ultimatepp/uppsrc/Painter/SvgArc.cpp
cxl 98ec254741 Painter: SVG fixes
git-svn-id: svn://ultimatepp.org/upp/trunk@13492 f0d560ea-af0d-0410-9eb7-867de7ffcac7
2019-07-13 07:30:16 +00:00

67 lines
2 KiB
C++

#include "Painter.h"
namespace Upp {
void Painter::DoArc0(double theta, double th_sweep, const Xform2D& m)
{
int nsegs = int(ceil(fabs(th_sweep / (M_PI * 0.5 + 0.001))));
for(int i = 0; i < nsegs; i++) {
double th0 = theta + i * th_sweep / nsegs;
double th1 = theta + (i + 1) * th_sweep / nsegs;
double thHalf = 0.5 * (th1 - th0);
double t = (8.0 / 3.0) * sin(thHalf * 0.5) * sin(thHalf * 0.5) / sin(thHalf);
double x3 = cos(th1);
double y3 = sin(th1);
Cubic(m.Transform(cos(th0) - t * sin(th0), sin(th0) + t * cos(th0)),
m.Transform(x3 + t * sin(th1), y3 - t * cos(th1)),
m.Transform(x3, y3));
}
}
void Painter::DoArc(const Pointf& c, const Pointf& r, double angle, double sweep, double xangle)
{
Xform2D m = Xform2D::Scale(r.x, r.y);
m = m * Xform2D::Translation(c.x, c.y);
Line(m.Transform(cos(angle), sin(angle)));
DoArc0(angle, sweep, m);
}
void Painter::DoSvgArc(const Pointf& rr, double xangle, int large, int sweep,
const Pointf& p1, const Pointf& p0)
{
Pointf r(fabs(rr.x), fabs(rr.y));
Xform2D m = Xform2D::Rotation(-xangle);
Pointf d1 = m.Transform(0.5 * (p0 - p1));
Pointf pr = r * r;
Pointf p = d1 * d1;
double check = p.x / pr.x + p.y / pr.y;
if(check > 1)
r *= sqrt(check);
m.x /= r.x;
m.y /= r.y;
Pointf q0 = m.Transform(p0);
Pointf q1 = m.Transform(p1);
double d = SquaredDistance(q0, q1);
double sfactor_sq = 1.0 / d - 0.25;
if(sfactor_sq < 0)
sfactor_sq = 0;
double sfactor = sqrt(sfactor_sq);
if(sweep == large)
sfactor = -sfactor;
Pointf c(0.5 * (q0.x + q1.x) - sfactor * (q1.y - q0.y),
0.5 * (q0.y + q1.y) + sfactor * (q1.x - q0.x));
double theta = Bearing(q0 - c);
double th_sweep = Bearing(q1 - c) - theta;
if(th_sweep < 0 && sweep)
th_sweep += 2 * M_PI;
else
if(th_sweep > 0 && !sweep)
th_sweep -= 2 * M_PI;
m = Xform2D::Rotation(xangle);
m.x *= r;
m.y *= r;
m = Xform2D::Translation(c.x, c.y) * m;
DoArc0(theta, th_sweep, m);
}
}