ultimatepp/bazaar/MapEditor/LevelEditor.cpp
Sc0rch 9959d8888c MapRender: First release (FormEditorCommon, FormEditorProperties, Map, MapBG, MapCommon, MapEditor, MapRenderTest.
git-svn-id: svn://ultimatepp.org/upp/trunk@4180 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2011-11-18 06:28:11 +00:00

142 lines
3.1 KiB
C++

#include "LevelEditor.h"
LevelEditor::LevelEditor(Map& map, Level& level, int pos)
{
CtrlLayout(*this, "Редактор этажа");
MaximizeBox().Sizeable();
_item = -1;
_pos = pos;
_map = ↦
_level = &level;
EditView.HideLevelsCtrl();
EditView.HideNavButtons();
LayerList.WhenToolBar = THISBACK(CreateLayerToolBar);
LayerList.WhenChangeRow = THISBACK(UpdateItemList);
LayerList.AddColumn(t_("#")).Min(HorzLayoutZoom(40)).Max(VertLayoutZoom(40))
.HeaderAlignCenter().AlignCenter();
LayerList.SetToolBar();
LayerList.AddColumn(t_("Layer Name"))
.HeaderAlignCenter().AlignCenter();
ItemList.WhenToolBar = THISBACK(CreateItemToolBar);
ItemList.WhenChangeRow = THISBACK(OnItemSelect);
ItemList.WhenLeftDouble = THISBACK(OnItemProperties);
ItemList.AddColumn(t_("#")).Min(HorzLayoutZoom(40)).Max(VertLayoutZoom(40))
.HeaderAlignCenter().AlignCenter();
ItemList.SetToolBar();
ItemList.AddColumn(t_("Item Name"))
.HeaderAlignCenter().AlignCenter();
ItemTypeList.Add(t_("Rooms"));
ItemTypeList.SetIndex(0);
LoadMap();
UpdateLayerList();
}
void LevelEditor::UpdateLayerList()
{
if (!_level)
return;
int row = LayerList.GetCurrentRow();
LayerList.Clear();
for (int i = 0; i < _level->GetLayers().GetCount(); ++i)
{
LayerList.Add(i, _level->GetLayers()[i].GetName());
}
if (row >= 0 && row < LayerList.GetRowCount())
LayerList.SetCursor(row);
if (row < 0 && LayerList.GetRowCount())
LayerList.SetCursor(0);
MapLevel* level = EditView.GetCurrentLevel();
if (!level) return;
else level->ClearEditPoints();
_item = -1;
UpdateItemList();
}
void LevelEditor::UpdateItemList()
{
ItemList.Clear();
int row = LayerList.GetCurrentRow();
if (row < 0) return;
Layer& lay = _level->GetLayers()[row];
for (int i = 0; i < lay.GetRooms().GetCount(); ++i)
{
ItemList.Add(i, lay.GetRooms()[i].GetName());
}
if (ItemList.GetRowCount())
ItemList.SetCursor(0);
OnItemSelect();
UpdateMap(ItemList.GetRowCount() > 0);
}
void LevelEditor::LoadMap()
{
Map map;
for (int i = 0; i < _pos; ++i)
map.GetLevels().Add(Level());
map.GetLevels().Add(Level(*_level));
map.SetName(_map->GetName());
EditView.LoadMap(map, true);
EditView.SetCurrentLevel(_pos);
EditView.GetCurrentLevel()->WhenChangePoint = THISBACK(OnChangePoint);
EditView.HighQuality(false);
}
void LevelEditor::UpdateMap(bool editMode)
{
EditView.UpdateLevel(*_level, _pos, editMode);
}
int LevelEditor::Execute()
{
int res = TopWindow::Execute();
int layer = LayerList.GetCurrentRow();
if (layer < 0) return res;
Layer& lay = _level->GetLayers()[layer];
int row = ItemList.GetCurrentRow();
if (row < 0) return res;
MapLevel* level = EditView.GetCurrentLevel();
if (!level) return res;
if (_item != -1)
{
if (_item >= 0 && _item < lay.GetRooms().GetCount())
{
Room& room = lay.GetRooms()[_item];
room.GetVertices().Clear();
for (int i = 0; i < level->GetEditPoints().GetCount(); ++i)
{
room.GetVertices() << level->GetEditPoints()[i];
}
}
_item = -1;
}
return res;
}