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117 lines
4.8 KiB
C++
117 lines
4.8 KiB
C++
#ifndef _SurfaceCtrl_Object3D_h_
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#define _SurfaceCtrl_Object3D_h_
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#include <Core/Core.h>
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#include <GLCtrl_glad/GLCtrl_glad.h>
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#include <Surface/Surface.h>
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#include "Transform.h"
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#include "Shader.h"
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namespace Upp{
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enum DrawType { DT_TRIANGLE, DT_QUAD };
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/*
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struct Light{
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Light(){
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Position =vec3( 1.2, 80.0, 2.0);
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Ambient =vec3( 0.9, 0.9, 0.9);
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Diffuse =vec3( 0.5, 0.5, 0.5);
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Specular =vec3( 0.0, 1.0, 1.0);
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}
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Light(glm::vec3 _position, glm::vec3 _ambient, glm::vec3 _diffuse, glm::vec3 _specular){
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Position = _position;
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Ambient = _ambient;
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Diffuse = _diffuse;
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Specular = _specular;
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}
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glm::vec3 Position;
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glm::vec3 Ambient;
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glm::vec3 Diffuse;
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glm::vec3 Specular;
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};*/
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class Surface;
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class Object3D : public Upp::Moveable<Object3D>{
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private:
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GLuint VerticesVBO = 0;
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GLuint ColorVBO = 0;
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GLuint NormalVBO = 0;
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GLuint VAO = 0;
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Color lineColor = Black();
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float lineOpacity = 0.5f;
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Color normalColor = Red();
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float normalOpacity = 0.5f;
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float normalLenght = 1.0f;
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unsigned int SurfaceCount = 0;
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VolumeEnvelope *env = nullptr;
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bool showMesh = true;
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bool showMeshLine = true;
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bool showMeshNormal = false;
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bool showLight = true;
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Transform transform;
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bool UpdateBuffer(GLuint buffer, int SurfaceNumber,int count , const float * data)noexcept;
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Vector<float> ReadBuffer(GLuint buffer, int SurfaceNumber,int count)noexcept;
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public:
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Object3D(Surface& surface,Upp::Color = Green());
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Object3D& ShowMesh(bool b = true)noexcept{showMesh = b; return *this;}
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Object3D& ShowMeshLine(bool b = true)noexcept{showMeshLine = b; return *this;}
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Object3D& ShowMeshNormal(bool b = true)noexcept{showMeshNormal = b; return *this;}
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Object3D& ShowLight(bool b = true)noexcept{showLight = b; return *this;}
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bool GetShowMesh()const noexcept{return showMesh;}
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bool GetShowMeshLine()const noexcept{return showMeshLine;}
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bool GetShowMeshNormal()const noexcept{return showMeshNormal;}
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bool GetShowLight()const noexcept{return showLight;}
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Object3D& SetLineColor(Color color)noexcept{lineColor = color; return *this;}
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Object3D& SetNormalColor(Color color)noexcept{normalColor = color; return *this;}
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Object3D& SetLineOpacity(float opacity)noexcept{lineOpacity = opacity; if(lineOpacity < 0) lineOpacity =0; if(lineOpacity> 1.0f) lineOpacity = 1.0f; return *this;}
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Object3D& SetNormalOpacity(float opacity)noexcept{normalOpacity = opacity; if(normalOpacity < 0) normalOpacity =0; if(normalOpacity> 1.0f) normalOpacity = 1.0f; return *this;}
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Upp::Color GetLineColor()const noexcept{return lineColor;}
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Upp::Color GetNormalColor()const noexcept{return normalColor;}
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float GetNormalOpcaity()const noexcept{return normalOpacity;}
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float GetLineOpcaity()const noexcept{return lineOpacity;}
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Transform& GetTransform()noexcept{return transform;}
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unsigned int GetNumberOfSurface()noexcept{return SurfaceCount;}
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GLuint GetVAO()noexcept{return VAO;}
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unsigned int GetSurfaceCount()noexcept{return SurfaceCount;}
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VolumeEnvelope& GetVolumeEnvelope(){ASSERT_(env,"GetVolumeEnvelope return nullptr !"); return *env;}
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Object3D& SetVolumeEnvelope(VolumeEnvelope& envelope){env = &envelope;return *this;}
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/*
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Write into OpenGL buffer return true if operation have been done correctly.
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/!\ True do not mean OpenGL will provide good things, it just mean buffer have been
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writted correctly
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*/
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bool UpdateColor(unsigned int SurfaceNumber, int r, int g, int b)noexcept;
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bool UpdateColor(unsigned int SurfaceNumber, float r, float g, float b)noexcept;
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bool UpdateColor(unsigned int SurfaceNumber, glm::vec3 color)noexcept;
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bool UpdateColor(unsigned int SurfaceNumber, Upp::Color color)noexcept;
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bool UpdateColors(unsigned int SurfaceNumber,int Count, const float * data)noexcept;
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bool UpdateNormal(unsigned int SurfaceNumber, float x, float y, float z)noexcept;
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bool UpdateNormal(unsigned int SurfaceNumber, glm::vec3 normal)noexcept;
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bool UpdateNormals(unsigned int SurfaceNumber,int Count, const float * data)noexcept;
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bool UpdateVertice(unsigned int SurfaceNumber, float x, float y, float z)noexcept;
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bool UpdateVertice(unsigned int SurfaceNumber, glm::vec3 vertice)noexcept;
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bool UpdateVertices(unsigned int SurfaceNumber,int Count, const float * data)noexcept;
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/*
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Read OpenGL buffer and return data in Upp::Vector
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*/
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Vector<float> ReadColors(unsigned int SurfaceNumber, int count)noexcept;
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Vector<float> ReadNormals(unsigned int SurfaceNumber, int count)noexcept;
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Vector<float> ReadVertices(unsigned int SurfaceNumber, int count)noexcept;
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void Draw(glm::mat4 projectionMatrix, glm::mat4 viewMatrix, glm::vec3 viewPosition, OpenGLProgram& noLight, OpenGLProgram& light, OpenGLProgram& line,OpenGLProgram& normal)noexcept;
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};
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}
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#endif
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