mirror of
https://github.com/ultimatepp/ultimatepp.git
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97 lines
1.8 KiB
Text
97 lines
1.8 KiB
Text
template "SDL project" main;
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option "Create header" header;
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option "U++ Core" upp;
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@@<:PACKAGE:>.h
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??header
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#ifndef _<:PACKAGE:>_<:PACKAGE:>_h
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#define _<:PACKAGE:>_<:PACKAGE:>_h
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#ifdef _WIN32
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#include <SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif
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<:?upp:>
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#include <Core/Core.h>
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<:.:>
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#endif
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@@<:PACKAGE:>.cpp
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<:?header:>#include "<:PACKAGE:>.h"<:/:>#ifdef _WIN32
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#include <SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif<:.:>
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<:?upp && !header:>
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#include <Core/Core.h>
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<:.:>
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void Paint(SDL_Renderer *r)
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{
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unsigned char x = SDL_GetTicks() / 5;
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SDL_SetRenderDrawColor(r, x, x, x, 255);
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SDL_Rect rect;
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rect.x = 0;
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rect.y = 0;
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rect.w = 1024;
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rect.h = 768;
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SDL_RenderFillRect(r, &rect);
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}
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<:?upp:>CONSOLE_APP_MAIN<:/:>int main(int argc, char **argv)<:.:>
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{
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SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO|SDL_INIT_JOYSTICK|SDL_INIT_HAPTIC);
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SDL_Window *win = SDL_CreateWindow("My Game", 0, 0, 1024, 768,
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SDL_WINDOW_SHOWN
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// |SDL_WINDOW_OPENGL|SDL_WINDOW_ALLOW_HIGHDPI
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// |SDL_WINDOW_BORDERLESS|SDL_WINDOW_FULLSCREEN_DESKTOP
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);
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SDL_Renderer *r = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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bool done = false;
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while(!done) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT:
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done = true;
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}
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}
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Paint(r);
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SDL_RenderPresent(r);
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}
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SDL_DestroyRenderer(r);
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SDL_DestroyWindow(win);
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SDL_Quit();
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<:?upp:><:/:>
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return 0;
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<:.:>
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}
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@@<:PACKAGE:>.upp
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<:?upp:>uses Core;<:.:>
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library(WIN32) "SDL2.lib SDL2main.lib";
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library(POSIX) "SDL2 SDL2main";
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pkg_config
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sdl2;
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file<:?header:>
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<:PACKAGE:>.h,<:.:>
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<:PACKAGE:>.cpp;
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mainconfig
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"" = "GUI";
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