ultimatepp/rainbow/Framebuffer/After.h
cxl 0803e97b94 .developing rainbow
git-svn-id: svn://ultimatepp.org/upp/trunk@3555 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2011-06-25 16:57:21 +00:00

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class ViewDraw : public SystemDraw {
ImageBuffer ib;
public:
ViewDraw(Ctrl *ctrl) : SystemDraw(ib) { _DBG_ }
~ViewDraw() {}
};
class DHCtrl : Ctrl {};
void InitFB();
#ifdef PLATFORM_WIN32
Vector<WString>& coreCmdLine__();
Vector<WString> SplitCmdLine__(const char *cmd);
void FBInit(HINSTANCE hInstance);
#define GUI_APP_MAIN \
void GuiMainFn_();\
\
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR lpCmdLine, int nCmdShow) \
{ \
UPP::coreCmdLine__() = UPP::SplitCmdLine__(UPP::FromSystemCharset(lpCmdLine)); \
UPP::AppInitEnvironment__(); \
UPP::FBInit(hInstance); \
GuiMainFn_(); \
UPP::Ctrl::CloseTopCtrls(); \
UPP::UsrLog("---------- About to delete this log of WinFB..."); \
UPP::DeleteUsrLog(); \
return UPP::GetExitCode(); \
} \
\
void GuiMainFn_()
#endif