ultimatepp/uppsrc/Web/socket.h
cxl 006f77997d *Web/SSL: HttpsClient now correctly uses CONNECT for proxy
git-svn-id: svn://ultimatepp.org/upp/trunk@4361 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2012-01-05 08:31:56 +00:00

171 lines
7.9 KiB
C++

//#define NOFAKEERROR
static const int DEFAULT_CONNECT_TIMEOUT = 5000;
static const int SOCKKIND_STD = 1; // GetKind() for ordinary socket
class Socket : Moveable<Socket>
{
public:
class Data
{
public:
Data();
virtual ~Data() { CloseRaw(0); }
bool Open(bool is_blocking);
bool OpenServer(int port, bool nodelay, int listen_count, bool is_blocking, bool reuse = true);
bool OpenClient(const char *host, int port, bool nodelay, dword *my_addr, int timeout, bool is_blocking);
bool IsOpen() const { return socket != INVALID_SOCKET; }
bool CloseRaw(int timeout_msec);
bool IsEof() const { return is_eof && leftover.IsEmpty(); }
bool IsError() const { return sock && sock->IsError(); }
void ClearError() { if(sock) sock->ClearError(); }
void NoDelay();
void Linger(int msecs);
void Block(bool b = true);
// void WriteTimeout(int msecs);
// void ReadTimeout(int msecs);
void StopWrite();
String GetPeerAddr() const;
virtual int GetKind() const { return SOCKKIND_STD; }
virtual bool Peek(int timeout_msec, bool write);
virtual int Read(void *buf, int amount);
virtual int Write(const void *buf, int amount);
virtual bool Accept(Socket& socket, dword *ipaddr, bool nodelay, int timeout_msec);
virtual bool Close(int timeout_msec);
virtual Value GetInfo(String info) const;
public:
Socket *sock;
SOCKET socket;
String leftover;
bool is_blocking;
// bool is_error;
bool is_eof;
#ifndef NOFAKEERROR
int fake_error;
#endif
protected:
SOCKET AcceptRaw(dword *ipaddr, int timeout_msec);
void Attach(SOCKET socket, bool nodelay, bool is_blocking);
void SetSockResError(const String& context);
void AttachRaw(SOCKET s, bool blocking);
void SetSockError(const String& context);
void SetSockError(const String& context, int code, const String& errortext);
friend void AttachSocket(Socket& socket, SOCKET hsocket, bool blocking);
};
Socket() { ClearError(); }
Socket(One<Data> data) : data(data) { ClearError(); if(data) data->sock = this; }
Socket(pick_ Socket& s) : data(s.data) { ClearError(); if(data) data->sock = this; }
Socket& operator = (pick_ Socket& s) { ClearError(); data = s.data; if(data) data->sock = this; return *this; }
static void Init();
void Attach(One<Data> d) { data = d; data->sock = this; ClearError(); }
void Clear() { if(!data.IsPicked() && data) data->sock = NULL; data.Clear(); }
bool IsOpen() const { return data && data->IsOpen(); }
bool IsEof() const { return !data || data->IsEof(); }
bool IsError() const { return is_error; }
void ClearError() { is_error = false; errorcode = 0; errordesc.Clear(); }
int GetError() const { return errorcode; }
String GetErrorDesc() const { return errordesc; }
SOCKET GetSocket() const { return IsOpen() ? data->socket : INVALID_SOCKET; }
int GetNumber() const { return (int)GetSocket(); }
int GetKind() const { return data->GetKind(); }
Value GetInfo(String info) const { return data->GetInfo(info); }
String GetPeerAddr() const { return data->GetPeerAddr(); }
bool Accept(Socket& socket, dword *ipaddr = 0, bool nodelay = true, int timeout_msec = DEFAULT_CONNECT_TIMEOUT) { return data->Accept(socket, ipaddr, nodelay, timeout_msec); }
bool Close(int msecs_timeout = 0);
void NoDelay() { data->NoDelay(); }
void Linger(int msecs) { data->Linger(msecs); }
void NoLinger() { data->Linger(Null); }
void Block(bool b = true) { data->Block(b); }
void NoBlock() { data->Block(false); }
static bool Wait(const Vector<SOCKET>& read, const Vector<SOCKET>& write, int timeout_msec);
static bool Wait(const Vector<Socket *>& read, const Vector<Socket *>& write, int timeout_msec);
bool Peek(int timeout_msec = 0) { return data->Peek(timeout_msec, false); }
bool PeekWrite(int timeout_msec = 0) { return data->Peek(timeout_msec, true); }
bool PeekAbort(int timeout_msec = 0);
String PeekCount(int count, int timeout_msec = Null);
String PeekUntil(char term, int timeout_msec = Null, int maxlen = 1000000);
int ReadRaw(void *buffer, int maxlen) { return data->Read(buffer, maxlen); }
String Read(int timeout_msec = Null, int maxlen = 1000000);
int ReadCount(void *buffer, int count, int timeout_msec = Null);
String ReadCount(int count, int timeout_msec = Null);
String ReadUntil(char term, int timeout_msec = Null, int maxlen = 1000000);
String ReadUntil(Gate1<int> term, int& termchar, int timeout = Null, int maxlen = 1000000);
void UnRead(const void *buffer, int len);
void UnRead(String data) { UnRead(data.Begin(), data.GetLength()); }
int WriteRaw(const void *buffer, int maxlen) { return data->Write(buffer, maxlen); }
int WriteWait(const char *s, int length, int timeout_msec);
void Write(const char *s, int length) { WriteWait(s, length, Null); }
void Write(String s) { Write(s.Begin(), s.GetLength()); }
void StopWrite() { data->StopWrite(); }
static String GetHostName();
static String GetErrorText();
static void SetErrorText(String text);
static void ClearErrorText() { SetErrorText(Null); }
#if defined(PLATFORM_WIN32)
static int GetErrorCode() { return WSAGetLastError(); }
#define SOCKERR(x) WSA##x
#elif defined(PLATFORM_POSIX)
static int GetErrorCode() { return errno; }
#define SOCKERR(x) x
#else
#error Unsupported platform
#endif
protected:
void SetSockError(const char *context) { SetSockError(INVALID_SOCKET, context); }
void SetSockError(SOCKET socket, const char *context);
void SetSockError(SOCKET socket, const char *context, int code, const char *errordesc);
private:
One<Data> data;
bool is_error;
int errorcode;
String errordesc;
friend bool SSLSecureSocket(Socket& socket);
};
#ifdef PLATFORM_WIN32
class SocketEvent : public Event {
public:
SocketEvent() {}
void Read(Socket& socket);
void Write(Socket& socket);
void Accept(Socket& socket);
void Select(Socket& socket, int fd_flags);
};
#endif
bool ServerSocket(Socket& socket, int port, bool nodelay = true, int listen_count = 5, bool is_blocking = true, bool reuse = true);
bool ClientSocket(Socket& socket, const char *host, int port, bool nodelay = true, dword *my_addr = NULL, int timeout = DEFAULT_CONNECT_TIMEOUT, bool is_blocking = true);
void AttachSocket(Socket& socket, SOCKET s, bool blocking);