ultimatepp/bazaar/SurfaceCtrl_Demo/main.cpp
xemuth 2c263bca28 SurfaceCtrl_Demo: added NoDepthAxis
git-svn-id: svn://ultimatepp.org/upp/trunk@15046 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2020-09-15 14:15:34 +00:00

296 lines
10 KiB
C++

#include "SurfaceCtrl_Demo.h"
#include <Functions4U/Functions4U_Gui.h>
namespace Upp{
SurfaceCtrl_Demo::SurfaceCtrl_Demo()
{
CtrlLayout(*this, "SurfaceCtrl demo. STL viewer");
filename.SetText( GetFileDirectory(__FILE__) + "Stanford_Bunny_sample.stl" );
cameraView <<= 0;
cameraView.WhenAction = [&]{
if(cameraView == 0){
canvas.GetCamera().SetCameraType(CT_PERSPECTIVE);
}else if(cameraView == 1){
canvas.GetCamera().SetCameraType(CT_ORTHOGRAPHIC);
}else{
canvas.GetCamera().SetCameraType(CT_PERSPECTIVE);
}
canvas.Refresh();
};
axis = canvas.IsAxisEnable();
axis.WhenAction = [&]{
canvas.ShowAxis(axis.Get());
if(axis.Get())
depthaxis.Enable();
else
depthaxis.Disable();
canvas.Refresh();
};
depthaxis = canvas.IsDepthAxisEnable();
depthaxis.WhenAction = [&]{
canvas.UseDepthAxis(depthaxis.Get());
canvas.Refresh();
};
skybox = canvas.GetSkybox().IsShown();
skybox.WhenAction = [&]{
if(!canvas.GetSkybox().IsLoaded()){
canvas.ExecuteGL([&]{
canvas.GetSkybox().Init(
StreamRaster::LoadFileAny( GetSurfaceCtrlDirectory() + "skybox/right.jpg"),
StreamRaster::LoadFileAny( GetSurfaceCtrlDirectory() + "skybox/left.jpg"),
StreamRaster::LoadFileAny( GetSurfaceCtrlDirectory() + "skybox/top.jpg"),
StreamRaster::LoadFileAny( GetSurfaceCtrlDirectory() + "skybox/bottom.jpg"),
StreamRaster::LoadFileAny( GetSurfaceCtrlDirectory() + "skybox/front.jpg"),
StreamRaster::LoadFileAny( GetSurfaceCtrlDirectory() + "skybox/back.jpg"));
});
}
canvas.GetSkybox().Show(skybox.Get());
canvas.Refresh();
};
fovSelector <<= canvas.GetCamera().GetFOV();
fovSelector.MinMax(0,160);
fovSelector.WhenAction =[&]{
canvas.GetCamera().SetFOV(float(fovSelector));
canvas.Refresh();
};
ShowFocus = canvas.IsCameraFocusShow();
ShowFocus.WhenAction = [&]{
canvas.ShowCameraFocus(ShowFocus.Get());
canvas.Refresh();
};
butOpen.WhenAction = [&] {
try {
canvas.ExecuteGL([&]{
Object3D& obj = canvas.CreateObject();
obj.LoadModel(~filename).Init();
obj.GetTransform().Rotate(90.0f,glm::vec3(1.0f,0.0f,0.0f));
obj.GetTransform().SetScale(glm::vec3(1.0f,1.0f,1.0f));
obj.SetLineWidth(2.0f);
canvas.SetDefaultShader(obj);
canvas.ZoomToFit();
});
canvas.Refresh();
} catch (Exc e) {
Exclamation(DeQtf(e));
}
};
OpenEarth.WhenAction = [&]{
try {
canvas.ExecuteGL([&]{
Object3D& obj = canvas.CreateObject();
obj.LoadModel(GetFileDirectory(__FILE__) + "earth/earth.obj").AttachTexture(obj.InsertTexture(GetFileDirectory(__FILE__) + "earth/earth.png",-1,FLIP_MIRROR_VERT),0,obj.GetMeshes().GetCount()).Init();
obj.GetTransform().Rotate(-180,glm::vec3(1.0f,0.0f,0.0f));
canvas.SetDefaultShader(obj);
canvas.ZoomToFit();
});
canvas.Refresh();
} catch (Exc e) {
Exclamation(DeQtf(e));
}
};
Ultimate.WhenAction = [&]{
try {
canvas.ExecuteGL([&]{
Object3D& obj = canvas.CreateObject();
obj.LoadModel(GetFileDirectory(__FILE__) + "ultimate/upp.obj").Init();
canvas.SetDefaultShader(obj);
canvas.ZoomToFit();
});
canvas.Refresh();
} catch (Exc e) {
Exclamation(DeQtf(e));
}
};
zoomToFit.WhenAction = [&]{
canvas.ZoomToFit();
canvas.Refresh();
};
camPosX <<= THISBACK(UpdatePosition);
camPosY <<= THISBACK(UpdatePosition);
camPosZ <<= THISBACK(UpdatePosition);
quatW <<= THISBACK(UpdateRotation);
quatX <<= THISBACK(UpdateRotation);
quatY <<= THISBACK(UpdateRotation);
quatZ <<= THISBACK(UpdateRotation);
focusX <<= THISBACK(UpdateFocus);
focusY <<= THISBACK(UpdateFocus);
focusZ <<= THISBACK(UpdateFocus);
ObjPosX <<= THISBACK(UpdateObjectInformation);
ObjPosY <<= THISBACK(UpdateObjectInformation);
ObjPosZ <<= THISBACK(UpdateObjectInformation);
ObjQuatW <<= THISBACK(UpdateObjectInformation);
ObjQuatX <<= THISBACK(UpdateObjectInformation);
ObjQuatY <<= THISBACK(UpdateObjectInformation);
ObjQuatZ <<= THISBACK(UpdateObjectInformation);
ObjScalX <<= THISBACK(UpdateObjectInformation);
ObjScalY <<= THISBACK(UpdateObjectInformation);
ObjScalZ <<= THISBACK(UpdateObjectInformation);
ObjShowSkin.WhenAction = [&]{
if(TreeIDSelected > 0){
int iterator = canvas.FindObject(TreeIDSelected);
if( iterator != -1){
Object3D& obj = canvas.GetObject(TreeIDSelected);
obj.ShowMesh(ObjShowSkin.Get());
canvas.Refresh();
}
}
};
ObjShowLine.WhenAction = [&]{
if(TreeIDSelected > 0){
int iterator = canvas.FindObject(TreeIDSelected);
if( iterator != -1){
Object3D& obj = canvas.GetObject(TreeIDSelected);
obj.ShowMeshLine(ObjShowLine.Get());
canvas.Refresh();
}
}
};
ObjShowNormal.WhenAction = [&]{
if(TreeIDSelected > 0){
int iterator = canvas.FindObject(TreeIDSelected);
if( iterator != -1){
Object3D& obj = canvas.GetObject(TreeIDSelected);
obj.ShowMeshNormal(ObjShowNormal.Get());
canvas.Refresh();
}
}
};
ObjShowLight.WhenAction = [&]{
if(TreeIDSelected > 0){
int iterator = canvas.FindObject(TreeIDSelected);
if( iterator != -1){
Object3D& obj = canvas.GetObject(TreeIDSelected);
obj.ShowLight(ObjShowLight.Get());
canvas.Refresh();
}
}
};
resetPos.WhenAction = [&]{
canvas.GetCamera().GetTransform().SetPosition(0,0,20);
canvas.GetCamera().GetTransform().SetRotation(0,glm::vec3(0,0,0));
canvas.Refresh();
};
canvas.WhenPaint = [&] {
canvas.DrawAllObjects();
RetrieveCameraInformation();
RetrieveObjectInformation();
};
AllObjects.WhenLeftClick = [&]{
if(AllObjects.GetSel().GetCount() > 0){
int sel = atoi(AllObjects.Get(AllObjects.GetSel()[0]).ToString());
TreeIDSelected = sel;
RetrieveObjectInformation();
}
};
Sizeable().Zoomable();
}
bool SurfaceCtrl_Demo::Key(dword key, int count){
return canvas.Key(key,count);
}
void SurfaceCtrl_Demo::RetrieveCameraInformation(){
Transform& t = canvas.GetCamera().GetTransform();
camPosX <<= t.GetPosition().x;
camPosY <<= t.GetPosition().y;
camPosZ <<= t.GetPosition().z;
glm::quat q = t.GetRotation();
quatW <<= q.w;
quatX <<= q.x;
quatY <<= q.y;
quatZ <<= q.z;
frontvec.SetLabel("("+ AsString( t.GetFront().x,2) +", " + AsString(t.GetFront().y,2) +", " + AsString(t.GetFront().z,2) + ")");
upvec.SetLabel("("+ AsString(t.GetUp().x,2) +", " + AsString(t.GetUp().y,2) +", " + AsString(t.GetUp().z,2) + ")");
rightvec.SetLabel("("+ AsString(t.GetRight().x,2) +", " + AsString(t.GetRight().y,2) +", " + AsString(t.GetRight().z,2) + ")");
focusX <<= canvas.GetCamera().GetFocus().x;
focusY <<= canvas.GetCamera().GetFocus().y;
focusZ <<= canvas.GetCamera().GetFocus().z;
onObjectBool.SetLabel( AsString(canvas.GetCamera().IsOnObject()));
AllObjects.Clear();
AllObjects.SetRoot(Image(), "Application");
int i = AllObjects.Add(0,Image(),"All Objects");
for(const Object3D& obj : canvas.GetAllObjects()){
int e = AllObjects.Add(i,Image(), AsString(obj.GetID()));
AllObjects.Add(e, Image(), "Position: " + AsString(obj.GetTransform().GetPosition().x,2) +", " + AsString(obj.GetTransform().GetPosition().y,2) +", " + AsString(obj.GetTransform().GetPosition().z,2));
AllObjects.Add(e, Image(), "Rotation: " + AsString(obj.GetTransform().GetRotation().w,2) +", " + AsString(obj.GetTransform().GetRotation().x,2) +", " + AsString(obj.GetTransform().GetRotation().y,2)+", " + AsString(obj.GetTransform().GetRotation().z,2));
AllObjects.Add(e, Image(), "Scale: " + AsString(obj.GetTransform().GetScale().x,2) +", " + AsString(obj.GetTransform().GetScale().y,2) +", " + AsString(obj.GetTransform().GetScale().z,2));
AllObjects.Add(e, Image(), "Meshes count: " + AsString(obj.GetMeshes().GetCount()));
}
i = AllObjects.Add(0,Image(),"Selected Objects");
for(const int& in : canvas.GetSelectedObject()){
AllObjects.Add(i,Image(), AsString(in));
}
AllObjects.OpenDeep(0,true);
}
void SurfaceCtrl_Demo::UpdatePosition(){
canvas.GetCamera().GetTransform().SetPosition(float(camPosX),float(camPosY),float(camPosZ));
}
void SurfaceCtrl_Demo::UpdateRotation(){
canvas.GetCamera().GetTransform().SetRotation(glm::quat(float(quatW),float(quatX),float(quatY),float(quatZ)));
}
void SurfaceCtrl_Demo::UpdateFocus(){
canvas.GetCamera().SetFocus(float(focusX),float(focusY),float(focusZ));
}
void SurfaceCtrl_Demo::RetrieveObjectInformation(){
if(TreeIDSelected > 0){
int iterator = canvas.FindObject(TreeIDSelected);
if( iterator != -1){
Object3D& obj = canvas.GetObject(TreeIDSelected);
ObjShowSkin = obj.GetShowMesh();
ObjShowNormal = obj.GetShowMeshNormal();
ObjShowLine = obj.GetShowMeshLine();
ObjShowLight = obj.GetShowLight();
ObjPosX <<= obj.GetTransform().GetPosition().x;
ObjPosY <<= obj.GetTransform().GetPosition().y;
ObjPosZ <<= obj.GetTransform().GetPosition().z;
ObjQuatW <<= obj.GetTransform().GetRotation().w;
ObjQuatX <<= obj.GetTransform().GetRotation().x;
ObjQuatY <<= obj.GetTransform().GetRotation().y;
ObjQuatZ <<= obj.GetTransform().GetRotation().z;
ObjScalX <<= obj.GetTransform().GetScale().x;
ObjScalY <<= obj.GetTransform().GetScale().y;
ObjScalZ <<= obj.GetTransform().GetScale().z;
}
}
}
void SurfaceCtrl_Demo::UpdateObjectInformation(){
if(TreeIDSelected > 0){
int iterator = canvas.FindObject(TreeIDSelected);
if( iterator != -1){
Object3D& obj = canvas.GetObject(TreeIDSelected);
obj.GetTransform().SetPosition(float(ObjPosX),float(ObjPosY),float(ObjPosZ));
obj.GetTransform().SetRotation(glm::quat(float(ObjQuatW),float(ObjQuatX),float(ObjQuatY),float(ObjQuatZ)));
obj.GetTransform().SetScale(glm::vec3((float)ObjScalX,(float)ObjScalY,(float)ObjScalZ));
}
}
}
}
GUI_APP_MAIN
{
Upp::ConsoleOutput con(true);
Upp::StdLogSetup( Upp::LOG_COUT | Upp::LOG_FILE);
Upp::SurfaceCtrl_Demo().Run();
}