ultimatepp/uppsrc/plugin/glm/ext/vector_ulp.inl
cxl 1915662d51 plugin/glm, ide: Improved install
git-svn-id: svn://ultimatepp.org/upp/trunk@12737 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2019-02-04 10:59:57 +00:00

74 lines
2.2 KiB
C++

namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = next_float(x[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = next_float(x[i], ULPs);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = next_float(x[i], ULPs[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = prev_float(x[i]);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = prev_float(x[i], ULPs);
return Result;
}
template<length_t L, typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
{
vec<L, T, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = prev_float(x[i], ULPs[i]);
return Result;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
{
vec<L, int, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = float_distance(x[i], y[i]);
return Result;
}
template<length_t L, qualifier Q>
GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
{
vec<L, int64, Q> Result;
for(length_t i = 0, n = Result.length(); i < n; ++i)
Result[i] = float_distance(x[i], y[i]);
return Result;
}
}//namespace glm