ultimatepp/bazaar/Styler/unused.cpp
2010-12-28 16:50:38 +00:00

371 lines
7.3 KiB
C++

#include "Styler.h"
#define BLENDIT 192
void ChMySkin()
{
ChStdSkin();
//Override()
}
void SetStyle(int a, bool full)
{
switch(a)
{
case 1:
{
ChMySkin();
//ChStdSkin();
//ChClassicSkin();
SColorPaper_Write(Blend(White(), Black(), BLENDIT-20)); //for lists, edits etc..
SColorText_Write(LtGray());
SColorHighlight_Write(Gray());
SColorHighlightText_Write(White());
SColorMenu_Write(SColorPaper());
SColorMenuText_Write(SColorText());
SColorInfo_Write(SColorPaper());
SColorInfoText_Write(SColorText());
SColorMark_Write(SColorText());
SColorDisabled_Write(Blend(White(), Black(), BLENDIT/2));
SColorLight_Write(SColorText());
SColorFace_Write(Blend(White(), Black(), BLENDIT)); //controls face color
SColorLabel_Write(SColorText());
SColorShadow_Write(Black());
SColorLtFace_Write(LtGray());
SColorDkShadow_Write(Gray());
LabelBoxTextColor_Write(SColorText());
LabelBoxColor_Write(SColorHighlight());
}
break;
default:
{
ChStdSkin();
//ChClassicSkin();
//ChHostSkin();
}
break;
}
if(!full) return;
if(1)
{
MenuBar::Style& st = MenuBar::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
//area background, seem to be same
//st.arealook = SColorFace();
//st.look = SColorFace();
//st.item = SColorPaper();
//st.look = White();
//popop menu body color
//st.popupbody = SColorPaper();
//surrounding menu frame color
//st.popupframe = Black();
//popup iconbar back color
//st.popupiconbar = SColorFace();
//??
//ms.topbar = SColorPaper();
//topitem background color
//st.topitem[0] = Red(); //unseleced
//st.topitem[1] = Green(); //mouseover
//st.topitem[2] = Blue(); //selected
//topitem text color
//st.topitemtext[0] = Black(); //unselected
//st.topitemtext[1] = Black(); //mouseover
//st.topitemtext[2] = Black(); //selected
//selected item text color
//st.itemtext = White();
}
break;
default:
{
st = st.Standard();
}
break;
}
}
if(1)
{
ToolBar::Style& st = ToolBar::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
//st.arealook = SColorFace();
}
break;
default:
{
st = st.Standard();
}
break;
}
}
if(1)
{
StatusBar::Style& st = StatusBar::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
//st.look = SColorFace();
}
break;
default:
{
st = st.Standard();
}
break;
}
}
if(1)
{
ScrollBar::Style& st = ScrollBar::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
/*
DfmCtrlsImageLook(st.vupper, DfmCtrlsImg::I_SBVU);
DfmCtrlsImageLook(st.vthumb, DfmCtrlsImg::I_SBVT, DfmCtrlsImg::SBVI());
DfmCtrlsImageLook(st.vlower, DfmCtrlsImg::I_SBVL);
DfmCtrlsImageLook(st.hupper, DfmCtrlsImg::I_SBHU);
DfmCtrlsImageLook(st.hthumb, DfmCtrlsImg::I_SBHT, DfmCtrlsImg::SBHI());
DfmCtrlsImageLook(st.hlower, DfmCtrlsImg::I_SBHL);
Sb_night(st.up, CtrlsImg::UA());
Sb_night(st.up2, CtrlsImg::UA());
Sb_night(st.down, CtrlsImg::DA());
Sb_night(st.down2, CtrlsImg::DA());
Sb_night(st.left, CtrlsImg::LA());
Sb_night(st.left2, CtrlsImg::LA());
Sb_night(st.right, CtrlsImg::RA());
Sb_night(st.right2, CtrlsImg::RA());
*/
}
break;
default:
{
st = st.Standard();
}
break;
}
}
if(1)
{
Splitter::Style& st = Splitter::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
//st.look = SColorFace();
}
break;
default:
{
st = st.Standard();
}
break;
}
}
if(1)
{
//BUTTONS
/*
Button::Style& bsNormal = Button::StyleNormal().Write();
Button::Style& bsOk = Button::StyleOk().Write();
Button::Style& bsScroll = Button::StyleScroll().Write();
Button::Style& bsEdge = Button::StyleEdge().Write();
*/
Button::Style& st = Button::StyleNormal().Write();
switch(a)
{
case 1:
{
st = st.Standard();
/*
bsNormal = bsNormal.Standard();
bsOk = bsOk.Standard();
bsScroll = bsScroll.Standard();
bsEdge = bsEdge.Standard();
DfmCtrls2ImageLook(bsNormal.look, DfmCtrlsImg2::I_B);
DfmCtrls2ImageLook(bsOk.look, DfmCtrlsImg2::I_B);
DfmCtrlsImageLook(bsScroll.look, DfmCtrlsImg::I_SB);
DfmCtrls3ImageLook(bsEdge.look, DfmCtrlsImg3::I_EB);
for(int i = 0; i < 3; i++)
{
bsNormal.textcolor[i] = SColorText();
bsNormal.monocolor[i] = SColorText();
bsOk.textcolor[i] = SColorText();
bsScroll.monocolor[i] = SColorText();
}
bsNormal.textcolor[3] = SColorDisabled();
bsNormal.monocolor[3] = SColorText();
bsOk.textcolor[3] = SColorDisabled();
bsScroll.monocolor[3] = SColorText();
*/
//st.monocolor[0] = st.monocolor[1] = st.monocolor[2] = st.monocolor[3] = SColorFace();
//Blend(Blend(SColorText, SColorShadow), SColorLabel, 80);
//st.textcolor[0] = st.textcolor[1] = st.textcolor[2] = SColorLabel();
//st.textcolor[3] = SColorDisabled();
}
break;
default:
{
st = st.Standard();
/*
bsNormal = bsNormal.Standard();
bsOk = bsOk.Standard();
bsScroll = bsScroll.Standard();
bsEdge = bsEdge.Standard();
*/
}
break;
}
}
if(1)
{
ButtonOption::Style& st = ButtonOption::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
}
break;
default:
{
st = st.Standard();
}
break;
}
}
if(1)
{
SpinButtons::Style& st = SpinButtons::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
}
break;
default:
{
st = st.Standard();
}
break;
}
}
if(1)
{
EditField::Style& st = EditField::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
//st.focus = Blend(Green(), Black(), BLENDIT/2);
/*
st.paper = SColorPaper();
st.disabled = SColorFace();
st.invalid = Blend(es.paper, Blue(), BLENDIT/5);
st.text = SColorText();
st.textdisabled = SColorDisabled();
st.selected = SColorHighlight();
st.selectedtext = SColorHighlightText();
for(int i = 0; i < 4; i++)
st.edge[i] = CtrlsImg::EFE();
st.activeedge = false;
st.vfm = 2;
*/
}
break;
default:
{
st = st.Standard();
//st.focus = Blend(Green(), White(), BLENDIT);
}
break;
}
}
if(1)
{
HeaderCtrl::Style& st = HeaderCtrl::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
}
break;
default:
{
st = st.Standard();
}
break;
}
}
if(1)
{
DropList::Style& st = DropList::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
}
break;
default:
{
st = st.Standard();
}
break;
}
}
if(1)
{
TabCtrl::Style& st = TabCtrl::StyleDefault().Write();
switch(a)
{
case 1:
{
st = st.Standard();
}
break;
default:
{
st = st.Standard();
}
break;
}
}
}