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https://github.com/ultimatepp/ultimatepp.git
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63 lines
1.6 KiB
C
63 lines
1.6 KiB
C
//$ class Ctrl {
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private:
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static Ptr<Ctrl> desktop;
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static Vector<Ctrl *> topctrl;
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static ImageBuffer framebuffer;
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static Vector<Rect> invalid, update;
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static Point fbCursorPos;
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static Image fbCursorImage;
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static Point fbCursorBakPos;
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static Image fbCursorBak;
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static Rect fbCaretRect;
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static Image fbCaretBak;
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static int fbCaretTm;
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static int renderingMode;
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static bool fbEndSession;
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static Image GetBak(Rect& tr);
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static void RemoveCursor();
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static void RemoveCaret();
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static void CursorSync();
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int FindTopCtrl() const;
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static Rect GetClipBound(const Vector<Rect>& inv, const Rect& r);
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static void DoPaint();
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static void DoUpdate();
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static void SyncTopWindows();
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static void AddInvalid(const Rect& rect);
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void NewTop() { top = new Top; top->owner_window = NULL; }
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void PutForeground();
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static void MouseEventFB(Ptr<Ctrl> t, int event, Point p, int zdelta);
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friend struct PaintProxy__;
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friend class TopWindowFrame;
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friend class SystemDraw;
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public:
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static void DoMouseFB(int event, Point p, int zdelta = 0);
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static bool DoKeyFB(dword key, int cnt);
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void SetOpen(bool b) { isopen = b; }
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static void InitFB();
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static void ExitFB();
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static void EndSession();
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static void SetDesktop(Ctrl& q);
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static Ctrl *GetDesktop() { return desktop; }
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static void SetFramebufferSize(Size sz);
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static const ImageBuffer& GetFrameBuffer() { return framebuffer; }
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static void SetRenderingMode(int mode);
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static void AddUpdate(const Rect& rect);
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//$ };
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