters in GUI
- Vastly improved character font replacement code (when drawing characters missing with requested font, replacement font is used)
- Last instances of Win32 ANSI calls (those ending with A) are removed
- UTF handling routines are refactored and their's naming is unified
- RTF is now being able to handle non-BMP characters (RTF is used as clipboard format for RichText)

Other minor changes:

- fixed TryRealloc issue
- improved MemoryCheck
- Removed MemoryAlloc48/MemoryFree48
- In theide Background parsing should less often cause delays in the main thread
2021-12-02 12:03:19 +01:00
autotest sizeof(wchar) is changed to 4 (32 bits) to support non BMP unicode characters 2021-12-02 12:03:19 +01:00
autotst u++: init files removed 2016-11-12 06:36:54 +00:00
benchmarks Core: FormatDouble, ScanDbl refactored 2021-08-29 13:27:37 +02:00
examples sizeof(wchar) is changed to 4 (32 bits) to support non BMP unicode characters 2021-12-02 12:03:19 +01:00
rainbow sizeof(wchar) is changed to 4 (32 bits) to support non BMP unicode characters 2021-12-02 12:03:19 +01:00
reference sizeof(wchar) is changed to 4 (32 bits) to support non BMP unicode characters 2021-12-02 12:03:19 +01:00
tutorial .tutorial 2021-07-21 13:05:17 +00:00
uppbox sizeof(wchar) is changed to 4 (32 bits) to support non BMP unicode characters 2021-12-02 12:03:19 +01:00
uppsrc sizeof(wchar) is changed to 4 (32 bits) to support non BMP unicode characters 2021-12-02 12:03:19 +01:00
upptst sizeof(wchar) is changed to 4 (32 bits) to support non BMP unicode characters 2021-12-02 12:03:19 +01:00
.editorconfig .editorconfig (#46) 2021-10-15 08:54:48 +02:00
configure configure script for solaris 2020-08-07 10:07:55 +00:00
configure_makefile configure_makefile MacOS support 2021-01-19 12:16:53 +00:00
Makefile Makefile(s) updated 2021-09-10 19:00:07 +02:00
Makefile.in Makefile(s) updated 2021-09-10 19:00:07 +02:00
README.md uppsrc: docs & cosmetics 2020-10-15 13:14:48 +00:00
umkMakefile Makefile(s) updated 2021-09-10 19:00:07 +02:00
umkMakefile.in Makefile(s) updated 2021-09-10 19:00:07 +02:00

Ultimate++

alt text

Ultimate++ is a C++ cross-platform rapid application development framework focused on programmers productivity. It includes a set of libraries (GUI, SQL, etc.), and an integrated development environment.

Rapid development is achieved by the smart and aggressive use of C++ rather than through fancy code generators. In this respect, U++ competes with popular scripting languages while preserving C/C++ runtime characteristics.

The U++ integrated development environment, TheIDE, introduces modular concepts to C++ programming. It features BLITZ-build technology to speedup C++ rebuilds up to 4 times, Visual designers for U++ libraries, a Topic++ system for documenting code and creating rich text resources for applications (like help and code documentation) and Assist++ - a powerful C++ code analyzer that provides features like code completion, navigation and transformation.

TheIDE can work with GCC, Clang, MinGW and Visual C++ and contains a full featured debugger. TheIDE can also be used to develop non-U++ applications.

U++ supports following platforms on the production level: Windows, macOS, GNU/Linux & FreeBSD.

What you can get with Ultimate++?

  • A very effective C++ library for cross-platform development in source form.
  • A good integrated development environment, designed for developing large C++ applications.

You can use both, or you can use whichever you need.

License

U++ uses BSD license.

Download

Main downloads:

Other downloads:

U++ Resources

More information about the framework, can be found on the official site. Don't forget to check our rich documentation.

Examples

GUI

Below is the code of trivial GUI application that displays "Hello World" string inside window:

#include <CtrlLib/CtrlLib.h>

class MyApp: public Upp::TopWindow {
public:
    MyApp()
    {
        Title("My application").Zoomable().Sizeable().SetRect(0, 0, 320, 200);
    }

    virtual void Paint(Upp::Draw& w) override
    {
        w.DrawRect(GetSize(), Upp::SWhite);
        w.DrawText(10, 10, "Hello, world!", Upp::Arial(30), Upp::Magenta);
    }
};

GUI_APP_MAIN
{
    MyApp().Run();
}

TheIDE

Standard part of U++ framework is integrated development environment, TheIDE.

TheIDE - U++ Integrated Developemnt Enviroment

Additional examples

See here: examples. Moreover, exactly the same examples can be found in the examples and references directories located in this repository.

If you would like to see more screenshots, click here.

Repository

Repository layout

The U++ repository is divided into several directories. The most important ones are:

  • examples - exemplary codes of complex applications
  • references - reference examples demonstrating individual features of U++
  • uppsrc - main sources of the framework