ultimatepp/bazaar/SurfaceCtrl
xemuth f8eeea5a6b SurfaceCtrl: reimplementing iml texture
git-svn-id: svn://ultimatepp.org/upp/trunk@14890 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2020-08-23 22:55:55 +00:00
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shaders SurfaceCtrl: Now mesh can get textured, see SurfaceCtrl_demo 2020-08-23 20:48:32 +00:00
BoundingBox.h SurfaceCtrl: Now mesh can get textured, see SurfaceCtrl_demo 2020-08-23 20:48:32 +00:00
MagicCamera.cpp SurfaceCtrl: Removed many constructor of Object3D, Added a move semantic to Object3D, field has been prepared to receive texture... 2020-08-21 14:52:33 +00:00
MagicCamera.h SurfaceCtrl: working demo 2020-08-22 17:17:23 +00:00
Mesh.h SurfaceCtrl: Now mesh can get textured, see SurfaceCtrl_demo 2020-08-23 20:48:32 +00:00
Object3D.cpp SurfaceCtrl: reimplementing iml texture 2020-08-23 22:55:55 +00:00
Object3D.h SurfaceCtrl: reimplementing iml texture 2020-08-23 22:55:55 +00:00
Object3DProvider.h SurfaceCtrl: Now mesh can get textured, see SurfaceCtrl_demo 2020-08-23 20:48:32 +00:00
Shader.h SurfaceCtrl: Updated Shader, Made everythings easier, allowing object3D to carry program, Have clean many useless shader 2020-08-21 16:17:45 +00:00
SurfaceCtrl.cpp SurfaceCtrl: fixed some bug 2020-08-23 22:39:14 +00:00
SurfaceCtrl.h SurfaceCtrl: fixed some bug 2020-08-23 22:39:14 +00:00
SurfaceCtrl.upp SurfaceCtrl : Texture is now working if no texture then color is used 2020-08-23 02:19:30 +00:00
textures.iml SurfaceCtrl: reimplementing iml texture 2020-08-23 22:55:55 +00:00
Transform.h SurfaceCtrl: Updated Transform object (fixing a bug with rotation) updated Object3DProvider (bug with axis) 2020-08-20 13:50:33 +00:00
UOGL_Camera.h SurfaceCtrl: Major Update, First re factoring of code, not yet finished but in good progress. 2020-08-20 20:05:14 +00:00