ultimatepp/reference/ThemeChangeSensitive/main.cpp
2024-11-28 09:42:19 +01:00

91 lines
3.2 KiB
C++

#include <CtrlLib/CtrlLib.h>
#ifndef _SkinSensitive_SkinSensitive_h
#define _SkinSensitive_SkinSensitive_h
#include <CtrlLib/CtrlLib.h>
using namespace Upp;
#define LAYOUTFILE <ThemeChangeSensitive/MyApp.lay>
#include <CtrlCore/lay.h>
struct MyApp : public WithMyAppLayout<TopWindow> {
virtual void Skin();
Image MakeImage();
MyApp();
};
#endif
Image MyApp::MakeImage()
{ // make some image in a way that reflects dark/light mode
Size sz = CtrlImg::HandCursor().GetSize();
ImageDraw iw(sz.cx, sz.cy);
iw.DrawRect(sz, SColorFace());
iw.DrawImage(0, 0, CtrlImg::HandCursor()); // HandCursor is adjusted wrt dark/light
iw.DrawRect(sz.cx / 2, sz.cy / 2, DPI(5), DPI(5), SColorHighlight()); // SColorHighlight is adjusted wrt dark/light
return iw;
}
void MyApp::Skin()
{ // called on opening window and on theme change
list4.Clear(); // just refill the list with new colors
list4.Add(AttrText("Blend(SRed, SYellow)").NormalInk(Blend(SRed(), SYellow())).Bold());
list4.Add(AttrText("SLtBlue").NormalInk(SBlue().Resolved()).Bold()); // Resolved converts SBlue to normal color, just as does Blend
list4.Add(AttrText("Blend(SRed, SLtBlue)").NormalInk(Blend(SRed(), SLtBlue())).Bold());
img3.SetImage(MakeImage());
}
MyApp::MyApp()
{
CtrlLayout(*this, "How to dynamically react to theme changes");
list1.AddColumn("Ignoring skin change");
list1.NoCursor();
list1.Add(AttrText("Blend(Red, Yellow)").NormalInk(Blend(SRed(), SYellow())).Bold());
list1.Add(AttrText("SBlue").NormalInk(SBlue().Resolved()).Bold()); // Resolved converts SBlue to normal color, just as does Blend, for testing
list1.Add(AttrText("Blend(Red, LtBlue)").NormalInk(Blend(SRed(), SLtBlue())).Bold());
list2.AddColumn("Using AColor");
list2.NoCursor();
list2.Add(AttrText("Blend(Red, Yellow)").NormalInk(AColor(Blend(Red(), Yellow()))).Bold()); // Light theme color that gets adjusted if theme is dark
list2.Add(AttrText("SLtBlue").NormalInk(AColor(Blue())).Bold());
list2.Add(AttrText("Blend(Red, LtBlue)").NormalInk(AColor(Blend(Red(), LtBlue()))).Bold());
list3.AddColumn("Using SColor");
list3.NoCursor();
static SColor ry([] { return Blend(SRed(), SYellow()); }); // Gets reevaluated on skin change
static SColor rb([] { return Blend(SRed(), SLtBlue()); });
list3.Add(AttrText("Blend(Red, Yellow)").NormalInk(ry).Bold());
list3.Add(AttrText("SLtBlue").NormalInk(SBlue()).Bold()); // SBlue is different based on skin
list3.Add(AttrText("Blend(Red, LtBlue)").NormalInk(rb).Bold());
list4.AddColumn("Reloaded with Skin");
list4.NoCursor();
img1.SetImage(CtrlImg::HandCursor()); // iml image constants react to theme changes (even theirs copies)
img2.SetImage(MakeImage()); // the image copy is stored just once and does not reflect theme changes
std << [=] { Ctrl::SetSkin(ChStdSkin); };
dark << [=] { Ctrl::SetSkin(ChDarkSkin); };
host << [=] { Ctrl::SetSkin(ChHostSkin); };
toggle << [=] { Ctrl::SwapDarkLight(); };
#ifndef _DEBUG
info = "Predefined key for Toggle dark was set to Space";
#endif
}
GUI_APP_MAIN
{
#ifndef _DEBUG
Ctrl::SwapDarkLightKey(K_SPACE); // just to demonstrate that toggle key can be activated in Release mode too and/or different
#endif
Ctrl::SkinChangeSensitive(); // activate changes of skin (theme) when host theme changes
MyApp().Run();
}