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https://github.com/ultimatepp/ultimatepp.git
synced 2026-05-17 22:03:07 -06:00
This might bring some incompatibilities in the code that expects wchar to be 16 bit, which escpecially involves dealing with Win32 (and to lesser extend MacOS) APIs, so if your application is doing that, please check all instances of WCHAR (UniChar on MacOS) or even wchar especially type casts. To support host APIs, char16 is introduced (but there is no 16-bit String varian). Use ToSystemCharsetW, FromSystemCharsetW to convert texts to Win32 API. - Support of drawing non-BMP characters in GUI - Vastly improved character font replacement code (when drawing characters missing with requested font, replacement font is used) - Last instances of Win32 ANSI calls (those ending with A) are removed - UTF handling routines are refactored and their's naming is unified - RTF is now being able to handle non-BMP characters (RTF is used as clipboard format for RichText) Other minor changes: - fixed TryRealloc issue - improved MemoryCheck - Removed MemoryAlloc48/MemoryFree48 - In theide Background parsing should less often cause delays in the main thread
249 lines
6.4 KiB
C++
249 lines
6.4 KiB
C++
#include "Draw.h"
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namespace Upp {
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#define LLOG(x) // LOG(x)
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#define LTIMING(x) // TIMING(x)
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WString TextUnicode(const char *s, int n, byte cs, Font font)
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{
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if(n < 0)
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n = (int)strlen(s);
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#ifdef PLATFORM_WIN32
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if(font.GetFace() == Font::SYMBOL) {
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WStringBuffer b(n);
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wchar *t = b;
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while(n > 0) {
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*t++ = *s++;
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n--;
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}
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return WString(b);
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}
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#endif
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return ToUtf32(s, n);
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}
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void Draw::DrawText(int x, int y, int angle, const wchar *text, Font font,
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Color ink, int n, const int *dx)
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{
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if(IsNull(ink)) return;
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ink = ResolveInk(ink);
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if(n < 0)
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n = strlen__(text);
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Std(font);
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double sina = 0;
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double cosa = 1;
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int posx = 0;
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if(angle)
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Draw::SinCos(angle, sina, cosa);
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Font font0 = font;
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if(GetInfo() & DRAWTEXTLINES)
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font.Underline(false).Strikeout(false);
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for(int i = 0; i < n; i++) {
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wchar chr = text[i];
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GlyphInfo gi = GetGlyphInfo(font, chr);
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if(gi.IsNormal())
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if(angle || chr >= 0x10000)
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DrawTextOp(int(x + cosa * posx), int(y - sina * posx), angle, &chr, font, ink, 1, NULL);
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else {
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int c = 1;
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int dd = 0;
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while(i + c < n && c < 1000) {
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GlyphInfo gi2 = GetGlyphInfo(font, text[i + c]);
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if(!gi2.IsNormal())
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break;
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dd += dx ? dx[c - 1] : gi.width;
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c++;
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gi = gi2;
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}
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DrawTextOp(x + posx, y, 0, text + i, font, ink, c, dx);
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posx += dd;
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i += c - 1;
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if(dx)
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dx += c - 1;
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}
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else
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if(gi.IsReplaced()) {
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Font fnt = font;
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fnt.Face(gi.lspc);
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fnt.Height(gi.rspc);
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if(angle)
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DrawTextOp(int(x + cosa * posx), int(y - sina * (font.GetAscent() - fnt.GetAscent() + posx)),
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angle, &chr, fnt, ink, 1, NULL);
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else
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DrawTextOp(x + posx, y + font.GetAscent() - fnt.GetAscent(), 0, &chr, fnt, ink, 1, NULL);
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GlyphMetrics(gi, font, chr);
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}
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else
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if(gi.IsComposed()) {
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ComposedGlyph cg;
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Compose(font, chr, cg);
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if(angle) {
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DrawTextOp(int(x + cosa * posx), int(y - sina * posx), angle, &cg.basic_char, font, ink, 1, NULL);
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DrawTextOp(int(x + cosa * (posx + cg.mark_pos.x)), int(y - sina * (cg.mark_pos.y + posx)), angle, &cg.mark_char, cg.mark_font, ink, 1, NULL);
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}
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else {
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DrawTextOp(x + posx, y, 0, &cg.basic_char, font, ink, 1, NULL);
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DrawTextOp(x + cg.mark_pos.x + posx, y + cg.mark_pos.y, 0, &cg.mark_char, cg.mark_font, ink, 1, NULL);
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}
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GlyphMetrics(gi, font, chr);
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}
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else {
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Font fnt = Arial(font.GetHeight());
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wchar chr = 0x25a1;
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gi = GetGlyphInfo(fnt, chr);
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if(!gi.IsNormal()) {
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chr = ' ';
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gi = GetGlyphInfo(fnt, chr);
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}
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if(angle)
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DrawTextOp(int(x + cosa * posx), int(y - sina * posx), angle, &chr, fnt, ink, 1, NULL);
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else
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DrawTextOp(x + posx, y, 0, &chr, fnt, ink, 1, NULL);
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}
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posx += dx ? *dx++ : gi.width;
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}
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if((GetInfo() & DRAWTEXTLINES) && (font0.IsUnderline() || font0.IsStrikeout())) {
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int hg = abs(font0.GetCy());
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if(hg == 0) hg = 10;
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int thickness = max(hg / 20, 1);
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int ascent = font0.GetAscent();
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Size offset = Point(0, ascent);
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if(angle) {
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offset.cx = fround(ascent * sina);
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offset.cy = fround(ascent * cosa);
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}
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x += offset.cx;
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y += offset.cy;
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if(font0.IsUnderline()) {
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int p = max(hg / 15, int(font0.Info().GetDescent() > 0));
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DrawLine(
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int(x + p * sina),
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int(y + p * cosa),
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int(x + posx * cosa + p * sina),
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int(y - posx * sina + p * cosa),
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thickness,
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ink
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);
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}
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if(font0.IsStrikeout()) {
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int p = -ascent / 3;
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DrawLine(
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int(x + p * sina),
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int(y + p * cosa),
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int(x + posx * cosa + p * sina),
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int(y - posx * sina + p * cosa),
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thickness,
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ink
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);
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}
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}
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}
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// ----------------------------
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void Draw::DrawText(int x, int y, const wchar *text, Font font,
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Color ink, int n, const int *dx)
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{
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DrawText(x, y, 0, text, font, ink, n, dx);
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}
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// ---------------------------
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void Draw::DrawText(int x, int y, int angle, const WString& text, Font font,
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Color ink, const int *dx)
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{
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DrawText(x, y, angle, ~text, font, ink, text.GetLength(), dx);
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}
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void Draw::DrawText(int x, int y, const WString& text, Font font, Color ink, const int *dx)
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{
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DrawText(x, y, 0, text, font, ink, dx);
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}
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// ---------------------------
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void Draw::DrawText(int x, int y, int angle, const char *text, byte charset, Font font,
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Color ink, int n, const int *dx)
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{
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DrawText(x, y, angle, TextUnicode(text, n, charset, font), font, ink, dx);
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}
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void Draw::DrawText(int x, int y, const char *text, byte charset, Font font,
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Color ink, int n, const int *dx)
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{
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DrawText(x, y, 0, text, charset, font, ink, n, dx);
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}
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// ---------------------------
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void Draw::DrawText(int x, int y, int angle, const char *text,
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Font font, Color ink, int n, const int *dx)
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{
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DrawText(x, y, angle, text, CHARSET_DEFAULT, font, ink, n, dx);
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}
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void Draw::DrawText(int x, int y, const char *text, Font font,
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Color ink, int n, const int *dx)
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{
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DrawText(x, y, text, CHARSET_DEFAULT, font, ink, n, dx);
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}
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// ---------------------------
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void Draw::DrawText(int x, int y, int angle, const String& text, Font font,
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Color ink, const int *dx)
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{
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DrawText(x, y, angle, text, font, ink, text.GetLength(), dx);
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}
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void Draw::DrawText(int x, int y, const String& text, Font font, Color ink, const int *dx)
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{
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WString h = TextUnicode(text, text.GetLength(), CHARSET_DEFAULT, font);
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DrawText(x, y, h, font, ink, h.GetLength(), dx);
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}
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// --------------------------
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Size GetTextSize(const wchar *text, Font font, int n)
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{
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FontInfo fi = font.Info();
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if(n < 0)
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n = strlen__(text);
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Size sz;
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sz.cx = 0;
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const wchar *wtext = (const wchar *)text;
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while(n > 0) {
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if(*wtext >= ' ')
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sz.cx += fi[*wtext];
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n--;
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wtext++;
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}
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sz.cy = fi.GetHeight();
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return sz;
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}
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Size GetTextSize(const WString& text, Font font)
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{
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return GetTextSize(text, font, text.GetLength());
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}
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Size GetTextSize(const char *text, byte charset, Font font, int n)
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{
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return GetTextSize(TextUnicode(text, n, charset, font), font);
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}
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Size GetTextSize(const char *text, Font font, int n)
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{
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return GetTextSize(text, CHARSET_DEFAULT, font, n);
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}
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Size GetTextSize(const String& text, Font font)
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{
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return GetTextSize(text, font, text.GetLength());
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}
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}
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