ultimatepp/upptst/S3toSHD/main.cpp
Mirek Fidler 66138bac2c .upptst
2025-12-22 14:31:56 +01:00

36 lines
956 B
C++

#include <CtrlLib/CtrlLib.h>
#define IMAGECLASS TestImg
#define IMAGEFILE <S3toSHD/test.iml>
#include <Draw/iml_header.h>
#define IMAGECLASS TestImg
#define IMAGEFILE <S3toSHD/test.iml>
#include <Draw/iml_source.h>
using namespace Upp;
struct MyApp : TopWindow {
void Paint(Draw& w) override {
w.DrawRect(GetSize(), White());
for(int i = 0; i < TestImg::COUNT; i++) {
Image m = TestImg::Get(i);
DDUMP(m.Get2ndSpot());
w.DrawImage(10 + i * 128, 10, m);
w.DrawImage(10 + i * 128, 128, DownSample3x(m));
w.DrawImage(10 + i * 128, 200, Downscale2x(DownSample3x(m)));
w.DrawImage(40 + i * 128, 200, DownSample2x(DownSample3x(m)));
w.DrawImage(70 + i * 128, 200, RescaleFilter(m, m.GetSize() / 6, FILTER_LANCZOS3));
w.DrawImage(10 + i * 128, 300, Downscale2x(m));
w.DrawImage(10 + i * 128, 400, Downscale2x(Downscale2x(m)));
w.DrawImage(10 + i * 128, 500, Rescale(m, 64, 64));
}
}
};
GUI_APP_MAIN
{
MyApp().Run();
}