ultimatepp/uppsrc/Painter/Xform2D.cpp
2023-11-29 21:16:02 +01:00

130 lines
2.3 KiB
C++

#include "Painter.h"
namespace Upp {
Pointf Xform2D::GetScaleXY() const
{
return Pointf(sqrt(x.x * x.x + y.x * y.x), sqrt(x.y * x.y + y.y * y.y));
}
double Xform2D::GetScale() const
{
Pointf d = GetScaleXY();
return Length(d) / M_SQRT2;
}
inline bool Epsqual(double x, double y)
{
return fabs(x - y) < 1e-10 * max(fabs(x), fabs(y));
}
bool Xform2D::IsRegular() const
{
Pointf d = GetScaleXY();
return Epsqual(d.x, d.y);
}
Xform2D::Xform2D()
{
x.x = y.y = 1;
x.y = y.x = t.x = t.y = 0;
}
Xform2D operator*(const Xform2D& a, const Xform2D& b)
{
Xform2D r;
r.x.x = a.x.x * b.x.x + a.y.x * b.x.y;
r.x.y = a.x.y * b.x.x + a.y.y * b.x.y;
r.y.x = a.x.x * b.y.x + a.y.x * b.y.y;
r.y.y = a.x.y * b.y.x + a.y.y * b.y.y;
r.t.x = a.t.x * b.x.x + a.t.y * b.x.y + b.t.x;
r.t.y = a.t.x * b.y.x + a.t.y * b.y.y + b.t.y;
return r;
}
Xform2D Xform2D::Translation(double x, double y)
{
Xform2D m;
m.t = Pointf(x, y);
return m;
}
Xform2D Xform2D::Scale(double sx, double sy)
{
Xform2D m;
m.x.x = sx;
m.y.y = sy;
return m;
}
Xform2D Xform2D::Scale(double scale)
{
return Scale(scale, scale);
}
Xform2D Xform2D::Rotation(double fi)
{
double cosf = cos(fi);
double sinf = sin(fi);
Xform2D m;
m.x.x = cosf;
m.x.y = -sinf;
m.y.x = sinf;
m.y.y = cosf;
m.t.x = m.t.y = 0;
return m;
}
Xform2D Xform2D::Sheer(double fi)
{
Xform2D m;
m.x.y = atan(fi);
return m;
}
Xform2D Xform2D::SheerX(double fi)
{
Xform2D m;
m.y.x = atan(fi);
return m;
}
Xform2D Xform2D::Identity()
{
Xform2D m;
return m;
}
Xform2D Xform2D::Map(Pointf s1, Pointf s2, Pointf s3)
{
Xform2D s;
s.x.x = s1.x - s3.x;
s.y.x = s1.y - s3.y;
s.x.y = s2.x - s3.x;
s.y.y = s2.y - s3.y;
s.t = s3;
return s;
}
Xform2D Xform2D::Map(Pointf s1, Pointf s2, Pointf s3, Pointf t1, Pointf t2, Pointf t3)
{
return Inverse(Xform2D::Map(s1, s2, s3)) * Map(t1, t2, t3);
}
double Determinant(const Xform2D& m)
{
return m.x.x * m.y.y - m.y.x * m.x.y;
}
Xform2D Inverse(const Xform2D& m)
{
Xform2D r;
double det = Determinant(m);
r.x = Pointf(m.y.y, -m.x.y) / det;
r.y = Pointf(-m.y.x, m.x.x) / det;
r.t.x = -m.t.x * r.x.x - m.t.y * r.x.y;
r.t.y = -m.t.x * r.y.x - m.t.y * r.y.y;
return r;
}
}