ultimatepp/uppdev/SDraw/Arc.cpp
cxl 06491b1fab Developing SDraw
git-svn-id: svn://ultimatepp.org/upp/trunk@715 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2008-12-25 20:29:42 +00:00

114 lines
3.6 KiB
C++

#include "SDraw.h"
//----------------------------------------------------------------------------
// Anti-Grain Geometry - Version 2.4
// Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com)
//
// Permission to copy, use, modify, sell and distribute this software
// is granted provided this copyright notice appears in all copies.
// This software is provided "as is" without express or implied
// warranty, and with no claim as to its suitability for any purpose.
//
//----------------------------------------------------------------------------
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://www.antigrain.com
//----------------------------------------------------------------------------
//
// Arc generator. Produces at most 4 consecutive cubic bezier curves, i.e.,
// 4, 7, 10, or 13 vertices.
//
//----------------------------------------------------------------------------
// Recycled for U++ by Miroslav Fidler 2008
const double bezier_arc_angle_epsilon = 0.01;
void sSubArc(double cx, double cy, double rx, double ry,
double start_angle, double sweep_angle,
double* curve)
{
double x0 = cos(sweep_angle / 2.0);
double y0 = sin(sweep_angle / 2.0);
double tx = (1.0 - x0) * 4.0 / 3.0;
double ty = y0 - tx * x0 / y0;
double px[4];
double py[4];
px[0] = x0;
py[0] = -y0;
px[1] = x0 + tx;
py[1] = -ty;
px[2] = x0 + tx;
py[2] = ty;
px[3] = x0;
py[3] = y0;
double sn = sin(start_angle + sweep_angle / 2.0);
double cs = cos(start_angle + sweep_angle / 2.0);
unsigned i;
for(i = 0; i < 4; i++) {
curve[i * 2] = cx + rx * (px[i] * cs - py[i] * sn);
curve[i * 2 + 1] = cy + ry * (px[i] * sn + py[i] * cs);
}
}
void Arc(SDraw& sw, double x, double y, double rx, double ry,
double start_angle, double sweep_angle)
{
start_angle = fmod(start_angle, 2.0 * M_PI);
if(sweep_angle >= 2.0 * M_PI) sweep_angle = 2.0 * M_PI;
if(sweep_angle <= -2.0 * M_PI) sweep_angle = -2.0 * M_PI;
if(fabs(sweep_angle) < 1e-10) {
sw.MoveTo(x + rx * cos(start_angle),
m_num_vertices = 4;
m_cmd = path_cmd_line_to;
m_vertices[0] = ;
m_vertices[1] = y + ry * sin(start_angle);
m_vertices[2] = x + rx * cos(start_angle + sweep_angle);
m_vertices[3] = y + ry * sin(start_angle + sweep_angle);
return;
}
double total_sweep = 0.0;
double local_sweep = 0.0;
double prev_sweep;
m_num_vertices = 2;
m_cmd = path_cmd_curve4;
bool done = false;
do
{
if(sweep_angle < 0.0)
{
prev_sweep = total_sweep;
local_sweep = -pi * 0.5;
total_sweep -= pi * 0.5;
if(total_sweep <= sweep_angle + bezier_arc_angle_epsilon)
{
local_sweep = sweep_angle - prev_sweep;
done = true;
}
}
else
{
prev_sweep = total_sweep;
local_sweep = pi * 0.5;
total_sweep += pi * 0.5;
if(total_sweep >= sweep_angle - bezier_arc_angle_epsilon)
{
local_sweep = sweep_angle - prev_sweep;
done = true;
}
}
arc_to_bezier(x, y, rx, ry,
start_angle,
local_sweep,
m_vertices + m_num_vertices - 2);
m_num_vertices += 6;
start_angle += local_sweep;
}
while(!done && m_num_vertices < 26);
}