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1039 lines
36 KiB
C
1039 lines
36 KiB
C
/*====================================================================*
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- Copyright (C) 2001 Leptonica. All rights reserved.
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- This software is distributed in the hope that it will be
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- useful, but with NO WARRANTY OF ANY KIND.
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- No author or distributor accepts responsibility to anyone for the
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- consequences of using this software, or for whether it serves any
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- particular purpose or works at all, unless he or she says so in
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- writing. Everyone is granted permission to copy, modify and
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- redistribute this source code, for commercial or non-commercial
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- purposes, with the following restrictions: (1) the origin of this
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- source code must not be misrepresented; (2) modified versions must
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- be plainly marked as such; and (3) this notice may not be removed
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- or altered from any source or modified source distribution.
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*====================================================================*/
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/*
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* boxfunc3.c
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*
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* Boxa/Boxaa painting into pix
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* PIX *pixMaskConnComp()
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* PIX *pixMaskBoxa()
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* PIX *pixPaintBoxa()
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* PIX *pixPaintBoxaRandom()
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* PIX *pixBlendBoxaRandom()
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* PIX *pixDrawBoxa()
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* PIX *pixDrawBoxaRandom()
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* PIX *boxaaDisplay()
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*
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* Split mask components into Boxa
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* BOXA *pixSplitIntoBoxa()
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* BOXA *pixSplitComponentIntoBoxa()
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* static l_int32 pixSearchForRectangle()
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*
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* See summary in pixPaintBoxa() of various ways to paint and draw
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* boxes on images.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "allheaders.h"
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static l_int32 pixSearchForRectangle(PIX *pixs, BOX *boxs, l_int32 minsum,
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l_int32 skipdist, l_int32 delta,
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l_int32 maxbg, l_int32 sideflag,
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BOXA *boxat, NUMA *nascore);
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#ifndef NO_CONSOLE_IO
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#define DEBUG_SPLIT 0
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#endif /* ~NO_CONSOLE_IO */
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/*---------------------------------------------------------------------*
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* Boxa/Boxaa painting into Pix *
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*---------------------------------------------------------------------*/
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/*!
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* pixMaskConnComp()
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*
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* Input: pixs (1 bpp)
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* connectivity (4 or 8)
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* &boxa (<optional return> bounding boxes of c.c.)
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* Return: pixd (1 bpp mask over the c.c.), or null on error
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*
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* Notes:
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* (1) This generates a mask image with ON pixels over the
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* b.b. of the c.c. in pixs. If there are no ON pixels in pixs,
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* pixd will also have no ON pixels.
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*/
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PIX *
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pixMaskConnComp(PIX *pixs,
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l_int32 connectivity,
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BOXA **pboxa)
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{
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BOXA *boxa;
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PIX *pixd;
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PROCNAME("pixMaskConnComp");
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if (!pixs || pixGetDepth(pixs) != 1)
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return (PIX *)ERROR_PTR("pixs undefined or not 1 bpp", procName, NULL);
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if (connectivity != 4 && connectivity != 8)
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return (PIX *)ERROR_PTR("connectivity not 4 or 8", procName, NULL);
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boxa = pixConnComp(pixs, NULL, connectivity);
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pixd = pixCreateTemplate(pixs);
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if (boxaGetCount(boxa) != 0)
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pixMaskBoxa(pixd, pixd, boxa, L_SET_PIXELS);
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if (pboxa)
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*pboxa = boxa;
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else
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boxaDestroy(&boxa);
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return pixd;
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}
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/*!
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* pixMaskBoxa()
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*
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* Input: pixd (<optional> may be null)
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* pixs (any depth; not cmapped)
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* boxa (of boxes, to paint)
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* op (L_SET_PIXELS, L_CLEAR_PIXELS, L_FLIP_PIXELS)
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* Return: pixd (with masking op over the boxes), or null on error
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*
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* Notes:
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* (1) This can be used with:
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* pixd = NULL (makes a new pixd)
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* pixd = pixs (in-place)
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* (2) If pixd == NULL, this first makes a copy of pixs, and then
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* bit-twiddles over the boxes. Otherwise, it operates directly
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* on pixs.
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* (3) This simple function is typically used with 1 bpp images.
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* It uses the 1-image rasterop function, rasteropUniLow(),
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* to set, clear or flip the pixels in pixd.
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* (4) If you want to generate a 1 bpp mask of ON pixels from the boxes
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* in a Boxa, in a pix of size (w,h):
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* pix = pixCreate(w, h, 1);
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* pixMaskBoxa(pix, pix, boxa, L_SET_PIXELS);
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*/
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PIX *
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pixMaskBoxa(PIX *pixd,
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PIX *pixs,
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BOXA *boxa,
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l_int32 op)
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{
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l_int32 i, n, x, y, w, h;
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BOX *box;
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PROCNAME("pixMaskBoxa");
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if (!pixs)
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return (PIX *)ERROR_PTR("pixs not defined", procName, NULL);
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if (pixGetColormap(pixs))
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return (PIX *)ERROR_PTR("pixs is cmapped", procName, NULL);
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if (pixd && (pixd != pixs))
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return (PIX *)ERROR_PTR("if pixd, must be in-place", procName, NULL);
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if (!boxa)
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return (PIX *)ERROR_PTR("boxa not defined", procName, NULL);
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if (op != L_SET_PIXELS && op != L_CLEAR_PIXELS && op != L_FLIP_PIXELS)
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return (PIX *)ERROR_PTR("invalid op", procName, NULL);
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pixd = pixCopy(pixd, pixs);
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if ((n = boxaGetCount(boxa)) == 0) {
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L_WARNING("no boxes to mask", procName);
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return pixd;
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}
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for (i = 0; i < n; i++) {
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box = boxaGetBox(boxa, i, L_CLONE);
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boxGetGeometry(box, &x, &y, &w, &h);
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if (op == L_SET_PIXELS)
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pixRasterop(pixd, x, y, w, h, PIX_SET, NULL, 0, 0);
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else if (op == L_CLEAR_PIXELS)
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pixRasterop(pixd, x, y, w, h, PIX_CLR, NULL, 0, 0);
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else /* op == L_FLIP_PIXELS */
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pixRasterop(pixd, x, y, w, h, PIX_NOT(PIX_DST), NULL, 0, 0);
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boxDestroy(&box);
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}
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return pixd;
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}
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/*!
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* pixPaintBoxa()
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*
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* Input: pixs (any depth, can be cmapped)
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* boxa (of boxes, to paint)
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* val (rgba color to paint)
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* Return: pixd (with painted boxes), or null on error
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*
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* Notes:
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* (1) If pixs is 1 bpp or is colormapped, it is converted to 8 bpp
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* and the boxa is painted using a colormap; otherwise,
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* it is converted to 32 bpp rgb.
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* (2) There are several ways to display a box on an image:
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* * Paint it as a solid color
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* * Draw the outline
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* * Blend the outline or region with the existing image
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* We provide painting and drawing here; blending is in blend.c.
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* When painting or drawing, the result can be either a
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* cmapped image or an rgb image. The dest will be cmapped
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* if the src is either 1 bpp or has a cmap that is not full.
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* To force RGB output, use pixConvertTo8(pixs, FALSE)
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* before calling any of these paint and draw functions.
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*/
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PIX *
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pixPaintBoxa(PIX *pixs,
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BOXA *boxa,
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l_uint32 val)
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{
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l_int32 i, n, d, rval, gval, bval, newindex;
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l_int32 mapvacancy; /* true only if cmap and not full */
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BOX *box;
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PIX *pixd;
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PIXCMAP *cmap;
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PROCNAME("pixPaintBoxa");
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if (!pixs)
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return (PIX *)ERROR_PTR("pixs not defined", procName, NULL);
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if (!boxa)
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return (PIX *)ERROR_PTR("boxa not defined", procName, NULL);
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if ((n = boxaGetCount(boxa)) == 0) {
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L_WARNING("no boxes to paint; returning a copy", procName);
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return pixCopy(NULL, pixs);
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}
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mapvacancy = FALSE;
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if ((cmap = pixGetColormap(pixs)) != NULL) {
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if (pixcmapGetCount(cmap) < 256)
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mapvacancy = TRUE;
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}
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if (pixGetDepth(pixs) == 1 || mapvacancy)
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pixd = pixConvertTo8(pixs, TRUE);
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else
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pixd = pixConvertTo32(pixs);
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if (!pixd)
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return (PIX *)ERROR_PTR("pixd not made", procName, NULL);
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d = pixGetDepth(pixd);
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if (d == 8) { /* colormapped */
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cmap = pixGetColormap(pixd);
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extractRGBValues(val, &rval, &gval, &bval);
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if (pixcmapAddNewColor(cmap, rval, gval, bval, &newindex))
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return (PIX *)ERROR_PTR("cmap full; can't add", procName, NULL);
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}
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for (i = 0; i < n; i++) {
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box = boxaGetBox(boxa, i, L_CLONE);
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if (d == 8)
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pixSetInRectArbitrary(pixd, box, newindex);
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else
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pixSetInRectArbitrary(pixd, box, val);
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boxDestroy(&box);
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}
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return pixd;
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}
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/*!
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* pixPaintBoxaRandom()
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*
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* Input: pixs (any depth, can be cmapped)
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* boxa (of boxes, to paint)
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* Return: pixd (with painted boxes), or null on error
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*
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* Notes:
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* (1) If pixs is 1 bpp, we paint the boxa using a colormap;
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* otherwise, we convert to 32 bpp.
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* (2) We use up to 254 different colors for painting the regions.
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* (3) If boxes overlap, the later ones paint over earlier ones.
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*/
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PIX *
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pixPaintBoxaRandom(PIX *pixs,
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BOXA *boxa)
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{
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l_int32 i, n, d, rval, gval, bval, index;
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l_uint32 val;
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BOX *box;
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PIX *pixd;
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PIXCMAP *cmap;
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PROCNAME("pixPaintBoxaRandom");
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if (!pixs)
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return (PIX *)ERROR_PTR("pixs not defined", procName, NULL);
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if (!boxa)
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return (PIX *)ERROR_PTR("boxa not defined", procName, NULL);
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if ((n = boxaGetCount(boxa)) == 0) {
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L_WARNING("no boxes to paint; returning a copy", procName);
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return pixCopy(NULL, pixs);
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}
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if (pixGetDepth(pixs) == 1)
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pixd = pixConvert1To8(NULL, pixs, 255, 0);
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else
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pixd = pixConvertTo32(pixs);
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if (!pixd)
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return (PIX *)ERROR_PTR("pixd not made", procName, NULL);
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cmap = pixcmapCreateRandom(8, 1, 1);
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d = pixGetDepth(pixd);
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if (d == 8) /* colormapped */
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pixSetColormap(pixd, cmap);
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for (i = 0; i < n; i++) {
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box = boxaGetBox(boxa, i, L_CLONE);
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index = 1 + (i % 254);
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if (d == 8)
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pixSetInRectArbitrary(pixd, box, index);
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else { /* d == 32 */
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pixcmapGetColor(cmap, index, &rval, &gval, &bval);
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composeRGBPixel(rval, gval, bval, &val);
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pixSetInRectArbitrary(pixd, box, val);
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}
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boxDestroy(&box);
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}
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if (d == 32)
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pixcmapDestroy(&cmap);
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return pixd;
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}
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/*!
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* pixBlendBoxaRandom()
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*
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* Input: pixs (any depth; can be cmapped)
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* boxa (of boxes, to blend/paint)
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* fract (of box color to use)
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* Return: pixd (32 bpp, with blend/painted boxes), or null on error
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*
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* Notes:
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* (1) pixs is converted to 32 bpp.
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* (2) This differs from pixPaintBoxaRandom(), in that the
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* colors here are blended with the color of pixs.
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* (3) We use up to 254 different colors for painting the regions.
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* (4) If boxes overlap, the final color depends only on the last
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* rect that is used.
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*/
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PIX *
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pixBlendBoxaRandom(PIX *pixs,
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BOXA *boxa,
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l_float32 fract)
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{
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l_int32 i, n, rval, gval, bval, index;
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l_uint32 val;
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BOX *box;
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PIX *pixd;
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PIXCMAP *cmap;
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PROCNAME("pixBlendBoxaRandom");
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if (!pixs)
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return (PIX *)ERROR_PTR("pixs not defined", procName, NULL);
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if (!boxa)
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return (PIX *)ERROR_PTR("boxa not defined", procName, NULL);
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if (fract < 0.0 || fract > 1.0) {
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L_WARNING("fract must be in [0.0, 1.0]; setting to 0.5", procName);
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fract = 0.5;
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}
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if ((n = boxaGetCount(boxa)) == 0) {
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L_WARNING("no boxes to paint; returning a copy", procName);
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return pixCopy(NULL, pixs);
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}
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if ((pixd = pixConvertTo32(pixs)) == NULL)
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return (PIX *)ERROR_PTR("pixd not defined", procName, NULL);
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cmap = pixcmapCreateRandom(8, 1, 1);
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for (i = 0; i < n; i++) {
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box = boxaGetBox(boxa, i, L_CLONE);
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index = 1 + (i % 254);
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pixcmapGetColor(cmap, index, &rval, &gval, &bval);
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composeRGBPixel(rval, gval, bval, &val);
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pixBlendInRect(pixd, box, val, fract);
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boxDestroy(&box);
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}
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pixcmapDestroy(&cmap);
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return pixd;
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}
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/*!
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* pixDrawBoxa()
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*
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* Input: pixs (any depth; can be cmapped)
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* boxa (of boxes, to draw)
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* width (of lines)
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* val (rgba color to draw)
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* Return: pixd (with outlines of boxes added), or null on error
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*
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* Notes:
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* (1) If pixs is 1 bpp or is colormapped, it is converted to 8 bpp
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* and the boxa is drawn using a colormap; otherwise,
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* it is converted to 32 bpp rgb.
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*/
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PIX *
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pixDrawBoxa(PIX *pixs,
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BOXA *boxa,
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l_int32 width,
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l_uint32 val)
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{
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l_int32 rval, gval, bval, newindex;
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l_int32 mapvacancy; /* true only if cmap and not full */
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PIX *pixd;
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PIXCMAP *cmap;
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PROCNAME("pixDrawBoxa");
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if (!pixs)
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return (PIX *)ERROR_PTR("pixs not defined", procName, NULL);
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if (!boxa)
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return (PIX *)ERROR_PTR("boxa not defined", procName, NULL);
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if (width < 1)
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return (PIX *)ERROR_PTR("width must be >= 1", procName, NULL);
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if (boxaGetCount(boxa) == 0) {
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L_WARNING("no boxes to draw; returning a copy", procName);
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return pixCopy(NULL, pixs);
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}
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mapvacancy = FALSE;
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if ((cmap = pixGetColormap(pixs)) != NULL) {
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if (pixcmapGetCount(cmap) < 256)
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mapvacancy = TRUE;
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}
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if (pixGetDepth(pixs) == 1 || mapvacancy)
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pixd = pixConvertTo8(pixs, TRUE);
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else
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pixd = pixConvertTo32(pixs);
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if (!pixd)
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return (PIX *)ERROR_PTR("pixd not made", procName, NULL);
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extractRGBValues(val, &rval, &gval, &bval);
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if (pixGetDepth(pixd) == 8) { /* colormapped */
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cmap = pixGetColormap(pixd);
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pixcmapAddNewColor(cmap, rval, gval, bval, &newindex);
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}
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pixRenderBoxaArb(pixd, boxa, width, rval, gval, bval);
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return pixd;
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}
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|
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/*!
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* pixDrawBoxaRandom()
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*
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* Input: pixs (any depth, can be cmapped)
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* boxa (of boxes, to draw)
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* width (thickness of line)
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* Return: pixd (with box outlines drawn), or null on error
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*
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* Notes:
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* (1) If pixs is 1 bpp, we draw the boxa using a colormap;
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* otherwise, we convert to 32 bpp.
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* (2) We use up to 254 different colors for drawing the boxes.
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* (3) If boxes overlap, the later ones draw over earlier ones.
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*/
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PIX *
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pixDrawBoxaRandom(PIX *pixs,
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BOXA *boxa,
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l_int32 width)
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|
{
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l_int32 i, n, rval, gval, bval, index;
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BOX *box;
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PIX *pixd;
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PIXCMAP *cmap;
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PTAA *ptaa;
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PROCNAME("pixDrawBoxaRandom");
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if (!pixs)
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return (PIX *)ERROR_PTR("pixs not defined", procName, NULL);
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if (!boxa)
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return (PIX *)ERROR_PTR("boxa not defined", procName, NULL);
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if (width < 1)
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return (PIX *)ERROR_PTR("width must be >= 1", procName, NULL);
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|
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if ((n = boxaGetCount(boxa)) == 0) {
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L_WARNING("no boxes to draw; returning a copy", procName);
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return pixCopy(NULL, pixs);
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}
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/* Input depth = 1 bpp; generate cmapped output */
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if (pixGetDepth(pixs) == 1) {
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ptaa = generatePtaaBoxa(boxa);
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pixd = pixRenderRandomCmapPtaa(pixs, ptaa, 1, width, 1);
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ptaaDestroy(&ptaa);
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return pixd;
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}
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|
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/* Generate rgb output */
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pixd = pixConvertTo32(pixs);
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cmap = pixcmapCreateRandom(8, 1, 1);
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for (i = 0; i < n; i++) {
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box = boxaGetBox(boxa, i, L_CLONE);
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index = 1 + (i % 254);
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pixcmapGetColor(cmap, index, &rval, &gval, &bval);
|
|
pixRenderBoxArb(pixd, box, width, rval, gval, bval);
|
|
boxDestroy(&box);
|
|
}
|
|
pixcmapDestroy(&cmap);
|
|
return pixd;
|
|
}
|
|
|
|
|
|
/*!
|
|
* boxaaDisplay()
|
|
*
|
|
* Input: boxaa
|
|
* linewba (line width to display boxa)
|
|
* linewb (line width to display box)
|
|
* colorba (color to display boxa)
|
|
* colorb (color to display box)
|
|
* w (of pix; use 0 if determined by boxaa)
|
|
* h (of pix; use 0 if determined by boxaa)
|
|
* Return: 0 if OK, 1 on error
|
|
*/
|
|
PIX *
|
|
boxaaDisplay(BOXAA *boxaa,
|
|
l_int32 linewba,
|
|
l_int32 linewb,
|
|
l_uint32 colorba,
|
|
l_uint32 colorb,
|
|
l_int32 w,
|
|
l_int32 h)
|
|
{
|
|
l_int32 i, j, n, m, rbox, gbox, bbox, rboxa, gboxa, bboxa;
|
|
BOX *box;
|
|
BOXA *boxa;
|
|
PIX *pix;
|
|
PIXCMAP *cmap;
|
|
|
|
PROCNAME("boxaaDisplay");
|
|
|
|
if (!boxaa)
|
|
return (PIX *)ERROR_PTR("boxaa not defined", procName, NULL);
|
|
if (w == 0 || h == 0)
|
|
boxaaGetExtent(boxaa, &w, &h, NULL);
|
|
|
|
pix = pixCreate(w, h, 8);
|
|
cmap = pixcmapCreate(8);
|
|
pixSetColormap(pix, cmap);
|
|
extractRGBValues(colorb, &rbox, &gbox, &bbox);
|
|
extractRGBValues(colorba, &rboxa, &gboxa, &bboxa);
|
|
pixcmapAddColor(cmap, 255, 255, 255);
|
|
pixcmapAddColor(cmap, rbox, gbox, bbox);
|
|
pixcmapAddColor(cmap, rboxa, gboxa, bboxa);
|
|
|
|
n = boxaaGetCount(boxaa);
|
|
for (i = 0; i < n; i++) {
|
|
boxa = boxaaGetBoxa(boxaa, i, L_CLONE);
|
|
boxaGetExtent(boxa, NULL, NULL, &box);
|
|
pixRenderBoxArb(pix, box, linewba, rboxa, gboxa, bboxa);
|
|
boxDestroy(&box);
|
|
m = boxaGetCount(boxa);
|
|
for (j = 0; j < m; j++) {
|
|
box = boxaGetBox(boxa, j, L_CLONE);
|
|
pixRenderBoxArb(pix, box, linewb, rbox, gbox, bbox);
|
|
boxDestroy(&box);
|
|
}
|
|
boxaDestroy(&boxa);
|
|
}
|
|
|
|
return pix;
|
|
}
|
|
|
|
|
|
/*---------------------------------------------------------------------*
|
|
* Split mask components into Boxa *
|
|
*---------------------------------------------------------------------*/
|
|
/*!
|
|
* pixSplitIntoBoxa()
|
|
*
|
|
* Input: pixs (1 bpp)
|
|
* minsum (minimum pixels to trigger propagation)
|
|
* skipdist (distance before computing sum for propagation)
|
|
* delta (difference required to stop propagation)
|
|
* maxbg (maximum number of allowed bg pixels in ref scan)
|
|
* maxcomps (use 0 for unlimited number of subdivided components)
|
|
* remainder (set to 1 to get b.b. of remaining stuff)
|
|
* Return: boxa (of rectangles covering the fg of pixs), or null on error
|
|
*
|
|
* Notes:
|
|
* (1) This generates a boxa of rectangles that covers
|
|
* the fg of a mask. For each 8-connected component in pixs,
|
|
* it does a greedy partitioning, choosing the largest
|
|
* rectangle found from each of the four directions at each iter.
|
|
* See pixSplitComponentsIntoBoxa() for details.
|
|
* (2) The input parameters give some flexibility for boundary
|
|
* noise. The resulting set of rectangles may cover some
|
|
* bg pixels.
|
|
* (3) This should be used when there are a small number of
|
|
* mask components, each of which has sides that are close
|
|
* to horizontal and vertical. The input parameters @delta
|
|
* and @maxbg determine whether or not holes in the mask are covered.
|
|
* (4) The parameter @maxcomps gives the maximum number of allowed
|
|
* rectangles extracted from any single connected component.
|
|
* Use 0 if no limit is to be applied.
|
|
* (5) The flag @remainder specifies whether we take a final bounding
|
|
* box for anything left after the maximum number of allowed
|
|
* rectangle is extracted.
|
|
*/
|
|
BOXA *
|
|
pixSplitIntoBoxa(PIX *pixs,
|
|
l_int32 minsum,
|
|
l_int32 skipdist,
|
|
l_int32 delta,
|
|
l_int32 maxbg,
|
|
l_int32 maxcomps,
|
|
l_int32 remainder)
|
|
{
|
|
l_int32 i, n;
|
|
BOX *box;
|
|
BOXA *boxa, *boxas, *boxad;
|
|
PIX *pix;
|
|
PIXA *pixas;
|
|
|
|
PROCNAME("pixSplitIntoBoxa");
|
|
|
|
if (!pixs || pixGetDepth(pixs) != 1)
|
|
return (BOXA *)ERROR_PTR("pixs undefined or not 1 bpp", procName, NULL);
|
|
|
|
boxas = pixConnComp(pixs, &pixas, 8);
|
|
n = boxaGetCount(boxas);
|
|
boxad = boxaCreate(0);
|
|
for (i = 0; i < n; i++) {
|
|
pix = pixaGetPix(pixas, i, L_CLONE);
|
|
box = boxaGetBox(boxas, i, L_CLONE);
|
|
boxa = pixSplitComponentIntoBoxa(pix, box, minsum, skipdist,
|
|
delta, maxbg, maxcomps, remainder);
|
|
boxaJoin(boxad, boxa, 0, 0);
|
|
pixDestroy(&pix);
|
|
boxDestroy(&box);
|
|
boxaDestroy(&boxa);
|
|
}
|
|
|
|
pixaDestroy(&pixas);
|
|
boxaDestroy(&boxas);
|
|
return boxad;
|
|
}
|
|
|
|
|
|
/*!
|
|
* pixSplitComponentIntoBoxa()
|
|
*
|
|
* Input: pixs (1 bpp)
|
|
* box (<optional> location of pixs w/rt an origin)
|
|
* minsum (minimum pixels to trigger propagation)
|
|
* skipdist (distance before computing sum for propagation)
|
|
* delta (difference required to stop propagation)
|
|
* maxbg (maximum number of allowed bg pixels in ref scan)
|
|
* maxcomps (use 0 for unlimited number of subdivided components)
|
|
* remainder (set to 1 to get b.b. of remaining stuff)
|
|
* Return: boxa (of rectangles covering the fg of pixs), or null on error
|
|
*
|
|
* Notes:
|
|
* (1) This generates a boxa of rectangles that covers
|
|
* the fg of a mask. It does so by a greedy partitioning of
|
|
* the mask, choosing the largest rectangle found from
|
|
* each of the four directions at each step.
|
|
* (2) The input parameters give some flexibility for boundary
|
|
* noise. The resulting set of rectangles must cover all
|
|
* the fg pixels and, in addition, may cover some bg pixels.
|
|
* Using small input parameters on a noiseless mask (i.e., one
|
|
* that has only large vertical and horizontal edges) will
|
|
* result in a proper covering of only the fg pixels of the mask.
|
|
* (3) The input is assumed to be a single connected component, that
|
|
* may have holes. From each side, sweep inward, counting
|
|
* the pixels. If the count becomes greater than @minsum,
|
|
* and we have moved forward a further amount @skipdist,
|
|
* record that count ('countref'), but don't accept if the scan
|
|
* contains more than @maxbg bg pixels. Continue the scan
|
|
* until we reach a count that differs from countref by at
|
|
* least @delta, at which point the propagation stops. The box
|
|
* swept out gets a score, which is the sum of fg pixels
|
|
* minus a penalty. The penalty is the number of bg pixels
|
|
* in the box. This is done from all four sides, and the
|
|
* side with the largest score is saved as a rectangle.
|
|
* The process repeats until there is either no rectangle
|
|
* left, or there is one that can't be captured from any
|
|
* direction. For the latter case, we simply accept the
|
|
* last rectangle.
|
|
* (4) The input box is only used to specify the location of
|
|
* the UL corner of pixs, with respect to an origin that
|
|
* typically represents the UL corner of an underlying image,
|
|
* of which pixs is one component. If @box is null,
|
|
* the UL corner is taken to be (0, 0).
|
|
* (5) The parameter @maxcomps gives the maximum number of allowed
|
|
* rectangles extracted from any single connected component.
|
|
* Use 0 if no limit is to be applied.
|
|
* (6) The flag @remainder specifies whether we take a final bounding
|
|
* box for anything left after the maximum number of allowed
|
|
* rectangle is extracted.
|
|
* (7) So if @maxcomps > 0, it specifies that we want no more than
|
|
* the first @maxcomps rectangles that satisfy the input
|
|
* criteria. After this, we can get a final rectangle that
|
|
* bounds everything left over by setting @remainder == 1.
|
|
* If @remainder == 0, we only get rectangles that satisfy
|
|
* the input criteria.
|
|
* (8) It should be noted that the removal of rectangles can
|
|
* break the original c.c. into several c.c.
|
|
* (9) Summing up:
|
|
* * If @maxcomp == 0, the splitting proceeds as far as possible.
|
|
* * If @maxcomp > 0, the splitting stops when @maxcomps are
|
|
* found, or earlier if no more components can be selected.
|
|
* * If @remainder == 1 and components remain that cannot be
|
|
* selected, they are returned as a single final rectangle;
|
|
* otherwise, they are ignored.
|
|
*/
|
|
BOXA *
|
|
pixSplitComponentIntoBoxa(PIX *pix,
|
|
BOX *box,
|
|
l_int32 minsum,
|
|
l_int32 skipdist,
|
|
l_int32 delta,
|
|
l_int32 maxbg,
|
|
l_int32 maxcomps,
|
|
l_int32 remainder)
|
|
{
|
|
l_int32 i, w, h, boxx, boxy, bx, by, bw, bh, maxdir, maxscore;
|
|
l_int32 iter;
|
|
BOX *boxs; /* shrinks as rectangular regions are removed */
|
|
BOX *boxt1, *boxt2, *boxt3;
|
|
BOXA *boxat; /* stores rectangle data for each side in an iteration */
|
|
BOXA *boxad;
|
|
NUMA *nascore, *nas;
|
|
PIX *pixs;
|
|
|
|
PROCNAME("pixSplitComponentIntoBoxa");
|
|
|
|
if (!pix || pixGetDepth(pix) != 1)
|
|
return (BOXA *)ERROR_PTR("pix undefined or not 1 bpp", procName, NULL);
|
|
|
|
pixs = pixCopy(NULL, pix);
|
|
pixGetDimensions(pixs, &w, &h, NULL);
|
|
if (box)
|
|
boxGetGeometry(box, &boxx, &boxy, NULL, NULL);
|
|
else
|
|
boxx = boxy = 0;
|
|
boxs = boxCreate(0, 0, w, h);
|
|
boxad = boxaCreate(0);
|
|
|
|
iter = 0;
|
|
while (boxs != NULL) {
|
|
boxGetGeometry(boxs, &bx, &by, &bw, &bh);
|
|
boxat = boxaCreate(4); /* potential rectangular regions */
|
|
nascore = numaCreate(4);
|
|
for (i = 0; i < 4; i++) {
|
|
pixSearchForRectangle(pixs, boxs, minsum, skipdist, delta, maxbg,
|
|
i, boxat, nascore);
|
|
}
|
|
nas = numaGetSortIndex(nascore, L_SORT_DECREASING);
|
|
numaGetIValue(nas, 0, &maxdir);
|
|
numaGetIValue(nascore, maxdir, &maxscore);
|
|
#if DEBUG_SPLIT
|
|
fprintf(stderr, "Iteration: %d\n", iter);
|
|
boxPrintStreamInfo(stderr, boxs);
|
|
boxaWriteStream(stderr, boxat);
|
|
fprintf(stderr, "\nmaxdir = %d, maxscore = %d\n\n", maxdir, maxscore);
|
|
#endif /* DEBUG_SPLIT */
|
|
if (maxscore > 0) { /* accept this */
|
|
boxt1 = boxaGetBox(boxat, maxdir, L_CLONE);
|
|
boxt2 = boxTransform(boxt1, boxx, boxy, 1.0, 1.0);
|
|
boxaAddBox(boxad, boxt2, L_INSERT);
|
|
pixClearInRect(pixs, boxt1);
|
|
boxDestroy(&boxt1);
|
|
pixClipBoxToForeground(pixs, boxs, NULL, &boxt3);
|
|
boxDestroy(&boxs);
|
|
boxs = boxt3;
|
|
if (boxs) {
|
|
boxGetGeometry(boxs, NULL, NULL, &bw, &bh);
|
|
if (bw < 2 || bh < 2)
|
|
boxDestroy(&boxs); /* we're done */
|
|
}
|
|
}
|
|
else { /* no more valid rectangles can be found */
|
|
if (remainder == 1) { /* save the last box */
|
|
boxt1 = boxTransform(boxs, boxx, boxy, 1.0, 1.0);
|
|
boxaAddBox(boxad, boxt1, L_INSERT);
|
|
}
|
|
boxDestroy(&boxs); /* we're done */
|
|
}
|
|
boxaDestroy(&boxat);
|
|
numaDestroy(&nascore);
|
|
numaDestroy(&nas);
|
|
|
|
iter++;
|
|
if ((iter == maxcomps) && boxs) {
|
|
if (remainder == 1) { /* save the last box */
|
|
boxt1 = boxTransform(boxs, boxx, boxy, 1.0, 1.0);
|
|
boxaAddBox(boxad, boxt1, L_INSERT);
|
|
}
|
|
boxDestroy(&boxs); /* we're done */
|
|
}
|
|
}
|
|
|
|
pixDestroy(&pixs);
|
|
return boxad;
|
|
}
|
|
|
|
|
|
/*!
|
|
* pixSearchForRectangle()
|
|
*
|
|
* Input: pixs (1 bpp)
|
|
* boxs (current region to investigate)
|
|
* minsum (minimum pixels to trigger propagation)
|
|
* skipdist (distance before computing sum for propagation)
|
|
* delta (difference required to stop propagation)
|
|
* maxbg (maximum number of allowed bg pixels in ref scan)
|
|
* sideflag (side to search from)
|
|
* boxat (add result of rectangular region found here)
|
|
* nascore (add score for this rectangle here)
|
|
* Return: 0 if OK, 1 on error
|
|
*
|
|
* Notes:
|
|
* (1) See pixSplitByRectangles() for an explanation of the algorithm.
|
|
* This does the sweep from a single side. For each iteration
|
|
* in pixSplitByRectangles(), this will be called 4 times,
|
|
* for @sideflag = {0, 1, 2, 3}.
|
|
* (2) If a valid rectangle is not found, add a score of 0 and
|
|
* input a minimum box.
|
|
*/
|
|
static l_int32
|
|
pixSearchForRectangle(PIX *pixs,
|
|
BOX *boxs,
|
|
l_int32 minsum,
|
|
l_int32 skipdist,
|
|
l_int32 delta,
|
|
l_int32 maxbg,
|
|
l_int32 sideflag,
|
|
BOXA *boxat,
|
|
NUMA *nascore)
|
|
{
|
|
l_int32 bx, by, bw, bh, width, height, setref, atref;
|
|
l_int32 minincol, maxincol, mininrow, maxinrow, minval, maxval, bgref;
|
|
l_int32 x, y, x0, y0, xref, yref, colsum, rowsum, score, countref, diff;
|
|
void **lines1;
|
|
BOX *boxr;
|
|
|
|
PROCNAME("pixSearchForRectangle");
|
|
|
|
if (!pixs || pixGetDepth(pixs) != 1)
|
|
return ERROR_INT("pixs undefined or not 1 bpp", procName, 1);
|
|
if (!boxs)
|
|
return ERROR_INT("boxs not defined", procName, 1);
|
|
if (!boxat)
|
|
return ERROR_INT("boxat not defined", procName, 1);
|
|
if (!nascore)
|
|
return ERROR_INT("nascore not defined", procName, 1);
|
|
|
|
lines1 = pixGetLinePtrs(pixs, NULL);
|
|
boxGetGeometry(boxs, &bx, &by, &bw, &bh);
|
|
boxr = NULL;
|
|
setref = 0;
|
|
atref = 0;
|
|
maxval = 0;
|
|
minval = 100000;
|
|
score = 0; /* sum of all (fg - bg) pixels seen in the scan */
|
|
xref = yref = 100000; /* init to impossibly big number */
|
|
if (sideflag == L_FROM_LEFT) {
|
|
for (x = bx; x < bx + bw; x++) {
|
|
colsum = 0;
|
|
maxincol = 0;
|
|
minincol = 100000;
|
|
for (y = by; y < by + bh; y++) {
|
|
if (GET_DATA_BIT(lines1[y], x)) {
|
|
colsum++;
|
|
if (y > maxincol) maxincol = y;
|
|
if (y < minincol) minincol = y;
|
|
}
|
|
}
|
|
score += colsum;
|
|
|
|
/* Enough fg to sweep out a rectangle? */
|
|
if (!setref && colsum >= minsum) {
|
|
setref = 1;
|
|
xref = x + 10;
|
|
if (xref >= bx + bw)
|
|
goto failure;
|
|
}
|
|
|
|
/* Reached the reference line; save the count;
|
|
* if there is too much bg, the rectangle is invalid. */
|
|
if (setref && x == xref) {
|
|
atref = 1;
|
|
countref = colsum;
|
|
bgref = maxincol - minincol + 1 - countref;
|
|
if (bgref > maxbg)
|
|
goto failure;
|
|
}
|
|
|
|
/* Have we left the rectangle? If so, save it along
|
|
* with the score. */
|
|
if (atref) {
|
|
diff = L_ABS(colsum - countref);
|
|
if (diff >= delta || x == bx + bw - 1) {
|
|
height = maxval - minval + 1;
|
|
width = x - bx;
|
|
if (x == bx + bw - 1) width = x - bx + 1;
|
|
boxr = boxCreate(bx, minval, width, height);
|
|
score = 2 * score - width * height;
|
|
goto success;
|
|
}
|
|
}
|
|
maxval = L_MAX(maxval, maxincol);
|
|
minval = L_MIN(minval, minincol);
|
|
}
|
|
goto failure;
|
|
}
|
|
else if (sideflag == L_FROM_RIGHT) {
|
|
for (x = bx + bw - 1; x >= bx; x--) {
|
|
colsum = 0;
|
|
maxincol = 0;
|
|
minincol = 100000;
|
|
for (y = by; y < by + bh; y++) {
|
|
if (GET_DATA_BIT(lines1[y], x)) {
|
|
colsum++;
|
|
if (y > maxincol) maxincol = y;
|
|
if (y < minincol) minincol = y;
|
|
}
|
|
}
|
|
score += colsum;
|
|
if (!setref && colsum >= minsum) {
|
|
setref = 1;
|
|
xref = x - 10;
|
|
if (xref < bx)
|
|
goto failure;
|
|
}
|
|
if (setref && x == xref) {
|
|
atref = 1;
|
|
countref = colsum;
|
|
bgref = maxincol - minincol + 1 - countref;
|
|
if (bgref > maxbg)
|
|
goto failure;
|
|
}
|
|
if (atref) {
|
|
diff = L_ABS(colsum - countref);
|
|
if (diff >= delta || x == bx) {
|
|
height = maxval - minval + 1;
|
|
x0 = x + 1;
|
|
if (x == bx) x0 = x;
|
|
width = bx + bw - x0;
|
|
boxr = boxCreate(x0, minval, width, height);
|
|
score = 2 * score - width * height;
|
|
goto success;
|
|
}
|
|
}
|
|
maxval = L_MAX(maxval, maxincol);
|
|
minval = L_MIN(minval, minincol);
|
|
}
|
|
goto failure;
|
|
}
|
|
else if (sideflag == L_FROM_TOP) {
|
|
for (y = by; y < by + bh; y++) {
|
|
rowsum = 0;
|
|
maxinrow = 0;
|
|
mininrow = 100000;
|
|
for (x = bx; x < bx + bw; x++) {
|
|
if (GET_DATA_BIT(lines1[y], x)) {
|
|
rowsum++;
|
|
if (x > maxinrow) maxinrow = x;
|
|
if (x < mininrow) mininrow = x;
|
|
}
|
|
}
|
|
score += rowsum;
|
|
if (!setref && rowsum >= minsum) {
|
|
setref = 1;
|
|
yref = y + 10;
|
|
if (yref >= by + bh)
|
|
goto failure;
|
|
}
|
|
if (setref && y == yref) {
|
|
atref = 1;
|
|
countref = rowsum;
|
|
bgref = maxinrow - mininrow + 1 - countref;
|
|
if (bgref > maxbg)
|
|
goto failure;
|
|
}
|
|
if (atref) {
|
|
diff = L_ABS(rowsum - countref);
|
|
if (diff >= delta || y == by + bh - 1) {
|
|
width = maxval - minval + 1;
|
|
height = y - by;
|
|
if (y == by + bh - 1) height = y - by + 1;
|
|
boxr = boxCreate(minval, by, width, height);
|
|
score = 2 * score - width * height;
|
|
goto success;
|
|
}
|
|
}
|
|
maxval = L_MAX(maxval, maxinrow);
|
|
minval = L_MIN(minval, mininrow);
|
|
}
|
|
goto failure;
|
|
} else if (sideflag == L_FROM_BOTTOM) {
|
|
for (y = by + bh - 1; y >= by; y--) {
|
|
rowsum = 0;
|
|
maxinrow = 0;
|
|
mininrow = 100000;
|
|
for (x = bx; x < bx + bw; x++) {
|
|
if (GET_DATA_BIT(lines1[y], x)) {
|
|
rowsum++;
|
|
if (x > maxinrow) maxinrow = x;
|
|
if (x < mininrow) mininrow = x;
|
|
}
|
|
}
|
|
score += rowsum;
|
|
if (!setref && rowsum >= minsum) {
|
|
setref = 1;
|
|
yref = y - 10;
|
|
if (yref < by)
|
|
goto failure;
|
|
}
|
|
if (setref && y == yref) {
|
|
atref = 1;
|
|
countref = rowsum;
|
|
bgref = maxinrow - mininrow + 1 - countref;
|
|
if (bgref > maxbg)
|
|
goto failure;
|
|
}
|
|
if (atref) {
|
|
diff = L_ABS(rowsum - countref);
|
|
if (diff >= delta || y == by) {
|
|
width = maxval - minval + 1;
|
|
y0 = y + 1;
|
|
if (y == by) y0 = y;
|
|
height = by + bh - y0;
|
|
boxr = boxCreate(minval, y0, width, height);
|
|
score = 2 * score - width * height;
|
|
goto success;
|
|
}
|
|
}
|
|
maxval = L_MAX(maxval, maxinrow);
|
|
minval = L_MIN(minval, mininrow);
|
|
}
|
|
goto failure;
|
|
}
|
|
|
|
failure:
|
|
numaAddNumber(nascore, 0);
|
|
boxaAddBox(boxat, boxCreate(0, 0, 1, 1), L_INSERT); /* min box */
|
|
FREE(lines1);
|
|
return 0;
|
|
|
|
success:
|
|
numaAddNumber(nascore, score);
|
|
boxaAddBox(boxat, boxr, L_INSERT);
|
|
FREE(lines1);
|
|
return 0;
|
|
}
|
|
|
|
|