ultimatepp/bazaar/MapCommon/PolygonItem.cpp
Sc0rch 9959d8888c MapRender: First release (FormEditorCommon, FormEditorProperties, Map, MapBG, MapCommon, MapEditor, MapRenderTest.
git-svn-id: svn://ultimatepp.org/upp/trunk@4180 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2011-11-18 06:28:11 +00:00

126 lines
2.4 KiB
C++

#include "PolygonItem.h"
#include "IMapRender.h"
bool IsPointInsidePolygon(const Array<Point>& p, Point s)
{
int i, j;
bool parity = false;
for (i = 0, j = p.GetCount() - 1; i < p.GetCount(); j = i++)
{
if ( ( p[i].y < s.y && s.y <= p[j].y || p[j].y < s.y && s.y <= p[i].y )
&& (s.x > (p[j].x - p[i].x) * (s.y - p[i].y) / (p[j].y - p[i].y) + p[i].x))
parity = !parity;
}
return parity;
}
Rect RectOfFigure(const Array<Point>& p)
{
if (!p.GetCount())
return Null;
Point s = Point(INT_MAX, INT_MAX);
Point e = Point(-1, -1);
for (int i = 0; i < p.GetCount(); i++)
{
s.x = min(p[i].x, s.x);
s.y = min(p[i].y, s.y);
e.x = max(p[i].x, e.x);
e.y = max(p[i].y, e.y);
}
return Rect(s, e);
}
Point CenterOfFigure(const Array<Point>& p)
{
return RectOfFigure(p).CenterPoint();
}
Point TopLeftOfFigure(const Array<Point>& p)
{
if (!p.GetCount())
return Null;
Point s = p[0];
for (int i = 1; i < p.GetCount(); i++)
{
if (s.x > p[i].x && s.y > p[i].y)
s = p[i];
}
return s;
}
PolygonItem::PolygonItem(IMapRender* render)
: IMapItem(render), _display(new PolygonItemDisplay()), _stdDisplay(true)
{
}
Callback1<Ptr<PolygonItem> > PolygonItem::WhenClick;
PolygonItem::~PolygonItem()
{
if (_stdDisplay && _display)
delete _display;
}
PolygonItem* PolygonItem::SetDisplay(PolygonItemDisplay* disp)
{
if (_stdDisplay && _display)
delete _display;
_display = disp;
return this;
}
Rect PolygonItem::GetRect()
{
return RectOfFigure(GetVertices());
}
Point PolygonItem::GetCenter()
{
return CenterOfFigure(GetVertices());
}
Point PolygonItem::GetTopLeft()
{
return TopLeftOfFigure(GetVertices());
}
bool PolygonItem::Contains(const Point& p)
{
return IsPointInsidePolygon(GetVertices(), p);
}
void PolygonItem::Render(Draw* w)
{
_display->Paint(w, this);
}
void PolygonItemDisplay::Paint(Draw* w, PolygonItem* item) const
{
if (!item->GetTopRender())
return;
Vector<Point> points;
for (int i = 0; i < item->GetVertices().GetCount(); ++i)
points << item->GetTopRender()->ViewToScene(item->GetVertices()[i]);
if (item->IsFound())
{
w->DrawPolygon(points,
item->IsSelected()
? Yellow()
: LtRed(), 1, Black());
}
else if (item->IsSelected() && !item->IsFound())
w->DrawPolygon(points, Yellow(), 1, Black());
else if (item->IsState(STATE_EDIT))
w->DrawPolygon(points, Green(), 1, Black());
}